No1TheLarch
No1TheLarch
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Its good to see that the forum trolls are still at it. But please make it at least an option to turn it down. I honestly makes me not want to sit in que and play the game.
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@OMagic_ManO said:
The Plague is essentially any M1 115% killer when you run no mither, you waste your time puking on others when non-potato survivors won't cleanse and just keep going.
But then again they have no mither so if you run SF and enduring youll smash them. Plague is fine. Doctor needs buff, Leatherface needs buff, clown, Freddy, Wraith a slight cloaked move speed buff. New legion needs not to lose frenzy bar when stunned in normal chase, revert the frenzy speed nerf then will be fine. Nurse needs slight blink movement speed nerf at short ranges. MoM needs a rework as it hurts week killers but does nothing to strong ones.
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@tt_ivi_99 said:
Just a simple answer to your question: No.
And why not?
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Guys this is kinda what they are doing, they re fixing legion, theyve fixed Farm tiles, Dedicated servers are required to fix Infinite loading screens. Cut the Devs some slack they are listeninga nd trying for once.
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Hello there, I'm a streamer and tournament player from RU-community. I am a mainkiller having at least 3800 hrs summary.
While I agree with much of your argument some parts I take exception too:
Oh come on, Huntress is fine. We should make Irri head inflict deep wounds not dying, and leave the leather loop and infantry belt alone. They are fun and huntress is not OP even with them. Now Exhaustion Hatchets need to go, really strong and unfun as they hard counter Dead-Hard (one of the most fun and high skill survivor perks) and often Balanced Landing. With each map that comes out being WORSE and WORSE for huntress we dont need to make the most fun part of her (throwing hatchets) less fun.
It boggles my mind you take it out for her and don't even mention double charge time billy, who is a big offender without taking much skill.
Furthermore Base Nurse is NOT okay base since they buffed her making fatigue not have a black screen (no need to run shadow-borne on her anymore) screen, this needs to be reverted. in addition to the addons nerf I would consider adding a slight delay in transit for short range blinks <5 meters, as they cannot be dodged by survivor. this would require nurse to have additional skill to hit survivors as they would be required to predict their movements.
Prayer beads needs to not make phasing silent.
Legion is going to be fine after the rework, will be solid mid tier due to speed buff and despite the whining of legion mains will still be better then doctor or Freddy as his power still enables him to get the first hit in a chase. I dont think the frenzy speed should be nerfed but other then that I think these changes are excellent as they counter the exploit that was his entire strategy.
Wraith should have his base cloaked move-speed buffed to that of Windstorm: mud. and I would think he would be strong killer.
Clowns Exhaustion bottles should be removed/reworked to do something else. perhaps permanently reduce the rate exhaustion recovers. With how exhaustion works now and how easy it is to hit someone with clowns power its pretty un-fun for survivors.
Your proposal for 10% move-speed buff on hook feels overturned. I agree with the sentiment but would say 5%.
I COMPLETELY disagree with your thoughts on Plague, vile purge is useful if used intelligently. You can walk up directly <1 m behind them purge and get them broken without giving them a speed boost then m1 them down(like billy's chainsaw), effectively giving you a oneshot. ALSO it will require them to stay broken the entire match unless they use a fountain, staying broken allows you to bring them down again easily especially if you use Spirit Fury and Enduring which make staying broken against her scary and cleansing also scary because of how good corrupt purge is. Plague is in an excellent place right now as the top of mid tier, right behind Hag and Huntress. That is if you are competent with her.
As a general killer buff I would say generators should take 5% longer to complete, would help killers combat gen rush while still forcing them to apply pressure.
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@fluffybunny said:
From what I've heard, they'll be implementing a feature where you'll return to lobby and keep your items/offerings if anyone can't connect.
If that is true that would be amazing
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This would be a nice QoL improvement and show that bvhr cares about the gaming expirence!
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/431583#Comment_431583
You mean she'll sleep with anybody? 😋
Be nice to poor spirit, Ren deserves hugs not more abuse PepeHands.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/431570#Comment_431570
Killers should be rewarding to play. Base Nurse is perfectly fine as she is.
