PoisonN
PoisonN
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- PoisonN
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Comments
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So... It's this a complaining?
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I have hopes for tomorrow
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Corn maps...... God knows how is unfair playing killer in them
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Funny that none of these "nerfs" had a drastically change in their gameplay. Also, DS is better than ever
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I don't know but Doctor seems very solid
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I love him and I think BHVR nailed it
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A survivor player talking about skills 🤭
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After the ruin nerf... Yes, things are way more worse than before
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Up
This topic deserves more attention
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Doctor is fine
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I LOVE the new Doctor. There's nothing more cool than stop a survivor fo vault or to throw a pallet but I'm not enjoying playing him on PS4... His lunge is short after this new uptade. The whole moviment survivor/killer is weird to me
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@not_Queen any feedback about this topic?
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I'm facing the same issue. It's a double kick in the balls because my favorite outfit ia dropping frames and his lunge feels much shorter than a normal lunge 😭. Survivors can just literally turn their camera when It was supposed to hit them in a straight line
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I only do this against 4 toolboxes or keys. I should use mori but I really don't like it
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Thank you so much, fubijean 💞 This means so much for me because I'm not American and I have difficulty to understand some words
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Doctor is super fun to use. You can deny loops in general and that's the really good part about play with him
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His lunge is also buged + paired to survivors movements
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I thought playing killer was difficulty enough but you guys want even more. Why not make gens and throwing pallets more difficult? I want equality.
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"then enjoy the purple/green ranks or even playing some other game 👍"
Do you realize if killers stopping play this game, you can't play as survivor... Do you? Also, survivors would probably go to rank 20 too because they are too carried by Dead Hard, Adrenaline, DS, BT and Umbreakable.
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I like Thrilling Tremors because I usually put my portal close to gens, Save The Best For The Last to reduce the cooldown since his lunge can't be useful in some closed maps, Corrupt Intervetion to gain time putting portals and the other I really don't know but I like: Sloppy butcher, Barbecue and Chilli or Pop
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1026066#Comment_1026066
The person I was responding to plays survivor at rank 20.
You don't necessarily need to play survivor to see how their game works. It's easy to explore infinites in some buildings, camp ultra safe pallets or use dead hard for distance to another strong place. With comunication is way more easy because survivors can lost time but killers not
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1025941#Comment_1025941
And many players agree that killer is easy, your point? (I disagree with either being easy)
Always come from people who never touched killers at all
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See, devs
This is the people that you like to feed.
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@Mak0 said:
I'm noticing serious frame drops playing as demo especially when traversing the upside down the animation for traversing the upside down is broken also. It blacks out. One time I got locked into the animation and had to dc
I had this problem right now!
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1022545#Comment_1022545
I was mocking the notion that Ruin was nerfed because it was run in a majority of games. As you say, these perks see 80%+ play rate but remain untouched.
Lmaaoooo I'm sorry 💔
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1021779#Comment_1021779
Just like they nerfed DS, oh
Just like they nerfed BT, oh
Just like they nerfed DH, oh
Just like they nerfed Adrenaline, oh
How ironic. Then why every survivor in the red rank run this build with "ruined" and "nerfed" perks?
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Unrenlenting is a good perk
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1021672#Comment_1021672
Mine was Huntress. Though I was having a similar issue with Pig. I kept hitting walls and trees. Basically anything but the survivor.
https://forum.deadbydaylight.com/en/discussion/comment/1021740#Comment_1021740
Had the same issue. At first I thought it was just my killer skills are rusty.
Same, then I just jumped to survivor lol
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@thesuicidefox said:
I don't feel any difference honestly. I'll try to be more mindful when I play later today, see if I notice anything.
