Raven9
Raven9
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1161372#Comment_1161372
I didn't mention DS once in my post... Do you have the right thread?
"gen rush, keys, DS/BT"
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Man, I will read the subject later, but the DS issue caught my eye. Personally, DS is not strong if you ask me, especially if you are playing rank 1-9, you should definitely stop using ds because the killers do not pick up from the ground for 1 minute. In fact, I was tired of entering 3 perks in this game, I haven't used ds for 3 weeks and I am really satisfied with it now. The maps have not changed at the moment, so the killers who will be nerf have not had any changes.
If I need to sort them:
- Leathface
- Hillbilly
- Freddy
Especially if I need to list the ones that are imbalanced should really have change:
- Old Decisive strike to come back. The reason for this is that when the maps are really sized, there will be no safe places again, the amount of pallets will change, there will be frangible walls, so you have the chance to make a new map at least 4k because that map is balanced. I personally don't know the design problems, but the decisive strike is really the biggest problem that it can't do anything against mori. As I said to everyone to talk about it, it is early, but instead of putting an animation for decisive strike, it would be better to come back to the old decisive strike. Remember that this is about behavior. Report if you are really annoyed by someone. These are being looked at.
- Legion because no matter where you look at the plugins it doesn't work. Everyone is talking about it. I will not keep this too long because it was given to general information. For example, Pin plugins do not work, no matter where you look because if we give 10 seconds to find a safe place after being hit, it seems to be 38 seconds if we calculate the mend duration from 12 seconds. Of course, this may vary depending on the situation.
These are my thoughts personally. It is an unstable game because the new map still seems to be in the testing phase, and yes all maps will be redesigned. I don't want to be rude to the developers as it is really hard to make a game and find a bug. As I personally did, do other things at that time or play a different game. The Rift closes after 16 days, if I remember correctly, the update will then come.
We'll wait and see.
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There are hooks everywhere. If you sabotage one, the killer goes right to the other, and the wiggle is a completely meaningless piece of garbage. As I said because hooks are everywhere! Even sabotage is completely pointless because they spawn immediately. 30 second? Hmm, these broken hooks ... I wonder who wears these hooks ...killer?
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/136781/this-game-is-no-longer-fun
Killer has gotten easier since release, survivor has gotten harder.
The collective killer nerd rage always QQ for that statement but every time I post EVERYTHING that shows them as such. The spluttering about stats not being facts all the while providing anecdotal subjective 'counter' points.
Amuses me to no end.
Heh...I cannot object to this issue because, as I mentioned, there are unfair changes. But I think the game in this screenshot seems to want these 2 survivors to escape now...yeah amuses me to no end...
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@Todgeweiht said:
Then don't play, and I don't mean this as something offensive but as I have said a lot of times before, its not good to play a game you dont enjoy.
Take a break.
You see everyone's comments here. What if I take a break? I like this game because it was a team game, not anymore. Everyone thinks how much more I can score and how much progress I can make, the fun is now gone from memories. From memory, it is now gone, Can you guarantee that the game will be in a better place when I come back after a break? I do not think so.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1151814#Comment_1151814
Even with Ace in the Hole equipped?
You usually enter it with valuable add-on, and it will generally be pointless to use it. So you enter the game with 3 advantages. not op
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1149730#Comment_1149730
Why? So you can bring Ace in the Hole and re-use your one use only items more than once? How about no?
So can you guarantee that you can escape every game from the game?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1149504#Comment_1149504
People would use most of their item and leave a sliver left before anyway, so it was already practically the same before. Since most items are used up very quickly now, we want to avoid that awkward situation where you're staring down the item charges waiting until the last second to let go.
As for add-ons, they are consistent with the killer's add-ons. Add-ons are used up no matter what, whether you escape or not, whether you get a 4k or not.
Anti-Haemorrhagic Syringe, Styptic Agent and Brand New Part can we remove the deletion event? As a result, we will lose add-ons while escape. I think it would be nice for the White Ward.
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I take back my words and I managed to escape from the last 4 games I threw. But I don't know if I found an error. Shouldn't this add-on work? No speed sign? @Peanits
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1149218#Comment_1149218
That's fine, considering that punishments are in place for those DCers. :P
These dc penalties are empty, they kill themselves on the hook; D You will understand what I say in time ;D
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@xnicolay said:
New killer is trash... so slow/no map pressure.
If buff comes to this killer, dc is always coming in the match!
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@Spirez said:
People aren’t used to dodging his harpoon. It’s a new killer. Still have to learn to play against him. 3 games is not enough to conclude he is OP.
