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XavierBoah17

XavierBoah17

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XavierBoah17
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  • They are killed, Dead as the end screen label them as. But as the Entity insists, Death Is Not An Escape. They are never "Truly" dead.
  • .... upon my trying to hang someone, and you do it 4 times, don't get angry when I down you and camp your corpse till you bleed out. Ya, it makes the game boring as Hell, and guess what .... you promoted it. What am I supposed to do? Keep letting you escape while you sabo all the hooks? Meanwhile, 3 other people circle the corpse like it's a goddamn parade; no one does gen's, so im making a decent move, but suddenly im the one who sucks and is called "toxic" for camping.

    I mean they arent counterplaying it. The best way to punish you for camping is to do gens. You would probably de-rank for the constant loss of points for hook proximity but these guys were too stupid to punish you. Instead they would rather call you out on it.
  • Jesus i actually found someone with the same idea concept as mine. I thought about slenderman being a character and he would have this Myers and Doctor combo where you stalk a survivior which inflicts the Slender Sickness tier 1-3. I would say this would be a killer who focuses on all surviviors cuz his ability depends on how many surviviors are effected by slender sickness. Like 2% decrease in action ability per survivior effected. I also thought that this follow speed would increase over gens completed like 5% per gen. Of course slenderman would be way more slower when using this.  Just a thought tho  8-)
  • No Mither, This Is Not Happening, Dead Hard, and that perk that lets you crawl and heal. (Detective Tapp perk)
  • Yeah you gotta point. Deliverance isnt good until late game. 
  • Yeah I think Nea brought her smartphone and Ming brought her Laptop to play some DBD
  • End game is really a nervous rack for killers. I would say blood warden easilly allows for a more regular played end game. Surviviors gotta survive 60 more seconds before escaping is more enjoyable for both sides.
  • Lets actaully get this into the game. This is something that could fill that missing void of "different" every game. Its chaotic, its something survivors cant control, and its something a killer has control over 
  • I have an idea for a perk but idk.

    Enraged:
    When stunned by a pallet, increase movement speed my 6% for 1 second. For every gen finished, Increase duration by 1 second but decrease speed bonus by 1%. 

    Or 

    Unbound Strength:
    Every hit survivor grants a token. Hooking a survivor grants 5 tokens, up to a maximum of 10 tokens. When at 10 tokens, your next attack triggers the expose effect. Lose 6 tokens for hit attacks or lose 2 tokens for missed attacks.
  • I have 700+ hours on survivor and only dabble on killer.

    Something more should be done to punish people deranking and smurfing to pick on newbies, I agree. Like a 10/20/40 minute wait if they dc, etc.

    Yeah i sed what your saying. A penalty for DCing a game. Rather than a rank down, maybe a matchnaking penalty. Like 30 seconds for first offense, then a 1 min, then 2 mins, etc. If they DC in a row then this just stacks up.
  • So when working on a gen, Filling up that blue-ish pointer instantly completes 50% of that gen? 
  • Noed is that one perk that changes a games end. A killer could get like 0 hooks the entire game and lose all chases, but wait a minute! Hes got Noed! Now he gets the full 4 man cuz of that speed buff and one hits. Also dont say Noed is a counter to Adreniline, dont sugar coat noed as just a counter. I dont use none of these perks cuz they are scummy and Adreniline is one of those perks thats a end game use rather than the entire trial. Same as noed, but Noed effects everyone and lasts untill its destroyed.
  • Lets just say Survivors are gonna be hella exhausted. 
  • Those perk ideas are actaully interesting. The Pallet one could also Bind with the survivors luck mechanic. Cuz luck only effects hook escapes. FeelsWeirdMan
  • DS isnt OP. I personally dont use it but alot of the players that I see use it hit the skill check and about 5 seconds later they get knocked again. Its one of those one time perks that make it trash tbh. I would rather have Botany or We'll Make it. Cuz tbh DS only delays the inevitable. 
  • @piekiller45 Its not an exploit. The only reason a killer would do this is to avoid DS. Flashlight saving is out if the question because no killer dribbles to avoid flashlight saves. 
  • pemberley said:
    I would like another girl since I finally completed leveling up the guys. I would like to focus on girls now. Also I like girls and girls tend to have better cosmetics and I am a girl. 

    I hope that either Nea gets more butch cosmetics or that the new survivor isn’t your typical beauty with a booty scream queen. 
    Girls do have better cosmetics
  • Freddan said:

    @Vietfox said:
    Freddan said:

    @Vietfox said:

    Freddan said:

    @Doc_W__HOLLIDAY said:
    
    No way in hell should gens ever take 2 minutes. It's boring enough as is.
    
    
    
    So games accodring to you should take 5 minutes whilst a complete sacrifice takes 3 minutes? ok then.
    
    
    
    @Freddan 
    

    Games won't take 5 minutes if you leave the hook to keep the map pressure, simple as that. Any true rank 1 killer would know that.

    Btw, a complete sacrifice takes 2 minutes, not 3.

    You do know, that i win my most games because survivors are not doing gens right? they're looking for my hex ruin or they simply do not do gens, and how does one keep map pressure if 4 gens are all 50m away from each other?

    If they don't do gens how come you are complaining about 5 minutes matches? Doesn't make any sense.
    "how does one keep map pressure if 4 gens are all 50m away from each other?"
    Certainly not by camping. Also you can keep track of the gens which were started and check them after hooking someone, use the 3 gens strat, etc..

    Because they killed themselfs lol, and i dont camp every game, only when i am being gen rushed for an example; if i get my first hook and exit gates are active or if gens are 50m away, its kinda hard to hook some1 that fa

  • @AlwaysInAGoodShape The Memoir Build should not reward survivors for a killed survivor. A killed survivor should be what it is now...a loss of another person.
  • @PigNRun said:
    So, take what?

    I just watched some gameplays but I like that skill in Identity V that you can stun the killer with a gun, in DBD could be a baseball bat only found in in-game matches, ultra rare, 1 use. Also have a store in game, 8v2...

    LAST YEAR: THE NIGHTMARE: you can cook the killer with a flamethrower, but I only want stun, no need to kill the killer, can craft stuff found ingame (why not a 1-shot broken shotgun?), killer skill to drag with a chain, throw survivor to others....

    The point is, sure there are tons of new good ideas to renew DBD, now that (at least for me after +400 hrs) feel it a bit less fun than before, so only play trolling and taking risks cuz nothing is too exciting as before, we need more action.

    I would like a 2v8, perks fighting other survivors, perks to stun killer, more action, more competition!

    I dont think this idea fits well with DBD. Adding more stuns tips the scale in balance and being able to fling a survivor makes no real sense in the game. The 8v2 is something I thought about but it contradicts alot of the in game mechanics that are used for 4v1. (For example Terror Radius) 
  • How about changing the way regressing gens work? Like instead of tapping the gen to get it to work you gotta do a "restart generator" obj? Like 5 seconds of you sitting on the gen to stop the regression and if you get off it before doing finishing it the progress resets. (Not the progress on the gen but on the Restart Generator obj) 
  • Muppets in 3D. Scarred me for life
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