Avatar

venom12784

venom12784

About

Username
venom12784
Joined
Visits
2,565
Last Active

Comments

  • I was once able to play this in ultra and would have to bump down to high or medium while I streamed as of the last 2 updates it’s barely playable in medium

  • @Purgatorian said:

    I'm gay but do not really care if none are gay, some are or all are, they are characters in a game and it doesn't affect me in real life.

    Like really when I am playing I’m not thinking about who Nea would be attracted to. They are fictional characters. Hell why don’t we find out which ones are vegans?

  • This game doesn't have a toxicity problem it has an entitlement problem. Too many players feel entitled to either survivor or to kill. You can search on YouTube and see people getting upset cause a survivor body blocks to save an injure survivor or a killer tunneling but just not seeing any other survivors to go after. At the end of the day it's just a game you didn't really die against that Bubba who camped you and Bubba you didn't really let those 3 survivors escape

  • @TheycallmeLix said:

    i bet Killer mains will still complain about COH (even when it’s nerfed for 2nd time now..) Let’s wait and see. Your comments and threads saying: WE WON.. makes me thinks how childish some people are. It’s not like we also said this cap when Deathslinger/Spirit got nerfed.

    The thing is they nerfs arent the right nerfs. Just decreasing the percentage doesn't really affect it. When killers have other objectives to do. Chase survivors patrol gens and now patrol totems.

    Coh is low risk high reward, killer sniffs out your totem go do another one no big deal. You can keep it at 75% but make boon use limited like hexes so if the killer breaks it it can't be used anymore

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878610#Comment_2878610

    Let me picture for you:

    You are Myers. You are hard tunnelling and this boosts kills for you. Fair. But then you are facing with stronger survivors. And they are destroying you. At end game you had 2 or 3 hooks. Because Myers is weak.

    And then BHVR is looking their data. They are seeing you had more wins with Myers. But they did not look you camped and tunnelled survivors. So Myers needed buffs but he did not get anything because of his kill rates.

    Ofcourse i am not judging people because they camped or tunnelled but this just boosts kill rates, weak killers looks like god.

    That sounds like an mmr /balance issue

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878136#Comment_2878136

    And this is good thing. It is like campers & tunnellers. People are using this strategies and boosting kill rates. I wish people would play just normal and BHVR finally would see killers have not even enough hooks.

    tunneling and camping are legit strats what do you mean play normal. Killers are there to kill just like survivors are there to survive should body blocking the killer be abnormal game play for survivors?

  • @gatsby said:

    Make gens slowdown by 10% while a Survivor is hooked. Make BT a base mechanic.

    Making bt base kit would be too much. Not every who "camps" is camping.

  • Did they not just give us 666,000 bp why are you crying cause they made a code as a joke for 1 bp

  • I agree. Boon totems should stacks. Starting at 4. 1 stack should be ready for every survivor with boon totems.

  • @Powder_Kegs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595622#Comment_2595622

    That's exactly one of the reasons why it should be buffed tho. Between DC penalties and having to spend the time in a trial they were matched up for coupled with the new hatch conditions, there is a need to fix up the self unhook base chance and keep people in the game.

    Is this not you ???

  • @Powder_Kegs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595622#Comment_2595622

    That's exactly one of the reasons why it should be buffed tho. Between DC penalties and having to spend the time in a trial they were matched up for coupled with the new hatch conditions, there is a need to fix up the self unhook base chance and keep people in the game.

    So you just want it buffed for other reasons than to combat first hook suicide.

  • @shitman said:

    A week ago I had a game, I was trying to get adept for a trapper. I was able to kill one player, and one left the game altogether. At the end of the game, he wrote a lot of insults for no reason, he also mentioned my nationality. It doesn't matter, I just wanted to know if they were being punished for it, wrote a report and sent a video.

    Already a week has passed, there is only one viewing on the video and it's mine. BHVR did not respond to my report. It's strange because when I write about bugs, they immediately respond and ask to take a survey about the quality of service.

    My friends and I have never noticed that someone is punished for insults and toxicity of players in the game chat, do you think it makes sense to write these complaints at all? Why does BHVR dont care?

    If interested, here's the video https://www.youtube.com/watch?v=tlpzvRYxPWg

    English is not my native language, sorry.