Dude this is the unpopular Opinion Mr. 9k posts forum troll and nurse apologist.
This is where my opinion belongs because it is unpopular (with you obviously) so please shove off. I didn't respond to your initial opinion even though I disagreed with it.
I think Huntress is super rewarding to play, Billy too, Nurse just seems overtuned like Insta-hatchet huntress was before they reworked tinkerer.
My next unpopular opinion: People who defend top killers (or legion) so much on the forums mainly do so because they worry they do not have the skill to win if these killers are adjusted to being balanced. (Nurse, Prayerbeads spirit, Instasaw billy, Irrihead huntress, Franks mix tape legion). People that dont think low tier killers should be buffed (freddy doc wraith, pig clown) dont have the experience to realize how much they get wrecked by good survivors with voice comms.
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The devs refuse to nerf nurse's basic kit (ie the speed of short range blinks that in very skilled hands make her unbeatable even by the best survivors) because they themselves are unskilled with her and cannot see the problem. Also they refuse to see how poor Wraith and freddy are getting bullied because they can win with them at rank 15.
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Lol yall are wrong legion is so much better than freddy or doctor even now. Keep whining though!
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This perk is horrible, it's a DS 2.0. any killer that doesn't have a one shot (majority of the killers) will get screwed over by this perk.
MoM is poorly designed, It hurts weak killers while strong killers are unaffected (except spirit). I have proposed it should counter 1 shots instead, ie upon getting hooked this perk becomes active and if you take damage that would put you in dying from healthy instead become injured, perk deactivates. When the exit gates become powered the perk becomes active again. This would give survs a counter to MYC, NOED, and billy without being too strong against normal killers
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no u. I for one, Like that legion can just down people by walking backwards. Which is very high skill legions say.
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😫5 se
Now survivors have to do just a little touch to broken gen to fix it's regress. They can do this even while killer chasing them.5 seconds seems a bit too much I would say 1.5 seconds so it would be too long to do mid chase.
I like your name mr. "Return Home" one of the few Japanese words I know cause its in this one song.......
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@Peanits said:
That was just a debugging command for demonstration purposes. You won't be able to open the gates at any time, only when they are powered.
Thank goodness, May help to clarify that if killer closes hatch the gates are powered because I was about to say "well im never playing survivor if gens are blocked and hatch is closed you just wait to die". Also what about bodyblocking in the endgame? couldnt a killer just stand on the basement steps and wait for 3 people to pop when they have no counter play? (other then having deadhard and being injured)
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No Generators are done = Special Mori Animation and then the game end The survivors did nothing, why a free escape?
Everyone here is wrong, if hatch is closed the gates are powered. they forgot to specify this but Not_Queen confirmed this in a thread on the genereal tab.
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The games will still end in 4 minutes. This is just a Pig nerf and the ability to close the hatch.
You are wrong, sorry Its a killer buff and only applies to the endgame.
I agree they should FIX INFINITE LOADING SCREENS before adding anything new but I dont think they are able to accomplish that even with data being sent in from decemeber.
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I've seen all I need to see about the end game collapse update. All I can really say is... what? You've given killers the power to close the hatch, great.
What? You can just play the game like normal. It literally only helps killer. will be a buff for Blood warden but not that strong.
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@not_Queen said:
@thesuicidefox is right. That would be the best way to play that situation.
I might need to verify some of the details but AFAIK that's right.
Will being bodyblocked in a corner cause you to explode? I am thinking if you goto rescue someone in the basement and Wraith just comes and stand there blocking the way all casual like. Previously this only worked on a hooked survivor and would be bannable for living ones (holding game hostage). I am concerned this will make me want to save people less.
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@Ihatelife said:
Because they have no skill.
Because Moonwalking legions still exist. ALso if you dc you dont lose pips so there is next to no reason not to
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@JawsIsTheNextKiller First, I love your name. On PC its really bad for survivors at the moment, many survs just DC when you first down them in 30 seconds, you lose BBQ stack (or teamate and almost certainly the game as a survivor) and they dont get any penalty other than having to restart the game.
