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Raven9

Raven9

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Raven9
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  • Here:

    @Raven9 said:

    THE LEGION changes

    Add-on changes
    • Smiley Face Pin: Hitting a Survivor while in Feral Frenzy applies the Exhausted Status Effect for 75 second.
    • Friendship Bracelet: Added a Feral Frenzy speed 0.5m/s and Terror Radius 4 meters.
    • Never-Sleep Pills: Added a Feral Frenzy speed 0.7m/s and Terror Radius 8 meters.
    • Mural Sketch: Increased added Feral Frenzy duration from 1.5 seconds to 3 seconds.
    • Julie's Mix Tape: Increased Feral Frenzy fatigue duration by 0.5s, down from 0.2s.
    • Defaced Smiley Pin: Hitting a Survivor while in Feral Frenzy applies the Broken Status Effect for 75 second.
    • The Legion Pin: Hitting a Survivor while in Feral Frenzy applies the Oblivious Status Effect for 75 second.
    • Susie's Mix Tape: Added a Feral Frenzy speed 1.0m/s and Terror Radius 16 meters.
    • Stolen Sketch Book: Increased added Feral Frenzy duration from 2.4 seconds to 5 seconds.
    • Nasty Blade: Increased added mend time to 4 seconds from 1.5 seconds.
    • Joey's Mix Tape: Increased Feral Frenzy fatigue duration by 0.7s, down from 0.4s.
    • Frank's Mix Tape: Added a 90 second Mangled status effect when Feral Frenzy hitting a Survivor with, Moderately decreases Repair speed of Survivors injured by the Feral Frenzy.
    • Filthy Blade: Increased added mend time to 8 seconds from 2.5 seconds.
    • Cold Dirt: Increased Feral Frenzy fatigue duration by 0.9s, down from 0.6s.
    • Fuming Mix Tape: Changed to Tremendously increase the amount of damage applied on Survivor's Deep Wound timer when attacking Feral Frenzy. (3 Feral Frenzy hits are required to down a Survivor.)
    Gameplay changes
    • Feral Frenzy move speed is now 5.0 m/s.
    • Feral Frenzy attack is now a basic attack.
    • Feral Frenzy now has the right to miss once.
    • The Legion now moves at the Killer speed 4.4 m/s.
    • Reduced the Legion's terror radius to 28 meters, from 32 meters.
    • Feral Frenzy will no longer have a black frame when entering cool-down.
    • Unless Feral Frenzy performs an attack, he can now see scratches and blood.
    • If Feral Frenzy hits someone with Deep Wound again, the cool-down drops to 3 seconds.


  • UPTADE

    • The title has been updated.
    • Texts were checked again.
    • The information has been revised and uptade.
  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168714#Comment_1168714

    The theard is against you. Go hide now with your perkless Wraith in the corners. I forgot, you can't down to rank 20. The definition of baby killer.

    https://youtu.be/ee925OTFBCA?t=14

    xD

    in Rank 20 Comment by Raven9
  • I will be updating the location related to Legion rework again. However, there are still uneven events.

  • The second version sounds like a big nerf. 4.2 speed? In which murder is this nurse? Even in this killer, there is no such speed. I know Legion needs buff but the secondse is no, no.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1168433#Comment_1168433

    you know how you can fix that?

    getting better at the game.

    you know what wont help you?

    immediately giving up and just trying to slaugther players who have no idea how the game works just to have an easy time. if you dont step up to the challenge, there is no way you're gonna beat it.

    you do not need old Ruin to win (not at all) and you should never ever get run around by the same guy for 5 gens.

    seriously, when you've been chasing this dude for a couple seconds and just couldnt get a hit on him, leave him and search for someone else!

    High rank chases take aroun (if even) 30 seconds. anything more than that without a result for the killer (= hit / down) will result in the killer giving up on it and rather go and chase down an easier target.

    you should generally be switching targets a lot. that way you force the player outside the chase to heal, so he'll be one additional person off of gens - this works especially well on killers like the Wraith who can ambush survivors easily and punish those who didnt heal.

    or instead of learning anything like that, you could also go and kill some baby survivors, ruin their experience of the game and probaply get banned for AFKing at some point.

    thats up to you.

    I have been playing this game since 2017 and I have never seen anyone banned because of afk. Even without Ruin, I was still one of the killers who could do 4k, yes. I was winning so many matches that I now decided to buy other hex totems and yes I was doing 4k again, now Legion ate nerf again and officially took my desire to win. But sometimes every killer has a lucky day. I can't say anything about this subject.

