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BenZ0

BenZ0

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165537#Comment_3165537

    There's a difference between being told something new and stubbornly arguing your point across multiple pages of a forums thread because you're sad a bug got fixed. If you were that reliant on a bug that fixing it makes you lose any and all interest in that killer, then maybe that killer just isn't right for you.

    If you don't believe me, that's fine. It means we can end this conversation, because I'm not being asked to test it right now. It's late, I'm tired, and my Switch needs to be updated about 3 patches to test it in customs.

    If you move on from the forums then, viel Glück.

    Tested it on several Killers. Artist, Pig (When you crouch, you do lose bloodlust after some time since you are getting out of the chase), Freddy holding a snare and Billy charging and reving DONT lose bloodlust charging the power, only once you fully let go and do the actualy ability's.

    Last message btw

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165511#Comment_3165511

    Freddy loses bloodlust placing puddles and pallets.

    Myers loses bloodlust the second he hits stalk.

    Ghostface loses bloodlust the second he cloaks.

    Sadako loses bloodlust the second she demanifests.

    Pig loses bloodlust the second she crouches. Crouching isn't harmful.

    Legion loses bloodlust the second they enter Frenzy. That's not in and of itself harmful.

    Bubba and Billy both lose bloodlust by tapping their chainsaw buttons. That in and of itself is not directly harmful.

    Do we see my point yet?

    So again, why should Dredge be any different?

    He shouldn't be.

    Side note: it really doesn't seem like you know how bloodlust works with regards to powers.

    Again I would have to test that to see that myself on some cases like stalking cuz I am fairly sure it stays, atm I have no one to test this so feels bad unless you offer yourself.

    About the side note. Everyone learns something new, dont need to be like that to me lol

    Sry if I sound stubborn but in this case I was fairly sure, I am not 100% sure about your claims either since i need to test that myself. And if you are right about that you have showed me something very interesting and I am glad about that then.

    Although I dislike how you immidiatly try to make me look bad only cuz I have been wrong about something, I am honestly losing interested in even staying here in the forums cuz I originally stayed here to always learn new things but it seems lately ppl are always trying to push others down.

    *Edit: Bet now either you or someone is going now immediatly try to make fun of it or drag me down somehow but I am leaving this post here at this point cuz I dont really see any benefit for me anymore to read this discussion from now on. And again I am sorry if I seem to trigger ppl but it maybe I am just not fit anymore to discuss with ppl in a forum so ye.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165511#Comment_3165511

    The way I see it, if your ability influences your chances of getting a hit, it should remove bloodlust.

    Take Doctor - his power doesn't injure you directly, but it does influence your chances of getting a hit.

    Same thing with Clown.

    Ghostface and Myers have to slow to a crawl to stalk and if you stalk for too long, the chase will actually end automatically which removes Bloodlust I'm pretty sure

    Sadako's a weird one, I don't actually think manifesting/demanifesting removes bloodlust because you can start chase while demanifested, gain bloodlust and then manifest. They might've fixed that though

    Ye in general I agree, however in Ghostfaces and Myers case, if you 99 stalk a survivors and lets say you bloodlust them, you get a free down like this which is a common strategy and it is used fairly often on these Killers.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165485#Comment_3165485

    Now I just know there's no way you're saying Dredge is worse than Doctor in this regard.

    But fine, I'll bite.

    Wraith has a worse 1v1 than Dredge. Loses Bloodlust.

    Billy has arguably a worse 1v1 than Dredge unless you're an absolute god. Loses Bloodlust.

    Myers has a worse 1v1 than Dredge. Loses Bloodlust.

    Hag has a worse 1v1 than Dredge. Loses Bloodlust.

    Bubba has arguably a worse 1v1 than Dredge. Loses Bloodlust.

    Freddy has a worse 1v1 than Dredge. Loses Bloodlust.

    Pig has a worse 1v1 than Dredge. Loses Bloodlust.

    Legion has a worse 1v1 than Dredge. Loses Bloodlust.

    Ghost Face has a worse 1v1 than Dredge. Loses Bloodlust.

    Sadako has a worse 1v1 than Dredge. Loses Bloodlust.

    Do we see my point? Every single killer in all of DBD loses their Bloodlust when using their power. Dredge does not deserve to be special.

    The bug was fixed. End of.

