MegsAreEvil
MegsAreEvil
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So you probably didnt understand, what they were talking about in the clip. But okay, just hear what you think you want to hear. They just said its part of the game, that goes also for teabagging, but i dont think thats ok for you. they didnt mentioned that its wanted like it is, cause they say that they need to think about the hooked one more (what never even happened) and give unlogical reasoning how to save them (from different angles, which doesnt work).
But the most awful about the clip is, that its made by Gammalunatic, one of the most toxic killer mains ever in DbD.
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/727319#Comment_727319
And as ten thousand more have mentioned before, camping is an intended strategy. And the changes you propose have already been tested and abused. Also, survivors should not be rewarded for their own failure.
First, camping is not intented. Its more over against the whole game concept. Second, those changes were never tested before this way. Just stop lying to justify your cheap play.
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Ehm. No. How about balancing All killers, which means nerfing those who are unfun/unfair to play against and to buff those who are not good to play? But i think thats too much asked for from you to understand.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/727036#Comment_727036
But exactly what can be done? They already do a hook camping proximity penalty, but that's pointless to killers who don't care about rank or points.
Like ten thousand times mentioned before, camping must be made impossible. Stop the timer as long as the killer is within a certain radius without being in a chase. Add a BP/emblem gain to the camped survivor for each period of time the killer camps, and the killer loses BP/emblems. Also add a repair speed bonus to all other survivors. That should punish it enough.
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Still Devs arent interested in doing anything against camping at all. Thats sad.
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Thats the new concept of BHVR: dont dare playing an online multiplayer game together with your friends.
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Why bothering with something thats completely unfun?
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And what about the insane hitbox bullshit, which hits almost around every corner, where it definitely shouldnt?
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And again: NO. Its abusable.
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Think about why survs bring in instas. A hint: its not their fault.
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Tunneling isnt a strategy, its poor gamedesign. Also you cant do anything against tunneling killers, cause over all you will go down without being able to do anything else. Everything mentioned above doesnt prevent or counter tunneling at all.
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Cool story bro, but really bad lies.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/719413#Comment_719413
Yes I see that bias of yours quite clearly.
But that’s the same logic you used. So youre the biased one.
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So for every perk on meta theyre a evidence for unbalanced gameplay? Such a poor logic.
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And what about survivors getting til 4 stacks of WGLF if the killer DCs?
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@YaiPa said:
You've never been around for the last two years if you think devs are killer main. Plus, until survivors have god windows, they should never consider themselves nerfed.
Cause its impossible to counter loops as killer? I did not know this. Cough.
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@Johnny_XMan said:
Let's just get rid of every tool that is deemed powerful for survivors... let the survivor playerbase decline and watch these killers wait 5 hours for a match.
Maybe they can do a battle royale.
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Could be due queue time, due to REGION issues, due to ping issues, or just not working MM.
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So what?
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@ImmortalReaver said:
https://forum.deadbydaylight.com/en/discussion/comment/718664#Comment_718664
Not everyone is going to win. take your participation trophy attitude elsewhere.
Doesnt has anything to do with "winning" but with "being able to participate in a normal gameplay". So stop your biased talking.
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Just make it 45% progress and healthstate completion. The perk is trash since your teammates cant know that you want to activate it and mostly accidently start healing or help healing.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/718925#Comment_718925
That doesn't explain why it's bad to lose the insta-factor.
What? Ok i give up, you wont understand it.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/718912#Comment_718912
The way Adrenaline does it.
Why is losing the insta-factor bad, though?
Adrenaline is already useless in such situations, cause you gonna get knocked down the very moment it activates.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/718902#Comment_718902
Yes, seriously. Why is it bad?
Then tell me how you want to heal a downed survivor with a HoT before he gets hooked?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/718671#Comment_718671
Why is it bad that it cancels out the "INSTA-factor?"
Seriously?
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PLS stop those legacy complains. That was a onetime situational reward. You didnt do that, so you wont get it anymore. Live with that, or uninstall the game.
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So much propaganda against survivors, thats ridiculous.
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Thats stupid. 50% health wont bring any profit. And HoT wouldnt bring a profit too, and would cancel out the INSTA-factor.
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the suggestion of the TE doesnt fix anything whats wrong with camping. Fi
@ImmortalReaver said:
Fully camping one survivor takes 2 minutes and in that time it's possible to complete 3 gens. Stop complaining.
So in which way does that help the camped person? Yes! In no way. Think before you post something of this (bad word of your choice).
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Dont tell lies! I never said that you can report them.You do understand english, do you? I said "it would be great".
