We Need a New Status Effect - Paranoia

Paranoia:

1) An injured survivor affected by paranoia may self-heal at 65% normal heal speed to remove paranoia and return to healthy, uninjured state (I CAN ONLY TRUST MYSELF!)

2) An injured survivor affected by paranoia cannot use medkits on themselves. (SOMEONE MIGHT HAVE POISONED IT!)

3) Teammates may not heal an injured survivor affected by paranoia (I DON'T TRUST YOU!)

4) An injured survivor affected by paranoia's healing progress isn't saved when interrupted before its completion. (WHAT'S THAT NOISE?!)

Comments