    I get what you mean overall just like @Brokenbones also wrote. And I agree but my main point still stands, it is a wasted opportunity and makes Dredge less fun and unique.

    I would have to test some of the listed Killers myself cuz I am not too sure about some of them but:

    Wraith's power works different then the other powers, you physicly CANNOT chase survivors in your cloak and therefore cannot gain Bloodlust.

    Billy and Bubba have an active "oneshot" ability to directly injure and down survivors, it is a so called "harmfull" ability so you lose bloodlust just like a lunge attack.

    Freddy - not too sure, but I recall not losing bloodlust placing snares or pallets.

    Pig - harmfull ability

    Legion's slash is a harmful ability

    Ghostface and Myers doesnt lose bloodlust marking survivors or stalking, they lose it after lunging.. which is quiete obivous why right?

    Sadako not sure I dont play her.

    Hag keeps her bloodlust after you teleport. (Also old this knowledge, didnt touch hag since last year)

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165485#Comment_3165485

    It's a consistency thing, all Killers are supposed lose bloodlust while using their power

    Their individual strength doesn't matter, it's meant to be a global balance thing

    Ye I see it the same way if you look at it at that direction and I agree. Still its just sad and just wasted potential imo.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165461#Comment_3165461

    The counterplay to seeing a Dredge place their Remanant is to leave the tile, similar to that of Artist, Doctor, Pyramid Head, Nemesis, etc. And yet all of these killers lose their bloodlust when doing this, and are slowed during the channeling of their power, to allow for this counterplay. Dredge being allowed to retain bloodlust means that counterplay of leaving the loop is no longer good counterplay, because it is a 115% killer with bloodlust, which catches up substantially quicker than a 115% killer without bloodlust does.

    The bug provided an unintentional advantage that removed a substantial amount of counterplay. Either you could bait the remnant, which would be massively less successful because bloodlust, or you could leave the loop, which would be massively less successful because bloodlust. It became the fabled lose-lose situation of old.

    I think you're massively underselling the power of keeping bloodlust through a forced 50/50, when the power is clearly designed around you not having bloodlust to make it fair and engaging. Bloodlust makes that an unfair 50/50 and thus is a bug which provides an unintentional advantage that Survivors will have to play around without knowing if you'll even abuse it, and the options are to either fix it or officially incorporate it into kit. BHVR clearly chose to fix it.

    The difference is that Dredge is clearly the weakest of all these mentioned Killers in a 1v1, not overall Killer power. I am not underselling this "tech" because your power you channel is literally not usable on 30% of the loops in the game. I am also not trying to say that Dredge is the weakest Killer ingame or something, what I am saying is that his 1v1 (NOT OVERALL POWER) is by far one of the weakest out of the entire roster and desperately needs buffs.

    It should be clear to you if you play 1v1 chases against good survivors.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165446#Comment_3165446

    It does not matter if something benefits Survivors or Killers. If it is unintended, it should be fixed. And this is what they did.

    I also did not mean you specifically with "players", otherwise I would have said "you". But it is a common thing that DBD-players complain about the many Bugs of this game, but they also complain when Bugs which helped them get fixed.

    It is totally fine that Dredge is not able to utilize Bloodlust in a better (and unintended) way. If someone wants to bloodlust, they should at least spend time for that. It remeains cheap, but is at least time-consuming. But regardless how someone feels about this, the most important thing is that it was a Bug and Bugs should be fixed.

    So why is it not in the "bug fixes" section?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165434#Comment_3165434

    There are massive differences in what's being described- namely things that give unintended advantages vs things that don't,

    Sky Billy's removal was bad, because that did not give a substantial advantage to the player (at least, in my opinion).

    Hug Tech does give an advantage which the devs have confirmed is unintended.

    Retaining bloodlust does give an advantage, which was confirmed as a bug when the devs fixed it. It didn't work like every other killer power in the game, and now it does.

    Remember that Pyramid Head bug where you could tap your M2, go into the cooldown animation for your power, while activating your power again to essentially get instant POTD? It made him stronger, I abused that bug whenever I could because it was fun and made reacting to my power 30x harder, but it was still a bug that provided an unintentional advantage and deserved to be fixed.

    There's a very careful balancing act that needs to be walked between adopting bugs as features and allowing more free gameplay, and realising when something is unfair and fixing it.

