You Own BVHR, What Is Your First Change To DBD?
So low hanging fruit people. What change would you make that requires the least amount of investment for the largest return? Here is my choice. Add a way to exchange purchased items and add ons for add ons or items of equal rarity for characters at level 50. Add a 10% discount for each prestige level. For example, a level 50 Hillbilly could exchange chainsaw files for spark plugs for 3000 bloodpoints. If that Hillbilly were prestige 3 he could make the same exchange for 2100 bloodpoints.
What would be the first thing you would change?
EDIT: A lot of players seem to think of this thread as a "wishlist" thread. That really isn't the intent. The idea is for this to be a mental exercise where you try not to just think of what you want, but what would be best for the company. So maybe you personally, don't like SWF. But do you honestly believe that nerfing or banishing SWF is the best idea from a financial perspective? Would you still feel that way if it affected your bank account?
Ideally, you can come up with ideas that would improve your gaming experience, but also be financially viable. Those are the ideas that they really want to hear and will benefit all of us the most. But this isn't a dictatorship, write what you want.
Comments
Hm. I'd add a 2v8 gamemode.
Flashlight removed
Moris available only after second hook
Insta down and other op add ons removed
Ingame voice comms with proper balancing
Permanently ban all toxic players, thus eliminating the main source of grievances within the community.
Pure optimization patches left and right. Fix the broken state the game is in. Hitboxes, pallets, running ######### on 2.5k pc's, make it able to run optimally on ps4 and xbox1 and rush out dedicated servers. After that it would be pure rebalancing the game from ground up. No more weak killers and no more too strong killers. All of them on the same level playing field and weaken survivors a bit so they can't run you for 5 gens while buffing the state of solos because lets face it, the game is predominately swf.
This, so much this.
It's freaking stupid how they let toxic players get away so easily, they literally ruin everyone's day.
Ban DbD from streaming on Twitch that is where all this Toxic playstyles and speech came from.
Can't decide from these two:
1. Change green bloodpoint offerings to be 200% in each category
2. Remove Shelter Woods. That map is f*cking boring.
2v8 Mode
Buff/Nerf Killers to all be Viable at higher ranks and rework their Add ons so nothings too OP.
Remove or rework DS
Do something to close the gaps between Solo, Killers and SWF.
Crack down more on toxicity.
There's probably a lot more but those are the main things I'd do.
Step #1: Bye bye Decisive Strike.
Step #2: Hand my position over to someone capable.
I wanna play, not direct.
Fps in ps4
Just jumping in to say that I am keeping an eye on this post. It's nice to see people coming in with positive ideas for changes. Keep at it!
Shirtless Myers
But really...
Gather a list of known bugs and have it listed on the forums with their status (fixed, being worked on, need more information, etc) so that way people aren't all reporting something that's fixed internally and can still provide info for bugs that require it. It's also just super useful to have for people wondering if it's an known issue or something not discovered yet. Obviously not including bugs that can be exploited.
Release teasers/info to hype up new DLC well in advance, including perk releases/etc. Start with hints well before release leading to small things like perk descriptions, then eventually a spotlight on the upcoming chapter before it's released. It should be hyped up before, not after imo.
BUT stop having the new chapter in PTBs. PTB killer releases have killed hype so much. Instead offer closed beta for x amount of users, no streaming/YT clause, etc for bug fixes. I play both console and PC, and while I like being able to play the new chapters in the PTB myself I've noticed a LOT less hype on release within some community groups because it's all old news even for console players. They've seen it all in action for so long that they don't feel that "need to have it now!" urge upon release.
I'd prepare some random and funny April fools stuff.
Decisive Strike gone. Not reworked, not nerfed, just pulled out of the game never to return.
Nerf Nurse & Dstrike
@RuneStarr I like your ideas! Here is where we are on both.
1. This is something that the Community team really does want to make happen. It needs multiple level of approvals within the team and we are currently just drafting the project. Coming up with something like this (or similar) is one of our objectives on a mid-term plan.
2. We are currently expending the Marketing team here at DBD. The growth of the team will, in time, allow us to communicate better and more strategically about specific subjects and content releases. When it comes to the PTB, granted, it does take away the ''hype part'' but we need the PTB to be happening. It gives us a lot of feedback and allows us to pinpoint issues better before the official launch. I can't wait to see what you have to say about our communication on the upcoming chapter!
A Story mode would be cool. I want to dig down more into the lore of the game and a new game mode would be nice.
or a 2v8 mode. It'd be wild but it sounds so fun.
Also, for Spirit to have a vaulting animation
I'd liquidate DBD and put the money into making Eternal Crusade the fully realized open world epic 40k mmo it was always meant to be.
Separation of SWF Mode and Solo Mode
A. Give SWF their own mode. (Whether this is a specialized mode with new mechanics and win conditions or not is up to Behaviour). Vastly strengthen Killers in this mode to be comparable to SWF with shared information.
B. Change the new Solo Mode so that lobby is individualized - so in this new lobby, the killer can't see the survivors (or their usernames) and survivors can't see the killer or other survivors (or their usernames.) Stagnate the initiation of the load-in to the maps (though they will all arrive at the same time.) The UI for the survivors' names are replaced with numbers or letters.
