Orion
Orion
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- Orion
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Let me preface this by saying I was wrong.
There are no words to describe the depth of my disappointment in BHVR's decision to support NFTs, but I believe this action summarizes it: I'm uninstalling Dead by Daylight forever.
Goodbye.
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For me, casual means I'm not playing to the best of my ability and don't concern myself with winning or losing. Maybe I miss a few hits because I'm not really thinking about whether I should do a quick attack or a lunge, maybe I get caught because I ran into a dead-end because I wasn't paying attention to where I was going. And at the end, win or lose, I (usually) had fun.
From what I've seen on the forum, though, for a lot of people, "casual" means "I can ######### around and still win".
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2567675#Comment_2567675
you don't like survivor rules for killers? I don't know why....
and I would really wanna talk about how the ######### you have over 20k posts...
you don't like survivor rules for killers? I don't know why....
Although that's also true, my main issue is players thinking they can tell other players how to play and act superior when they lose just because they handicapped themselves and expected everyone else to do the same.
and I would really wanna talk about how the [BAD WORD] you have over 20k posts...
I posted over 20k times.
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I'm sure most of them will accept new rules, as long as they're real rules that the devs come up with.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2567571#Comment_2567571
What do you think I am, smart?
I have no idea how to censor names on a video.
Well, if you upload it to YouTube, it has a "blur" feature that will blur a specific part of the screen for as long as you want. Since names are always in the same location during the trial, you can use that on the part that shows the name.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2567549#Comment_2567549
We can make educated guesses now, knowing what we do about how it works and that for a couple months before Escape-Based Matchmaking was implemented they were collecting your results to give your account a base MMR - so your select few were probably mid-high, like a lot of us had. Nothing "drags your overall rating down" - nothing reduced your baseline for killers you didn't play during data collection for the onset, it was always 200 below your highest if data didn't place it higher.
Some people are getting good results, like you - I won't deny that either. There's a reason most social media indicates general dissatisfaction, though. I'd honestly be happiest if they went to an Emblem-Based Matchmaking system, so the parts of the game which prove actual skill and participation were rewarded - coupled, ideally, with an update to emblems and scoring in general - the rank system definitely wasn't up to snuff, but the kill-based idea was proven to not work ages ago.
There's a reason most social media indicates general dissatisfaction, though.
Because that's what gets clicks/engagement. Social media is an echo chamber for complaints, people who are satisfied rarely - if ever - go on social media to praise stuff. Same thing with forums, nobody comes here to say they're satisfied with the game, they just keep playing instead.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2566708#Comment_2566708
I'd show you a clip but I can't as it's against Forum rules.
You just need to censor names.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2566965#Comment_2566965
Which is why it's rather ironic, and basically a joke, that it's a reportable offense and still acceptable.
It's not a reportable offense, though. It only seems ironic because you're working off a faulty assumption.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2566954#Comment_2566954
Yes... how could I forget 😂
https://forum.deadbydaylight.com/en/discussion/comment/2566953#Comment_2566953
I didn't say anything about holding the game hostage. If you look clearly at the reportable offenses in game, I'm almost certain it mentions specifically targeting individual players. That is a reportable offense.
I didn't say anything about holding the game hostage. If you look clearly at the reportable offenses in game, I'm almost certain it mentions specifically targeting individual players. That is a reportable offense.
It's not, though, and the mods have already pointed that out many times.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2566937#Comment_2566937
Camping isn't an issue because it hurts anyone's feelings. If it hurt their feelings then they should take a break because they've probably been camped numerous times over a span of several games.
Camping is an issue because it holds a player hostage against their will which coincidentally is a reportable offense. Whether or not camping is acceptable or not is irrelevant information. In fact it's more damning that camping is even considered an acceptable strategy.
Why have the option to report someone for holding a player hostage then say camping is an acceptable form of gameplay... kind of ridiculous if you ask me
Camping is not holding the game hostage. For the game to be held hostage, it needs to be unable to progress. A camped player will die within 2 minutes, max, thereby progressing the game.
