Is killer dropping the survivor to avoid a flashlight save an exploit? I want a definitive answer.
Is this an exploit or is it intentional, and if it is an exploit, when do you plan to fix it?
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More likely to avoid DS
It's not an exploit because the wiggle bar fills up a certain amount every time the Killer drops a Survivor.
No.
It's counterplay/feature therefore, not an exploit and not bannable.
Nope not an exploit: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
*Dribbling (Dropping a survivor repeatedly to avoid decisive strike)
It did. If it was an exploit it would be bannable.
Originally dropping a Survivor worked to avoid a flashlight save.
Sometime later it was reworked so the flashlight would save at any time during the drop animation, not sure if this was intended or not.
Don't remember how long ago, but it was redone to the original state of dropping to instant avoid the flashlight.
My understanding it is not, nor should it be. It is a counter to flashlight save attempts, just like dribbling is a counter to DS.
If there wasn't any counter to that dropping then yeah, but every time killer drops the survivor wiggle bar fills, so i guess it's fine.
If you want a definitive answer ask it before/during their next stream. Everyone on here is talking out of their asses. It could very well be an exploit, it could be intentional game design.
For what it's worth, now that flashlights are much, much better balanced than the absolute train wreck that they were in the days of slow pickup animations and insta-blinds, I don't think it would be so bad if this feature was removed.
It is unintentional but not bannable (from what I've heard).
Dribbling to avoid flashlights would come under the same as DS dribbling it's not intended but not an exploit it becomes part of the game and a strat.
If the killer manages to drop before the blind kicks in, then you timed it wrong
It falls under dribbling....
Did you think about the counter before posting? Like DS dribbling they can be body blocked, the killer has to drop the survivor giving more time to wiggle out, chose to chase the survivor who has the flashlight by means of slugging the other one who can be saved or risk being flashed upon the next pick up.
All of the above gives the same result as a flash save the one being picked up does not go on the hook.
Just like you said great logic, now try posting a proper counter argument instead of trying to just deflect as your first post stated a counter which works in this scenario as well.
You've gotten sufficient evidence back up that it is indeed allowed, there is no logical thing you can say that hasn't already been proved wrong with evidence and logic. If you can't blind a Killer then you're either facing a Killer who knows how to combat Flashlights or you need to get better. Either way, everything has counterplay and dropping a body, looking up, looking at a wall during the pick-up, and anything else is allowed.
Flashlights are strong if used correctly when you fail then you failed and need to time it better. You use the flashlight when they do the Break Pallet animation or when they do the pick-up animation, that is when you use flashlights which require you to stalk the killer or use the pallet properly. But to be honest flashing at a pallet does nothing because you leave scratch marks and slowed yourself down to get a few extra points.
Firecrackers are better than flashlights, use those. I'm not telling how you to use those though.