    1.jpg 2.jpg

    This is just lucky days.

    3.jpg

    However, this is not enough to put pressure on the survivors. There are people who especially love to hang out with injuries. Of course, I know that it is empty to discuss this right now because there is still no change in the maps. Especially Legion, it needs change, even a new power. Of course, as I said, it's still too early for all of this to happen. Still, I don't think staying in afk will result in a ban, because BHVR knows this. I saw how many people were going to report me, but I didn't really mind this situation and I was still not banned. Because BHVR already knows that the killers have been afk since 3.5.0. So it is completely empty for you to warn or say me.

    in Rank 20 Comment by Raven9
  • Complain as much as you want, but spamming here will be of no use, keys and mori are fine as is.

  • @just_a_noob said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167507#Comment_1167507

    hate to break it to you but de-ranking further than rank 16 won't change the broken match making. i'm in red ranks (survivor) and still get rank 20 killers, sometimes rank 17 killers.

    https://us.v-cdn.net/6030815/uploads/406/H8K0VF0RUFEH.jpg

    There is nothing we can do about this. Ruin was the only advantage that would create pressure and save time, the game breaks as soon as it starts, it breaks after 3 minutes or it breaks after 5 minutes. Unfortunately, the only advantage that really tries to balance the game is gone. Some leave the killer afk, some take a break from the game, some leave the game completely. @Mister_xD Yes, we are guilty of being afk because of the limitations of this game and the game imbalance. The size of the map, great safe places, old maps do not have breakable walls yet, the pallet amounts are the same.

    As Survivor, it is incredibly easy to throw 5 gene chases to a killer.

    1.jpg

    You can see what he did after throwing 5 gen chases to the killer. Legion is already dead, whatever I say is empty, so imbalance is not our fault. Everyone unlocked genrush and now they are playing more toxic. No pressure. Because our last advantage for printing is gone. Now there is no point in keeping it in the game because they do not leave the generators they make. I will not keep this too long. @Peanits I hope you are making changes worth updating version 3.7.0...

    in Rank 20 Comment by Raven9
  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167818#Comment_1167818

    i dont remember when i saw an AFK killer the last time.

    i myself play killer daily and i never AFK.

    i think AFKing just to get easy games is quite despicable, honestly.

    anyway, if you happen to get banned at some point in time (considering the survivors did report you - which they should have), you know where its comming from.

    okké

    in Rank 20 Comment by Raven9
  • @Mister_xD said:

    you do know AFKing is a bannable offense, right?

    All murderers are now using this method. You are free to complain.

    in Rank 20 Comment by Raven9
  • @Mo4ntus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167407#Comment_1167407

    Why are you acting like I attacked you lol. Yeah there’s no reason to let it stay in the game tho I don’t wanna see a bnp in every game I play honestly I think it should be more like a styptic where it consumes the tool box

    ? :s

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167507#Comment_1167507

    Are you basing all gen repairs off this one video? One game where a gen is repaired in 27 seconds sounds like a fluke. I mean I have played both survivor and killer and I am shocked that happened. The time limit even with 2 survivors without toolboxes are 44.44 seconds. I can play almost any killer and even if everyone gets away I still had fun because I do not take anything to serious. That is where you lose the fun is when you take it to serious and freak out. I mean I seen a short video were 3 gens popped and I though boy that was fast but also a rare occasion. It also normally backfires when the survivors leave all but 3 gens that are so close together they can't finish. I love when that happens. lol

    I also personally hate de-ranking because as much fun as it might be you also get survivors that have no idea what they are doing so is it really that fun? I mean as a killer I like a challenge because at rank 15 and lower the survivors either just hide or flat out don't even use perks. It is way to easy then.

    Be sure I would like to take it as a video, but unfortunately I do not have this possibility because of my system. My fps is bad in this game. But be sure, as soon as the game starts, I haven't even figured out what's going on after 15-20 seconds. But I can say that I have encountered a solid swf, these are genrush boosted swf. You see that they use 2 offering to get together and start the farthest away. I couldn't even count how many seconds a generator was finished

    in Rank 20 Comment by Raven9
  • @brokedownpalace said:

    You might want to play a different game if you're that bad and you refuse to try to get better

    I was doing 4K every match with Legion, it was a baby business. I really enjoyed playing Nerf Legion M1... I've been stuck here since Ruin and Legion ate nerf! At least we used its power for the stack, and we can't do it anymore. Yes, you're right, I'm the one that plays badly because of restrictions and an unbalanced game.

    in Rank 20 Comment by Raven9
  • Stop let me guess, you're drunk?

    in Rank 20 Comment by Raven9
  • I think you are free to run to your mother by crying, this is your misfortune.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167602#Comment_1167602

    Why do you care? It's not like you can help me anyways lol

    omg ;D....

