Avatar

kirvo

kirvo

About

Username
kirvo
Joined
Visits
3
Last Active

Comments

  • @Daddy_Doctor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565629#Comment_2565629

    Can you explain how you would have “yeeted away with Dead Hard” whilst using Resilience, BT, Adrenaline and Iron Will? So many flaws in your arguments, smh.

    For some reason i thought i recalled having Dead hard in the match. user error.

    and "so many flaws" ? whilst only stating one specific one? smh. i already commented to you earlier, what else are you trying to include in addition to what has already been discussed with others? smh.

    And didnt you say that you "got bored" reading the first 3 comments where i was "spouting"? smh again.

  • Wow, immature. What are you even doing on this post still if not adding anything productive?

    Are you bored or something?

    And if you actually paid attention, I agreed with one person because they articulated themselves way better and made great points, which i liked the way they stated their argument.

    So again, what are you still doing here rather than instigating and being immature? How old are you? (dont answer and dont reply either)

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565987#Comment_2565987

    U should use your advice and stop this joke. Multiple people explained u Noed is completely fine, while u still act like everyone is dumb and only your opinion matters. Move on.

    Wow, the fact that you assume i think people are "dumb" just because they have a difference in opinion and have not stated anything to fully change my view on Noed?

    That's rude of you to presume that, and basically calling these people dumb yourself.

    Nowhere in my comments have i stated that anyone is "dumb" just because of their argument and the fact that you made such a ridiculous comment says that youre not trying to have an intellectual conversation at this point. and especially about the part of saying only my opinion matters. smh. If that were the case, i would straight up say, "Nope, youre wrong. Dont care what you say. Nope, no listening even though this is an open forum. Noed should just get removed because i said and everything you said means nothing." When i'm arguing points against other's points as opposed to just, nope, you're wrong. Bye.

    So my perspective is supposed to change and full on agree with "the majority" just because they think this or that is fine? Right... You're no longer adding anything to this discussion that creates a productive conversation. smh

  • @Deferlo said:

    I think that lot of player forget that the game isn't over until everyone is dead or has escaped, so there is no need for some perk to deactivate in those scenario.

    If we twist this sentence, we could also say that adrenaline shouldn't activate in your scenario because you are downed and the last survivor alive, but it still does, because the match isn't over yet and its condition are fullfiled for its activation.

    I understand that it can be annoying from your point of view, but let's take an hypothetical scenario in which you arrived at the gate a few second earlier, few second that allowed you to escape. The killer could also complain that a second chance perk, here being adrenaline, took away his kill.

    Or even better, let's say you are one of the rare survivor that run the god tier perk named wake up, if we follow your argument from this post it is considered a "skillless" perk, but would have allowed you to escape with no input on your part, should we nerf it?

    Also fun fact, resilience speed up every action by 9%, including opening the exit gate. For a full gate, that bring the opening time from 20 second to 18.2 second, so in your case, it would have been close but there is chance that it would have given you enough time time to escape.

    I take your point of view and you explained it 1000x's better as opposed to just arguing for the sake of arguing, mentioning things unrelated to the specific argument or stating absurd or unnecessary comments.

    Thanks, that provides a better/applicable perspective for me.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565959#Comment_2565959

    If you add in "have" it still doesn't make a point. The fact you find it annoying is a core point of your argument as you stated you find it frustrating. The skill addition to that is a weak comment to add rational to why you find it frustrating but the core reason you want it removed is your own frustration.

    https://forum.deadbydaylight.com/en/discussion/comment/2565966#Comment_2565966

    I know I'm not your mum but here is an example of argumentative condescension.

    Ending with "great talk. Moving on" is another example.

    I know I said I wouldn't but with two great examples in the last two miniutes I just wanted to drive my point home. Stop shooting yourself in the foot.

    Wow, you just cant help yourself can you? I feel youre not even gaining anything from this point. And defining something just because you think that's what it is to you? Come on.. Move on already, youre not adding anything more to this conversation saying that i'm shooting myself in the foot is some way of making yourself sound superior, if that's what you need for yourself, by all means, do and say what you must.

