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Bardock592

Bardock592

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Bardock592
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  • @Shaped said:

    Imagine a 3 gen situation with that lol.

    3 gens are such a phenomenon, if you don't have them the game is pretty much over, if you have them survivors will hide until you either find them or let them win, I had a game that took 40 mins to finish because no one wanted to chase or do gens

  • His neck clips through by default its a character model problem not a cosmetic

  • Sounds good lads I hope we all can have fun at all times

  • Yeah I'm encountering this bug as well

  • @Cheers said:

    Unless they state that they don't stack, they do stack.

    That's nice

  • @7snowboards said:

    In my opinion, endgame is really fun and is more tense than the rest of the game.

    It's valid to say this as a survivor

  • @BlazePyron2 said:

    by endgame do you mean the post-5gen part of the match or do you mean the endgame of the metagame where you have all the perks you want on the characters you want to play?

    Mostly the part where all gens are done and two are left you gotta slug if you want a 4 man etc, that's very boring, kill the third survivor and then the hatch opens and either the fourth escapes or you slug third and play hide and seek with the fourth that's not fun at all, endgame in general is boring anyway there's nothing to do once all gens are finished

  • Every game needs all its parts updated, since we're getting a big chunky graphics update why not do something about the core game while they're at it why waste all that effort on nothing doesn't really make sense, hopefully the devs open their eyes before it's too late

  • @Milo said:

    Endgame is repetetive?

    Not the whole "Repair 5 gens/Kill survivors" thing?

    I've been thinking about this as well but what are they gonna do they ain't gonna rework the whole game's formula even if people asked them to

  • I wonder what the devs would say if they ever see all of this frustration

    : clown is underrated

  • To top it off This has been happening for months as well

  • @I_am_Negan said:

    Did he have sprint burst?

    Nah man he didn't use the sprint button the whole match I had my eyes on him, now I'm scared for life

  • @Milo said:

    There are some boundaries that shouldn't be touched. This is one of them.

    there are boundaries since when?

  • @animalmak said:

    So like Brutal Strength, but give it a speed buff?

    Yes only for pallets and it shouldn't be a perk, every killer should have it by base

  • @Erohnic said:

    How much faster, and how much of a cool down?

    Devs must decide that and then we can go from there, but there must be at least a 60 seconds cooldown for it to not be overwhelming

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1254610#Comment_1254610

    True but that's like saying Huntress should have all her hatchets at hand. What if the trapper got his traps from the locker instead? Fixes the annoyance of going around collecting them but doesn't make him OP.

    You can't really compare huntress and trapper since they use a complete different system but ok

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1254556#Comment_1254556

    Well it's like you said they spawn on corners and edges of the map and that can be pretty annoying. As long as they're not in those places or dead zones they are in convenient places.

    I See it as a waste of time tbh why go through the same animation of picking up traps over and over again killers don't have time on their side tbh you look around once and 3 gens are done already look twice and they're at the gate tea bagging you idk man I would prefer for trapper to have his traps in his hands and be done with it, not mention if you don't equip a bag add-on you're even more screwed

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1254545#Comment_1254545

    The traps should be in more convenient places but other than that it's not a problem

    Give a general idea on the more convenient places please, is it center of the map is it near killer shacks etc

  • @MiniPisa said:

    Trapper is like the perfect killer (in my opinion). Hes simple yet powerful and you still need a bit of skill to play him well, but his downfall is him needing to travel to his traps. Although I can get behind the improvement I don't think it's needed

    It's 100% needed in a game where gen rushers exist

  • I think by now trapper needs to spawn with all his traps in his hand there's no better way to balance him

  • Nightmare needs a rework to his dress add-ons as well because of the new sabotage mechanics

  • Dropping night shroud recovery is a must I think we all agree to that at least

  • They gave him trap resets so let's hope they look into this as well

  • @OBX said:

    As a 90% killer main, I believe adrenaline is fine. Killers can int complain about everything. DS is 10x more asinine. Pick and choose your battles. Adrenaline is fine

    Combined with DS unbreakable maybe even sprint burst idk and the adrenaline 2 in 1 packaged deal that takes one perk slot plus gen rushing and you got yourself a gg

  • @Debridged said:

    I believe that Ghost face stalk is wack considering how long it can take just to break him out (when it keeps resetting the reveal timer). But your idea could work, but I still think Ghost face stalk timer should slowly go down so Ghost face cant just 99 prep everyone for later. I dont want an insane timer drain but just a little bit over time so he cant tap the stalk & your instantly stalked 3 min later

    let's hope someone up there hears us, tons of stuff need rework legion is one of them

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137117#Comment_1137117

    But that would mean "make ebony mori basekit". I mean, come on, which high level pro ever said that?