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If it were that easy, don't you think every single game in existence would have a perfect anti-cheat? I'm not saying DbD's is perfect, but you have to know it's not as simple as "thing happens when it shouldn't".
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@Eli2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2565830#Comment_2565830
Ah yes well in online matches it's a little hard to do wheb someone is hooked and you gotta save them because no one else is getting off a gen.
If the killer is camping, you shouldn't be rescuing at all. You're just feeding at that point, like going 1v5 in a MOBA.
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@Eli2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2565862#Comment_2565862
Idk why it didn't quote like the last three people I talked to.
Because it prevents gameplay of a player, that makes the action toxic and taking advantage of game mechanics. Never had gens pop so fast that a killer didn't get to play.
How did that survivor end up on the hook, though? Did they not play up until the point of failure? Isn't that how literally every game works?
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@kirvo said:
https://forum.deadbydaylight.com/en/discussion/comment/2565811#Comment_2565811
Right, considering no comment has a vote passed the first page besides your own, "didnt upvote myself." sure sure...
And again, i am literally only talking about Noed, not any other abilities, so you mentioning other counter-able abilities is irrelevant in this post. And i literally said frustrated One Time, chill out. Besides my one-time mentioning the frustration, there is nothing more but just a debate going on here, and clearly youre taking it more than that for whatever strange reason.
And yes, it personally frustrates me, you make it sound like i am the ONLY person on this entire planet that plays this game and doesnt like Noed. So thank you for reiterating the purpose of my post, i do not like Noed for XYZ and would like it nerfed/re-worked/re-moved. Whether they do it or not, it's not going to stop me from talking about it and having debates.
I will say that Way before your comment from going back and forth with someone else, i already realized a miniscule solution for my argument, Actively look for totems and TRY to run the entire map and find them if playing solo.
Even if i apply all these little suggestions, i'm still going to debate the reasons why i would want something done to it. That probably will neer change.
Right, considering no comment has a vote passed the first page besides your own, "didnt upvote myself." sure sure...
You literally can't upvote your own comments. Try it and see.
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/2564868#Comment_2564868
Shadowborn isn’t an aura perk, nor does its effects help you in the game. It just feels nice to use and makes Killer more enjoyable
It's not an aura perk, but it's definitely helpful. You are basically saying that seeing more of your surroundings isn't helpful, which makes zero sense.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2564900#Comment_2564900
a very small amount.
And how many do you think wanted mods gone, if only to provide some relief from the cheating that could be done with mods?
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2564428#Comment_2564428
I didn't mention people leaving cause of mods being banned.
Mods were nothing more than a new fun way to play the game. You'd have Amogus run around Krampus Trapper or the characters from Fortnite looping a spirit. Coca-Cola Lockers, Hello Kity generators, etc. If I was getting carried to a Shrek Hook that would make me smile & laugh.
No idea if people left. Maybe some left, maybe some are playing less, we don't know. This is not important, what's important is the fact that instead of properly addressing these kinds of mods by whitelisting / blacklisting stuff, etc, it's far easier to just press the kill switch and not worry about it anymore.
Pff, and they say they care about us, smh. What a disappointment. The game is not even worth my sanity anymore, not even these forums, but I just lurk around here and there. I'm just watching from afar the dumpster fire.
Let me rephrase: how many people do you believe were affected by this change?
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/2564851#Comment_2564851
Surveillance has an actual effect because it gives you information you wouldn't have without it. Shadowborn does not.
If Shadowborn (i.e.: FoV increase) has no effect, why do you want it?
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- That's hit validation. Your vault occurred after the hit, as far as the server is concerned.
- It's RNG. You got a low roll, it happens.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2563470#Comment_2563470
Are the zombies really considered that useful of a passive for nemesis?
I would rather he slowly gains infection throughout the trial to have at least a lv2 tentacle.