    Again, youre no longer providing points for a productive conversation so why dont you stop "shooting yourself in the foot".

    Again, moving on.

  • @Triplehoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565943#Comment_2565943

    Dude. People have pointed out your flaw in your argument multiple times in this thread. Just admit that you and your teammates eff'd up and the fault is on you. NOED is fine. I admit it is irritating when it activates, but the perk itself is fine.

    Don't want to die on NOED? Then go find it and cleanse it. Or cleanse all the totems before last gen activates. End of discussion.

    Dude, you are a thousand years late to the convo and just repeating what others have already said. You can read my replies so you can stop wasting your time with a whole conversation that has already happened before your arrival and absurd comment.

    Plus, you werent even there for the entire game or know what happened so you cant even comment on what went on before from the clip i shared.

    Youre literally adding zero substance to this page, especially saying that it was my "fault" and that my random teammates effed up. gosh, you shouldve been here 4 hours ago. Good bye once again. Youre not adding a single thing to thread at all. SMH

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565923#Comment_2565923

    The whole "no skill" argument is nothing but hyperbole you still have to chase and down people you are just minus one injury state so chases are slightly easier for the killer in the endgame.

    It only "ends the game for you" if you are on death hook anyway or in some select specific scenarios like your example its hardly game breaking.

    There are means to counter it and if it annoys you then try those, calling for its nerf because it annoys you is not a argument. Your last paragraph makes no sense.

    Re-read you replies its not my job to police your manners I'm not your mum. As this also seems to be turning into a fruitless tit for tat I'm gonna walk here. Say what you like.

    My point is and always has been that NOED doesn't need a nerf or removal because its pretty well balanced and if you take the time to counter it its really not a big deal. If your only reason for the nerf is it annoys you becuase you think it takes no skill then that isn't a good enough reason.

    My last paragraph doesnt make sense. its a simple read. oh dear, is it because i forgot the word "have" right before applicable in the last sentence? i guess unintentionally forgetting a word in a sentence makes it impossible to read.

    And i dont know what youre going on about with manners. And the fact that you continuously keep saying that i am "annoyed" by the perk when i mentioned frustration once and then went on to talk about the situations where it is seen as a reason to be nerfed. smh.

    If anything all that youre saying up to this point is fruitless because my main point stands at that Noed ruins the game based off of its concept, regardless of all these million ways that there are to counter as you all have shared.

    Great talk. Moving on.

  • @Triplehoo said:

    Why not go all the way, then? Let's remove all the perks from Killers. As they seem to be too much of a hassle for you. This way you can do all your gens in peace and get away from the trial. Problem solved.

    That statement holds no weight in this debate. It is an extreme statement and is pointless. You didn't even try to make an effort and bring up points relevant to the discussion that would be productive and go against my argument. By just saying a non-sensical and unnecessary comment.

    Again, i am mentioning literally the one perk which has nothing to do with doing gens in peace mid-game, so i dont even know why that was stated. Good bye.

  • @danielmaster87 said:

    I'll take that change as soon as 4%ing is disabled when there's 2 survivors left.

    And that is?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565908#Comment_2565908

    I made a minor typo because I'm on my phone. Oh well. I'll fix it for you since context is so hard. "You never said you were a survivor main, but that is how you come across."

    There's no skilful component to activating iron will. You just make no sound while injured for doing nothing. The argument you are using to say iron will is skilful can be used on NOED. A killer still has to win the chase against a survivor and use their basic attack which requires skilful play.

    Stop being blinded by your very obvious survivor bias.

    I need context for your self-explanatory comment of, as you so nicely quoted, that i come across as one and then you stating that i ousted myself as a main. i need context to understand those straight forward comments? i dont even want to know the thought process... and how is  "You pretty much just outed yourself as an entitled survivor main." a minor type? thats a HUGE type.

    And yes, i will stand by to say that iron will involves skill, change my mind if you can, but so far nothing you have said has made me think to the left or right of it.

