Raven9
Raven9
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- Raven9
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Comments
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1096057#Comment_1096057
Understandable with how the meta has progress at the moment, but unfortunately Old Ruin will not make a return and perks like Ruin will not be made, they will consider making more gen reduction perks in the future, but they won't synergize like Old Ruin did with a lot of other Gen Stopping perks or "Anti-Gen perks".
I understand how you feel, especially with this reset bringing back a lot of skilled Survivors that're so used to every loop and map, but we can only hope for a map rework that's reasonable for both sides.
As in my old days, I want to play 30-40 minutes with TOXIC players, which is generally called hard match. Of course, Legion again caused too much trouble for its strength, and her power no longer works! I usually play Legion as m1 but BHVR said it would bring a rework? I'm sure he'll bring the nerf again because I see they don't intend to buff. There is only one thing left to do. I can't jump rank anyway, and there is no balance in the game anyway.
KILLER AFK TIME.
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@Raven9 said:
Dedicated server, hitbox, more bug, more glitch bug vs.
and again more dlc... good idea
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Dedicated server, hitbox, more bug, more glitch bug vs.
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@SadonicShadow said:
I would make it so that you get a ranger medkit with pharmacy but also remove the feature that lets you search chests faster. I would much rather have the faster chest search on plunderers instinct.
Of course, the speed of the chest and the ability to reduce the sound of the chest will remain. It only needs change due to the new update to the medkits.
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@Milo said:
Or, atleast, give the Emergency some add-ons!
Is it difficult to use the Ace in the Hole advantage? ;D
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@Todgeweiht said:
Good so far, I have been enjoying ruin specially on Legion and Billy
If I used Mori, yes, but generally it comes to me with toxic swf: /
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@FireHazard said:
I have to agree that since the Reset it's been very hard to 4k or even 3k, I feel a lot of the optimized players have come back to get their ranks up and in a sense it's extremely hard to face Survivors that know every trick in the book.
Ruin was used to minimize this, especially with gen-times being so fast in comparison, but Survivors like that would find Ruin anyways and destroy it OR work right through it, so the perk itself didn't solve that issue.
I'm a firm believer that the maps really do need to be reworked to fit this fast pace meta that we're in right now, we should hopefully see something like that in the future. I've used Ruin Post and Pre rework and it still would break sometimes in 30 seconds of the match, even soon sometimes!
I feel Ruin's rework isn't the issue here, it's mostly got to do with the structure of the maps and some of the loops that're in said maps, but that's just my opinion.
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1096048#Comment_1096048
I think what he means is that the perk would be broken in 30 seconds or less a lot of times, making it essentially useless for most of the game ONCE broken.
Which he's right, even Post Ruin still gets broken within 30 seconds if the Survivor is lucky and finds it, or spawns on it...
At least I want the old ruin to come back until maps are arranged.
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@bendermac said:
and then? It gets broken just as fast ;)
No need to say much :)
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1095213#Comment_1095213
I don't, are you saying that "progress" loss equates to the 9k Shards you spent for early access to a Killer you willingly bought?
Since if that's what you mean, than it doesn't, and spending those 9k Shards won't be refunded since you willingly spent them to gain early access to that character before you bought the DLC. If this isn't what you mean than i'm missing the part where you lost progress in all this, if you could clarify that'd be great.
I had already received the necessary answer. I like the Legion killer, but I have always played it in the best way, even if it is nerf. I understand that when I receive the DLC pack, the fracture will not return and therefore I will wait for the shrine.
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@FireHazard said:
It essentially works like this, if you use shards to buy a Killer and than buy their DLC you will not be compensated for the loss of the shards you used to previously purchase that character. In a sense, you paid for early access to that character and that's what it was used on, if you buy the DLC after than that's your choice.
If you lose ANY progress in-game, depending on what that progress is, than it'll be compensated by the Support Team through BPs or on the rare case Auric Cells for skins and/or the original skins. Some exceptions to this are exclusive skins, but that's another topic which is off-topic to this one.
The point is, any lost progress can be compensated with enough proof and a visit to the Support Team to check it out, if you want the link to the Support Team to file a ticket about lost progress, than I can provide the link below to the Support Team so you can do just that.
[Here's the link to the Support Team if needed]:
thanks, but i will refer to it if i lose my progress. It's not just a game to be played at all and progress is hard to make. Dedicated server, hitbox etc. I hope you understand what I said.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1094998#Comment_1094998
You mean if you unlocked them through the Shrine, instead of by leveling characters? I've never heard of a progress loss case in which unlocked teachables were also lost, but if that were to happen then I imagine Support would also be able to help you out there, yes.
If a person already loses his progress, he may lose the teachable advantages as well. Thanks for your interest anyway!
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1094944#Comment_1094944
If you lose your progress, you can contact the Support team to refund lost shards and bloodpoints. I don't know for sure if they refund devotion levels or not, but I would imagine that they do.