Useful or not, they are a passive ability. So that happened first.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564655#Comment_2564655
Imagine if the President never gave press conferences because the media would twist the words to suit the narrative?
No, communication is necessary. BHVR is just not very good at how and when they do it so maybe they’re gun shy (not a good thing). I didn’t really care about the NFT stuff, but many on this forum were losing their minds because BHVR didn’t address it until a day or two ago. During the Patrick Q&A, he ignored some highly upvoted questions in favor of stuff that doesn’t really impact the community/playerbase.
And yeah, I realized it’s intended to be a beginner’s guide. Doesn’t mean they are free from criticism, regardless if the strategy is for Rank 20’s or not.
Nobody's saying they are free from criticism, we're saying the criticism is grasping at straws to make them look bad and it's no surprise they don't communicate with us more often.
Don't compare developers with heads of state, please. They're nowhere near the same level.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564608#Comment_2564608
I wasn't carrying the cube. Which addon lets him teleport to any survivor he'd like?
Was someone else carrying the cube? Maybe someone in your vicinity?
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2564655#Comment_2564655
Sure sure, all their other posts like this was to use the exact build, but once they got grief for this post they made a statement after.
Stop blindly defending them. They are a big enough company that can handle being called out on their mistakes.
Yeah, they made a statement admitting to the mistake. What do you want, exactly? For them to just let you bash them and never admit their mistakes?
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Exhibit C of another case, perhaps. Again, this is about the guide.
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@Kurri said:
We're talking about the same people that said using 2 exhaust perks at the same time would be the best escape build on Twitter.
Which was already established as having been a simple mix-up between one of those Exhaustion perks and another one (I think it was between Lithe and Windows of Opportunity, but I'm not 100% sure).
This is why the devs don't communicate more. What's the point, if people are going to twist everything into something that suits their own narrative?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2564636#Comment_2564636
You got me there, after two pages of it being patiently described why this take is silly there's really little benefit to continuing to try and make the point.
I just can't resist, myself. It's a problem.
I just want @Rey_512 to explain what's wrong with a beginner's guide explaining the game at a beginner's level.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564615#Comment_2564615
It’s a pattern they have, though.
Like saying Wraith is “overpowered”. They need to stop thinking like Rank 20’s, this game has been around too long for that.
Let's stay on-topic. What's wrong with a beginner's guide explaining the game at a beginner's level?
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564122#Comment_2564122
Don’t say something that’s inaccurate and you won’t get called out for it.
It's a beginner's guide. For beginners.
Haven't you ever played through a video game tutorial? They don't start you off with the strategies used by the best players, they start with more basic concepts that you can actually grasp.
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The game can't read your mind nor know your intentions, though.
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@Kevinnnny said:
Yeap. Even if you reported with full on video evidence they decided to keep the report result secret from you. I got the steamid of the hacker and he just straight up changed his nickname and how the heck would I know if I would get matched with him again? Seriously BHVR? I guess they were evaluating if the hacker buys stuff and finally decided to cancel that ban out with something less harsh.
I got the steamid of the hacker and he just straight up changed his nickname and how the heck would I know if I would get matched with him again?
Because the SteamID is static and independent of their username?
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2564166#Comment_2564166
Only if the devs were good enough to whitelist & blacklist what u can and can't mod.
Then we wouldn't have this issue, ey? But it's easier to ban mods altogether than to think of your player base.
Just how many people do you believe stopped playing because you can no longer use mods? The console playerbase is unaffected, the streamers stayed, and most people weren't using mods to begin with (modders are a minority in almost every single game in existence).
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2564366#Comment_2564366
streamers often say not to bother reporting because the chances of anything being done about it are so low. It's just a waste of time.
And I keep seeing comments to the reverse, that cheaters they reported were banned.
