CLippyTHeRUnt
CLippyTHeRUnt
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@Alpha93 said:
Can we please get something done about all the killer slugging? You made a fix for survivors holding the game hostage once gates are open. Can we now get a fix for killers holding the game hostage by slugging survivors. If you are not willing to change that, can you make it so that survivors can fully recover if the killer has not picked them up in a set amount of time? This timer should not reset after they have been picked up either.
They did.. unbrealable DS no mither borrowed time dead heard ect....
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@Sneaky6 said:
More specifically- I think that it’s the ability to Mori immediately after one hook that is the problem.
I love Moris. I love the effort that behaviour put into making every killers Mori special.
I wholeheartedly believe executing someone with a Mori should feel awesome and being executed by a Mori shouldn’t feel unfair (And in case I am not being clear - it absolutely does feel unfair half of the time - the half when you’re mori’d early).
Ideally, I believe that a Mori be something that the Killer needs to earn inside of the trial before they can use it. It should also feel incredible and provide that sick infinite power killer experience.
To that effect, here are my two suggestions:
- The easy fix: Simply make Moris only available after the second hook then- Add a special bloodpoint bonus if every survivor in the trial has progressed at least into the struggle phase on hook by any means at the time of the Mori. (Also counts if they are dead as long as they experienced the struggle phase)
- The more complex idea... Moris add a new win condition to the game and can only be used during a new type of event: The Mori event triggers after each survivor has entered the struggle phase of the sacrifice. When triggered the entity rewards the killer by locking all generators, exit gates, pallets and vaults on the map and then beginning the end-game collapse. The auras of all the survivors are periodically revealed to the Killer and performing a Mori on a survivor (or having one DC) grants the killer a permanent speed boost and extends the timer by a small amount. (Any survivors still alive when the timer reaches zero might be sacrificed via the entity spike or a hatch spawns or maybe the gates open- I genuinely do not know what would feel better - any thoughts on this would be appreciated!). This “Mori mini game” would feel like you have earned the right to stab the brains out of the survivors, and survivors would probably enjoy the mini game more than simply being removed from a trial early via a neat animation.
If someone else has other ideas or opposing views I am certainly open to hearing them, please nothing toxic here!
=)
I’ve went against people that bring a pink more but couldn’t even use it because they couldn’t catch anybody.. can’t get Mori if the killer can’t catch you..
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@SweetTerror said:
Pyramid Head's ground attack happens far too fast. There needs to be more of a build up, like what's there with the Doctor's static blast. Because right now throwing a pallet down is almost a guaranteed hit for Pyramid Head based on how fast he can unleash that attack.
totally agree his ranged attack is bs that he can use it literally ever 3 seconds there is no looping a good PH
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@thenegativone said:
PH is 100% loop able. His ranged attack doesnt go far and he telegraphs it pretty blatantly. It just takes practice...
He can be looped if your going against a terrible killer but a good one won’t let you leave a loop with his ranges attack...
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My boi lol
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@Ghalam said:
Maybe also don't play against him drunk.
Wasn’t drunk.. got drunk afterwords thanks though
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1362283#Comment_1362283
You’ll leave that room alright, it just might be on the Killer’s shoulders though...
Lol exactly
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I feel very unmotivated playing now the killer new abilities are way to oP and the new map it’s worse than hot garbage
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@Xpljesus said:
I'd honestly rather play Haddonfield or The Game, never thought they'd release a map so bad I'd say that. The gens are so hard to find with zero indicators, the pallets are pretty ######### and there's even a room with loads of chairs that's completely dead - but subsequently, it's horrible for any killer who can't teleport or something. Gen patrol and navigation is extremely painful and creates for hardly any interaction as finding survivors is an insane chore (a problem Haddonfield was previously was the worst for, due to the gen spread, how hidden the gens were, and the horrible sound occlusion this game has. I feel there should be 4+ staircases to the second floor, 4 entries to the courtyard and multiple dropdowns (2-4). As it is, this map is so unfun for both sides, this map is even worse to navigate and patrol gens than Haddonfield, and after about 8h on it for both sides each, I think it's the worst map ever created.
Edit: just to clarify this is PURELY gameplay, the atmosphere and look of the map are extremely well done
The loops are so garbage. You run into a room with one pallet and only one way out of the room. If it’s a smart killer your not leaving that room..
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@Funguu said:
seriously if anyone truly believes that pyramid head is not Op you're kidding yourself on top of the fact that the combination of his powers makes him impossible to counter. A killer with an instant kill in his base kit come on behaviour you can do better than this.
Bro exactly the fact you can’t loop him because he shoots that stuff at you every 4-5 seconds makes this so un fun
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@Dr_Loomis said:
DBD was released in June 2016, so it's likely all the hijinks happen next month.
Thanks, hoping for it though.
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I dunno about y’all, but I’m super excited hopefully they do something cool for us
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@AestheticCharms said:
The most cheesy thing in the game tbh, not fun to play against at all .
No quit asking