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XavierBoah17

XavierBoah17

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XavierBoah17
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  • Add a new offering that gives you random perks and grants 100% more bloodpoints gor both killer and survivor.

  • *Insert plausable excuse here*

    I think you gotta keep those browser closed man.

  • Lmao people still DCing from Legion? Its like the stupidest thing you can do.

  • When at a pallet loop, pretend you are phasing. Usually for me survivors run off and I can get a hit/down but if they dont then phase for real and get a hit. Her passive phasing (her makes addons it more annoying) makes her more unpredictable since she is phasing in and out so pallet loops can be easier to end by backstepping. But be careful when doing this because you dont know when you are passive phasing so backstepping could buy them more time if the passive phase doesent happen.

    in n Comment by XavierBoah17
  • Dying Light should instead the reveal the aura of the survivor when performing an action and the survivor can see the killer when they are closer than 15 meters. And if obsession is killed than all survivors auras are revealed for 3 seconds when performing any action.

  • This aint it chief


    No but seriously this wont work. I think Dying Light isnt used often and when it is used the obsession is tunneled and camped.

  • @XavierBoah17 said:

    When a person enters the realm, an infinite number of them are created and they may encounter one another (like having 4 claudettes in a game and so on) and because of this infinte number of trials take place. For example a Nea could be replicating the same actions as another copy of herself in an entire other trial, but with the factors of which killer, what map, what survivors, Nea experiance an entire different trial that changes her decisions and such. So these infinite number of Neas can have infinite different variations of herself, so a Nea has an extremely smal chance of finding some who had the same expirences and looks like her

    Of course this affects killers as well

  • When a person enters the realm, an infinite number of them are created and they may encounter one another (like having 4 claudettes in a game and so on) and because of this infinte number of trials take place. For example a Nea could be replicating the same actions as another copy of herself in an entire other trial, but with the factors of which killer, what map, what survivors, Nea experiance an entire different trial that changes her decisions and such. So these infinite number of Neas can have infinite different variations of herself, so a Nea has an extremely smal chance of finding some who had the same expirences and looks like her

  • What is the teams most worked on survivor/killer? (Lore, design, perks, etc.)

  • I think alot of the "situational perks" should be changed. For ex Slippery meat gives 25% chance to escape bear traps yet its chance to even play against a trapper

  • JuSt cLeAnse TotEms.


    You waste a lot of time searching for the totems while your team is doing gens or being chased. And the pay off is just chance of them even having Noed in the first place.

    The only reason I would look for totems is dependong mainly on the killers movements/mindgames. If I see a killer who camps, bloodlusts pallet loops, or just overall bad performance, they obviously have Noed. The problem I have with this perk is its spike in momentum shift. Same with Adrenaline, the ability to be granted a full heal and a 5 second burst of speed is huge for survivors in a chase and why I dislike the perk. Perks that grant huge momentum shifts with no real effort should be changed in my opinion.

  • I hope Luck is of some use in the future instead of kobeing. like maybe chances of larger great skill checks

  • @VESSEL said:

    @XavierBoah17

    Growing feels for someone is both a blessing and a curse.

    Firstly, she already has a boyfriend which almost completely drops possibility. However maybe after the event is over ask her how she's feeling, and if she's stable maybe slightly prod into the subject by asking how their relationship has been recently. I know it starts to feel like a plot, but it's the only thing you can do that isn't up front - although, maybe being upfront might work; risk/reward. Just don't bring something like this up when she's in the middle of the breakdown.

    Secondly, if she's a long distance away from you. *STOP*

    My first ever real relationship started due to Overwatch, and was pushed even farther by both our favorite musicians doing a live show in London together back in 2017 (For those interested, it was Porter Robinson and Madeon). She flew out from Finland, and yeah it was the best 2 days of my life, but in the end, she went back, and the chances of it lasting after that was zero. tl:dr: distance is DEADLY and NOT WORTH IT.

    Hope it all works out for you

    She lives here in the US.but in another state. I dont think I could do a love relationship with ehat your saying. I think I would rather have her as a close friend then pursue a love relationship because losing her is worse. thanks everyone didnt think anyone would be serious about this :p

  • @GrootDude said:

    Ask the boyfriend out. In all seriousness I can’t help you.

    Yeah that was what I was thinking, asking her boyfriend out :)

  • Alot of people are talking about game play and stuff but the question is more along the lines of "can the killers or survivors have kids?"

  • I dont think this is at all good. Self healing 65% the normal rate compared to the original 50% from self care? Seems like a goof thing for survivors

  • Didnt know this was being changed. At least fix the protection token rewards. I take hits for survivors im taking a hit for and dont get a token for it but I get a token for taking a hit next to a hooked survivor.

  • I have a few words

    *Steps up to the podium*


    I never really got to know Amanda Young, but from what I've heard. She was really dedicated to her work and overall a really thoughtful person. There were rumors about her being a killer of some sort but in reality she was just a misunderstood woman.

  • So if I want to be a good Freddy player I should tunnel a survivor, and once he/she is dead I slug everyone?


    Gonna run Dying Light and Remember Me to make the tunnel even more worth.

  • If we are talking about what we want as cosmetics than I would probably want some skins for Myers. Idk something like a new shirt, or idk SHIRTLESS

  • Survivor Main here. Started playing killer a week after Spirit got released. Now shes P3 and I feel more calm playing Killer than Survivor because im the one killing :)

  • I feel like the missed attacks during feral frenzy should instead do more percent depletion rather than a whole drain of the power. This looks as if 360s could really be a problem for Legion

  • @TrashLegionMain said:

    Would you rather sweep the whole house or just get a bunch of roombas?