    Too many false reports for "tunneling, camping , gen rushing, t bagging "

  • @Powder_Kegs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595503#Comment_2595503

    You can call it a buff if you want to, it technically is a positive gain for the self unhook chances. I'd call it a "fix"; sometimes devs "fix" things with a buff or nerf.

    Nomenclature tbh

    It's a buff, a fix is what they did with dead hard.

    The amount of people that would potentially use a increased chances in a self unhook is vastly higher than the amount it would deter from 1 hook suicide.


    All the person would have to do if they did get unhooked is go afk and wait for the killer to hook then again.

  • @Powder_Kegs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595419#Comment_2595419

    Yea, but I wouldn't call it a buff. If they upped the base unhook to 10%, survivors would have about a 1 in 3 chance of getting off the hook with self unhook. Currently, survivors have about a 1 in 9ish chance of getting a self unhook.

    This would kill hook DCs but still make self unhooks risky even with 3% offerings.

    Numbers might look like this:

    Current self unhook chance, no offering: 12% chance of success or 1 in 9ish

    Current self unhook with offering: 20% or 1 in 5

    Current self unhook, monstrous shrine: No chance.

    Current self unhook 4x salty lips and monstrous shrine: 3% chance of self unhook

    Proposed self unhook chance, no offering: 27% or 1 in 4

    Proposed self unhook with offering: 34% or 1 in 3

    Proposed self unhook, offering, monstrous shrine: still no chance

    Proposed self unhook and 4x salty lips and monstrous shrine: 20% or 1 in 5

    Also I'm bad at math.

    If it's not a buff how would it kill first hook suicides.

  • @Powder_Kegs said:

    Just increase base chance of self unhook, and the survivor is forced to spend more time in the current trial

    So give survivors a buff to self hooking?

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595265#Comment_2595265

    Okay, and what if the other survivors have decided to team up with the killer to farm and grief you?

    If you try to work on a gen, the killer stops you.

    If you try to run away, the survivors bodyblock you and point out your hiding spot.

    If you try to let the killer hook you so you can leave the match, the survivors farm you off the hook.

    If you're on death hook, the killer just slugs you.

    If you just lay there, the survivors pick you up.

    If you try to crawl away, the killer repeatedly picks you up and drops you until you're on your feet again.

    ----

    You should NOT have the choice to remove yourself from that situation?? That's fogged up...

    Honestly who do you play that this happens. That often that you would be concerned with a DC penalty. Nice straw man though

  • @Exxodus21 said:

    Yes. They should remove the d/c from match option as well. If you need out that badly you can close the game.

    If you need out that badly 5 minute ban wouldn't matter.

  • @EntitySpawn said:

    I usually quit if there early DC and the killer has meta, 3v1 isnt fun, I cant do my challenge and while there is no penalty I might as well just find a new match.

    It's not like I was going to escape a 3v1 so I'm dropping in mmr and cannot progress anything. Plus most killers seem to still really try and slug all 3 for whatever reason.

    But yes turn on dc penalties, and also penalize people who suicide on first hook (if you die within X seconds on your first hook while X survivors are alive, ban)

    All first hook death ban would do is increase second hook death and dc

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2584688#Comment_2584688

    Why though? 🤔 Go to the killer let them kill you and you get to keep whatever points you made and so on. The only difference here would be a minute or two but after DCing you are flagged for increasing leaver penalties.

    I already don't condone normal DCs but your case or DCing shortly before being deathhooked are just stupid in my mind.

    Edit: Ah nvm in didn't read "in the first minute". But still my point on getting on the "watchlist" isn't worth even your case.

    Why where you forced to dc?

  • @TheDuhJ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595008#Comment_2595008

    How to counter boon Totems:

    Circle of Healing: run nurses and make sure they always have at least one totem up. If you know where a totem is and someone is injured just walk to where the totem is. 9/10 times that survivor ran all the way across the map there to heal. Knock 'em down.

    Shadow Step: Honestly this was the perk I was concerned about when these were announced because there is no reasonable counter play to missing scratch marks. I guess it would be get good at finding survivors using your ears instead of your eyes. I would suggest a buff to killer that when they are in shadow step they no longer hear chase music. Oh well good luck with that one gang.