    But I also agree that the gen rush need to be fixed. There was an idea about the warmup phase that slows gen repair by 50% until the first chase starts. That would help a lot. Or simply don't spawn survivors beneath a gen! In literally every game I need to walk less than a second to start repairing a gen. If the killer is not heading this gen immediately or gets "interrupted" by a chase, the gen is done 80 seconds later. And there are 4 survivors that have a chance to do that, meaning, normally the first 2 gen pops are nothing of a challenge.

    The 3 hooks on top of second chance perks on top of current gen speed is a deadly combo and leads to boring repetitive gameplay, it's not about the 3 hooks it's about the other stuff overlapping each other and making everything ridiculous even a survivor running is ridiculous at this point, this is me exaggerating about not making survivors able to run but yeah it is pretty much in the survivors hands to do what they desire at this point

  • @Blazelski said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136526#Comment_1136526

    You seriously just said that you think survivors should only have to be hooked twice? Wow. Just wow.

    Idk man I'm not the only one who thinks that though I'm pretty sure there are tons of people out there who think same high level pros as well not only your average player

  • keys have to get removed, I think 3 hooks are too much rn because of the "second chance" perks, there are tons of issues with this game and it is pretty irritating not gonna lie all I see is borrowed time, DS, adrenaline, unbreakable, dead hard, meanwhile we as killers have to come and pay money buy killers to get their teachable perks aka pop goes the weasel or wait until you get it from the shrine I want to have fun not to have a chore on my list and pay while I'm at it as well

  • @Onyx_Blue said:

    @Bardock so, you got them all down when they were in the exit gate? Yeah, that isn't something good on your part, they were just mucking around most like. They know you can't carry all of them to a hook, so there's no difference between them staying to let you down them all there and them just leaving. Making it so survivors cannot escape via crawling isn't a remedy to that, killing them before they get the doors open is. It isn't gonna be possible every game, obviously, but don't winge about it when it happens. If you down multiple at the door, pick your victim that dies and just accept you'll need to do better next time. It happens to all of us as some point. The mechanic to stop this happening is killing them all before the doors are open

    I grabbed a guy who was on death hook and threw him on the ground in the basement and went after the rest they revived him got all of them in between the killer shack and gate just got a single survivor dead, that was pretty cocky of them and they failed the rescue but despite that they still weren't punished, however I see this as a good discussion thanks for the reply you made some solid points and we shall see if they ever look at this as something worth changing

    ps: I hope they buff the guy in your pic he seriously needs it

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103369#Comment_1103369

    The gate is open, all survivors are alive and you managed to down them only next to an open gate. I'd hardly call that 'perfection'.

    If you think about it that's the most you can do when gates are open and survivors are cocky but still there's no other option other than watch them run away there's no way you can hook 4 when they're meters away from the exit, when gates are open it's pretty much game over at that point so that's that unless they decide to make an interesting change at some point

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103369#Comment_1103369

    The gate is open, all survivors are alive and you managed to down them only next to an open gate. I'd hardly call that 'perfection'.

    Maybe who knows

  • @MutaTirsat said:

    bet you downed all the survs with noed just saying

    Nah I was trapper so yeah beartraps

  • @Milo said:

    Why?

    I'm trapper The gate is opened the basement is next to the gate I've downed all survivors they're downed in an area between the gate and killer shack but I can't guarantee my hooks because most crawl away through the gate especially if they have a crawl perk, and now I'm penalized and my effort is all gone idk if that's fair or not but come on downing all four with perfection and that's your pay off