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No he was fixed. No more Moonwalking exploit, and now he can win games without Franks Mix tape. And Honestly no-one has seen him yet, so save your whining for when hes on the PTB. I think Itll mean legions can play games without getting dced on so much cause noone wanted to play. They only problem I have is the frenzy move speed nerf, I dont think its necessary (unless they offset it with the move speed buff leaving it the same speed as it is now). We shall see but I think most people are just sad they break chase and follow until they fall over.
@RSB Id half agree with you, except at the highest level their is nothing the BEST survivors can do to counter the BEST nurses. The reason for this (in my opinion) is that the short range blink is near instant therefore you cant mind game or predict the nurse (outskill them) and the nurse doesnt have to be good and predict where the surv will go (like spirit the second best killer has too). Plus the recent change that removes the black screen on fatigue makes her EASIER which goes against your argument as well cause now she doesnt even have to use sound to track close survs.
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@Ihatelife said:
It will be definitely survivor sided like the legion update.
No The legion update was Funsided. Only problem I have with it is the frenzy speed nerf. But thank goodness the Moonwalking legion exploit is dead and legion can now win games without it.
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I know there is already consequences for people who disconnect such as no bloodpoints earned and items lost, very little points rewarded to the killer, or points rewarded to the survivors if killer dc's, and player levels are affected and all that..
Problem is you can DC now and not lose pips https://clips.twitch.tv/MildPeppySquidAsianGlow
@xJayeSparkle I see noed on a huntress, and unrelenting, Maybe its cause you tunneled and camped? Making us Huntress mains look bad here
problem now is there is literally an incentive to DC at the moment which is very smart and well thought out by BVHR.
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@Master said:
I will still run BBQ for double BP.
Who cares about some survivor tears because of a lil camping. Not my fault if they wanna get the incentive against camping nerfed. Thats their fault, now they can deal with it
Camping is bad for the game, contributes to survs not playing and therefore longer que times for killer.
@HellDescent Umm no they cannot? Do you ever play survivor?
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@Saint_Ukraine said:
Why should a person have to derank because their internet took a sh*t?
Rank doesnt matter and by dcing (even if its half not your fault) causes your teamates to lose. Get better internet if you want to be serious and be a "top tier gamer". Most of the best survivors dont even play at red ranks (Jendenise, Geistra, KittyChipz, Al_boyo, TallerToast (douchebag btw) etc...) No people just dc if they get downed to avoid depiping screwwing their teammates.
Here is a top killer explaining why https://clips.twitch.tv/MildPeppySquidAsianGlow
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Taking away Legion's power isn't how to go about this. Legion is going to be the worst killer in DbD. Freddy will be better than Legion.
Dude that is all of Freddy's power, and the main advantage of wraith that doesnt have windstorm. Legion will now be midtier but still better than Freddy or Bubba or doctor.
Go cry some more dude. At least people wont DC against legion now. If you honestly think he will be worse then Freddy then no truth will convince you.
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@Acesthetiic I agree, What I am saying Is there are things I would MUCH rather them focus on then adjusting late game. Although some late game things can be problematic. (ie the survivor spiting the killer by hiding for exactly 14 minutes (holding game hostage is 15 minutes) touching a gen and then hiding... Or that one doctor who only 3 gen strats making people rather just DC then play (its that boring and douchy but if you main doctor you probably are okay with that). Pigs trapping people in the basement or a corner and waiting for your head to explode.... the size of Mother's dwelling and Temple which blows for huntress and other slow killers....
The biggest problem I have with your suggestion is it would be a major buff to the Blendette strategy, Why do Gens if you can just wait for them to be powered? It would make Whispers almost mandatory to find people as you couldnt just patrol gens to look for progress, and for many people the hide and seek part of DBD is the most boring.
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What’s the one thing that killer’s mostly complain about (other than MoM and bugs)? Gen Rush. And rightfully justified.