C. To help shorten the waiting times for each mode, add something akin to the Daily Ritual, except it is added on an hourly basis, and only for the Side/Mode that is most lacking in players. For example, if not enough killers are playing in Solo Mode, the 'Hourly Ritual' will give extra bloodpoints for doing something as a Killer in the Solo Mode. The amount of bloodpoints will depend on how lacking it is in that moment for that Side/Mode - the more people that is needed, the more bloodpoint rewards will be.
Cut costs to the cosmetics team to repair half the bugs in the game. We don't need 24 skins per survivor/killer. I know some people want specific skins but we all want a better game.
Remove DS and NOED
Exchange offerings as per the OP
Punish DCers with timeouts along with lobby dodgers (unless ping is over a certain amount)
Remove Legion or change their power.
Change the mend mechanic so if you are within x amount of meters from the killer it wont deplete
BT doesnt work once the exit gates are powered
Change what info you get the on screen higherrank you are so at ranks 5-1 you get no on screen notifications
Make ranking up more rewarding and something players want to do
Add more objectives the higher up the ranks you go
Balance overpowered perks and addons (DS, Noed, Instaheal, some killer addons)
Immediate DC penalty (5 min waiting -> 15 min -> 1 day)
Adress gen- & sacrifice times to prolong the game. Lessen the gap between efficient genrushers and immersed stealthplayers. E.g. gens automatically repair over time and actively repairing gens is slower than now.
Disconnects
Hell Queue
(EDIT: increased the amount of time / games needed to regress dc count)
Increase efforts on prompt glitch fixes and balancing changes.
I would add a story to DbD. Every game is better with a story! I mean, we already have the basic elements of a story here (Protagonists, Antagonists, and a set universe), but I have a feeling that DbD could be so much more with a story full of detailed events! For example, let's say that a licensed killer comes once a year. Once a year, there could be a date in which a "temporal rift" would open up and connect the DbD universe to whatever new universe would be joining DbD. Sorry if that was confusing at all but yeah...
And optimization, nuff said
All the nerf/remove D-strike posts.
It's almost as if the community is trying to say something...
I'd slightly nerf meta killers and buffed weakest killers so that we can get more diversity. Rework all of the meta perks that aren't healthy for the game and add ultra rare addons to killers that don't have any yet.
Then take a few months off with new content and during that time main goal would be to rebalance all maps and fix all major bugs.
Hell queue would cause grieving as players who didn’t care about the game would join a SWF party and dc putting their team in hell queue.
Hmm.. Buffing The low tier killers, solo survivors and some of the killers from the mid-tier
YES
No that's not what I exposed, what happens is this:
3 players (john, billy and francis) want to play a swf game.
John Bill and Francis create their group, then try to join a lobby.
Even if Bill and Francis are not in Hell Queue normally, due to John all the other players in the lobby will come from Hell Queue.
Normal rules applies in the game - so if Bill and Francis do not DC they do not increase their DC count, and can join normal queues in solo (or in swf if all the players are not in Hell Queue)
is there a dev stream tomorrow? pls update the streaming roadmap...
If it's just the first change, I would definitely focus on balancing the advantage that swf groups get in the game. But there are so many other things I would definitely get working on.
D-Strike requires a Safe Hook Rescue/takes a hit for a Survivor
Create a thread with tests currently being done by the team, tests that do not make it into the PTB will be marked with reason for not making it or why it failed etc.This is purely to show the community that the Devs do listen to us and are being heard so if someone comes up with an idea and is tested we know that some of our feedback is actually being looked into instead of being thought of as overlooked and never seen.
Create a single player mode called Massacre Mode which is for Killers only and it's literally just a bloody practice mode where you can pick a Killer and attack simple AI Survivors. No hooks, all Survivors have health bars. This would allow new Killers to practice with their power and get used to it in a forgiving environment before heading into real games. No Bloodpoints are rewarded, all perks and Killers are available since it is entirely seperate from the actual game.Also I say health bars instead of hooks because the team might not be experts in AI so the Survivors could dumb as bricks and having health bars compensate for the most likely easy hooks which would also be removed.
A lot of ther things I could say but these would be the simpler things I would do, the biggest one is the Massacre Mode but we already have a Tutorial and that's a template/base for the Massacre Mode right there so it's already there it just needs to be flushed out.
Thanks for clearing this up
Alot of people want 2v8 but that really cant work. The perks would all need to be changed to fit the game style and of course the player base would be split, leading to increase queue times for both game modes.
The memer part of me wants to make David wear nothing but Undies.
But seriously, I'd want to give the Killers their personal chase music. It would definitely give the game a new feel.
Definitely add dedicated servers or different gamemodes, for example ranked, quickplay, something arcade-y where you can mess around and have weird stuff such as 2 killers 6 survivors or something lol
" I can't wait to see what you have to say about our communication on the upcoming chapter!
Sounds to me like they're going to hype this one up a little different perhaps. No wonder they've been so quiet.
I almost wonder if it could be licensed...
I would buff No Mither