Update Struggle Phase

Hey, i just hate the struggle phase right now, all i have to do is mashing a button for one minute, it's not that hard, i'm just breaking my keyboard so i started using a macro.

My idea is, instead of mashing a button, we should get skillchecks when we are in the struggle phase on a hook, it seems more challanging to me and more interactive. It's finally a struggle trying to hit the skillchecks, from autodidact skillchecks at the beggining of the struggle to DS skillchecks at the end or something like that.

Tagged: Trusted

Comments

  • They mentioned it in the anniversary stream (or Q&A i might mixed the two) that for now they don't plan on changing it.

    +They added this to PyramidHead.

  • Spamming space is more steuggling than skillchecks tbh

  • @Milo said:

    They mentioned it in the anniversary stream (or Q&A i might mixed the two) that for now they don't plan on changing it.

    +They added this to PyramidHead.

    They actually said they had thought about making some changes to it - they just don't want to fully automate it because they want players to engage with the "struggle" on some level.

  • I'd prefer having to do skillchecks over spamming spacebar/mouse scroll wheel.

    Plus hopefully they'd give more BP than the current system.

  • I wish we could just hold the button to do it.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311481#Comment_1311481

    They actually said they had thought about making some changes to it - they just don't want to fully automate it because they want players to engage with the "struggle" on some level.

    Then that's my bad.