I dont think anything is needed honestly except maybe doing away with hatch-standoff by getting rid of hatch-grab
I would MUCH rather them focus on fixing audio occlusion that prevents killers from hearing gens and totem cleansing if there is 1 wall in the way. Reevaluating maps for huntress, (each map is getting worse and worse for her). Making Farm tiles not see through, Buffing survivor BP, fixing Infinite loading screen, buffing WGLF, buffing trapper, Nerfing Nurse, reworking MoM, Fixing FPS on Ormond (I get like 20 fps vs 80 on other maps). Giving bloodpoint penatlies for tunneling (like theyve done for camping) Buffing Freddy, Making Head On not exhaustion, Making a ascot for David to wear, a QoL updates that auto reforms SWF after a game, QoL making bloodweb filling faster, Making the spark effect from the lunar patch a purchasable effect (id spend auric on it). Etc......
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@JawsIsTheNextKiller said:
I'd rather see them lose bloodpoints than pips. Many people consider losing pips to be a GOOD thing. Nobody wants to lose bloodpoints.
Yes, but untill they get rid of the bug that randomly kicks people I dont think thats smart, not exatly fair if you get kicked by a bug then lose 15% of BP for next couple game. When this is fixed Id fully support that though!
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@harley_gibson said:
It let's you tank A SINGLE hit and after that is useless. Also there is a lot of killers will counter play to this.
I honestly don't see anything wrong with this perk.
The problem is its strong against weak killers who have no counter play (Freddy, doctor, wraith, clown) who literally can only m1 you, and not useful against strong killers (Huntress, Billy, Nurse, Plague). The only strong killers it is effective against are Spirit and Hag. Therefore it is poorly designed because it doesnt really add anything to the survivors kit other then being even stronger against weak killers, discouraging people from playing them. In a well matched game having to hit each person an additional time spells near certain defeat.
My favorite killer to play is wraith, but I have decided not to play him anymore because being dunked on by MoM. so I play Huntress and Billy now, not my favorites but at least I dont have to deal with MoM.
As a solution I propose, (again) Mettle of Man counters 1shots instead. Start with the perk active, upon taking damage that would put you into the dying state from healthy, become injured instead, then the perk deactivates. When the exit gates have been powered(all gens done) MoM activates again. This way MoM would better counter strong 1shot killers (Billy and Myers and Camping Leatherfaces, Irridesecent head), while not affecting killers are weaker. Also this would give survivors a needed counter to toxic perks like Make Your Choice and Hex: No-One Escapes Death. It would also be situational now as if the killer is a freddy who doesnt play toxicly it would be useless, Like Iron Maiden, if the survivors have a brain and dont use lockers.
@zaozaoxx Now now, I agree with your sentiment but they are just clueless I think. No need to throw insults as it wont convince anyone. Billy, Huntress, and Plague also counter MoM but they are already strong.
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To everyone saying that she is fine, would you just say at LEAST bring back the black screen on fatigue, thereby requiring more skill, while not effecting power in competent hands.
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So, for a long time I didn't use Self-Care. I think it's nice to change up the perks sometimes and honestly I'm doing pretty good without it.
Self care is bad, I would recommend using pharamarcy as you will use less time and get more medkits
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@StarMoral said:
My only real issues with the changes are:
·Missed attacks cancel Frenzy
·Legion can't see DW countdown timer
·Legion can't lower the countdown timer
I think these changea are a little unwarranted and not thought through that much. Otherwise, I think these changes give him the ability to consistantly down Survivors without Frank's Mix Tape. A very in and out killer that is meant to stall the game like there's no tomarrow... Because the survivors will be Dead by Daylight. ;3
I completely disagree. The only problem I dont think the speed nerf of feral frenzy is warranted. He is stronger wraith now with normal move speed.
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@JoyfulLeader said:
https://forum.deadbydaylight.com/en/discussion/comment/423176#Comment_423176
They didn't even need to nerf Legion in the first place. If this update isn't proof that the devs are more survivor sided then I don't know what is.