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167594#Comment_1167594

    I talk about other support team. Apparently devs does not respond about help center.

    I'm not really sure what kind of answer he wants.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167519#Comment_1167519

    Does the support team work also in home? I still didn't get an answer

    What difference does it make at home or in the company? After all, he still gives support.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167531#Comment_1167531

    I typically rely on Feral Frenzy to find survivors - and "mending + healing = time not on gens". I never expect it to get a down...

    Of course I forgot to say... they recover because they spend very little time. They do this recovery with 3 people. Still it doesn't create pressure... genrush...genrush...and genrush...

    in Rank 20 Comment by Raven9
  • @Clevite said:

    You realize if you depip back to a 20 you are actually hindering your own growth. Sure stomp some noobs with no game experience. But then you will develop bad habits that won't be effective as you rank up against higher rank survivors. I.E. committing to chases for to long because the survivors aren't pressuring the gens nor looping effectively.

    I understand not wanting to sweat every game, but if you play a bit more relaxed you will eventually depip to a rank that works with your play style. I mean how fun can it be to wipe the floor with the other side without sweating a bit.

    I thought that version 3.6.0 was overhauled again, but I realized that it was only for the newly released map. So none of the maps have changed and I'm leaving the killer afk again. The only reason I stay Afk is shard as usual.

    in Rank 20 Comment by Raven9
  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/138566/rank-20

    You could say create a smurf and then say play the otherside you have no intention of playing just to earn BP. If you want to destroy some poor rank 20 killer as an example...start playing killer...earn BP...then start ranking up your smurf so you'll have some perks, add-ons and items and then you can just wreck some poor sap. Now the downside is as a survivor your team mates will be awful...so it will basically be a 1v1 game and if you get downed expect to be hard camped and no hope your survivor pals will come and save you. As killer, well you'll probably destroy them, but you'll eventually PIP on either side and you'll be back to rank 16...so not sure I see the point really.

    I'm already playing the killer for BP right now and I'm on my BP sets but be sure I don't enjoy it at all! Legion used to be like a time bomb. Now, every Legion-seeing survivor is making the tbag. Especially when we missed the feral frenzy, we swallowed the pill for 24 seconds! There is no build left that I haven't tried, Feral Frenzy is useless, because they are recovering immediately.

    in Rank 20 Comment by Raven9
  • @Aven_Fallen said:

    Everything below Rank 16 is basically a Safe Zone where only new players will be present. So that people who would like to derank to have super-easy games (like you, apparently) cannot farm Newbies.

    I think I can see it as a good reason.

    in Rank 20 Comment by Raven9

  • @Demonl3y said:

    Why you want to derank ? Just to have a easy game and destroy the fun of others ? Why you even play DbD then?

    I don't know about you, but...

    20200316223817_1.jpg

    In the Otz video, a generator repaired every 27 seconds. So how many seconds did this match be repaired? 15-20? Playing Survivor is fun, but playing killer is not fun, especially playing with Legion, who is dead, is no fun. But at least I was able to get 1k here. I was successful in the room heavy tunnel. The only reason I leave afk is shard.

    in Rank 20 Comment by Raven9
  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167481#Comment_1167481

    Ah, I see what you mean now.

    Not necessarily. It's typically a few weeks in between Rifts, but the exact time can vary.

    I am happy that there is no misunderstanding. Thanks for answering back and sorry for my english. I can only sometimes make false sentences in this language.

  • @Gcarrara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167476#Comment_1167476

    Not sure what you mean specifically, but the Rift will close once the timer expires. It doesn't need an update to the game to close it off, if that's what you are asking. 👍️

    So it will close immediately, without a game update. (If there will be an update on the same day, that is not related to the closure of the rift.)

    I didn't mean it, sometimes I am setting up English sentences wrong, sorry for that. I mean, will a new update come right after the rift is closed?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167476#Comment_1167476

    The game does not need to update for the Rift to close, it happens automatically at a set time.

    I understand this, will an update come after the rift is closed? Or will it come 1-2 days after the rift is closed?