    Nurses is a good counter to coh but it is a terrible against shadow step. The problem is shadow hides auras as well scratches. So having both on one totem completely cancels nurses.

  • @Sandt21 said:

    Wouldn't Nurse's calling be a good counter to Circle of healing? When your in the range of their auras, you'll also hear the totem nearby

    It would unless they are running shadow step as well then it would be useless

  • @Gplays2000 said:

    I know I know there have been crashes….but bro the game is literally unplayable as of right now….2-3 dc‘s EVERY SINGLE GAME 😂 High MMR my ass hahahahahahha this is honestly such a joke of a game and the killer sweating his balls off when 2 people dc is just beyond me…

    How is your experience so far? Amazing Behaviour Event right? We‘re used to it so whatever…

    Normally I would be right here with you saying dc penalty need to be active, but unfortunately this patch is extremely bad. Activating them would cause alot of needless bans due to bhvr own incompetence

  • My girlfriend and I have had issues where after being unhooked we cant move for about 5 seconds maybe longer

  • @dbd900bach said:

    So this has nothing to exactly do with the new update but more so a playstyle. Slowly but surely I've recently been filtering out BBQ, taking it out of my builds and replacing them with different perks that support my aggressive playstyle. In the past it was a must have but now it feels like it isn't worth the space it takes up. A lot of the time it doesn't even reveal survivors all that well because they're behind a gen and the extra bloodpoints have started to feel nonexistent.

    Has anyone else gotten rid of BBQ? If so what have you replaced it with in your universal builds?

    Bbq is really only good for the extra blood points. Yes it is nice to be able to see where the survivors are for 5 seconds after a hook. But the extra bp is the only reason I use it

  • @Uotsumi said:

    but as it does not negatively impact the match for other players

    ???????????????????

    The only person it affects is the killer who is using the add on.

  • @CryptoMiner said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577788#Comment_2577788

    Let's just put it this way... DBD was in the most stable state it has ever been in before it was released for your crappy little consoles.

    I really don't see what dbd being in console has to do with stability. And ps I also play on PC as well.

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577788#Comment_2577788

    It's okay though, because you apparently don't deserve to not have the game crash because you didn't shell out the money for a decent pc.

    Lol.

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577744#Comment_2577744

    I'm on an XSX and they were still crashing me.

    Also, you sound like an elitist with your "get a better pc" mentality.

    Good news, you can still test the shadow step boon. They only killswitched circle, because, again, it crashed the game for those dirty plebs that "don't have a decent pc."

    Yea I'm playing on PS4 and it was crashed for me.

  • @Hito420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577658#Comment_2577658

    because they are disabling the boon perks but not hex perks now, and only the one healing boon, the one that makes it so you actually bless totems and put the ring up (which i would THINK would be the one that actually causes crashes) is left on, the only one that was disabled was the one that allowed survivors to heal in the ring, which is what people in forums were complaining about before it was outright disabled, is that all it takes to get perks disabled? enough people complaining about it? then an excuse is made that it crashes something?

    and the main point i was trying to make which was obviously lost on you, is the devs werent even trying to fix the issue in the past, and now with it affecting the killer they fixed it immediately, and on the same note, if it really is the uncleansable totem thats the problem, why make it so you can still go to the map at all? they clearly have the ability to disable maps in rotation, but they are choosing to leave them in rotation just not offerings, its the illusion of doing something to help the community while pandering to one side, and if the other side gets more vocal maybe theyll be swayed maybe they wont, but money talks, does it not?

    Your still able to use shadow step. Hex perks are not causing the game to crash. Yes the maps are still in rotation . I'm not quite sure exactly how many maps are in the game but 4 of those have an issue of those 4 maps it's a 1 in 5 chance a totem will be on a totem that can't break.

    They didn't disable the vhs pig addon that makes people start the match when rbt in there heads even though the traps do not activate.