    Wow, then you assume i have a very obvious bias? And then to say i'm "blinded" by it? Okay, sure, if you want to make a bold and baseless statement, esp when i've literally said i play killer half the time. And also when i am literally talking about Literally a single perk, not 7,10, 11 of them. smh

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565842#Comment_2565842

    The examples I gave are relevent because your point is NOED annoys you and should be removed but that is a poor reason to nerf/remove something. Just because something annoys you and maybe others doesn't make it grounds for its removal. NOED is pretty balanced and there are measures in place to counter it. If you are gonna try them great go for it and hopefully NOED won't annoy you anymore. I do the same thing for flashlights with lightborn as I said.

    A debate implies you are open to the views of others, youve been quite condescending of others views in a lot of your replies. If that's not your inetent then perhaps look at how you word your responses to make them come across less argumentative, otherwise its poor debate.

    Cited example your adherence to this self up-voting narrative that you've used to belittle my post, but hey you believe what you like I'm not here to change your head cannon. I made the point that calling for nerfs because something annoys you is silly and I stand by that.

    Yet you assume my intent instead of asking, sure okay. Incorrect again, my point is that besides it "annoying me" as you like to say, is that the perk does not involve any real skill and/or application but knowing "once i get to end game i can just one-hit people and they wont know it until i hit them, while they're thinking they will get a hit-boost and run away". And this "only measure" to "counter" is to just spend every single game looking for dull totems and hoping you spot them or that your random teammates cleanse them on the other sides of the map and poof, problem solved.

    And also inferring that i've been condescending, yet you only refer to your own comment and about my stating that you up-voted it yourself. smh. To me it looks like you're wanting to feel entitled and not having any other substance for an argument.

    And again using other abilities that do not compare to the one i am referencing. My point is a one-hit, end the game for you deal. Not, "oh ive been blinded, i've lost the game". That does not even compare. again, not relevant.

    I am not up here simply just saying, "oh i dont like Noed, it's such a lame perk, i hate the concept, its no annoying, i want it removed because i just simply do not like it." when i've literally been saying this entire time, based on unfortunate situations where it does not applicable skills to the game.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565870#Comment_2565870

    I never said you said you were a survivor main but it's very clear that is how you view the game. Even most survivor mains wouldn't even dare defend iron will as a skillful perk, because it's easily one of the most skillless perks in the entire game.

    As for entitlement, this entire topic is demanding a perk gets nerfed because you lost to it. Despite having skillless perks of your own that even got you really close to escaping, it's still only the killer perk that is the problem.

    You literally Just Said "You pretty much just outed yourself as an entitled survivor main." like what? are you not reading your own posts either. smh.

    Okay and give me a list of aaaall these survivor mains who "wouldn't even dare defend iron will as a skillful perk". they can chat me up at anytime, we can have a full discussion.

    And you saying entitlement for "demanding a perk gets nerfed because you lost to it", that is yet again waay besides my point. I'm referring to the situation itself specifically, and as you can see, i had not even been hooked all game and that was my first time being hit, i didnt even get to skillfully utilize my iron will since he didnt come back for me for some reason and it was my first time being injured. So you and whoever saying that i'm "bad at the game" or "lost" need to try to find a stronger basis for an argument, that is also more productive than a simple "you suck". How childish...

    Yes, again, like a stated before, i have a problem with the Noed perk because of the concept of knowing that if i myself don't stumble upon dull totems or find opportunities to cleanse while evading, and regardless of whatever effort i put in the game solo, stalling the killer, rushing gens, etc that it means absolutely nothing in the end because i can get one-hit in healthy state, and unless i so happened to be inured, dead hard would save me IF i so happened to have it equipped.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565858#Comment_2565858

    Because once u start a game u need to keep in mind teamwork helps survive. If u just want to mess around then yeah, there's no point in discussing.

    Okay where are you getting "if you want to mess around"? when this entire time the discussion has been about serious gameplay. And why do you keep bringing up "discussing" if there is literally no one to discuss the game with if you're playing solo? Sure, you can recall the things that happened and brought misfortune on your end, whether from the other random teammate's ends or whatever, but that evaluation means nothing being carried over into the next game with other rando's who again, you cannot communicate in-game.