    Going by your logic, the Breakdown bug shouldn't have been fixed because it provided more viable perks for survivors to help diversify the meta. Range Nurse shouldn't have been fixed, because it's just another way to build her. Infinite Mending Legion should have remained because it's another playstyle you can choose to run, to give yourself multiple options. Same with moonwalking Legion.

    These are extreme cases you take here. My "tech" was another tool in a chase which had plenty of counterplay, you see the dredge channeling, when you see that you have all the information you need to know. You can act upon that and still see and hear my remnant sitting at the other corner of the jungly gym and I just bait you. In other words, another 50/50 mindgame but just a different way to use it, instead on a pallet the pallet is the ENTIRE tile around both of us.

    My bug doesnt make you mend 10min or make you bleed out mid chase without any counterplay. My bug doesnt make dredge an broken or extremely unfun Killer.

    It was another tool in a chase to maybe get a free hit. Its basicly just a mindgame.

    I am not supporting bugs that are gamebreaking which should be pretty much clear tbh but I am kinda getting annoyed beeing vinnailized from the majority here so ye I guess I am now an bug abusing cheater so ye go on I guess.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165386#Comment_3165386

    Why would they need to give anything in return for fixing a bug?

    Cuz dredges m1 chase is still very weak. His locker teleport is pretty much fine and the overall streangth of the Killer is good, but the 1v1 chase in particular is very weak and still needs small tweaks.

    There are quiet a bunch of loops where your remnant ability is useless cuz you walk way too slow while channeling.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165425#Comment_3165425

    It is even worse that Dredge can utilize Bloodlust while spending less time than other Killers. Does not make bloodlusting less cheap.

    It was a Bugfix, funnily the players always complain about Bugs in DBD, unless they favor them...

    Idk why you again try to twist my words, I was the happiest man alive when the black screen in basement bug for survivors got fixed or doctor's disable of ds when survivors are in p3.

    You dont know obviously what I complained or didnt complain about in the past and I dont blame you, but stop trying to villainizing me only cuz you disagree with me. Makes you look childish.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165427#Comment_3165427

    Right here's where I know you're misinformed, because both Artist and Pyramid Head absolutely do not keep their bloodlust when actively using their powers (think placing a bird, sword in ground). I've played substantially more Pyramid Head than a lot of people- I'd argue than most on these Forums- and trust me when I say he does not keep that Bloodlust.

    On P head I am not 100% sure since I havent played him in a while but on Artist it was 100% there, unless its also removed now which hoenstly I dont mind too much either cuz in her case she was way too oppressive in a 1v1 chase.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165392#Comment_3165392

    If it's such a small extres little tool/tech then why does it's removal hurt so much? From your post and following comments it really sounds like you crutched on this one bug to down survivors at tiles instead of becoming better with both the Remnant and regular killer mindgames to disable loops.

    I'm sorry if that sounds harsh, but it really does sound that way and you're trying to play it off as not a big deal when in actually you relied on it so much that it can make or break the killer for you. That doesn't sound like something small.

    Well lemme phrase it like that. You had 3 tools to do something at a chase. Now you are narrowed down to 2 tools.

    It does hurt Dredge and makes him definatly weaker. Maybe 30% weaker if I would have to say a number. Does it in the end matter really? No

    But it shows that BHVR clearly doesnt support "free style" gameplay from creative players. Other examples of this exact situation are Hug tech removal and sky billy. Its a matter of fun and beeing free, not beeing forced to play in 1 way only BHVR wants you to play, its bad game design and shows how stubborn atleast the balancing department is. Which therefore leads to less fun interaction.

  • @Carth said:

    Did this really happen that often in your games? I played Dredge quit a bit(level 20 prestige atm, mostly got bloodpoints from playing him only) and I think I can count on one hand the amount of times my bloodlust while holding remnant made a difference. I feel like it was pretty clearly a bug considering no other killer has ever said a "channel power and still retain bloodlust" mechanic and it does feel extremely cheesy to see it in action.

    You get it wrong, Dredge kept bloodlust AFTER teleporting to the remnant. And yes it was a big difference, what you describe would completly kill Dredges 1v1 chase and turn him to a literal m1 killer like Legion.