Oh yes they did. Many top killer streamers refused to play him (unless for $101) because of how busted and unfun he is, Check Zubat and scottJund. I agree the rework goes too far as feral frenzy speed reduction is unessary but he DID need a huge change.
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I agree right now wglf incentivizes farming people, if you got a stack for full healthstate heal it would change this, also I feel like a maximum of 5 stacks would be nice or just buff surv bp It is know by everyone that killers get more bloodpoints.
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Nope I think they did a good job removing the moonwalk and chase cheeze. 10/10 update for me. Now they just need to make Coldwind farm loops solid so killers can mindgame them and make nurse blinks slower and the game will approach balance.
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Remove ability to get Adrenaline activated, while being on a hook and then freed. It should ONLY activate while you're injured or in dying state.
No Adrenaline is fine, it has a counter: NOED. Also I feel as a killer that if I LET them finish all the gens i deserve to be punished. All removing the heal on hook does is make it easier for (freddy lets say) to tunnel someone off the hook they have been camping. Now Mettle of Man, on the other-hand, needs to be addressed.
@MhhBurgers No the reason they dont heal and genrush is you are a legion main so why bother healing against a legion when they will just frenzy and hit you anyways? Just run NOED if you have a problem with adrenaline. EZ fix. Or like most of the rest good killers run Hex:ruin and kill them before they finish the gens. Also simple, but not easy as it requires you to be good at killer.
@not_Queef No NOED is the most crutch perk after DS. Countering Adrenline is simple, just play nurse and kill them before the finish the gens! Its sad to see my fellow killer mains so entitled about survivor perks that they complain about DS and Adrenline when they could just play irrihead huntress or ruin thrill, noed 3 blink nurse with range and win games super easily. You know who doesnt care about survivors getting healed on unhook? Instasawbilly! #gitgud
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I am not a fan. Most addons are fine and fun. like imagine playing Wraith without windstorm addons? not as much fun. Some ought to be tweaked ie IrriHead- multi blink addons, Odd bulb sucks now, Franks mix tap ought to be deleted/nerfed.
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@Carpemortum said:
I like some of the ideas, but I think the DC timer is a BIT harsh.
If say start at 5 min, 15, 30, hour, 3 hour, 24 hour, reset every other day or weekly.
In the instance someone DOES have a power flicker or bug, we shouldnt overly punish them, but after 3 or 4 when that's not really an excuse, theyll have to wait.
I agree, right now there is a bug that dcs people from the game with no choice so a harsh system would punish people for Behavior being incompetent. when this is fixed i think a 5 minute timer and 10% less bp for the next 3 completed games would be solid enough to discourage people while not being so heavy handed it would turn people off of the game.
And @Munqaxus honestly since Prayer Beads, Haddonfield, Franks mix tape, MoM, and SuperSaiyin nurse are still things I feel both survivors and killers have real reasons to dc in some occasions. (im not gonna wait for some douche bubba to stand over me till I bleed out even if i have unbreakable, waste of my time and is unfun, also when a legion starts exploiting with moonwalking im not gonna give him a bbq stack or waste my time. Also if you are huntress on haddonfield you are going to lose as there are window loops that are literally infinites if the surv has balanced landing again)
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@Peanits said:
I play quite a bit of Trapper myself and I could maybe get behind that change. Three things would concern me, though:
- It would a little predictable. Trapping pallets and windows is what everyone expects and they tend to be the least effective when playing against good players. If it's guaranteed to spawn there, everyone would be checking pallets and windows every time.
- You can throw the pallet down on top of a trap and vault over it. It's not super common knowledge right now, but if traps started to spawn in pallets consistently, people would quickly catch on and use that to avoid them. You would then have to move them manually anyway.
- You can also just dead hard over a trap. This would be a problem with very safe pallets (basement of Badham Preschool, for example). The survivor could dash right over it while you have to stop and pick it up. Normally this would be your fault for placing a trap there, but if it just spawned there, you get hurt because RNG said so.
With that in mind though, I do really like this idea. This would make The Trapper a lot more competitive in the early game. It would be really cool if they could spawn at random points along a loop, but I'm not sure how possible that would be.