So can teachable perks be returned? This is really important to me, it can take months and even years.
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@Fibijean said:
No, shards do not get refunded if you buy the DLC. If you buy the Darkness Among Us DLC having already bought Legion with shards, you will essentially be paying the full DLC price just for Jeff.
I understand, but it's really hard to accumulate shards. If I lose my progress. Can he cover this loss? Teachable perks, player level (shard), bloodpoints?
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1093013#Comment_1093013
The shrine is not rng
I know it randomly, but I thought they would add it next week when they show understanding. I just wanted to try my luck.
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@[Deleted User] said:
The shrine is rng and I don't think the devs will put it unfortunately you just have to wait for it to appear...or if you are a true ace fan you will level him up to get it and if you are not an ace fan then you will just make him cry :( you don't want the poor smiley boi to cry right ;-;
Man, I don't even have time to cry. Only one advantage left. I don't want to give 9000 shards for this. They don't have to show understanding, but we all know the game is in bad shape.
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I haven't read the subject, but my system freezes and I am automatically disconnected from the game and I get a penalty from the game. I'm not leaving the game!
I don't know if this is a problem or a mistake right now.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1057865#Comment_1057865
Nurse is strong, but masochistic. He's arguing to make her less so.
(Nice name, copycat)
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Agree!
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/1057865#Comment_1057865
There is one thing I've noticed about all subpar killers that considered to be weak and underperforming - nobody complains about them being op. Since nurse rework all you can see is buff requests, like for all other weak killers.
Just a side observation.
it's not a complaint, they just can't accept the truth. You just need to know how to play it and first I mentioned it in my answer.Unfortunately, I do not find you right nor do I find you wrong.
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I thought this advantage needed a boost, but it's not. This advantage is a meta for me, you just gotta be lucky. If you ask my opinion, this advantage is as good as it is.
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and the same subject ..the nurse is still strong just need to know how to play it! Stop complaining about this issue.
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As the users say yes, the Nurse is still strong. In fact, I think that the objects that make it special strong can pass through it and I think they should remove it.
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I can not stop without saying this. I really liked this idea and would love it to happen. The legion needs to be strengthened and perhaps replaced... I appreciate your subject!
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ADD-ON CHANGES
- I lowered the movement speeds by 0.2 as add-on.
- Fuming Mix Tape I removed the cooling penalty in the plugin and it can stack up. Since a killer can only use 2 plugins, I don't think this will be a problem.
OTHER UPTADE
- LEGION RELATED ISSUES I added the section.
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ADD-ON CHANGES
- Since the values were given a little more than Feral Frenzy power, I adjusted the values again. (Movement Speed)
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Text Correction
- The effect continues until the deep wound heals text changed to The duration of the effect pauses until the deep wound heals.
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I noticed that I made a typo in a small place.
- Loyalty text changed to Deviousness
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Cool!
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@Rasinbran said:
https://forum.deadbydaylight.com/en/discussion/comment/1035063#Comment_1035063
I feel like they should have more mobility that'll help alot. I know they nerfed their speed in frenzy as well as the add ons but they should get it back and then some.
The issue was that they can just down a survivor in 4 hits (can't remember the actual number) without counter play.
That's why I offer such an idea.
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agree
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Still, I believe that balance will be this way.
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@Rasinbran said:
https://forum.deadbydaylight.com/en/discussion/comment/1035052#Comment_1035052
Oh yeah that could work. But they need more power in general. All they have is tracking and barely any mobility.
I made decisions, reinforced and that is the result. I didn't want to overdo it.
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@Rasinbran said:
So basically you want scratch marks during frenzy?
Until the attack took place.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1017704#Comment_1017704
I'm also saddened by the lack of an event, but it's something new they're trying out this year.
They did it with the Hallowed Blight event as well, it's integrated into Tome ll to give the theme of the new year.
So that's what we have for this year, who knows though, they might bring it back next year... or something.
I understand you don't want to wait next year and that you want it to be now, but this is what we have for this years event.
Who knows :v maybe it will be disappointing again.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1017679#Comment_1017679
Sadly no, the Moonrise Event is integrated into Tome ll, just to mix things up this year.
As for a discount, nothing was said about anything like that being added, so unless it comes in as a surprise... than I wouldn't expect it.
Discount does not matter, after all, it will be discounted one day. What really upset me is that the moonrise event is not held.
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@Boosted_Dwight said:
There are no DLC discounts right now. There is an event right now. The Lunar theme is back and you are able to collect firecrackers. There are new cosmetics but you can't earn them sadly.
https://deadbydaylight.com/en/news/lunar-new-year-2020
Here's more info about it.
@FireHazard said:
It doesn't say anywhere about a discount being added in-game, if it isn't already in-game as of the new patch, than it's either going to be a surprise for later or no discount will be released.
Alright....no moonrise event...fine.. sigh