Mo4ntus
Mo4ntus
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- Mo4ntus
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I think looping actually got an overall buff they opened up a lot of fast vaults and some pretty safe loops got put closer together
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1203069#Comment_1203069
https://forum.deadbydaylight.com/en/discussion/comment/1203067#Comment_1203067
Because people didn't specify which legion, even tho I asked which one, I had to put em in one category sorry :(
Btw all legions are 18+, I think, so it's perfectly legal
They’re high schoolers
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Just play another game. I hear civilization is fun
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So the proposal is just huntress but can go fast for a short time at least legions current power is somewhat original
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Considering all the legions are underage that’s messed up
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@DetailedDetriment said:
Hackers blow. I've had people randomly enter my lobby before.
Yeah it’s not fun what honestly sucks is that dedicated servers ended up being the gate way for them because I think in the long run every competitive game should have dedicated servers
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1190399#Comment_1190399
I think you’re wrong. He runs way too fast its kinda ridiculous. I vaulted with my lithe once and he actually ran in front of me while it was active. Seems excessively fast 🤷♂️
dude i swear to god every time i see you reply to me the first thought I have is oh god here comes somebody who's never played killer. Legion runs fast and gets a hit but cannot down he is by far the 2nd worst killer in the game try playing legion in red ranks its infuriating.
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legion is so simple to play that theres no reason to play like this. also it kinda seems like you're begging for a legion nerf which is definitely unneeded
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1189831#Comment_1189831
Question at what rank do you usually play with pig? If you are in the rank 10/20 range then the game is significantly easier even considering whether or not you get any red ranks due the great mm, if you are in red rank then I applaud you if it's true, but if you are in the lower ranks the game is significantly easier for killers as the survivors are often more or less, not-knowledgeable about the majority of things you can do as survivor.
thats what im saying i'm a rank 3 pig and ignoring how sometimes a good team screws me just her head trap mechanic literally robs you of points that go to ranking up so it takes much longer as pig to level up
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this definitly isnt only a killer problem it sucks going against a laggy team of survivors who teleport to pallets
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1190232#Comment_1190232
True, but RNG can also (partially) ruin both sides ( god loops).
so because it makes the game bad in 1 instance it should be removed and make the game bland and unmemorable good logic!
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No the Rng is an important part of the game which makes it replayable
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@rainman740 said:
Can someone explain to me how the pig isn't S-tier? She is average or above average in everything you need as a killer. There isn't a killer who is all around as good as she is in my opinion
im a pig main and still I wanna get my hands on whatever this man is smoking
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even as a killer main it looks like not only are you a low rank survivor but you dont have an altruistic bone in your body
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Wish I could read any of these replies lol
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@AvisDeene said:
I thought it was a bug, didn't realize that it was a joke.
Kinda sad that there’s little distinction
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yeah it does actually add a lot to the game it’s a great way to control game speed. And yes the rng can be annoying but it definitely balances out to two boxes per trap. Honestly I’m sick of people complaining about how fast traps come off a lot of times I find what I think of as the 1st box is really the third there’s just a lot goes on that a killer never sees, also if you don’t want them getting the traps off fast you’re aloud to pressure people with traps sometimes it’s more effective to get someone with a trap to help build momentum and if you move them around it makes it harder for them to track their box.
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Ah I see you mean smoll face if you run pwyf and nemesis you speed around the map
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What’s to complain about that’s 4 more people to boop your snoot
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1183796#Comment_1183796
I agree and it would have to be real regression. Not like 99%, 2 mins later it's still at 80%. I'm talking 99%, leave it alone for 5 seconds and it's back to 0%.
I think 5 seconds is fast but I agree that it should be much faster than gens where it’s like 1/4 the progression speed
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@SurviveByDaylight said:
Killers need some stuff taken away or reworked so the game slows down a bit. They already nerfed toolboxes into oblivion so it requires a lot more teamwork to get stuff done. It just sucks playing solo trying to take your time and enjoy all that the game has to offer doing totems and opening chests when you literally don’t have time to do that when the killer gets his first down 10-15 seconds into spawning in almost every single game. Tbh I think it’s too easy for killers to find survivors and some of it has to do with gens being too close together and lack of cover, knee high crates/debris, skinny trees. It’s too easy to patrol gens on some of these smaller maps and some of these killers are just too high mobility billy and spirit being prime examples. if you aren’t a coordinated team that can keep an eye on and tell the team where the killer is at all times then it’s just unplayable.