Im sorry dude but I disagree. Even though the traps in windows and pallets are predictible they will or may be somewhat effective in time delay and will AT LEAST force the surv to drop the pallet early in order to get over the trap thus cutting out a loop, for a good survivor and killer this can make up a large amount of time, furthermore they would have to spend time searching for them else risk runing into them on a chase IE not doing gens.
I feel like this would be a solid buff for trapper.
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@ClogWench said:
Kiss Quinten cause his actor is cute. F*ck Dwight cause who doesn't appreciate a good twink. marry Claudette cause I feel I'd have a lot in common with her.
True but his poor character model looks like a goblin Lmoa
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@Someissues said:
Matchmaking system is not the same as Survivor pipping system
What that still means is there isnt enough Red Rank Survivors
So your thread is entirely pointless, as you believe that to be the pipping system at fault and you want to revert it back.
The solution would be to make pipping for survivors easier, not the other way around like you suggested, twisted
But I am suggesting making it easier as it was a month ago (30 days) and yes in case you didnt read the REASON the matchmaking is the way it is is because they have to make games for red rank killers. If there arent enough red rank survs (due to the ranking changes) they would either have to give killers super long que times or match them against lower ranks. Furthermore, in case you didnt get what I was saying is to take ranking for survivors to how it was before the plague patch. (ie a month ago)
@MegsAreEvil what they did was make it slightly easier but it is NOT too late (I even mentioned yesterdays patch i the original post) as they have not gone far enough to make survivors rank up, given the lack of incentive to do so and the dc bug culling many survs from the top ranks. The killer matchmaking I feel is fine.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/413533#Comment_413533
Except survivors have the advantage on every map except for Father Campbell's (unless it's a specific killer they're up against, like Nurse or Jag on Gideon). Especially when using a Strode Realty Key guarantees the worst map to ever be made for any multiplayer game ever.
Sorry your mostly wrong. Killer is favored on Shelter woods (there arent enough pallets), Coal tower, Blood lodge is good for killer and Father Campbells is only slightly killer sided. All the other maps are survivor sided with Haddonfield being the worst offender being so bad for killer many prefer to DC then play.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/411504#Comment_411504
the perk WGLF is doing a lot to change the game.
in the end, both perks main use if for bonus BPs at the end of the game, but both have different rule sets. while BBQ encourages Killers to go for each person once, WGLF encourages Survivors to go and play overly altruistic.
this is completely changing the playstyle of survivors with the perk, as they would do anything to get their WGLF stack.
also, BBQ's aura reading is not nearly as strong as you portray it here. there are like 3 Killers that can actually gain a good use out of it, those being Nurse and Billy with their ability to quickly travel over the map and Huntress with her ability to snipe from far away.
any other killer will just leave the hook and go in the general direction to where he sees a survivor, therefore doing the SURVIVOR a favor, as he will not be camping the hook and also going for someone else, allowing you to stay in the game longer.
TL;DR: both perks sole focus is on gaining bonus points for achieving a a certain objective. the killer version just has this tiny little bonus of leading the killer to the next, far away, victim.
you have multiple counters to it that can completely negate the bonus effect of BBQ. also, allowing you to see the Killers aura after a unhook is extremely strong and should not be underestimated.
Exactly, but BBQ does do something. That is why my initial proposal was exit gate speed. But I think hiding the unhooked survs scratches and blood for 10 seconds would be the optimal change as it would help the unhooker take aggro and would combat tunneling both intentional and non-intentional while still not being a game-breaking buff.
@Mister_xD So what would you say then about exit gate speed or hiding the scratches of the rescued survivor? That would help combat Tunneling, a huge problem that the survivor comunity complains about.
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@KillermainBTWm8 said:
because WGLF just involves you running up to a hook and doing a save it doesn't involve you successfully winning a chase.
lol Big surprise "Killermainbtw" doesnt think survivors should get more than just BP with wglf. Shocking TBH.
