Phoxella
Phoxella
About
- Username
- Phoxella
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Comments
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@HugTheHag said:
Killer just got very beginner-friendly, and survivor very beginner-hostile (more than it already was).
I barely escape one in ten games, but I can get consistent 3Ks and 4Ks even though I don't play killer that much ? Not even to touch on how much easier to grind it is as killer than survivor (which was already the case before, but now it's almost a joke).
6.1. may have balanced high mmr, but low mmr is very unbalanced right now.
I do think some of the changes needed to be done, and I'm glad that a lot of people are enjoying it. But it cannot be said that 6.1. balanced the game uniformingly.
You took the words out of my mouth!
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3099397#Comment_3099397
Only started having better games again in crossplay off. You're only being able to escape if you get sweaty team mates with over 1k hours.
Thanks for this - I might actually try to play with cross play off, I never thought of that. I’ll give this a go and maybe it will help me out a little.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/337883/how-is-everyone-feeling-about-6-1
It's the patch that caused me to quit DBD. So I would say it was a big win for my mental health.
I started playing competitive games that are fair. Instead of playing a game where skill stopped mattering and killers are just given free wins because the developers wanted killers to be an unstoppable force.
I just can't take people playing killer seriously anymore when they're basically running developer added cheat software.
I understand. :(
I like the idea of killers actually being able to get more kills - I just don’t like how the matches are ending so quickly because of all of their buffs. I feel like there is no spice to the game. I sit in a gen for ten minutes just for my team mates to DC or kill themselves because they hate the game so much they just want out. I’ve been playing since the update released and I went from being able to play this game for 12 hours straight - to playing for maybe an hour or two because every match is just awful. For me it’s not really about escaping (“winning”) I just like to have an overall balanced match and feel like my team mates and I tried our best whether we die or not at the end, and I’m definitely not getting that vibe. I really cannot list more than one match that I’ve enjoyed.
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@Slingshot47 said:
I'll be largely commenting on the update itself and not the player attitude that resulted from it.
I have enjoyed a lot of things about the update itself. On the killer side, not having to worry about DH and DS at the endgame is a Godsend. I would not agree that killer is too easy in general, more so that survivors that aren't terribly experienced or want to play the game casually (so largely solo queue) are having difficulty. SWF groups or really coordinated survivors are still kicking my ass from time to time, but I'll take that any day over 4 DHs.
On the survivor side, I'll agree that survivor has gotten more difficult, but I don't see this as a problem. Personally, I went from largely sitting on gens the whole game to having to balance this with good chases and clutch heals/saves. My skills as a survivor have improved as a result, and I enjoy that aspect of improving in order to succeed. And trust me, I ended up playing way more survivor than usual when the killer queue times spiked.
Regarding the perk changes, I agree with most of them, but with a few exceptions. Several perks were hit too hard, including Self-care, DS, Botany, Ruin, Pain Resonance. Some I think weren't hit hard enough, particularly NOED, or went a little far (Thana). The others I'm largely happy about. I've always liked Deja Vu, and now the increase repair speed encourages taking out the 3 gen early. Dark devotion will be fun to play around with now that it works with all killers.
I'm not terribly thrilled about the prestige system. On one hand, I now have more perks on my characters, and the system of unlocking new perks for other characters is much more consistent. On the other hand, it will take significantly longer to actually level them up.
Those are my thoughts in a nutshell. Overall, I'm quite happy, but none of this really matters when my teammates keep disconnecting.
Yeah, the prestige system is kind of wack. I understand where they were trying to go with it, don’t get my wrong…. I’m a p10 on many characters but like I said in my post I lost interest in the game probably a couple months prior to the PTB - so now I just feel like when I join a match people expect me to clutch the game because im a p10 when in reality I really haven’t played in awhile in general and im just trying to get used to things again 😭
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@BenZ0 said:
Alot of ppl seem to complain but not cuz dbd is actually worse, cuz they dont have their crutches anymore that carrys them through the game. Well some are still in like UB but whatever.
For my part I think dbd is at its best state ever. 8,5/10 Patch
Game is much healthier, fairer and fun for both sides, having a blast lately.
Only things that I would call negative are the long Killer que times atm and the prestige system rework.
I mean if you read the entire post, I state that I don’t feel like it’s about dead hard - it’s more about the killer speed buffs. I’ve played without dead hard for years beforehand with BL, which remained untouched in this patch so losing DH isn’t a big deal; but people can miss things without it have been used as a “crutch.” Just like I’m sure people miss the old hex: ruin or no ed.
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@threeQuinn said:
Patch wise:
Survivor feels roughly the same, I could say better because I can use a bigger variety of perks.
Killer feels better.
People wise:
Survivor feels like a nightmare with killers increasingly tunneling and face-camping, and a massive increase in meta build Nurses (and Blights). And teammates keep DCing and killing themselves on first hook
Killer feels like a nightmare because queue times are 5-10 min and even when I get into a game it's filled with either a 4-man toxic tryhard squad, or there is are survivors DCing and killing themselves on first hook making the matches shorter than the queue time.
Other-wise:
I've already encountered 2 (obvious) cheaters on the survivor side in the few matches I've played the last few days, once while playing killer, once while playing survivor, whereas I've encountered only one in my past 900 hours I have on the game.
Overall:
It's a nightmare to play the game right now, but it's not the patch's fault. It's the people, and the balance of "some" killers.
I can agree with this. It’s nice being able to actually use a different set of perks - but I’ve definitely had a DC nearly every single match, and I won’t lie, I completely understand why. I’m trying my best to give this patch a go - but definitely feel like every single match of mine has been the exact same which almost defeats the purpose of even having the Variety of perks.
I guess I’m just trying to find a build that works best for me, on both sides. (Or a set of very different builds since we can have 3 load outs)
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Sometimes I run a bully squad with my SWF friends. I can totally agree that we have 0 intent to do any generators and more than half the time we are easily at a disadvantage with light born, franklins, and mad grit. Even with the killer getting a 4k it’s still such a fun match in the end and beats getting the quick 5minute matches. I also love seeing how killers adjust to using new tactics when trying to kill us, they learn from what we’re doing and it eventually doesn’t work anymore, then we die (lol)