@SleepyWillo said:
I hate how they make it so difficult and tedious to report people though. Even with evidence. From the report section at end game it should take you straight there and you shouldn't have to put in the players steamid, etc if you're doing it on PC it should auto fill. I know this would increase the number of bogus reports too but they could just ignore one's without evidence (which I think they do?)
Agreed, the report system needs to be improved.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2564362#Comment_2564362
yes... someone having their living destroyed by cheaters would just let it go without caring.
He shows responses from the support team to his reports. We have seen him fill in the report forms on stream.
You do you, we can't change how you see the game or what is happening around you.
We have seen him fill in the report forms on stream.
This would've been helpful to know earlier, just FYI.
You do you, we can't change how you see the game or what is happening around you.
And this rings hollow when you withhold relevant information like that.
yes... someone having their living destroyed by cheaters would just let it go without caring.
Many people on the forum have claimed that streamers keep telling their viewers not to report, so, yes, they would.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2564347#Comment_2564347
coconut rts is a well known huntress main that is being bombarded with cheaters thanks to sbmm. He has reported many of them multiple times with evidence but they are still in the game (they are literally flying etc). He shows responses from the dev team and concludes they don't do diddly squat.
His latest vid is him playing roblox while being held hostage on stream.
Thank you. However, without knowing for certain that he did, in fact, report them properly, I can't take that at face value, especially since other people have said that the people they reported have been banned.
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@Danielgdp3 said:
This has to be bait ain't no way this is real especially after watching 20 seconds of normal gameplay...
Well, I checked OP's post history and all they do is write threads complaining about (supposed) modders/cheaters/hackers. This thread kinda makes all their previous complaints suspect.
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Alright, so...
- Dodging hatchets isn't a "mod", it's literally what survivors are supposed to do. She also didn't "dodge all [your] hatchets", she dodged one or two and you hit the terrain with every other hatchet.
- The perk they disabled is called Hex: Huntress Lullaby. ALL Hex perks can be permanently disabled if survivors cleanse the associated Hex totem. This is not a mod, hack, or anything of the sort, it is literally how the perk works.
- Although this is not a cheater in any conceivable way, there is a "no name and shame" policy on the forum. I highly advise you to remove that link.
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Do you wanna summarize the points of the video? I don't tend to watch several minutes of a video someone posts at random without any context.
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If you don't report him with evidence, sure.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2563978#Comment_2563978
It's not very welcoming to people who actually want to balance the game with decent ideas.....I saw a few good ideas only to get bashed by I assume were survivor mains who didn't like the ideas that were said.
That's no more (or less) welcoming than the rest of the forum. Like I said, it's just another section.
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@ElusivePukka said:
"Operating in such a way that it is easy for others to see what actions are performed. Transparency implies openness, communication, and accountability."
We get little in the form of openness, honest communication, or accountability from BHVR talking heads. Mostly just people like Mandy running damage control or general community engagement - an important job, but not the same.
We get little in the form of openness, honest communication, or accountability from BHVR talking heads.
Would you want them to tell you all the things they are and/or have considered over the years? That's a lot of useless information, IMO.
Personally, I don't want to hear about things that are on the drawing board, I want to hear about things that are actually being implemented. Besides, we all know how "We're discussing this idea" followed by "This idea will not be implemented because X, Y, Z" is going to go. People hear/read the former and somehow get "This idea is definitely being implemented", then read the latter and immediately grab the pitchforks and call the devs "liars" and demand "accountability".
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2563980#Comment_2563980
Yea but Prey isn't supposed to actively harass the Predator in every way possible lol.....
True, but you were complaining about them leaving others to die, which is a very common prey behavior.
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@VikingDragonXii said:
Hmmmm where is this prey they speak of......I never see prey when I look for survivors....I only see potential toxic humans that think this game is so competitive that they will litterly leave their teammate to die on the hook.......I even walk far away to let them have them but they just left.....
Sounds like prey to me, staying away from the predator and areas where the predator might be.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2563973#Comment_2563973
While that's true, it's not exactly a welcoming or transparent place.