Xbox
EDIT: I haven't played as killer yet, but against Doc I've been getting hit from MILES away. One game on new Lery's, he chased me to the top of treatment center. I drop down the hole behind the couch to use Balanced, take 5 full steps and he hit me while he was still falling. Literally like a 4m difference and I still got hit. Then later in the same game he again hit me from like 4m away, THROUGH ANOTHER SURVIVOR! My friend just rescued me and was body blocking to protect me, he swings at him and passes right through and hits me. From really really far away. I had a couple other very questionable hits in other games too, but this was the most egregious. And then watching my friend stream afterwards, I saw the same things happen to him against Doc. It seems like the lunge is bugged to be way way longer than it should be.
Exactly, there's something wrong about Doctor's lunge
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I don't know how to explain but at the moment it's difficult to hit survivors, especially obvious hits
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Listen, I disagree with the ruin nerf but it is what it is. If you play that way it won't be bring the old ruin. Try to enjoy the game or jump to another one. I don't think that mentality will bring you fun in this game
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Please @Peanits y'all need to give us a response. I can't enjoy the new doctor because of this issue :(
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Now I get it why my game has lag with Doctor
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No one told you? Survivors has the privilege of changing anything they want just yelling at the forums or reddit but Killers? They need to git gud. Don't take this game seriously...
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Try corrupt intervention. This new ruin is a joke
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PTB's: we need to test these changes but your feedback is important
People: We don't like it
Devs: Well, this is our changes btw. I hope y'all like it.
See what is the point? They don't care. At least they changed the bug of the 3 scs in the new Doctor
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Flesh and Mud
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Better maps
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I'm sorry but what do you expect? Ruin was by far the most controverse nerf in this game since nobody asked it and It was a very popular perk. Still recent. About Nurse and Legion... well, they really don't care. Every action has consequences
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Careful, bhrv will probably copy your "tweaks"
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They will, don't worry.
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@ClickyClicky said:
It depends WHY they are good.
Mette of Man was a good perk. Why did it have to be nerfed? Because killers couldn’t handle the extra hit?
No its because it felt unfair to deal with. It was good for survivors and made them stronger but completely unfair for the other side.
Take Freddy. He’s not so bad. He’s strong but I don’t see the majority calling for nerfs.
However look at the old Forever Freddy build. Swings chains + jump rope was 21%, add thanatophobia and it could go up to 37%, throw in say 4-5 stacks of dying light and you had 49%-52% slowdown on generators. Then you had Ruin and Pop resetting any progress the survivors made.
Freddy was strong and that was fine however Forever Freddy was extremely unfun because it just translated to survivors holding M1 longer. It wasn’t very fun game design.
Legion isn’t the strongest killer but has had more calls for a rework than any other killer. Why? Because he’s not fun.
If you play both roles then ideally you want killers to be strong AND fun but thats a tricky balancing act. You need something to make them strong but not something that will make them unfun to play against.
Mettle Of Man shouldn't never exist. What's the point of punishing killers for... Having a successful chase?
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I never thought that BHVR would be that type of company who loves to destroy playstyles just because someone is mad.
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I always refuse to chase in this building. How many safe pallets has? 10?
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It's not about win but gain time
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I wish I had Dead Hard for killers. Like, go ahead and make a mistake. This perk will save you and gain time
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The new update comes in wednesday?
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@ClickyClicky said:
The perk definitely needs a rework. Right now it only seems to be used for the sake of being toxic or to give SWF a massive advantage.
These people seems to use just to give a hard time to the killer and eventually ruining his fun. Imagine if I had the same mentality using moris or NOED everytime I go against SWFs
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@csandman1977 said:
Anytime I see OoO I throw the game to make sure that person dies. It's a flaw in my brain and I accept that
I feel insecure against one person using, imagine 4
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1009699#Comment_1009699
You aren't playing her right then. It's true that coordinated SWF isn't easy. That is true for any killer though. That isn't a reason not to play her. 4 man SWF is actually pretty rare anyway. I don't recall the numbers off the top of my head but it's less than 10% of games. But even if you are playing hag vs coordinated SWF that isn't an automatic loss. Just play a smart game and don't overextend.
Maybe it's because they're stepping on traps all the time, especially when the Hag is hooking someone (to make her waste time, obviously)
From what I see, good Hags always reset their traps and slug people