MegsAreEvil
MegsAreEvil
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You REALLY complain about a perk change which is done due to end promoting a cheap playstyle (tunneling) thats totally unfair for one side?
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It is a guessing game, cause you dont have any information on what is happening at all.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/738438#Comment_738438
Excuse me. Killers themselves are supposed to be a threat. Most arnt. Please let them be.
^The power isnt meant to be a threat. Dont troll on obvious reasons.
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@Blueberry said:
She's one of the few killers like Nurse who doesn't rely on survivor mistakes to win. This is viewed on not fun from a survivor perspective. Ironically that's the viewpoint you have when playing the other 90% of killers that do rely on survivor mistakes.
The difference is even though Spirit doesn't rely on mistakes that doesn't mean you can't outplay her, it just requires a lot more skill and game knowledge. The average player finds it easier to come to the forums and complain than to try and learn and adapt. Unlike playing the other 90% of killers where it doesn't matter how good you are, if the survivors don't mess up you still aren't winning.
You cant outplay Spirit cause its just a guessing game. If you guessed right, you didnt outplay her, you were just lucky, that she wasnt that much of a deal, cause highrank spirit wont lose a chase, cause they have information about the survivor, but not the other way round. this guessing game from survivor perspective has absolutely nothing to do with skill or knowledge.
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@martin27 said:
It was rare but you would get SWF that would intentionally exploit the match making system to do that. Like jumping from the tutorial to a SWF group would cause people to join with a rank 20.
My problem is this guy made a silly mistake and his solution is to go online to post a rant about how the gamr is ######### and the devs suck and they need to fix their broken game.
What you mentioned was an exploit/bug. What he mentions is a bad design. They just should have fixed the old matchmaking, which would have been the most fair thing to go with.
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@Angelicus23 said:
competitive game. Devs only have to put two different gamemodes: quick play and ranked mode
This game is far away from being competitive.
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So you didnt read any arguments and didnt understand any of them. Thats sad. Also that you never saw how the opinions were since release.
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Cause the pig is literally a pipsqueak.
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No need to nerf it. Just rework it to reward for doing well instead of failing. Or remove it.
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Mending isnt supposed to be a thread, its just to give killers more time, cause survivors waste their time mending in safe places.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/735469#Comment_735469
Lack of skill? LMAO not every killer has the same mobility of Nurse and Spirit to avoid 100% safe pallets, loops or control the gens. I guess you think that killers like Wraith, Leatherface, Legion, Doctor and Clown has a chance against good teams in some big maps. Sorry, It doesn't make any sense. Try to use these killers without rely in OP add ons ir moris and let's see if you will chance your mind
I myself dont need to play killer, its enough to see those players in redranks reguarly. Just gitgud ist the right term here. Its not the killers fault, its your fault for playing them poorly. also youre not entitled to get a 4k every game. Learn the killer, and learn that you will lose from time to time. complaining about this kind of topic is joke.
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@Trwth said:
I don't really think that it needs a buff, since Survivors reveal Ghostface by looking at him for about 2 seconds, which is fine. What you just experienced was just a bug, not the fact that it takes ages to reveal Ghostface.
This game is not perfect.
That isnt a bug, thats what it actually is like every game since release. You can have standoffs and lose them for sure.
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Those complains only come from people who never were able to determine if survivors were SWF in first place, just assuming they were, even if they were four solos. Survs used to join alltogther before. Nothing new about that. People playing a multiplayer game and getting salty over voicecoms is hilarious. No multiplayer is able to exclude voicecoms in any way. If you arent good enough to face them its your fault, not their fault, neither BHVRs fault.
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Worst Perk ever is Premonition. Never use that, cause its just useless.
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@OkKiLLer said:
https://forum.deadbydaylight.com/en/discussion/comment/735389#Comment_735389
I would like to see you play trapper at rank 1 and even get 2 kills the gens will fly by and you will get t bagged at the exit gates. Even people who are good at playing killer will get destroyed if they don’t use nurse or spirit at high ranks.
Stop spreading lies.
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To let killers get easy downs after all gens are done cause theres nothing survivors can do without vaulting locations?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/735469#Comment_735469
On Both sides. You prolly should add that to not seem rude.
I said players. This should be enough generalizing. So stop trying to troll me.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/735342#Comment_735342
Wrong, you can blame the game but not the people who are trying their best
No. There are decent players who Do not Main any of the OP ones and pull of decent games in redranks. So it is without any doubt the lack of skill and knowledge on player side. Players tend to be lazy and use the way with least resistance meaning using OP stuff.
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The poll isnt logical at all (no multiple answets possible) , cause the Trapper needs a mix of different tweaks. I just dont understand why the devs never did anything for Trapper cause hes the most easy to change killer.
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If this is means a 2:2. Thats the perfect balance. None side should be entitled to have a perfect game by default.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/735389#Comment_735389
Then say that, and not be insulting.
Thats what i did.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/735342#Comment_735342
Or, instead of being insulting, you could look into it and see most of the Killers are not considered to be very good.
Thats just wrong. If you know how to play e. g. Trapper you can be good enough for redranks. People are just using the easy way to play killers who are not balanced, cause they lack skill and Knowledge.
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Yeah, why nerfing a killer who ignore most game mechanics? Just nerf survivors more, theyre totally OP.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735334#Comment_735334
There are really good huntress players out there that can hit survivors from really far away.
But you cant make addons for like 1% of All huntress players. Iam really sure i only got hit with a hatchet at such a distance like two times ever during a serious game.
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Problem is that most players arent good enough to play anything else besides OP Killers or killers with OP builds.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735301#Comment_735301
I really, really like peanits' suggestion. It has good amounts of counterplay and not unfun for survivors like the current Iridescent Head
Despite needing IH to go, how often do survs even go down on such a distance? I dont think its often enough to make a addon for that, and if you go down with the range its like IH before.