I found it welcoming, within reason. It's just another forum section, after all. Dunno what you mean by "transparent", though.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/287251/devs-and-some-of-you-need-to-step-back
Yea I totally agree with you there. "SBMM" which I use very loosely is a broken system....I literally saw a player crouch the entire game only did a gen for 30secs to help finish the last one and immediately ran to the door open in and run out leaving a guy to die on the hook......me followed by one other guy who ran out...they both were at full health and had no hooks.
I agree everyone needs to calm down because arguments and bashing the Devs wont help make things better, and the Devs need to actively listen to EVERYONE and not just survivors. Both sides are needing to as you said step back and calmly come back to the table and discuss real ways to help balance the game. I could list out at least 10 things off the top of my head that needs changed but wont that's not what this post is.
Devs need to open a line of communication to allow the community to say what they are seeing that's making the game not fun to play and unfair as well.
Players need to calm down and stop bashing the Devs because that wont really change anything and might make things worst.
Devs need to open a line of communication to allow the community to say what they are seeing that's making the game not fun to play and unfair as well.
The Feedback and Suggestions section is open to everyone.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2563943#Comment_2563943
I'm bringing up killer games because you brought up BP - whether you like it or not, offering an alternate, easy route to BP is an easy counter to any claim that lazy/selfish players would inherently covet a mere 5k. Even if the cap were changed, survivors who're behaving like OP says are still going to seek the low road.
The survivor experience is one where options abound, the killer experience is one where you're frequently awarded BP regardless.
Except we're talking about survivor scoring within the same trial and how some players are reacting to the scoring caps, not survivor scoring in general. Your implication that they would/should just play killer if they wanted that 5k would only be meaningful if they could swap roles during the trial, which they can't.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2563927#Comment_2563927
Tell that to my Basement Bubba/Myers even when no one pops in to say hi. Survivors are always strapped for points in low-mid, but an absent killer game can shore up that 5k easily - the pretense that no one has the option of switching roles is asinine.
Plus, performing actions in the basement gives even more - those lockers while in a terror radius give more than that, as is the basement chest, et al.
Tell that to my Basement Bubba/Myers even when no one pops in to say hi. Survivors are always strapped for points in low-mid, but an absent killer game can shore up that 5k easily - the pretense that no one has the option of switching roles is asinine.
We're talking about survivors' points, though. It's literally in the title: altruism cap. Killers do not have an altruism score category, so why are you bringing them up?
Plus, performing actions in the basement gives even more - those lockers while in a terror radius give more than that, as is the basement chest, et al.
The locker-hopping while in TR is capped at 250 BP, and opening chests doesn't give any boldness points whatsoever (it's also capped at 250 BP). You'd still need to spend a long time in the basement to get your 10k BP.
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@EqMonkVeeshan said:
https://forum.deadbydaylight.com/en/discussion/comment/2563927#Comment_2563927
imagine that you can't get boldness in any other way then being in the basement jumping between lockers.
Then I'd be up against an AFK killer, in which case I'd cleanse totems (a good source of BP and also counters "AFK" killers with NOED) and GTFO.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2563909#Comment_2563909
When you can AFK in basement for an entire trial and get double that, plus whatever you did for participating to fill up the other categories, remind me why 5k matters?
You can't, though, due to stillness crows. At best, you can constantly hop between lockers, which is about as engaging as watching paint dry. Even then, the points you get from being in the basement are very low. It's 5 BP/s, so you'd need to spend 2000 seconds (33 minutes and 20 seconds) constantly hopping between lockers to get 10k.
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@EqMonkVeeshan said:
yea I have seen this tons people deciding "no more gens because I am maxed out" " no more heals or saves because well I am maxed out on points i get nothing for it."
You'd think helping yourself escape would be a big enough incentive. That's 5k BP they're potentially pissing away for no reason.
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Candyman, obviously.