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No1TheLarch

No1TheLarch

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No1TheLarch
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  • Thanks for the hard work putting this together I agree with almost all of it. As a synthesis I would recommend for M1 killers: trapper, doc, wraith, Cannibal getting this build, Ruin BBQ, Enduring and Spirit fury.

    for starting survivors, SprintBurst Adrenline, self care, and (DS, unbreakable, were gonna live for ever, or Deliverance)
    Doing so will give you the most advantage as you learn the game! GL and HF!

  • @yobuddd said:

    Change “60 seconds” to “until a survivor is hit”. Now this thing has some teeth! Still not overpowered as it’s only good for 1 hit, but until that hit occurs, all survivors will likely change their behavior and be extra vigilant.

    I am a fan of this idea, also helps with the rare insta loss from a Kate cleansing a totem thats not ruin and suddenly 3 people are on the ground.

  • @fcc2014 said:

    I also think this will hurt weaker killers(the Character not the actual player) who have to tunnel with certain killers to have some success because they can't apply map pressure.

    No killers have to tunnel except maybe Freddy. Even with wraith I can 4k regularly without tunneling and get WAY more points and more fun doing so.

  • My favorite is Fat Myers,

    • Vanity Mirror
    • Scratched Mirror
      Then use spies from the shadows, Whispers, Monitor and Abuse, and enduring.

    You cannot catch them if they run straight and its always hilarious when you still manage to get hit

  • @Peasant said:
    You're wasting your time, friend.

    Perhaps, but BVHR did do something to hurt campers BP and Emblems for "proximity to hooked survivor" And Again I reiterate what everyone seems to enjoy ignoring that most of the best killers, ie ScottJund, Zubat, Apefist Etc etc. Dont tunnel and Still 4k the majority of games. Tunneling doesn't help the killer unless you run dying light, and hurts the experience for survivors. Just cause we cannot make the game perfect doesn't mean we can not make it better, and making tunneling a less rewarding strategy, like we have done to camping, will go a small way to help that. Furthermore I am not suggesting a huge penalty just a mild one.

    Also what most of the naysayers have also ignored is my suggestion of adding a emblem and BP reward for hitting a different survivor then the one previously, which would further the idea of

    @Blueberry said:

    You need to incentivize them with a reason to play differently.

    Thanks for all the constructive and positive responses forcing me to nuance my argument! Yall are great!

  • @Tucking_Friggered said:
    Being looped is unfun and unrewarding. C'est la vie.

    Lol even your name indicates you as a troll. Looping the only thing a survivor can do really to use your time. Just get Enduring and Spirit fury and eat every stun and if your good with timing spirit fury you can double hit and get them AND a whole load of pallets down.

    But Im sure you already know that as This here Wraith main knows that, well memed sir.

  • Im a big fan of it now honestly! As a killer that doesnt tunnel I dont have to really worry about the DS hijinks that are happening now and how frustrating it is. And also now as a survivor I finally have a non-toxic counter to tunnelers! Win-Win

  • @Zagrid said:
    First off I am surprised that this change is not coming right now to the live game, we have waited long enough for a change and anything would be better than the current version. 

    2nd, problems I can see people complaining about. This still does not address the issue of multiple people being able to use the perk and at high ranks the very existence of this perk removes tunneling as a strat, this is bad for killers but good for survivors. However, the real try hards will still tunnel, they will just inact another strat that is frowned upon, slugging. Last complaint I can see is he skill check being easier. We don’t know how much easier but if it even the size of Overcharge 1 or 2 it may be too easy to use.

    The good parts that I like about this perk is that it has counterplay, however if you are at high ranks and are getting tunneled off hook just be prepared to be eating the dirt for about 1 min. The perk is more of a safety net for survivors that hate getting tunneled and punishes the killer for being too quick to pick someone up. 

    Good, As a person who plays killer and Survivor, Tunneling is super unfun and should be discouraged and nerfed. If you dont understand why its such a bad thing perhaps you ought to play survivor upto rank 10. youll see.

  • @Spork said:
    The amount of matches I've been in with people that use the perk to farm other Survivors off hook in front of the Killer mid-game is overwhelming. I believe making the perk a one time use again would force people to want to conserve it for more necessary situations, and at more opportune moments.

    But Burrowed time already has a counter in Make Your Choice, just ignore the person, DONT TUNNEL, and 1 shot the jerkwad who farmed him, simple and you get the bonus of the farmed person being injured and needing to heal so therefor less likely to be doing gens, buying you more time.

    The reason I am against this is the number of killers that choose to camp and tunnel is staggering. And I usually play wraith! but every now and then I want to play with friends 3/4 games there is a killer who refuses to go after the guy who unhooks even if you, the unhooker, are closer and more vulnerable. needless to say camping just makes this worse.

    This being said I would be okay with this idea if it had like 2 charges and instead of like a bleed out timer it just shows aura or something.

  • @Mr_Myers said:
    Etiquette? People will still tunnel you because it's the easiest way to get kills. I mean earlier the devs did just help make your wish. There is no really etiquette in the game

    And thats part of the problem. And maybe the easiest way to get kills, but not the best way to get BP or elbems which really on chase and gen pressure mechanics. Its pretty disheartening to play a game of survivor every once in awhile just to have a Myers wait immediatly for your dumb teammate to unhook you and instead of chasing the idiot Meg, he just chases you down anyways.

    What I am trying to suggest is a way to get SOME, not all obviously, players to change their tactics which will be for the better experience of all players. For instance if people realize they get less BP for tunneling or even get a BP reward for hitting a different survivor they might do that instead!

  • @Poweas said:

    @Orion said:
    Killers should not be punished for playing efficiently. This is an absurd idea.

    Yeah we got the new DS now I don't think killers deserve a penalty.

