piekiller45
piekiller45
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Those exploits were allowed by the devs thus making them not exploits. As far as I know, the devs haven't addressed if this is an exploit or not, So it can still be questioned until we get an answer from themVietfox said:
Technically yes, but some games have unintended features/mechanics which are allowed by devs because they improve the game or make it more interesting, like animation canceling in Elder Scrolls Online.@piekiller45 said:
Well it would be an exploit because itd fit the definition if it wasn't intendedVietfox said:I don't think it was intended but i wouldn't call it an exploit either.
If there wasn't any counter to that dropping then yeah, but every time killer drops the survivor wiggle bar fills, so i guess it's fine. -
But unlike flashlight saves which have numerous counters already, the only counter ds has is dribbling which takes more time because it usually requires more than one drop. Ds is also a perk chosen by the one in the killers grasp while flashlight saves requires the effort of someone else who isnt in the killers grasp, which punishes him because it doesn't save his teammate, wasting his flashlight battery and his time.lasombra1979 said:My understanding it is not, nor should it be. It is a counter to flashlight save attempts, just like dribbling is a counter to DS.
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It requires a save to be frame perfect so that it happens before the dropping animation starts, the dropping animation itself is the counter to the save which would be the exploit because the dropping animation cancels the flashlight saveDwightsLifeMatters said:People need to study what the word exploit actually means. Pressing R is a fight against your flashlight timing. If you time it perfectly pressing R won't help (happened by myself). -
You have me a list of what isnt bannable and it didn't clear it up because dropping a survivor to avoid a flashlight save isnt on the list of "what isnt bannable"Jesya said:It did. If it was an exploit it would be bannable.
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I remember this pretty sure it was before huntress (dont quote me) but I don't know if it was reworked intentionally or the devs maybe messed up with their spaghetti code and just never looked back at it.Tizzle said:Originally dropping a Survivor worked to avoid a flashlight save.
Sometime later it was reworked so the flashlight would save at any time during the drop animation, not sure if this was intended or not.
Don't remember how long ago, but it was redone to the original state of dropping to instant avoid the flashlight.
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If it's an oversight on the devs part it would be considered an exploit.twistedmonkey said:No i dont think its 100% intentional but its also not an exploit per say, it wastes time for the killer and also means the survivor gets more of a chance to struggle for each drop. -
That didn't help....Jesya said:Nope not an exploit: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
*Dribbling (Dropping a survivor repeatedly to avoid decisive strike)
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Well it would be an exploit because itd fit the definition if it wasn't intendedVietfox said:I don't think it was intended but i wouldn't call it an exploit either. -
What you do after the drop is counterplay, the drop itself just makes flashlight saves borderline impossibleβLAKE said:It's counterplay/feature therefore, not an exploit and not bannable.
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Even with this logic, itd be an exploit because it makes flashlight saving have less of an effect. Filling the wiggle bar by 25 percent and wasting the flashlights battery and filling it by 100 percent and wasting the flashlights battery letting a survivor escape the grasp is very different.Salty_Pearl said:It's not an exploit because the wiggle bar fills up a certain amount every time the Killer drops a Survivor.