@ChesterTheMolester Has the best idea so far, I think this is an excellent Idea, also could help prevent accidental tunneling. I agree with this fully and it wouldnt make the perk OP, would help make the game more wholesome. I often accidently find the person that was just unhooked due to two sets of scratches, this way That wouldnt happen and it would be a bit harder for toxic killers to tunnel.
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@GraviteaUK said:
Sure, can the killer hide in a locker? hide closer to the hook and hide behind objects to hide from the perk?
No one uses BBQ for tracking anymore it's worthless they use it for the BP bonus only.
That is not true at all. its still good, albeit slightly less so. I feel like survs have trouble enough getting bp without making wglf do nothing but bp.
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Personally would be Plague for me. I thought she was great in PTB and figured I could work through her nerf but...it hit too hard.
Legion 100% Unless they rework him but atm he is very boring to play as and awful to play against. Pretty much everyone i know will DC against him if he has frank's and Moonwalking deepwounds timer is an exploit bvhr refuses to adress.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/404525#Comment_404525
" FORCES PEOPLE TO PLAY THOSE KILLERS TO STAND A CHANCE "
if u suck at playing killers. that doesn't mean killer is weak.
Freddy is weak, LeatherFace is weak, Pig and doctor are weak. This is because they are all m1 killers whose power doesn't help them in a chase, Ask any top survivor or killer streamer on twitch, (JenDenise, Zubat, Tru3, ScottJund, EdgarAlanBro, AL_Boyo, Kittychipz) they will tell you the same. MoM doesn't have much counter-play for these killers (outside of using toxic perks like NOED or devour hope which in turn can be countered). Other killers that are strong, (Nurse, Billy, huntress, spirit) with the exception of spirit mostly ignore MoM perk. Thats is why I believe it is poorly designed because it punishes the already weak killers.
I hope you are just trolling.
@yeet I mean I main killer too and Nurse is Super OP and Spirit is VERY strong in good hands. However I agree with you that most killers are weak whereas some are situationaly strong (Hag, Huntress, Billy, Plague). But the idea that Freddy or LF is OP is laughable.
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@Peanits said:
I'm not sure how much that would change, if I'm honest. Map offerings already allow you to have some control over which map you play. If you don't want to play a specific map, you could always burn an offering for any other realm.
Being able to specifically block a map, on the other hand, means that you're actively preventing someone else from playing on a map they like. Or in the event that a new map is added, someone could ban the new map just to troll everyone else. More importantly, I can see that creating a meta for map bans where everyone starts banning maps depending on the survival rate, and then you'd never end up seeing those maps.
Short version, you can already somewhat do this with the existing map offerings, and that way you don't lose the map variety in the process.
True, But as someone who likes huntress the best. I have seen each new map that is added be worse and worse for her as if she is being ignored in map design, I am not the only one. Scott Jund, for instance once the pre-eminent Huntress player in the world, has given her up for the most part in the last 4 months due to map design. Take Temple, Its a HUGE map with tons of line of sight blockers to block cross map hatchets, robing her of any chance for map control. Now-a-days I often dont play her, favoring spirit because of the maps. If I could ban Haddonfield, and Ormond I would be much more likely to play her and would have a better experience with the character I like most.
Map offerings help adress them a little bit, but killers will just continue to dc on bad offerings (play Billy on haddonfield and you are in for a bad experience). Ormond give you 1/2 the FPS. Coldwind Farm has see through tiles (from the lead art designer btw) which makes them Un-mindgameable and thus bad for killer. Shelter woods only has like 4 pallets on the map, and against a good billy you often cant get from one loop to the next, and lets not even talk about getting blood lodge against a good huntress. or having to play on Lerys vs a nurse. (or on lerys at all against ruin lerys in my opinion is not fun).
Having a system where the killer could ban 1 or two maps ( or better yet just reduce the probably they will get them) and the same for survivor for one map to reduce the negative feeling people would get one loading in on them. Because honestly as a Billy or a huntress, If i load in on haddonfield or Lerys I dc immediately, which sucks for the 4 people who waited 4 minutes to find a lobby and play but if I dont I will have a frustrating and miserable game, and I know many people feel the same way as I do.