Lol the the game is not too fast because of killers the game is too fast because of survivors
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1183956#Comment_1183956
The person at the gate can also bodyblock. Done this multiple times. The important thing with 99ing the Gates is anyway that someone is waiting there. Got killed multiple times because I ran to a 99%-Gate with nobody being there to open it.
The person at the gate can’t body block at the hook tho so you should be able to at least trade
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1184096#Comment_1184096
A. 60 fps is fine. Even when I played on PC I couldn't tell the difference.
B. Invalid. Just because Microsoft made it doesn't guarantee it runs well.
Want some other examples? Apex Legends, Overwatch, Destiny 1/2.
all your examples look like ass on console also of course you cant tell the difference you don't play pc every day. There is no arguing that games run like as on console most are capped at 30 fps and drop frames all the time
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1184065#Comment_1184065
State of Decay, Halo, and Far Cry all say hello.
A. they still are capped at 60 fps so they run like ass
B.Youre literally only referencing games made in house by Microsoft so of course they run decently well Mario odyssey and Zelda look great on the switch but you don't see anyone praising the graphics on any other game.
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every game runs like ass on console
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@MeeSush said:
firecrackers are literally joke, there is no use of it, killer can just look up and avoid it since it makes that noise which gives killer plenty of time to react. either remove sound or make it so that killer have to look back inorder to dodge, else whats the point of using it. not to mention, it shouldn't be there at bloodwave in events.I dont wanna spend my 3k bp for troll item. what do you guys think?
congratulations that's the point its mostly a meme item
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1183796#Comment_1183796
Which will not change anything because someone is just waiting there.
@Topic:
EGC was introduced to end a game. So that when the gates are open, Survivors dont run around the Map, either because they want to farm some BPs with Totems or because they simply want to annoy the Killer. EGC should not give the Killer any Kills, it is not a Buff for the Killer (yet, it is more killer-sided than survivor-sided).
If you want to pressure them, open the Gates yourself. You have this option, so use it.
In youre explanation you just stated a change you lose the effectiveness of 1 team member making plays like body blocking that much harder
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@Maelstrom10 said:
Ok so the goal here is to be wholesome and only add genuine suggestions/slight number tweaks or alterations in order to be best applicable for the devs to add to the game! These can be killer or survivor. Were not talking nerfs here! only buffing perks, that are otherwise never used. (Lets say to the par of perhaps brutal strength in strength for like comparison sake. a perk that fits quite well with a lot of killers, but specific perk builds could outshine!)
An example of survivor versions would be :
Fixated : the walk speed buff works whilst crouched, and whilst injured (crouching whilst injured grants no speed bonus). This would allow for some pretty sick mindgames! also would allow it to be paired well with urban evasion for stealth builds!
Premonition : Reveals the aura of the killer along with the noise, but only if you keep staring in their direction. (Would pair well with spinechill to gain an alert the killers coming, then turn to face them and find out who, and where from.) Still countered by stealth killers, but can give information similar to alert
An example of killer versions would be :
Overchage : has a base chance for its skill check to be reversed (50%) and increases gen kicking speed or perhaps grants increased regression but not both. Makes the skillcheck harder to land, whilst giving more reasons to go out of the way to kick generators!
Furtive chase : The terror radius decrease is gained slower, requiring more stacks, but works outside of a chase and the stacks are kept upon the obsession dying. This encourages non tunneling builds in order to become a stealthy killer, and also allows it to genuinely compete with other perks!
I actually think fixated as it is is probably my favorite perk but I’d love to see it work while injured
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@Exiled1990 said:
Consider this, unhooking someone and realising that GF didn't go very far at all. You look at him through one doorway, into another, both of you offering up zero concealment as to where you are, how many limbs you have, and what you ate that day. You spend a few seconds considering him, with your camera directly lined up to his whole body - not hidden, not behind anything, no looking around a corner. What happens? You get no sound that you are revealing him, and he goes right on and exposes you. Familiar story for many I am sure.
