hex_genrush
hex_genrush
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Comments
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Not until they remove d strike
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@lunaticlifter said:
@Steel_Eyed i was excited to play nurse at full potential on console, but instead of making her as good as pc, they made pc nurse worse.. feelsbad
Me to, I’m downloading the ptb right now to get a sneak peek at the new sens.
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They mad baby mode is getting nerfed. And it’s sad because not all survivors are like this, it’s just the obnoxious ones that are louder than the rest.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336
I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes Nerfed
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.
and?
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No one care
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What?
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Just accept the fact that god loops and map sizes weren’t ok and needed to be changed
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I play 6/4 so probably more on killer side but theses changes were needed as jungle gyms were already insanely strong if the survivor knew how to run it properly.
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Lol they are angry baby mode is getting nerfed and they will have to stop relying on broken game mechanics and actually learn how to loop.
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People play survivor because it’s a lot easier than killer.
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No
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Lol only 2 maps. Cry some more.
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Looking forward to the changes! Although a revamp to the blink recharge system is much wanted for me.
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Secondary objectives
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I think this is a buff to those top 10% swf squads who split up on gens. This will only affect low tier gameplay. But hey, it’s nice to see that bhvr can acknowledge that gen times are to fast.
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Love being gen rushed in 3 minutes then t bagged at the exit gate.
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I’d be down for a rework when keys are nerfed but until then no.
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@keonxxmanners said:
https://forum.deadbydaylight.com/en/discussion/comment/1193571#Comment_1193571
You are not a good dbd player if you think dead hard is bad.
Bold of you to assume my skill level because of one comment.
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Sometimes I’ve ended the game in like 3 minutes as nurse by slugging everyone and I will end up getting a legendary black pip or a de pip.
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No
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Plauge, she has amazing perks
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True
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Dead hard belongs in the d tier. I’m always exhausted on the ground when I try to use dead hard.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1192990#Comment_1192990
1 second chance perk? Killers have a lot more than 1 second chance perk. NOED? Rancor? Devour Hope? Haunted Ground? Blood Warden? Iron Maiden? Make your Choice? Tombstone Myers? Iri Head Huntress? Ebony Mori's? Not to mention killers have the ability to face camp?
...
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Wow man, you d striked me at the exit gate, pro gamer.
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noed is fine the way it is.
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somewhat
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@SurviveByDaylight said:
Don’t forget trapper and his infinite amount of traps he places all over the map cutting off every single pallet and vault location 😡 or huntress iridescent with infantry equipped so there’s 3 one hit down hatchets per locker refill 😡
LMAO
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He’s fine.
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Hag is a tier
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Don’t play killer. Play survivor
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Only way to create permanent pressure. Wish everyone could have fun but the way the game is designed it’s not possible.
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Self care isn’t a good habit to get into. Try using dead hard or bond.
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It’s hard to distinguish bait from someone actually being serious. I hope your being serious. And no, doctor is not op, a bad doctor will spam shock and never catch a survivor. Doctor has plenty of counter play you just need to get good
edit: I also noticed this account is brand new and this is your first post. I assume you had a bad game with a doctor and made a fourm account to express you opinion about him.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/141359/corrupt-intervention-but-totem-version-idea
First off, Hex perks aren't supposed to be "good". They're supposed to be a "gamble".
You will probably also make gens fly even faster if Survivors can't break Hex Ruin. Might as well just commit to generators at that point so ruin doesn't take effect.
Edit:
https://forum.deadbydaylight.com/en/discussion/comment/1191454#Comment_1191454
Pretty much this too lol
New ruin isn’t meant to slow the game down, rather it amplifies any pressure you put on survivors as gens go back. It’s not a slow down perk because it doesn’t affect the actual gen speed itself
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@PrettyFaceKate said:
the effect persists as long as the associated hex totem is still standing.
If it's a hex then it would block itself as well.
Yeah, the whole point of the perk
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Why do I even read threads like theses.......
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its here to stay.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1191067#Comment_1191067
Ik but everyone calls it an infinite
True but in terms it was an infinite because the only way to get the survivor was to get entity blocker or blood lust them which takes way to long
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1190862#Comment_1190862
Most of the new maps take 0 skill as a killer. There is almost nothing to work with on maps like Dead Dawg Saloon, Hawkins, Sanctum of Wrath, etc.
Even the shack is nerfed in Dead Dawg, it's terrible. Survivors should just teleport to the hook once you get seen on maps like those, because there is very little else you can do. Hide in a bush all game? That's what you should do? That's what the map seems to want you to do.
I like maps that have some safety for the survivors. It rewards map knowledge for both sides, knowing which chases to take, and which to abandon. There's plenty of survivors even at red ranks who are totally unaware of infinites.
I’d prefer a lot more pallets but they are more unsafe, or you could add less pallets but make them more safe
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God loops are so brain dead, they take 0 skill.
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Yeah, I got like 34 ebony on my nurse and only 9 ivory. I never use my mori’s unless a key is brought, just to balance the match ;)
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1190209#Comment_1190209
no, I’ve played both sides. I know gen rush is their only way out. But I don’t think most of the maps are really that big. Killers can kill really fast too. If you want gen speed to go down I believe killers need to have moris taken out or just in general slowed down as well. It’s not fair to see teammates go down 1 minute into the game either. Hell you practically spawn on survivors as a killer too. All killers....They all have potential, but some have more than others.
It’s not fair to keep a nasty 3 gen lock for the end game and work hard to get it to work just for survivors to get the hatch. And all your threads and replies hint to you having a vendetta against killers. But that’s ok because you’re probably a rank 1 clown main who uses no perks or addons and 4ks every game even on Ormond or Haddonfield.
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3k or 4K
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nurse would have to be nerfed into the ground if they made her a custom chase music
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1181949#Comment_1181949
Yeah, but with 25,000 bloodpoints earned, I'm willing to bet $100 that killer didn't camp. And if you're in red ranks, I'm willing to bet the vast majority of killers don't camp unless you're one of the entitled survivors that believe that if a killer doesn't instantaneously disappear from the map after hooking somebody then they're camping.
Nah, he’ll say the killers camping if his teammate is looping the killer right infront of him
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@choffox013 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181898#Comment_1181898
https://us.v-cdn.net/6030815/uploads/571/B1HP7461PW9W.jpg
In that match literally scape because one of the teammates sacrificed for me and i have decisive so, the people who tell about low ranks is because there not on red rank, and the matches are pretty much like, if no one sacrificed for u , u die
D strike user complains about tunneling. KEKW
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1188593#Comment_1188593
I'm not sure Pig belongs in the realm, either. At least if you take her backstory from the SAW movies into account.
Demo is basically an animal
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Nurse, I’ve been a nurse main for far longer than any other killer I’ve Mained and it’s so fun and rewarding. The stress of infinite’s and pallet loops are virtually gone.