    And yes other killers also keep their bloodlust while "holding" or "channeling" their power. Artist, Plague, Pyramid head, Nemesis or Pinhead, could mention more though.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165416#Comment_3165416

    Which is exactly the reason why Bloodlust should be weaker and not stronger (as the Devs did that). It is just cheap that Killers just run around Pallets which should be broken, because they know they will catch the Survivor eventually.

    And glad that it at least became harder for Dredge to do this cheap tactic (or "strategy", "tech" or whatever the DBD-Community want to call this), because the Devs fixed the respective Bug.

    I get the strong feeling you dont get at all what the topic here is. Because with the removal of this on Dredge is beeing forced to do exactly that what you are describing. Which means in other words it is bad.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165405#Comment_3165405

    You know, there is a possibility to press "Space" (or whatever System you are now on) and break a Pallet. I know, this is a very advanced trick, but I wanted to share it with you.

    Funny arent we, sry if I triggered you somehow although no clue why you are so hostile towards me.

    Or you just bloodlust and get a down + get rid of the pallet, seems to me the better outcome which also works quiet often in my favor btw, I would stop doing it if it wouldnt work so well so ye.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165398#Comment_3165398

    How does Bloodlust deactivating when you teleport lead to more Bloodlust plays? That doesn't make sense.

    You cannot go for "suprise" attacks anymore further away from tiles. You had 3 options at a dropped loop, either go do the 50/50 mindgame which is the worst option here btw since it is too risky or go for bloodlust which is the MUCH saver option here. OR back then you could go for a mindgame to pretend to leave a loop or do a big mindgame around the tile to lead the survivors to either make him leave the tile cuz they want to ofc build as much distance as possible and go catch them offguard. Without bloodlust you will NEVER make it to another tile with them when they do that unless it is a dead zone ofc.

  • @Aven_Fallen said:

    Bloodlust = "super fun chase aspect". Ok.

    Was quite clearly a Bug. Using a Killers Power should disable Bloodlust, no reason why Dredge should be different.

    Dont need to turn my words, I never wrote and meant this. And yes that way Dredge is now forced to fully bloodlust like any other Killer on certain dropped pallet, in your words "fun" right?

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165392#Comment_3165392

    No, it doesn't depend on the power. Activating your power disables/resets Bloodlust across the board.

    Which therefore leads to MORE bloodlust plays on dropped pallets and I am pretty sure the majority doesnt like this and finds boring, myself included. This could've been the start of a new "rule" or exception to enable more interesting powers in the future.

  • @Crowman said:

    Honestly this should have never been a thing Dredge could do.

    On some loops it is kinda necessary, now you are an m1 killer basicly on these kind of loops. Call it fair or not its just boring especially if you want to main a killer like this.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165366#Comment_3165366

    Sounds very much like a bug fix, using your killer power is meant to disable Bloodlust in general.

    I would say it depends on the power/killer. In dredges case it was a small extra tool or tech you had.

  • @squbax said:

    I think its fine, being able to build bloodlust while using an antiloop power should not be the case, and yes I know dredge's antiloop is really bad but I think the right way is to buff it rather than just slap bloodlust into it.

    Agree but thats the issue here, nothing happened in return. Now you are really an M1 killer with a very bad 50/50 mindgame.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165369#Comment_3165369

    Bugs are not necessarily bad, but providing an unintended advantage that players may not know about as it's undocumented officially isn't the greatest.

    I agree but the result is still devestating for someone like me, even if I am the minority. This wasnt even really an "issue" or known at all except for mad lads like me. In my case I will play much less Dredge and go back to my Oni as main Killer but it saddens me to see how such a great potential got already butchered that quick.

  • @GoodBoyKaru said:

    Now the real question: is this a nerf or is this a bug fix

    Either way it was a great and different way to play Dredge, bugs are not necessarely bad. Happy accidents can happen.

  • @FriendlyKiller said:

    All it really needs is a few QOL tweaks. Hopefully they'll hotfix him in a week or so. In the meantime I'm going to try to work his perks into my other killer builds.

    His perk are awsome though ngl. really enjoy them.

  • @badrepo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3151800#Comment_3151800

    How do you know any of this if you don’t watch him?

    cuz I see clips of it in twitter how ppl laugh about true beeing tunneled or camped out. Also idk why I get so much truetalent stuff now recommended, it just started a week ago kinda, algorythm I guess.

