WhoDatNinja
WhoDatNinja
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- WhoDatNinja
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Comments
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@BattleCast said:
I recommend you play killer and see why this idea won’t be very good for the game.
Sometimes it’s just NECESSARY to camp hooks. It doesn’t mean they suck at the game or want to be toxic it’s just forced upon them by survivors pumping out gens or camping hooks waiting for saves. Especially during the endgame where leaving the hook means giving them a free win.
It sucks to be camped but I wouldn’t want the killer to just give me a free win either.
If there was 1 or 2 gens left and the game is barely 5 mins in then i would understand but to be camped when 1 gen is only done is crazy to be camped on. I used to play killer but stopped cause there was no challenge even going against SWF. Getting a 4k against SWF was worth it but that was before survivor perks kept getting nerfed while killer perks were getting buffed. I used to be a killer main but switched for more of a challenge
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@TheOneElric said:
Yeah you go out of your way assuming all kinds of things about me, I don't give a #########.
I've been playing this game this end of 2016. I'm just tired of people crying for nerfs and ways to make the game harder ( for both sides, mind you ), for everyone just because they can't deal with one type of playstyle/behaviour.
I'm chill. I just want you and your ideas to ######### off. 😉
Ok baby killer i wont [BAD WORD] be more specific so i know which word you're referring to
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@OrangeJack said:
entity bar?
Lmao i worded that wrong
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@TheOneElric said:
Wow.
Stop trying to use your sad anecdotal experience and annoyances on the games balance.
Horrible idea to start with.
And 40 meters? Laughable.
You gotta be 1 of the baby killers who camp or just started playing this game a few months ago considering how harshly you're attking my post. Its not a horrible idea just tired of campers considering im a rank 3 and still have campers down here. Ease up and chill.
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@FiiiiischX said:
40 meters are like half of some the maps. 40 metres in radius means 80 metres in diameter.
On some maps that would mean you cant hang survivors on a hook in the middle of the map, cause they wont ever die...
You're right. I didnt think about how small the maps are so i guess maybe 15 meters then. I can agree with you on 40 meters being way too big
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40 meters isnt massive and so i should just keep getting depipped and camped cause the killers are trash. Kindred doesnt help with camping. I rather just DC and get a ban than deal with that crap. Campers make the game less enjoyable.
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@Lazerboy88 said:
Horrible just horrible idea, 40 meters is for starters is a huge area of not being able to be sacrificed so having a killer have to manage to not be within 40 meters would be terrible on some maps, for example The Game, survivors would be able to stay on hook for so long, also camping is a viable tactic, hmm I wonder what a stealth killer can use their stealth ability for? Maybe ambushing survivors at the hook after a save? Camping is normally a killers last resort when all gens are done, not uncommon for a killer to camp at endgame, I mean they aren’t gonna just walk away to a corner of the map and let the unhook happen.
I get camped when only 1 or 2 gens are done. Ok then when killers are in purple or red ranks then i think the 40 meters idea should work at those ranks.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1036655#Comment_1036655
One of those issues is actually from a previous version as well, but it was slightly different.
In-general, i'd contact support about this if the issue is causing you to not be able to play the game as a Survivor for example or just in-general is hindering normal game-play.
See what they say, they might be able to help you or give you some information on the issue.
Thanx and will do
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@FireHazard said:
The endgame continuing after the bar is gone/black screens is a known issue, and pallet drops depend on your connection with Dedicated Servers.
If you have any concerns about this or repeatedly get these issues than please do contact the Support Team to see what they can do about it.
[Here's the Support Link]:
https://support.deadbydaylight.com/hc/en-us
[Here's the Bug Report sub-forum link as well to report these issues]:
I haven't had any of these issues untill last update. Its ridiculous
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I know how i can aquire them using in game currency but i shouldn't have to use my shards for something ill never use just to complete the tome for 100%. That's what im getting at.
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@Might_Oakk said:
https://forum.deadbydaylight.com/en/discussion/comment/908569#Comment_908569
If you are having trouble playing killer in 2019 that's on you.
You are certainly the minority as shown in statistical information or by any streamer.
Otz just played 16 games of trapper without Ruin and brown add ons and 0 games were 5 gens completed
Glad to see other players do it too. I play both im rank 2 in survivor and rank 4 in killer and if i can get 2 to 3 kills as killer on average with no perks or add ons then i think we have more baby killers than anything in high ranks. I honestly think survivors need more buffs considering how easy killer is and have always been.