  • @Hito420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2576005#Comment_2576005

    hmm 1 day out and boom, 1 perk disabled, from it affected 1 person per match, think about that, meanwhile, same problem, uncleansable perks (hex perks) and THEY werent disabled were they????? when devour or noed could be on an uncleansable totem, and that went on for months 1 issue that affected 4 people in every game

    yet people still claim the devs arent killer sided, heres your proof people

    and btw, they havent disabled the MAP they disabled the OFFERING, because i just played on yamoaka, so GG if there is TRUELY an issue with cleansable totems, theyd disable the maps entirely, like they did with dusty noose and stuff before which was causing crashes, what they are doing now is merely appeasing killer mains that are crying about the boon totem being "op" because its being used to take out their op totems so they arent allowed to snowball, newsflash though, takes twice as long to bless as it does to cleanse, so if you are having your totems blessed, just means you arent protecting it at all

    Boon totems where causing the game to crash. It wasn't just affecting one person I had 4 matches getting canceled cause some one disconnected. It was a survivor each time. This could of been cause by circle of healing. At the time they didn't have the system they have now to disable perks. So I don't see why your complaining about something they couldn't do at the time but they can do now

  • This is interesting. Especially the part where killers play around survivor perks

  • @Impose said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577328#Comment_2577328

    Of course the grind has to do with money. The amount of time you have to spend to unlock the shards to unlock ONE killer or ONE survivor for a casual gamer is well over a couple of weeks. In addition to many of the best perks in this game ACTUALLY locked behind a cash only wall unless you get lucky and do what? You guessed it, spend shards on the shrine. Want BBQ? Don't want to spend money? Hope that its on the shrine. Oh you unlocked it on the shrine. Now you cant afford the killer you wanted to unlock.

    if that was the case wouldn't bhvr just make it so you just purchase a all perks that would automatically unlock all perks for all survivors and killer, and avoid the grind all together. I haven't seen that in the store yet. Iridescent shard can be used to buy both non licensed killers and survivors. You don't need bbq to be a good killer. i only use it when i want for blood points. The same as WGLF.

  • @Impose said:

    Thats intentional. The grind in this game is CRAZY long and hard intentionally so you spend money unlocking things instead of shards.

    I dont think the grind has to do with money. It was worse. before you where only able to get one perk out of the blood web at a time

  • @HonkusPonkus said:

    This is my first time posting on here, so forgive me if this has been addressed/answered somewhere before. And maybe there's something I'm missing here.

    But this patch gave us boon totems (3, I think), which are now a pretty massive change/addition to the gameplay. And this wildly new change to the matches is only accessible if you buy the new character? So you've introduced a fairly major element to the game that you gotta buy. Idk maybe I'm just being overdramatic but is anyone else put off by this? Seems.. idk, pretty scummy and a very obvious attempt at getting people to buy a new survivor just for her perks which are gonna change the way matches are played from here on out. And one of the perks isn't even available right now lol

    Maybe I wouldn't be as upset by this if they had put one or two of the perks also on the shrine to purchase with bloodpoints. But that seems way too rational and generous for this company, I guess.

    Every new character and there perks you have to pay for. its what keeps the development of of this game going.

  • Breaking half the maps

  • Remember standing at the hatch for 30 minutes waiting for either the killer or the survivor to make a move. Pepperidge farms remembers

  • @Sabraiz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2576037#Comment_2576037

    And here we see how uninformed you are. The fact that the totems become uninteractable after a survivor has turned it into a boon totem is the issue and not that the totems cannot be interacted with at all.

    What's even worse with the fact that a killer cannot snuff certain totems is that it was a known issue by the devs before the PTB launched.

    And the reason for disabling the perks is probably more related to the crashing. And they are not disabled for me.

    what system are you on ps xbox or pc. ps4 its disabled

  • @pyramidheadmain6233 said:

    I haven't been living under a rock or anything, I'm fully aware of how toxic tunneling is and it almost never ends well. Tunnel that Meg and bam four whole gens just popped one after the other.

    But why do the killer themselves think this is a good idea? What do they think they're going to gain from this, seeing how unproductive it is?

    It really depends on the situation. If I see the meg that was just un hooked before i see the jeff that unhooked her, why wouldnt i go after the meg?