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Its because it was needed since years. Even though her basekit isnt fine ignoring nearly all game mechanics without any downside.
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Again another generalizing SWF post. There is just a tiny percentage thats complicated in SWF and youre not facing this tiny percentage every game.
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Spirit is the same "fine" as Nurse. Its just not.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/733610#Comment_733610
Well at least you are level headed. But I mean, look at my math up there. With no perks, or whatever, it takes 20 seconds off a Gen. In the current meta that is a big deal. Is it the most OP thing in the game? Hell no. But it's still a big factor.
So PGTW would be as well OP, relying on the same logic, cause its the same 25% and it comes back several times. Double standards.
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More cherry picking for killers? Definitely not. Most of the Killers cant even tell if theyre facing SWF, but afterwards blaming four Solos to play together cause they lost badly by his own fault.
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Its a known issue as i said. Just another bug still in the game. Happens every once in a while. Its not a dedicated server issue.
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How about just reading properly before complaining?
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No. Sometimes it just doesnt do its dash. Should be a known issue. Also it never did avoid damage, the text is just not a good wording. The avoid refers to the dash, so you avoid it cause you dash forward and there is no hit registrated. Killer would just kill themselfs if it could avoid damage by IFs.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/730315#Comment_730315
"DS isnt that strong at all."
It's literally an S tier perk right now, hence why every rank 1 game you have at least 3 if not all 4 survivors running it.
"The stun time is laughable as long as you cant escape with it, cause killers wont lose you within such a short amount of time."
The entire point isn't to lose the killer, it's to get to another loop.
"With the change its just a dead perk when the unhooker gets downed immediately after unhook, which isnt that uncommon."
If this is actually happening then that means it was a stupid save in the first place and your team is misplaying. That isn't the perk being bad, it's your team being bad.
"Or when you get slugged so someone can be hooked before."
If it forces a slug that is already a benefit to your team because slugging is a high risk move in the first place that is very easily punished.
This perk activates almost every game and if it didn't then the killer was playing extremely "fair" and your team probably won quite hard. If you didn't then y'all either played terribly or it was a nurse.
DS by itself isnt S-Tier. Its more about B-Tier, cause its just useful if the killers tunnels, which is sadly common playstyle. If BHVR would do something against this horendous designfailure DS wouldnt be played much at all.
The entire point of DS is to counter tunneling, what the perk isnt able to do like it is, cause killers dont let you get just because the get stunned, they just restart their tunneling. So the survivor itself doesnt gain anything, cuase its situation didnt change a bit.
the perk would be with this change just far too easy counterable. Also such a perk shouldnt be counterable, cause its already a counter to cheap playstyles, whose just make the game unfair to play.
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Mori offerings shouldnt even exist in this game. Let survivors teabag as they want, it doesnt affect the game. But moris affect every other survivor too.
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DS isnt that strong at all. The stun time is laughable as long as you cant escape with it, cause killers wont lose you within such a short amount of time. With the change its just a dead perk when the unhooker gets downed immediately after unhook, which isnt that uncommon. Or when you get slugged so someone can be hooked before. Its too abusable for killers.
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Was never balanced at all.
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Was never fine at all.
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Soon.
or
When its out.
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Spirit was annoying from the beginning and that was said since release, but nobody cared for that. Same with other killers. Now those will get payback for ignoring these issues. Spirit will be the next killer to get nerfed cause its needed like nurse.
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The evader emblem is just totaly useless when being sneaky. The name should be switched to Chaser like killer side or damn fix the emblem for stealth.
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Gen times are fine. Dont even dare to think thats the problem. Even at all it would be the killer (but mostly the player itself) being the problem.
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Freddy is in really good shape right now, just some minor tweaks in numbers to nerf and buff maybe. the only thing bothering is the new status effect, which shouldnt work how it does atm.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/729235#Comment_729235
Because I have an opinion. You said your side was proven right.
The burden of proof is on you
No its not. But do what you want by pretending wrong realities. Im out of that witless doing of yours.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/729205#Comment_729205
No no no.
You don't tell me "go look" or "open your eyes".
You claimed it was proven, I'm telling you to show me where it was proven.
Give me, your best proof.
If you are so sure and there are so many, shouldn't be an issue for you to find it
You didnt even proof what you said yourself. so why should i do something obvious?
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@vampire_toothy said:
https://forum.deadbydaylight.com/en/discussion/comment/729163#Comment_729163
This is neither constructive nor does it convince anybody to change their perspective on Nurse. Anyone who thinks Nurse is fine is going to read your post and still think the same while anyone who thinks Nurse is a problem is still going to think the same.
You'd have better luck putting up a detailed post or response to explain why you believe Nurse is an issue rather than bashing people for having their own opinion from their own experiences. Not to take a side on this discussion, but I think it does help to actually try and have a discussion is all I'm saying.
Was already done several times when nurse mains showed their statistics. If you show those who defend nurse a thousands of games they will rely on 10 games where such thing didnt happen in order to pretend everything is alright. So nothing to gain from working me out for people who dont want to change their "opinion".
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/729163#Comment_729163
Proven? Where? When?
Go on, bring the proof, I'll wait
Open your eyes and look at all those experiments from decent nurse mains. Was done several times the past years and always with the exact same outcome.
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It feels really disappointing that others can just buy the stuff i had to grind for really hard, but i myself cant grind for stuff thats only accessable for real money. Thats just totally unfair. Im feeling betrayed.
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The thread is so hilarious with all those who stil try to defend the nurse basekit. It has already been proven several times, that nurse with no addons is still not fair fight anyway. Stop lying to yourself for the selfsake to keep your OP killer, cause you arent able to play decent with any other non-OP stuff.