  • @ThatOneDemoPlayer said:

    What are they supposed to do? He's getting harassed outside the game, isn't he? They can't really do much

    Doing a twitter post on the official account to let ppl know to stop harrasing other ppl. I am not saying this would magicly stop it but atleast bring some light towards this situation. Also I am not saying he is the only one who suffers from it but he's definatly someone who deals with that with a long time.

  • @TheWheelOfCheese said:

    It's incredibly hard to ban someone in-game for actions taken outside of the game, because it's hard to prove that they're the same person. Someone harassing outside of the game could just be someone else trying to get the person in-game banned.

    Having said that, BHVR really needs to address the cheating/exploit problems for everyone. How this isn't at least somewhat near the top of their priority list is baffling to me.

    I meant ppl who streamsnipe him, besides hackers he gets alot of "normal" stream snipers who just try to ruin his games by sweating with their teams or tunnel him out.

  • @egg_ said:

    "experienced squads will have much more tools to bully casual players or Killers that are not that good."

    Match making is horrible, but being better at the game doesn't mean "bullying the opposite side", it means you should be entitled to victory unless serious ######### up while also being guaranteed the possibility to play the game without being forcibly removed within 3 minutes due to cheap tactics. And that still does nothing to camping, there's the pay to win perk for that.

    I literally 4k the majority of my games by just tunneling, tunneling is easier then ever without DS. The only thing off the record does is helping survivors to annoy killers but ot does little to nothing to help against tunneling.

  • @CluelessWanderer said:

    I despise having to go back to level 1 every bloody time I finally start getting decent items on the Blood Web. I prestiged the few characters I main, and liked having slightly better and more items to choose from. It's just crap now.

    Yes I feel the same way, you are not really progressing anymore you are just reset yourself over and over for nothing.

  • @ImNotBobDylan said:

    The worst part of it is having to click through the first 20 levels which only give you brown/yellow garbage, every time you prestige. Legit spend more time in bloodweb now than playing the actual game.

    true 😂

  • Didnt know that bloodpoints=skill

  • shouldve mindgame better

  • I have realized that too, not just dcs but also suicides. I have atleast every second game one dc or suicide cuz of anything. A dwight for example in my duo que game killed himself on the game at the first min on a myers cuz myers op I guess?

  • @Grigerbest said:

    Well obviously...

    +10 sec to gens, and buff for thana...

    Tho I still think pentimento is better in this case.

    Why not use both :O

  • @MikaelaWantsYourBoon said:

    Why you are acting like Thana is only slowdown they are bringing? Most of Legions i faced was playing with 4 slowdown. Games takes forever to finish.

    And Legion is not that bad anymore. Dead Hard is not issue anymore. General killer buffs are helping m1 killers a lot. Legion is clearly is not bad anymore. They are decent now.

    Legion and Plague mains have so much value from Thana with low effort. Yeah, this should go.

    except half of the Killer buffs dont affect Legion. And ye 4 slowdown perks could be stacked on top, however half of them wont do much on Legion. Lets take pain res, pop or surge for example, they both require downs/hooks which legion doesnt really get that easy and often. The only REALLY reliable slowdowns are thana, dead lock and maybe dead mans switch but the other half of the slowdown perks arent really gonna do much and ppl just overreact when they see them.

    I still see nurses using 4 anti gen perks like corrupt, dead mans switch, dead lock and ruin and if you think about it this build makes absolutely no sense since corrupt will be gone soon anyway since nurse will get her down mist likely in mere seconds. Dead mans switch and dead lock both counter each other out and can take away each others value and ruin wont even do much since blocked gens dont regress..

    What I am trying to say is anti gen perk stacking isnt as strong and ppl still use or fear it only cuz they are still used to it but in reality the gen perk nerfs are really well made and made that way so stacking wont give you as much value as they would do alone. I play with 2 anti gen perks on most of the killers and do just fine without any issues.

  • @Droneinthrwind said:

    I'd say - legion is not OP in anyway. No one says that. What people are saying is that he is BORING BORING BORING killer to play againts. You play for 20min for him to get 0K and basically nothing happens in a match aside from you getting to hold one button for 20min. Exiting gameplay!

    At least with nurse match ends in 3min and you can move on to the next match.

    If your games take 20min then you or your team is doing something wrong. If you are solo q then ofc there is not much you can do but it isnt the Killers fault in that case.