    But do you think that tunneling is a good fun way to play for everyone. I dont feel that simply because survivors can have DS means its okay to tunnel! People made a similar argument about camping before they added the small penalty for proximity to hooked survivor. and I observe people to camp less now for it!

    Perhaps your right and a better way to do it is add a modest BP bonus for "hit different survivor" or something like that which could encourage the same thing. However what I dont see from you or many other killers is even a mild acknowledgement that it doesn't feel good to be tunneled, especially if you dont have DS or like a flashlight which understandingly triggers many killers (pallet blinds are really annoying).

    And again I argue that tunneling isnt terribly effective against good survivors, for they will just keep doing gens and not having to heal. Undoubtly against bad survs who just stand around or hide it can be effective but I venture any strategy from slugging to mere gen pressure would be effective against the same!

  • @Orion said:

    Punishment doesn't work, try again.
    Also, drop the act. You and I both know that getting rid of a survivor as quickly as possible is the most efficient way to play. Everyone knows that. Playing efficiently should not be punished just because you can't handle losing.

    I believe you are incorrect and know you are certainly incorrect about "everyone knows that." If you goto the best killer mains on twitch, ie ZubatLEL, ScottJund, ApeFist.. etc. They do not do this and consistently 4k at rank 1. Furthermore this feels like a personal attack, I play mostly killer and have gotten to rank one even though Im only 400 hours in and only an above average killer while not camping or tunneling, it happens.
    Punishment wont stop everyone but it WILL mean they get less bloodpoints to spend on things which will have an effect on some players, especailly newer ones. And again you fail to adressing being tunneled is not fun, which I repeat again is the purpose of the game. Therefore I again assert that giving a penatly to bloodpoints and elbems for tunneling while giving a bonus to the same for not tunneling will likely change some killers to switch targets. Also this change would cause more people that only tunnel to get the "entity displeased" screen indicated that they lost while not changing the outcome for survivors ranking, I say as a response to your "you cant handle losing".

    Your whole drop the act bit is also insulting as I am being genuine here, and proposing what I believe would make the game better and am doing so in a positive way. I suppose there is a chance you are some kind of forum troll as evidence by 6,600+ posts however, I will hold out on the hope we can have some kind of understanding! Best wishes! (-=

    TL;DR. I just want the game to be fun for everyone and decreasing tunneling will help a little bit.

    @NuclearBurrito I believe this helps to address your point too.

  • @Orion said:

    Make it better for the killer to spread out damage than to kill a single survivor ASAP. I've made countless suggestions over the years on how this could be accomplished, but survivors seem less interested in making it worthwhile for the killer than just outright punishing killers for not playing how they want.

    You take it wrong. I play both sides equally.

    Okay then perhaps you can see why adding a mild BP and elbem penalty for going after the same survivor multiple times on a short Cool-down would help incentivize killers who want BP to spread out damage. rather than going after the same person right after an unhook. Could add a mild buff to chaser emblem to balance this. You see what Im getting at? It would actually help newer killers win more if they adopt this play-style while being more fun for survivors not to be tunneled to death in the first 3 minutes of game. Im not asking for anything major just sort of the thing they did for proximity to hooked survivor to decentralize camping.

  • @ColonGlock said:

    The perk change will help. If it happens to you a lot then run the perk. If you are playing killer your own actions can make it a non-issue.

    It will help some for the people with DS, but at yellow, green, and grey ranks many killers tunnel every game regardless of Obsession perks. I, as a killer, believe it will help the overall exiperience for everyone if killers are not rewarded as heavily for playing with a scummy style, regardless of how effective it may be. because after all, this game is about fun.

  • @Orion said:
    I have, and losing isn't supposed to be fun. That's one of the things that makes it different from winning. Your opponent isn't responsible for your fun; they're just trying to win.

    Yes the killer isnt responsible for the survivors fun, thats why I want BVHR to decentivize tunneling to help decrease the number of killers who do it. You still have failed to address the issue that being tunneled is unfun and unrewarding as a survivor who are players too and necessary for the game and should be considered in a minor change like this which would be similar to the penalty for chasing around a hooked survivor.

    I take it you dont play survivor much.

  • @Orion said:
    Killers should not be punished for playing efficiently. This is an absurd idea.

    This is exactly my point. Tunneling isnt playing effectively because if they are injured they often will heal and thus not doing gens and allowing you to pressure other people. As someone who plays both sides this game is about fun and tunneling just ruins peoples day. Think about it man, or go play survivor upto lvl 40 youll see how it feels.

  • @No1TheLarch said:

    >

    @not_Queen said:
    Just jumping in to say that I am keeping an eye on this post. It's nice to see people coming in with positive ideas for changes. Keep at it! :)

    >

    Heres one easy QoL fix, make the explosion black bubble thing on Gen completion or killer hook dissapear very quickly if your looking at it so you can see the survs that are leaving the area if they on in LoS or you can see if the killer is beelineing right towards you as with BBQ and chili. Currently the black bubble hides both and is often annoying and can be dangerous. I get its utility for giving folks a chance to see where it was but if your screen is centered on it, it ought to decay quickly if your already see where it has happened.

  • Heres one easy QoL fix, make the explosion black bubble thing on Gen completion or killer hook dissapear very quickly if your looking at it so you can see the survs that are leaving the area if they on in LoS or you can see if the killer is beelineing right towards you as with BBQ and chili. Currently the black bubble hides both and is annoying and can be dangerous. I get its utility for giving folks a chance to see where it was but if your screen is centered on it, it ought to go away.

    Also Please do something to curb tunneling. As a surv its unfun.

  • I did and it only talks about DS not tunneling as a whole which is my problem mr. Glock. unless your referring to a different top post in which case If you could direct me there I would appreciate it.

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