  • @Peanits said:

    When the Rift closes, the only thing that changes with the Tome is that the challenges no longer award Rift Fragments. You can still do the challenges at any point for bloodpoints or lore.

    A new Rift does not start right away. The next one starts around the time of a mid-chapter update, give or take a few days. The time in between is a grace period with no Rift, where you can go back and work on older challenges or just relax and forgot about the Rift altogether.

    If Rift Fragments were still to come, then there would be no reason to buy the rift level with real money. This is really well thought but there is a situation that I do not understand. I'm not sure if the rift closes after 14-13 days, I haven't entered the game today. Will there be an update immediately or will it uptade 1-2 days after it closes?

  • Legion is not strong, you can easily escape as 4/4 as a survivor. No matter where you look at the plugins, it's useless. (Iridescent Button excluding) Cool-down is usually the biggest problem because we have a 4 second penalty, especially when we miss it, it is really the biggest problem. Especially if we calculate pin add-ons as 60 second,12 seconds mend, it is 40-30 seconds depending on the situation. They still want nerf as Legion, but Legion is dead now.

    in Legion Comment by Raven9
  • In fact, these add-ons became such a system to be equivalent to the killer. If you want to avoid this, you will have to enter with the advantage of White Ward or Ace in the Hole. I want you to know that using the Ace in the Hole advantage is not meta or op. It works on chest, so you enter the game with 3 advantages. Syringe/Styptic/New Part If you use it, even using this advantage will not change anything. Can you guarantee that you can successfully escape from every game?

    Note: New Part add-on is disappearing. It would be good to disable this.

  • @rhodamia said:

    What if the BHVR team can't work because of the virus. So we are just stuck with the game as is. O.o

    Though I'm totally down for double BP.

    Dude I don't know if the rift is closing after 14 days, they have to offer the new update after the rift is closed.

  • @Almo said:

    These addons are supposed to remove the medkit entirely. We should probably change the language to "consumes medkit".

    Ahh Almo actually would have been great to disable the new part in this toolbox instead of deleting it.

  • This is known as a bug. Don't worry BHVR knows about it, it will probably be corrected in version 3.7.0

  • @Clockso said:

    Reduce the skill check size

    Laurie says that her advantages are a difficult character. This can happen when the old ds come back yes, good idea

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1163874#Comment_1163874

    Old DS would be very different nowadays because perks that make the obsession change exist. Like Nemesis, Furtive Chase or whatever, For The People - it wouldn't just be one obsession-DS if any of those perks were involved.

    And besides, in my opinion wiggle-DS was the worst part of old DS. At least you could play around obsession DS and intentionally eat it, juggle them to a hook or slug them in particular. Wiggle DS had no warning whatsoever.

    I did not understand anything from what he said. However, as I understand it, yes, there are advantages that can change obsession. Someone who is not obsessed has to wiggle to skillcheck. This is not the bad side, this is the good side.

  • Dude, don't talk about those damn servers! I hate these servers anyway. Is it security? There are still tricks, are you kidding?

  • @DoingGens_You said:

    https://forum.deadbydaylight.com/en/discussion/comment/1163874#Comment_1163874

    I feel like old DS wasn't really fair, I see it as more of a punishment for tunneling rather than a punishment for downing someone.

    Why wouldn't it be fair? DS is not op, even because of this I stopped using ds. Because the murderers are determined to wait for their duration, they are still waiting to wait even though there is no obsession. I know that DS does nothing against mori, but even if we add animation to it, it will still not benefit. This time he will insist on waiting 60 seconds for mori. As I said, let them exercise their right to escape once, especially there are risks of missing check.

    As I said, it is early to discuss but I am not currently using decisive strike because the killers are constantly waiting for their decisive time. I specifically told the developer. It's really too early to discuss this. Currently, the balance is still broken and I leave the killer afk. Because there are still a lot of safe places, the size of the map is tight and there is still a world pallet.

    20200316223833_1.jpg

    I couldn't imagine how many seconds they repaired a generator. 10 second? 17 second? Do not forget this still early to discuss this, but there are possibilities to make 4k on the new map. This is at least an indication that the developers are on the right track.

  • The old ds should return, frankly, I'm always saying this, but I am aware that I am not taken into account. Maps aren't completely resized yet because it's not easy to resize a map. So I repeat this for the last time, the maps will be resized, the pallet amount will change, the safe places will be reduced and there will be especially fragile walls. Do not complain as the old ds OP when the old DS is back, this is your unfortunate situation, I am still seeing the 3-person ds-throwers as well as the murderers who make 4k.