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/338029/thana-legion-isnt-an-issue-and-here-is-why

    But the reason why people hate legion is not about how good is he at downing surv, the problem is how obnoxious and boring is to play against him.

    If you are against a thana legion with full slowdown, you have on you a +30 min game with the killer just running around hitting surv, stacking as many slows as possible and making completing a single gen a nightmare.

    People dont find fun in sitting on a gen for 3 min because the killer can stack 4 slows easily.

    I have countless games where me with just 1 friend won games in under 10min against a Legion for example on even a map with barely pallets like pale rose without much effort + a claudette that predropped both god pallets at the boat in Frenzy.

    You dont need to make up things, I get it its boring but it is not as bad as ppl make it up to be, not to mention that you have to DC immidialty when you see thana on legion.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/338029/thana-legion-isnt-an-issue-and-here-is-why

    i didn’t use dead hard before the update past last December. Legion with slow down is just boring especially with increased gen times. It’s easy to counter him in a sweaty swf. Not in solo que. I disagree with your point

    rdj-robert-downey-jr.gif

    :C

  • @[Deleted User] said:

    You say survivors try to frame the argument one way, but just about everyone that defends Legion brings up the mythical perfect survivor play on the perfect map with no deadzones that exists 1 in 50 games.

    What do you mean?

  • @Chocolate_Cosmos said:

    "learn how to play the game without your precious E" - You lost me there.

    BTW Most people knows Legion is a weak killer, however that doesn't mean he is fun to play as and most offten you will see "Forever" Legions which is as much as entertaining as being slugged by Omega Blink Nurse that is doing nothing else than trying to down everyone on the ground.

    I agree that it isnt the most fun way to play the game, but it still doesnt justify to instantly give up or DC and just simply destroy everyones game immidiatly. Also only cuz a Legion uses thana doesnt mean they try to stall the game as long as possible by just spamming frenzy on everyone for no reason.

    It came to the point where I am not allowed to use that perk otherwise ppl dc and that is not okey.

  • @Xendritch said:

    Even if thana legion isn't S or A tier which doesn't seem to be the case that doesn't make playing a mending simulator any less obnoxious. Something doesn't have to be high tier to be unfun to play against.

    That is true, however it has been always in the game? So why is it now such a giant "issue" suddenly? Also it doesnt justify to DC and let your entire team down for that.

  • @MrPenguin said:

    Depends on what you mean by "issue".

    Strong and uncounterable? Hell no.

    Boring? Subjective. To me, I'm holding M1 and running in circles either way so idc. It's legion so at least I'm probably winning.

    If that would be like that then yeah, my point is there are ppl generally DCing instantly when they see I run Thana. They act like its the worst thing in the world and this overreaction will ultimately lead to another nerf for no reason just like back then with old Legion.

  • Didnt know you can stand afk and win games like that, can I know which gaming chair you are using?

  • @Phoxella said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099343#Comment_3099343

    I mean if you read the entire post, I state that I don’t feel like it’s about dead hard - it’s more about the killer speed buffs. I’ve played without dead hard for years beforehand with BL, which remained untouched in this patch so losing DH isn’t a big deal; but people can miss things without it have been used as a “crutch.” Just like I’m sure people miss the old hex: ruin or no ed.

    Noed does the exact same thing?

  • Alot of ppl seem to complain but not cuz dbd is actually worse, cuz they dont have their crutches anymore that carrys them through the game. Well some are still in like UB but whatever.

    For my part I think dbd is at its best state ever. 8,5/10 Patch

    Game is much healthier, fairer and fun for both sides, having a blast lately.

    Only things that I would call negative are the long Killer que times atm and the prestige system rework.

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096908#Comment_3096908

    It has its uses besides providing extra BP in the past, and some survivor players are unhappy with the fact that its still played.

    Idk seems super random to me just like the self care nerf.

  • What is the issue with BBQ?

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095420#Comment_3095420

    There's always other, worse things to complain about. That's not an argument to not voice criticism.

    That is true but sadly this doesnt apply to everything. Since this "issue" is rather known and many ppl agree on it it is fine to talk about it but I bet if I would make a thread about something simiular that is questionable no one would care at all about it xD

  • I mean yea that change is pretty random and weird but its not gonna put you into ruins does it? Idk there are other things to complain about than that...

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