In my honest opinion, as much as he is not a huge threat and SWFs make playing killer the biggest irritation on this game, they should never have released a killer that does not work with their game mechanics. Le Ghoul Face is one of those killers that is broken from both sides of the fence, especially with dedicated servers making him and Myers a guessing game as to whether stalk will work, whether stalk will bork and let you get EW via a random tree, and whatever else.
You punish people for DC'ing by saying that it is unsporting, the wrong thing to do, unfairly punishing for other players, and yet the devs will release and not properly fix slews of bugs and issues. I am in no way advocating DC'ing, but some of these issues and mistakes have a similar effect of unjustly ruining people's experiences. I find it ironic that for every singular instance of a DC'er there are probabaly far higher numbers of other issues that just made someone want to turn the game off at the conclusion of their match. I am strong believer that you shouldn't call out others on bad behaviour (no pun intended) when your own house is not in order.
Sometimes it is simply a shame that each instance of these errors occurring doesn't put a lock on the next DLC being developed until you fix what continues to plague the game's current mechanics.
Sorry for the rant guys, but this is my only avenue I have to vent some of the short-term frustrations I have with the game. I am now going to drink some milk, pet my dog, and play some Civilisation.
He’s revealed differently than you think you just gotta put him dead center of your camera I actually think due to dedicated servers gf has the short end of the stick I mean you literally can be revealed from behind walls
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I think it’d be better if the gates just started regression when nobody was interacting with them
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@Maelstrom10 said:
When a survivor is hooked in the basement survivors auras are revealed outside of 16m of the basement (whilst not in a chase.)
If two survivors are hooked in the basement the killer gains the undetectable status effect for the duration that two survivors are hooked there (whilst outside of the basement.)
These changes encourage getting survivors into the basement, and leaving it gaining incredible Chase ability and stealth.
Could swap positioning on the aura reading and undetectable status effect.
Could also allow for multiple basement spawns if maps have them
Thoughts?
You want to make bubba face camping easier
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Lots of weeb energy here but yes Ghostface is fun for mind games I just wish the stalk worked
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@gatsby said:
Recently, I've been noticing a bug where you kick a generator as Killer, it plays the animation and the generator doesn't regress. Even if I'm using pop, the pop doesn't get used.
The fix I've been using is kicking it twice and it works the second time... but that wastes my time and kind of annoys me in close games where every second counts.
It’s because you walk away right before the animation ends currently I don’t know if it’s a glitch or intended
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@Dr_Kutchotitzov said:
Insta heals taken away...devs keep making one shot killers
New killer basically able to hit you from 30 meters away with a harpoon gun
Killers say survivor is op because we have the ability to talk to each other....give me a break I play killer and can almost 3k every time
This game needs to die a slow death....and I know all killer mains are gonna chime in and say "entitled survivor" but the only reason there are so many killer mains and less survivors is because killer is too easy to win
Killers camp the hook and only lose bloodpoints and if we dc because of it we have to wait 5 minutes before queing again. Think Abt that. The game favors the killer side entirely.
Already uncredible lol deathslingers max range is 18m which is not “basically 30”
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I’m a masochist so pig, then legion, then clown
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First week and they’re faced with a bubba facecamper
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@Rapid_Oli_YT said:
https://forum.deadbydaylight.com/en/discussion/comment/1179862#Comment_1179862
Yea but if he hits you he can just let the chain break and you will still get injured
Yeah but he takes a 4 second stun so you can go to the next loop and the next time it literally will do nothing
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Idk why people always put pig in c or d tier she’s at least B and there are some mean ways to play her to drag her up to A tier
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@luka2211 said:
I'm ######### scared of playing loops against deathslinger lmfao. You need to always be alert,and try to predict his shots 24/7
Just start preflipping pallets
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1176018#Comment_1176018
Not gonna lie I totally abused this the first time I climbed to rank 1. The sheer amount of hits usually means your chaser and malicious are iridescent every single time, so safety pipping is quite easy, hell I remember getting pips on 1-2k's just due to the sheer amount of hits.
https://forum.deadbydaylight.com/en/discussion/139580/why-legion-is-either-amazing-or-bad
I won't throw a take in regarding Legion, I think he's a mediocre killer but I love him as both a Bloodpoints ######### and a guilty pleasure to play (who doesn't want to be an edgy teen with a knife once in a while).