    Even if we managed to communicate mid-game (with a rando specifically) that doesn't ensure that they will do it, cant force someone to be a team player (i.e. all 3 escaping when you've barely been hooked, especially for the first time end-game). Again, that is more likely accomplished if playing with friends, which is not what I've been referencing at all in this entire post...

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565850#Comment_2565850

    So perks where you literally do nothing and get you benefits on survivor side are "skill based" but on the killer it's"skilless".

    You pretty much just outed yourself as an entitled survivor main.

    Right.. and where did i say i was a survivor main..? i literally said i play killer half the amount of time but i guess you didn't read or forgot because you're too busy looking at the only points you could try to find one little thing to say about it. smh.

    And using entitled all of a sudden just because i used it.. wow.

    That comment tells me you didn't think of the game and the plethora of situations that can occur to over-simplify your argument wow..

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565818#Comment_2565818

    And u have 3 random teammates. It's better to discuss how your team messed it up than force another killer nerf. If we keep nerf everything on killer side because survivor want to make it easier 1v1, killers will run away from u. Is it so hard to keep in mind survivors have multiple second chance perks/items/ hatch and u are not supposed to escape every game?

    Noed isn't even close op if i start comparing it with survivors meta perks.

    What point is there discussing how the 3 random teammates messed up if you cant even discuss with them and intend to play with those same people again and again..? What, do i discuss it with myself? right.... and it wont even matter in future matches with other random teammates, especially when the situations are different every other time.

    And this isn't about survivor perks, comparing them to killer's and which are op, its about, again, Noed and why it should be revised.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565822#Comment_2565822

    Your complaining about perks with no skill involvement but Adrenaline in the situation where it actives on hatch close requires 0 skill on your part. You could have done absolutely nothing and it will activate in that situation.

    Or how about iron will another perk you were running. Silences the survivor just by being hit the killer. Another no skill perk.

    And neither of those perks you need to win either if you were just better at the game. Stop letting yourself get carried by no skill perks.

    Wow, what a sound argument. Now you're dissing me by saying that i am bad at the game. What a great rebuttal that holds absolutely no weight in this debate. Try again.

    And the do require skill, because iron will doesn't mean you magically disappear from the killers view or chase after they hit you, unless pulling some ridiculous spin moves, sure.. there is a skill involved to run, evade, lose their sight and hide and them not finding you because of the ability. Iron will doesn't make the killer Blind. wow. And Adrenaline has skilled involved, as you saw, i was able to move away from the area i was downed at and got the ability to move and evade further, as opposed to laying there and bleeding out. it was used effectively to provide me a second chance, which didn't matter, because again, Noed. even if i wasn't downed and put to healthy state, still wouldn't matter. smh.

    You cant even say that for Noed, "i used it effectively by ensuring an easy down and killl by hitting them once regardless of their health status end-game because i didnt catch all them mid-game and want to make up for that".

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565757#Comment_2565757

    Well your annoyed by it enough to want it removed and say repeatedly you find it frustrating. If the worse thing about it is that you have to assume the killer might have it every game the same could be said for anything.

    Do I bring an item what if they have franklins? I don't want to have to go back for my item nerf franklins, make it so if someone gets hit in the exit gate they don't drop it I carried it all game only to lose it at the gate its not fair...

    I brought a flashlight but they have lightborn and I didn't get any blinds and got hit nerf lightborn.

    If there is ruin then its probably a good idea to assume tinkerer and undying, but hey rather than having to worry about that let sjust nerf them all so they don't synergise at all and then I don't have to think about them.

    see its all so rediculous.

    Taking the time to think about what the other players might have is part of the game. You made a wrong decision in the example game you showed and it cost you due to NOED. If you are "annoyed" (insert whichever adjective you like, frustrated, irked, incensed) enough by NOED that you want it removed then maybe prep for NOED, run detectives hunch. No one said your world is falling apart but you are on the forums asking for a nerf because something personally frustrates you.