    Wrong thread but sweep the whole house. Cant risk them becoming aware and killing me :p

  • When loading into a game, There is a tip given to you when you are playing as killer that tells you that you can interrupt actions by grabbing a survivor (yoinks) and at the end of the tip it states: "The Entity finds Hatch grabs most amusing". I saw this and assumed it enjoys watching the Trials.

  • Im going crazy and going stupid thinking of what the rewards are for Leaderboards.


    Also you should get more points based on your rank (Brown = x1 Yellow = x2 Purple = x3 Green = x4 Red = x5) :|

  • This is kinda 50/50 for me. Killer has Noed and Dying Light (which is just a tunnel and camp perk) while Survivor has Adrenaline and that is pretty much it. I dont favor either side and I dont think Dying Light isnt seen as much but is annoying to play against when they do use it. DS isnt as broken as it use to be, and is more of a anti tunnel perk now. Noed and Adrenaline, however, are those massive shifts in momentum that can quickly favor the other side. the problem with these perks are that there really is no way of changing one. Noed will always be what it is and Adrenaline cant change into anything else but what it is.

  • I agree. Being camped caused me to get derank too many times because I dont get the points for Benevolent and LightBringer since the killer 1 hooked camp or 2 hooked camp (2 hook camped because I was able to get that 4% escape :D) and I usually get a silver emblem for Unbroken. Evader is usually gold because I'm able to keep him busy for a while and lose only a few points because I lose a single chase. there should be some point transfer, like as the Killer loses points for camping, the camped gets those points in all categories and the are characterized as "Time Buyer" or something to show that you gained the points for keeping the Killer busy via camping, which further punishes the Killer for camping by rewarding the survivor they are camping. Just a thought :|

  • It sounds cool, but it has to have some sort of counter. and it would be pretty bad when it came to mind games and both were chasing you. I think that they have a Buff-Nerf relationship where one uses his power to increase his speed while the other suffers from slower movement or being stunned and vice versa.

  • a Dev did hint at a Killer Rework :)

  • Dev just hinted at a Killer Rework, get down to it boys.

  • Listen, guys. They CAN fight back! they just need to look around and find weapons like machetes, Baseball Bats, Sticks, Axes, Shotgun, Flare Gun, Bear Traps, and a Pan. Or just escape by calling the cops or getting the keys, fuel, and battery for the cars. ;)

  • @LCGaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/387845#Comment_387845

    @XavierBoah17

    I made the example above because there is no way that the Foundation could know much about it.

    The object classes are based on how easy they are to contain: Safe=Easy/No containment Required, Euclid=No Idea of What Could Happen, Keter=Will Definitely at Least Try to Escape, Thaumiel=Can be Used to Contain Keters, Apollyon=You Can't Contain It Just Run.

    I'm sorry if I seemed mean, I'm an SCP nerd 😝

    I thought the object classes stood for their danger, like Euclid is no idea which I thought was the entity because you cant properly learn from it without being taken

  • I thought about this, but in reality it cant be really determined by the SCP foundation, just call it SCP-3910 or something and chalk it up as Euclid because they dont know if the people are killed or taken to a dimension, they just vanish. But I think the real way they could get some sort of clues is if they follow Bendedicts discovery and his journey into the realm or if they discover an entry themselves. :)

  • I remember the old Spider Man movies, those were ok, better than the Amazing Spiderman, he was an A-hole

  • Pacific 202

    State 808

    Good song, makes me think Im on a mountain overlooking a forest with a mountain in the distance

  • Hands down Tom And Jerry.

  • Noed: Every hook grants a token, up to a maximum of 6. Hex totem activates when the exit gates are turned on.

    1 Token: Exit gates take 15% longer to open.

    2 Tokens: Reveal the auras of all survivors for 5 seconds.

    4 Tokens: Increase movement speed by 6%

    6 Tokens: Survivors suffer from the Expose Effect.

  • add weather without game changing effects.

  • BBQ is op....now i have read it all

  • I'm hoping for some teasers or some sort of lore hints

  • Alot of people want 2v8 but that really cant work. The perks would all need to be changed to fit the game style and of course the player base would be split, leading to increase queue times for both game modes.

  • Imagine using the tutorial as evidence to define what a win is in DBD LULW

  • Peanits said:
    Having to set your totems at the start of the match would probably end up being a nerf since you'd then have to spend time going to a totem and applying the hex at the start of the match. At that point in the match, the survivors are all going to be on generators so you can't afford to stop and waste time, you gotta' get out there and apply pressure.

    I do like the idea of relighting a hex, though they would need to have a cooldown to be fair. It would probably be a good buff to TOTH.
    Woah, he likes it!
  • An event were the killer and survivior can use the offering to randomize perks and their killer and add ons. Using this grants x3 bloodpoints for kills and x2 overall bloodpoints. Survivior gets the same thing, gets x3 for escaping and overall x2 for all actions. Killer has a 100% chance of getting either Ruin, Thanophobia, or Huntresses Lullaby to combat Gen progression. Its possible to have all of these. This event would be called Entity's Mind Game.
  • Or just run Thrill Of The Hunt if you want your totems protected.
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