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@woundcowboy said:
There’s alot of entitled survivor mains In here today.
Not really. Plenty of killer mains agree on here DS dont have any problems.
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@Mediva said:
https://forum.deadbydaylight.com/en/discussion/comment/898047#Comment_898047
I would say DS is easy counterable too wouldnt you all agree? You could, i dont know, just not tunnel? Maybe an idea? Or bring a mori, since that makes pretty much sure you wont have DS in your game cause you dont pick them up anymore after first hooking. Or, do what all killers do...slug? To me I find it silly that we actually talk about a perk that has a one time use only and then deactivates, while all counterable things can be done undefinately without drawbacks. And for the persons saying they dont Tunnel...yeah you guys do. If you didnt, you wouldnt even notice the perk anymore. There is no way you follow a healthy survivor, that obviously isnt standing still, hit him twice, get looped for a bit, down him...hang him and then go back to search for the other person in less then the 1! minute that DS is active. If you are really that good, what do those 5 seconds matter? If you can down 2 people, hang one in less then a minute, you can onbiously waste those 5 seconds easily. Stop complaining about a perk that actually should be buffed to counter all tunnelling and should actually be activated after every hook for a minute. Then it really is an anti tunnel perk.
Give this person an award. So true about your comment. DS is fine the way it is.
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/897406#Comment_897406
1. I don't play killer too often.
2. Slugging is easily counterable
3. Most of the time they will immediately jump into a locker
4. Slugging doesn't make anyone happy, killers and survivors get less points, survivors sit on the ground holding recover, and killers losing points for having to avoid a second chance perk when they weren't tunnelling.
5. Saying "work on more important things" is not an argument. The perk is problematic, we should fix it.
Me putting "work on more important things" wasnt supposed to be an argument just a suggestion. Also DS isnt problematic so theres no need for it to be fixed. If your a survivor main and think its broken then my suggestion is to better up the way you play.
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It seems like baby killers are complaining when its not their way. DS is fine the way it is. Leave it alone. Do like what baby killers do and slug. I hate when killers do that cause its a big disadvantage against survivors cause then killers are like taking the game hostage but what can we do its not gonna change. Id say leave DS and work on something more important.
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No need to fix something that isn't broken.
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@FabV said:
I think devs missed something here.
No Mither prevents you to leave blood pools, but blood orbs have nothing to do with blood pools. Blood orbs are left by any injured survivor.
So for now, as No Mither gives broken status, you leave blood orbs all the time so you barely can't play against Oni.
Yes but with 1 of Yui's new perk lucky break it does the same thing but has a timer on it. Seems like its worded diff but kind of the same thing like no mither except for the grunting part. So lucky break is a timed version of no Mither. Something needs to be changed for no Mither
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@HamdaN said:
so everyone whos played the dlc knows if u get hooked in basement your camera is permanently blacked out and you cant see anything. killers have been purposely trying to force basement in order to do this in games. but god forbid somehow basement ever gets disabled or its fixed within 24 hours making every game miserable for any team. this is equal to the old flashlight macro crashing peoples games.
im curious to see what you do devs.
I havent had that issue since the release of the dlc.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/582495#Comment_582495
It sounds like you don't play killer at a high level. As someone who plays both sides at red ranks, I would argue that most maps favor survivors to some degree. Some are much worse than others. Very few maps are neutral. Even The Game has an extraordinary number of safe pallets to run an M1 killer through. Survivors should win Yamaoka Estate every time. The only way they lose is if they do the gens in a stupid order and 3 gen themselves at either end of the map.
You're right i dont play killer at a high rank. Im a rank 3 killer and a rank 1 survivor but a survivor main cause killer is just too easy to get 4k. Ill never complain for killers. Survivor is where its at cause its more of a challenge.😉
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No rework for gens should be done on any map. All maps are different so lets keep it the way it is. Every map shouldn't be easy for killers. Killers just need to get better and stop whining.
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Why are y'all killers complaing on large maps and gens being "too" spaced out. Stop your whining. Learn how to be a good killer. Killer is so easy to get a 4k and im a survivor main. If all gens were close to each other then survivors would never escape. Bad enough killers are faster and keep getting buffed and can shut hatches now your gonna complain about gens being too far? Ridiculous.