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@Dicklaycia said:
I think it’s simple: some people just want to watch the world burn. Both sides have those that are guilty of it.
But killer side only saves their toxic ######### for such Events to get maximun effect. Would be great to report those for resisting to play a normal game, but i doesnt seem like BHVR cares of how toxic their game is.
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yeah, queue times as redrank surv are horendous. and after that you get mixed up with some green ranks and/or really bad ping. pretty good job so far - again.
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At some point you will still play with these lowskill players cause ranking up isnt that much of a problem. You already see that after 3 weeks people who are probably just good enough for green ranks appear in lower redranks / high purple ranks. This would need a horendous change in ranking systems.
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Doesnt look good in any way.
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Nearly every killer... Good joke. Then lets switch, i take your Farmers und you get my toxic trash.
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90% most toxic killers, 5% Farmer, 5% normal game play. I would have easily gotten double the points if there would have been normal killers. Every event its a pain in the ass to play as survivor.
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Soo much fun to play as survivor vs all those most toxic builds possible and all those ######### of killers, who just want to destroy all the fun. Why do i even bring in BPS with all those ######### as they insidious camp me right off the bat, mori every one after tunneling right off the hook, or think that playing slugger nurse is a sweat idea to deny any points to survivors. God dammit, why cant i report those ######### for making the game most unfun for every one else. Some even changed their name to something like "get rekt by double bp". Hahaha pretty good job so far devs.
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@Peanits said:
This would be out of the question. We do not want to punish people for playing with their friends.
What you already did with your latest SWF-change.
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-How to kill a game with a stupid idea Volume 101-
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Playing a toxic build by yourself but complaining about others to be toxic. Double standards lol
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Worst change ever.
Really long queue times, and even if you get a lobby half of them is unplayable due to ping. Then, SWF is tied to die, cause low ranks dont want to play with their higher ranked friends anymore, cause its overly frustrating (just being redrank surv is already a pain in the ass). So they will stop playing the game, cause no coop with their friends possible.
Those who justify this change are just breeding hate on their previous situation looking for revenge, What's overly stupid and short minded.
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NOED is a complete failure as game design, but thats hilarious.
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Stealthy doesnt reward you much bloodpoints nor any emblem points to rank up.
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The change was just a really dumb idea. It wasnt ok before, but now its much worse than before, which they will see when most of the players wont play SWF (the game in general) anymore, which is already guaranteed.
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Well a new killer who you arent really versed with is not good against people playing much longer than yourself. Thats a scandal! How about learning how to play the killer right? How about not assuming you have to do 4k every game? Some people just dont get a hang how this game works.
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Yeah some pipsqueak vaulting over a pallet should break it instantly ... hilarious!
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@Bloodlust_Gamer69 said:
https://forum.deadbydaylight.com/en/discussion/comment/711277#Comment_711277
You could remove swf
yeah, just kill the game. yikes.
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@HatCreature said:
https://us.v-cdn.net/6030815/uploads/240/1EJD7T34IPWK.jpg
https://forum.deadbydaylight.com/en/discussion/comment/708533#Comment_708533
So this pic is from earlier in this thread, you're ok with this scenario? You think it is completely fine that high ranks with their low rank friend can completely outnumber the low rank Killer who is only 1 person.
Is this ok? That is all I am asking, nothing more nothing less because it is all I personally care about.
Yes that scenario will be reversed giving your buddy a high rank Killer but you and your high rank friends should be.....there for you buddy just like you are for a ######### Killer that is no challenge at all. No difference except someone whining that the game is hard when YOU MAKE IT HARD.
Survivor is the easiest part of the game, prove me wrong.
When my friends and I are having a bad day with Killer matches we go play Survivor to have a chill time and screw over the Killer, that right there says Survivor is easy.
You know that the pic from before isnt even a matchmaking by the old formula, right? Cause how should you get a rank 20 killer, whie using the average of all the four ranks? Thats your first mistake. Second, i already answered your question, and thats why i wrote ´how about reading the entire post´. Iy you cant understand easy wording, its not my fault. The rest is just biased opinion on your side, which i already countered in the same post. But i guess it is too hard to understand for you.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/708533#Comment_708533
"And that its much worse that the side with those who wanna play together to have fun, cause thats why people tend to play SWF and not cause they wanna tryhard or bully, is at a disadvantage?"
So it's okay for the Killer to be punished in something completely in the hands of Survivors because Survivors have the numbers advantage? That hardly seems remotely fair.
How about reading the entire post instead of building up lies?
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Lobby dodging should be punished unless its due to ping. You want to play a game? Then play the game and dont dodge until you found the easiest initial situation.