  • I have taken time off multiple times and have came back each time. I think it his perfectly fine to take some time off and play something else.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2534713#Comment_2534713

    They don't even do anything to discourage it though. It is primarily used to throw a tantrum, and if you had to take care of a child or someone else, the five minute ban wouldn't matter, because you would be doing that. An occasional instance wouldn't be a huge issue. This is to address people who do it constantly, because ban times stack. If you are DCing often enough that you get a sizable penalty, play something solo you can pause so you aren't screwing over teammates. That is just basic human empathy.

    https://forum.deadbydaylight.com/en/discussion/comment/2534723#Comment_2534723

    I wouldn't say half, but I would say about 15-20%. Which honestly needs to happen, given how absolutely toxic the people doing it usually are.

    https://forum.deadbydaylight.com/en/discussion/comment/2534736#Comment_2534736

    Exactly. Someone gets basic human empathy here. It is not an uncommon thing, and other games are not worse for having it.

    https://forum.deadbydaylight.com/en/discussion/comment/2534758#Comment_2534758

    2200 hours last time I checked, playing consistently since ~August 2017, so 4 years.

    You have been playing a year longer than I have and your still complaining about noed and survivors killing themselves on the first hook. You also have only seen a survivor let on hook once in the 4 years you have been playing that's sus

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2534634#Comment_2534634

    I have only ever seen that happen when the killer is facecamping, which sucks and needs to be fixed, but honestly the way you screw over a facecamping killer is staying alive as long as possible so they can get gen rushed.

    And AFKing is already bannable. I do understand the main problem is the community, but the goal is to ultimately make it harder for them, or make it so the toxic players aren't part of the game as often.

    How long have you been playing. While it's not something that happens every game it does more than you have seen.

  • @BastardKing so would it also be bannable if the other survivors let the person die in first hook ?

    Also all this will do is make it so after irst hook they will just stand there and wait for killer to hook them so they can die on second hook . It won't fix anything

  • I would like to see something done about survivors waiting at the exit gate for killer to push them out. They are completely safe t bagging there .

  • Survivors could just have one person stay at the gate gen tap it. To keep it close to 99

  • It's funny to me, saying you paid for the game and you should be able to leave with out a penalty pretty sure cheaters have paid for the game as well. Why can't they have the right to cheat?

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2529418#Comment_2529418

    I tested it and i agree that it is at its current state way to strong. I am pretty sure, devs will adress this issue before it even goes live.

    Yea healing definitely should not be at 100%. That's way too high i don't think healing should be increased anymore than 25% percent at most. And once the killer snuffs out the blessing it should be done

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2529386#Comment_2529386

    Maybe, maybe not. How much have you tried them out on PTB to judge yet?

    Its a brand new concept and i wonder why some already call them "overpowered" or "useless". Reminds me of people who called the Clown overpowered back in the days after he was released.

    This is the healing totem https://v.redd.it/n86edxlun9q71

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2529314#Comment_2529314

    I dont know, read the patchnotes? Boon totems are a complete wildcard at this point, we know almost nothing about them but that it takes almost 20 seconds to ignite and less then 2 seconds to destroy.. Could be good for survivors, could be irrelevant.

    The rest of it... Plague buff, Trapper buff, countless small buffs and to top it all off a hugh Key and especially hatch nerf. Feel free to name a few survivor buffs that come even close to the hatch nerf.

    (I am not saying that i disagree with the Hatch / Key nerf, i think it is healthy for the game, but yet it is definitly a very killer sided buff)

    It takes 12 seconds to bless a Totem. And destroying is quick. But the fact that totems can be re blessed is a huge problem. Just as it would be a huge problem if hex perks would be able to be rebuilt.

  • @Jivetalkin13 said:

    From what I've seen I think they could use a couple tweaks. Not saying that both should be added, but either one would be nice.

    1. If a survivor is trying to bless a hex totem it should take longer. It would provide a choice to them, they can get ride of a hex and put their boon on the totem, but it takes longer and wastes more of their time, or they cleanse it and get rid of the hex faster, but lose out on a boon totem location.

    2. If the killer gets ride of a boon that was a hex, the totem becomes a hex again. Again, it provides the choice to survivors if they want to risk their keeping a hex around just to have a boon, or breaking the hex before it becomes a problem in the future.

    Like I said, either one would be nice to see.

    I think the aoe should be reduced and once a boon is destroyed it shouldn't be able to come back

‹ 1 2 3 … 12