    Let them use the right to escape once, others have to make 50% wiggle. Do not waste time and remember that this is about ds behavior. Bad or good will vary accordingly. I know it's hard to get used to the facts and changes, you don't have to justify me, but you better get used to it.

  • @[Deleted User] said:

    Because as a survivor who uses DS practically in every game I am of the opinion that second chance perk do not deserve to be buffed in any shape or form beyond current state.

    This opinion excludes the fact that Moris can't be used in every game & are a rare add on whilst DS is an perk which can be used in every game.

    I think that those who voted for you are brat, obviously then the mori condition is changed from 1 to 2 or the ds is restored. The decision is you big boy

  • @Almo I think I'll leave the killer afk and Legion...whatever I say is empty.

    20200316223833_1.jpg

    At least I was able to do 1k here, I think I succeeded in the room heavy tunnel.

  • @Tactless_Ninja said:

    Why not organize them by function?

    Exhaustion, stealth, aura, healing, utility, bleedout, etc.

    Those actions are actions without color, so we don't have to put them in order.

    @Pepsidot said:

    There are no Ultra or brown perks anymore because there was a bug which meant that the brown perks (and yellow perks?) wouldn't appear until you maxed out all other perks. (Or something like that).

    The Devs probably thought it'd be easier to change the perks to how they're ike now rather than finding the underlying bug.

    I remember getting ultra rare DS, SC, SB when I was only lvl 20 on Ace. But then again I had to max out my hillbilly to get Iron Grasp 1...

    I have never heard of such a problem with that. But I think I plan to give great feedback, I will combine the topics I have previously opened and will start this issue as a discussion. You will tell me what you think is missing.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161689#Comment_1161689

    To be honest, having to memorize rarity of perks rather than being able to use simple alphabetical ordering is actually more of a pain in the ass in my opinion. I think all perks should just go yellow - green - purple.

    It looks like that now. I know it's hard to get used to the changes. However, it is good to try to get used to it.

  • @Dreamnomad said:

    I would personally prefer that all perks had the exact same rarity. Then you can just find them alphabetically. At the very least there should be a sorting option.

    Like this? If every advantage was really strong enough to be pink, maybe I could justify it. I think the advantages should be in the color sequence in the game, just as the wiki shows. Brown perks will require 3000 bloodpoints, pink perks will require 7000.

    1809314394_preview_wa.jpg


  • Teleport Clone/Lag Switch Exploit Hack

  • @Tactless_Ninja said:

    You can exploit their appearance rate as well though. If you only got Decisive Strike as a teachable, you can see this ultra rare offering in every characters bloodweb easily.

    And ultra rare are incredibly common. I have more trouble finding green items and add-ons.

    This is a chance ... it can also affect the level of prestige, but I don't think this applies to the perk you are saying because regardless of color, perks will always appear every time you level up.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161670#Comment_1161670

    That's like asking why characters like Bill are listed in the game as HARD when almost all his perks are the meta.

    Doctor says HARD too. Lmao.

    You asking for community based ratings? Self care would be green lol.

    1 advantage from each character can only be pink. Sometimes it can be 2.

    1.png 2.png

    @Peanits as says, ultra rare perk is hard to find, but now in the blood network, all perks appear at all levels until they reach level 3. The only disadvantage advantage will increase from the desired bloodpoint 6000 to 7000.

  • @Peanits said:

    The rarities were originally changed to help make sure that you have a roughly equal chance of getting all of the perks, without some being significantly more rare than others. It's also got two other nice little benefits:

    • You end up spending less on perks with the way things are priced in the bloodweb now.
    • It's easier to find the perks you want in your inventory since they're spread between rare and very rare, rather than a bunch of rarities.

    Thanks for your answer, yes, I can take a good look at these items, but I think it would be a little more colorful if it was really ultra rare advantages.

    Good side:

    • Advantages that are purple after purple are now pink.
    • Advantages that are yellow after yellow are now brown.
    • As with other items, it will now add a different color to the inventory.
    • Since Perk is now brown, the amount of blood points will drop from 4000 to 3000.

    Bad side:

    • For ultra rare perks, the bloodpoint amount has now increased from 6000 to 7000.

    I would be glad if you answer again.

  • @Tactless_Ninja said:

    Why are perks even colored in the first place? It has no bearing on actual gameplay use.

    Iron Will is green when maxed. That is not a weak perk.

    I wasn't talking about it ... why are the advantages not in color order?

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