This is impossible! Try to get away as much as you want, but 4 seconds is insufficient, it pulls with its chain and comes towards you. This is impossible!
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NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF ! NERF !
;D
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@Peanits said:
It's on the way. Soon™.
https://forum.deadbydaylight.com/en/discussion/comment/1148896#Comment_1148896
Please don't derail threads for no reason. That's totally off topic.
I don't want to wait any longer, release it now!
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1147965#Comment_1147965
Last time I checked legion doesn’t have game breaking bugs
I will not ask you when was the last time you played Legion. Unfortunately, Legion's power isn't enough to slow the game down, u can easily escape 4/4.
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@DetailedDetriment said:
@Raven9 I wouldn't count on it.
maybe
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@DetailedDetriment said:
The major problem with Vigil is that if it's given too much love, then it could be too good, so it'll need some time.
There is still no sound from the developer, frankly, I don't even know if our feedback is given importance.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1147689#Comment_1147689
He’s right lmao, I can wipe any other team but as soon as I’m paired with a rank 1 swf I instantly lose because they are so glued to gens lmao imagine waiting 10 minutes for a match if ur just gonna fat hold m1 LOL
I'm playing Legion as m1 but unfortunately I don't complain about it like you.
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@[Deleted User] said:
It just needs to be a blanket “Vigil allows recovery of timed status effects (insert percentage) faster for you, and any other survivors within 8m. This effect persists for 15 seconds once other survivors are out of range”
There is such a feature in this advantage and other advantages. In other words, 30% in general is not an exaggerated figure. Especially if you need to calculate this, now the vigil is 20%. So...
https://www.youtube.com/watch?v=__Ak3zmXiXg7.61 second save if we consider it 30%. 7,61/2=3,805 will provide a reduction. Overall it shows a reduction of up to 11,415 second unless I miscalculated. Apart from that, the Streetwise stack event may upset the balance. If 4 people use this, they will be 100% efficient if they are close to each other, especially in 3.6.0, toolboxes change and especially medkites can be charge very long lasting.
If I did not misunderstand what he was saying, it should already be a blanket. If this change comes, there will only be a decrease with a bad impact rate of 11,415 seconds. If I need to add to this, the Streetwise and Vigil stack event should be removed so as not to disturb the balance.Is there anything else you would like to mention? I am open to your suggestions and thoughts.
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@Raven9 said:
It is not an advantage that I personally use, but I see it insufficient. It would not be bad if we showed an increase of 20/25/30 i think ;v
What are your thoughts, do you suggest a change?
:s
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Thank you guys, thank you all for sharing your opinions about it!
Now, I think this new advantage can be this way.
Vigil
- You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Mangled, Hindered, Blindness, Broken, Madness and Oblivious Status Effects 20/25/30 % faster. Once out of range, this effect persists for 15 seconds.
- No stack.
Answers to common questions
Will there be a stack?
- @DudeDelicious as he said it can completely disrupt this balance. If 4 people use this advantage, it will be 120% in total. To avoid this, it would be best to remove the stack event.
So why madness?
- In fact, it would be great to reduce the required madness for the doctor's 1st and 2nd level. The faster this is, the less likely we will be to be madness 3.
Broken and Oblivious?
- If I need to list this in general, new effects appear with new advantages. Especially as I said: Deliverance, Second Wind, For the People, Blood Echo, Nemesis and Hex: Retribution etc. it will be useful in such uses.
Exposed effect?
- I'm not sure about this, frankly, but it's a bad effect. I think I will leave this decision to the developers.
This advantage is still not strong.
- This advantage does not need to be op or meta. As a result, you help your teammates disappear quickly from bad effects. I have no great expectations about this.
These are my last views, but you are free to share your ideas and suggestions on this subject. However, I think that such a change will increase the use of this advantage. Still, I think it will be useful, even if it doesn't work sometimes. @Peanits Do you want to share your opinions on this matter?
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Thank you guys, thank you all for sharing your opinions about it!
Now, I think this new advantage can be this way.
Vigil
- You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Mangled, Hindered, Blindness, Broken, Madness and Oblivious Status Effects 20/25/30 % faster. Once out of range, this effect persists for 15 seconds.
- No stack.
Answers to common questions
Will there be a stack?
- @DudeDelicious as he said it can completely disrupt this balance. If 4 people use this advantage, it will be 120% in total. To avoid this, it would be best to remove the stack event.
So why madness?
- In fact, it would be great to reduce the required madness for the doctor's 1st and 2nd level. The faster this is, the less likely we will be to be madness 3.
Broken and Oblivious?