The more interesting point you bring up is different survivor types at red ranks, and you are 100% correct. I tend to see three archetypes when I play killer at red ranks.
- The gen rusher - Usually a Claudette or Meg, has sprint burst, does not get in chases unless absolutely forced, looks to play immersed with stealth and just hold M1 until the game is over.
- The clicky - This is the designated distraction for SWF teams, or just a really strong looper in solo play, he plans to run the killer as long as possible and keep them distracted while counting on his looping ability to keep him safe. Will have dead hard 100% of the time and will usually bring a flashlight for blinding. Often will follow the killer around for flashlight saves if not being chased.
- The medic - Similar to the gen rusher, this is usually a Claudette with a Med kit who will be seen most often doing unhooking and healing of the team, particularly in SWF play. They may be competent loopers, but not always. May not bring an exhaustion perk.
I always find it fascinating how survivors can get to even Rank 1 without having to master the entire survivor kit, while killers have to master every aspect of killer to a certain degree to do the same.
Try maintaining or gaining rank as pig if you get a head pop it usually hurts you more than it helps
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1175994#Comment_1175994
https://forum.deadbydaylight.com/en/discussion/comment/1176006#Comment_1176006
I doubt he's serious, but I would definitely join in on that wager as well. I'm not even that great a survivor, but based on his attitude, I'm pretty sure I'm good enough.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1176025#Comment_1176025
Red ranks means nothing. I see people with 83 hours get to red ranks as survivor and they don't even know enough to look behind them when they're being chased.
You can continue to tout that killers are 100% OP if you want and refuse to discuss. It's your funeral. Would suggest a blog post would be better suited than an open forum, though. That, or the game's Reddit.
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1176059#Comment_1176059
I plan to, if he takes us up on it. Gotta have something to settle the wager with.
Stop humoring the man not only is this poor bait but it just reeks of salt
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@Xetal said:
https://forum.deadbydaylight.com/en/discussion/comment/1176026#Comment_1176026
I bet 100% your a killer! I can tell by your post!
I will keep being a Killer lol! It's just getting old owning all those survivors, they have no chance, I can play and eat at the same time no problem. No game concentration is needed to kill the survivors... Its a guaranteed sacrifice all!.... I don't even play that bull crap game trying to maximize the blood points... I go for the Kill... No perks needed.
Even if killers had no perks, they'd still be WAY op anyways. That's how bad it is.
theres such thing as over committing to a bit
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@Xetal said:
I know I'm new... I'm trying to give the game a shot but. as a survivor it's 100% unplayable IMO. unless the killer is complete trash.
Also, that BBQ perk killers have, it's broken 100%. Might as well open up ollydbg + morphine and create a ring0 ESP to make it fair. I don't see another way.
Enough bait youve already caught all the fish
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I literally only 4k or 0k with legion but the stupid thing is that he kinda breaks the ranking system because you barely derank
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@EthanW said:
https://forum.deadbydaylight.com/en/discussion/comment/1175680#Comment_1175680
Within that 30 seconds it can be pretty deadly if you can use it right.
on who thats pretty much 1 down on all killers but bubba and billy
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1175686#Comment_1175686
I disagree with you. His tombstone and hair ad on be OP lmao
only a completly useless inexperienced team would ever let you fill up stalk on burger king myers
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1175690#Comment_1175690
This is what we need!
I want my iridescent Billy add ons!
They do need to change things but I hope its not like nurse where half of the add ons are just memes and only hurt the killer
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I dont really know how this would work but Id like to see an exhaustion perk that creates an afterimage of the survivor maybe its like press the secondary action key to create an afterimage of a survivor that copies past actions like 2 or 3 seconds behind. I think it would be a good way to reward survivors that are really good with positioning.
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@Vampirox said:
Or...
Quick Stim:
after getting hit by the killer you heal a health state after (#) seconds, causes exhaustion by 60/50/40 seconds
this just insta heal they removed it for a reason
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Its not game wise but ive been seeing rumblings of a billy addon rework in the next mid patch