- If I need to list this in general, new effects appear with new advantages. Especially as I said: Deliverance, Second Wind, For the People, Blood Echo, Nemesis and Hex: Retribution etc. it will be useful in such uses.
Exposed effect?
- I'm not sure about this, frankly, but it's a bad effect. I think I will leave this decision to the developers.
This advantage is still not strong.
- This advantage does not need to be op or meta. As a result, you help your teammates disappear quickly from bad effects. I have no great expectations about this.
These are my last views, but you are free to share your ideas and suggestions on this subject. However, I think that such a change will increase the use of this advantage. Still, I think it will be useful, even if it doesn't work sometimes. @Peanits Do you want to share your opinions on this matter?
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1146254#Comment_1146254
I take it you've never actually sat down and played a match or two as her in higher ranks, since you believe she still needs to be nerfed.
I take it you think Bubba needs to be nerfed as well, because his power can be 'abused' by basement camping.
I no longer want to argue about such issues. I don't care what you say anymore.
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Well you are free to exercise the right to silence, at least, @DudeDelicious What do you think if I have to ask for the last time?
- Vigil: You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Mangled, Hindered, Blindness, Broken, Madness and Oblivious Status Effects 20/25/30 % faster. Once out of range, this effect persists for 15 seconds.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1146502#Comment_1146502
That it would help, but only a little bit.
It would still be pretty bad.
so why?
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@scarslookgood said:
Ohhhh, I get you now! Sorry, it took me a minute to see where we were going.
I think those changes would be an improvement, but I'd still be reluctant to use Vigil, even with those buffs. Because, like Milo explained, so many status effects are permanent until you change a health state, or a piggy party hat is removed, or some other requirement is met.
With the changes to Doc's Madness coming out, a revised Vigil still wouldn't be that helpful. Since there's no decay to his Madness with this change, it will be permanent until the 'snap out of it' requirement is met.
If Clown or Huntress or Hag are hindering/mangling/blindness, etc. with add-ons, it's kind of handy, but that's rare enough that I wouldn't want to use up a perk slot still. There's no way to make Freddy stop making your Oblivious while you're asleep, or to rush Myers out of tier one, and so on.
I think Vigil would be cool if it could help your actions along, like wake up faster and wake up others faster, or remove that multiple waking up penalty. Also to snap out of it faster, and that sort of thing. It needs some love though, that's for sure.
You may be right about Madness, but such a change would be really nice. Permanent effects can generally be considered as doctor 3.tier and freddy dream world, but there are some ways to get these effects. Nemesis and Hex: Retribution as...and other than that, it will be very useful for second wind and deliverance.
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It takes years to write and do a game alone. I mean, it's not very easy to write a game. We just have to be patient on this, so that's all I can say.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146429#Comment_1146429
Bunny feng will be out in a month I think. I'm just happy we're getting her
Why do you have to upset me...
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@scarslookgood said:
https://forum.deadbydaylight.com/en/discussion/comment/1146330#Comment_1146330
I'm aware of this and didn't see the need to mention what Vigil already doesn't cover. It's entirely moot since those status effects aren't even on the table in the first place.
Again, the reason I don't run Vigil much is because it's too limited & conditional. I only use it to help relieve tier 1 exhaustion perks, and even that I do sparingly because even that is conditional.
@Milo said:
In its current state is mostly useless.
Most status effects are pernament till a condition is met and exhaustion doesn't recover while running (and most of the time you will get your exhaustion back anyways if the killer loses you and finds you again)
Frankly, I am thinking of a change for this.
- Vigil: You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Mangled, Hindered, Blindness, Broken, Madness and Oblivious Status Effects 20/25/30 % faster. Once out of range, this effect persists for 15 seconds.
What do you think?
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@[Deleted User] said:
Don't misunderstand me @Raven9 I may sounds like I want the devs to do something for me, I'm just wanting to confirm the situation.
Oh, didn't know about Maps being resized? Thats sounds excellent.
I understand what you mean. I stopped playing too many murderers, know that ruin will not come back anymore. Yes, the map dimensions will be resized and etc.
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I haven't stopped playing the killer yet. Because in version 3.6.0, the dimensions of the map will be resized, pallet amount will change, safe places will be reduced and there will be frangible walls. Seriously, you're making the situation very big. Go use mori, use toxic advantages, so this is not difficult. The developers will not do anything for you. Understand that now.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146318#Comment_1146318
You made me doubt that the chapter wasn't out tomorrow lol I knew I saw it somewhere but didn't know for certain where. Good luck with the challenges lad.
I don't know about you, but I feel sorry for not asking a question for Bunny Feng ;D I don't even know if I will have the opportunity to get this right away with this update tomorrow. omg...
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@scarslookgood said:
I use Vigil occasionally, if I know my wife is running a tier one exhaustion perk.
It can be handy if the killer is using add-ons that cause status effects like hemorrhage, blindness, mangled, etc., but those don't happen often enough for Vigil to be consistently useful (for me, anyway).
But despite needing some help, it's still better than Second Wind!
This advantage does not support the Broken effect. Broken, Madness, and Oblivious no effect support.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1146313#Comment_1146313
The release date was confirmed for March 10th during the stream last week.
Great! I'd better start doing this already. Thanks!
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146304#Comment_1146304
Yea I'm certain they mentioned it during the stream last week. If not they said it somewhere on the forums. If you save these points you'll have 660k
I thought it was a rumor. i'm not sure @Peanits sorry to bother you but did you make a formal statement about this? new uptade&dlc?
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@PigNRun said:
I would mostly want Vigil to get reworked into something else entirely. But if thats not an option, they need to remove the stacking and increase the values, as well as include some more status effects.
Yeah I noticed that this advantage doesn't have these effects;
Broken, Madness, and Oblivious
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Is the new killer coming tomorrow? There is no official statement about this. I did not understand :s
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wait...Broken, Madness, and Oblivious is not valid for this advantage? @Almo
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If you want, you can run to your mother by crying. @Almo As he said, this was not the goal. The nurse was very strong and her power was abused. The killer's power was beginning to be seen as a challenge. The survivors were tired of crawling on the ground like slugs in every game. So argue as much as you want, but the nurse is still strong actually nerf needs to come, but we will not exaggerate. There will be no change for the nurse anymore. Forget this!
The developers have done a very important job in this regard. If you don't really want to play this game, you can go with the door open.
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Especially some players enter with chest perks. I think it will be really useful to bring this feature to feature can prevent conflict of featured map offers.
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@HexBananaBread said:
That's way too many shards per level. maybe do like 50 Iridescent Shards every empty tier. I think that would be a good change.
So I don't know, it's really hard to collect shard. It gives max +12 exp depending on the level of the emblem. Obviously I see these values to be normal, but as I said, I still don't know.
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In the past, the Streetwise advantage was around 15%, which is now 25%. In this advantage, he needs such a passion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1144383#Comment_1144383
I don't know what you want me to tell you man, it is probably not going to be happening any time soon.
That's why they make changes to so many human config files. This game really reveals its poor quality...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1144375#Comment_1144375
I'm sure they do care, but it may not be as high of a priority as we would like.
Dude this game is out in 2016. It's been 2020.
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@[Deleted User] said:
Resolution, Vsync and Anti-Aliasing are all settings that should be adjustable in-game (just like literally every other PC game).
Do you really think BHVR cares about this?!
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1144361#Comment_1144361
Well, I was hoping to actually discuss it, but if you're using "lol" to dismiss other perspectives, I think we're already past the point of reason or productivity, so never mind.
Let's discuss, this is not a problem for me.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1144328#Comment_1144328
That's why I asked what kind of settings you were talking about, because something like resolution may have different reasons for not being included than something like an FOV slider.
And just to be clear, I'm not giving my personal opinion here on whether it's a good thing that certain settings are left out. The question was "why" - I was simply giving the closest thing I could to an actual answer based on comments developers have made on the topic in the past.
You say for FOV killers? I don't see this as an advantage, they may be using it, it's not a problem. It is now easy to escape comfortably as 4/4 since the ruin eats nerf. So I don't see any of these as an advantage. However, an advantage like ruin was enough to completely balance the game. But now nerf ate!! and if you still see settings like this fov as a big advantage. @Endstille as he said LoL ;D
I have no logical reason to play a killer anymore. I wish patience to the murderers. GG
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1144304#Comment_1144304
LoL
Check Ultra v Low.
It is just horrific that this game still has not the really most simple graphic options. Like changing your resolution etc.. aa,vsync and also to be able to change parameters to optimize the game so it runs smoothly for people who do not have best hardware.
Especially the resolution! Why is there no setting to change this?!
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@Fibijean said:
What kind of graphics settings are you talking about, specifically?
As a general rule, DBD doesn't allow players to modify graphics beyond things like texture details because lighting, FOV, etc. are all large parts of game balance, and it's very difficult to test and balance fairly if everyone is playing on a different graphical configuration.
Unfortunately, none of these are an advantage. I am using a custom config file I made myself and make sure I get higher fps now. Why do these people have to play at 60hz on the 144hz monitor? What advantage do we get? What does this event destabilize?