    I hate getting flashlight blinded so I work lightborn into most of my builds, even if I see no flashlights in the lobby folks get em in chests and I like to avoid having to play around it. We don't need to nerf flashlights because they annoy me, I run the tools to avoid them. Same can be said for NOED or any particular thing that you want to avoid.

    Lastly I didn't up-vote myself but you say what you feel you need to, however belittling others often undermines your point and is best avoided.

    Right, considering no comment has a vote passed the first page besides your own, "didnt upvote myself." sure sure...

    And again, i am literally only talking about Noed, not any other abilities, so you mentioning other counter-able abilities is irrelevant in this post. And i literally said frustrated One Time, chill out. Besides my one-time mentioning the frustration, there is nothing more but just a debate going on here, and clearly youre taking it more than that for whatever strange reason.

    And yes, it personally frustrates me, you make it sound like i am the ONLY person on this entire planet that plays this game and doesnt like Noed. So thank you for reiterating the purpose of my post, i do not like Noed for XYZ and would like it nerfed/re-worked/re-moved. Whether they do it or not, it's not going to stop me from talking about it and having debates.

    I will say that Way before your comment from going back and forth with someone else, i already realized a miniscule solution for my argument, Actively look for totems and TRY to run the entire map and find them if playing solo.

    Even if i apply all these little suggestions, i'm still going to debate the reasons why i would want something done to it. That probably will neer change.

  • @El_Gingero said:

    I don’t see anything unfair about the situation. Hatch is already an automatic second chance and the killer beat you to it. Then the gates were powered but the killer got to you. Sounds fair enough to me. Bare in mind they gave up a perk slot for NOED and it did exactly what it was supposed to. Honestly if the killer had 4 perks throughout the match you may not have made it as far as you did.

    Nowhere in my post did i state that the ability is "unfair". I've stated my situation and reason for disliking it, preferring something done to it.

    And point and case, the game is killer-favored, i recall somewhere on the DBD homepage that devs intentionally made killers OP with their existence alone. After that, straight up skill and experience enters the fray. Just because they have certain perks, as survivor or killer doesnt automatically mean they will give one or the other a run for their money, it's up to the players skill, whether they have the ability to apply such skills and effectively, as opposed to a one-hitter where they have to get in range and just hit you, zero skill, just to make up for lack of skill.

    My true main point is that Noed is zero skill involved, you dont have to apply any techniques to utilize it is a handi-cap ability. And i literally just mentioned that i play killer with zero perks, using myself as an example that perks, let alone Noed is hardly necessary to "win".

    And right, the killer "beat me to the hatch" as i slowly crawled away on the other side of the map. Right right.. And as if i knew the location of it. right...

  • @11d3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565757#Comment_2565757

    I bet I feel you put this as a poll, majority of the community would say NOED is fine, even if you put your video up as bias towards you. Oh no I have to make a choice in this game instead of just pushing W Andy m1

    Okay i dont even know where you were trying to go with that comment towards the end... wow

    and no, it is not a poll, its a general post. my goal was not to see who would prefer nerfed/removed Noed but to have a debate, and that is exactly what i am doing, If you actually pay attention. Regardless if most folks are against my point, that's the whole point of a debate, rebuttal and rebuttal. That is all it is, if you think it is anything more than that, then find a different post to comment on.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565721#Comment_2565721

    No what i am saying is that you on one hand argument something on the basis that you personally as killer seem to not need perks and when someone else does it is suddenly being dismissed and a not valid argument, also only simply based on your own experience.

    And to the aspect of totems being hard to find, oh please, more than half either sit in the open or in viewing distance from gens or in obvious spots in main structures like killer shack.

    And it is still a 4 vs 1 and if all survivor just adapted the mentality to do every totem they see (just like all survivor adapted looping as a form of chase) then any given survivor wouldve only need to do 1,25 totems in the great avarage but again the unreliability of teammates is the reason for empowerment of the individual of the group against the lone killer.

    But independent of all arguments i am going to seize further commentating you after witnessing you using the word "bud" in any conversation.

    https://forum.deadbydaylight.com/en/discussion/comment/2565716#Comment_2565716

    And the use of any derogatory term like bud, bro, lad, kiddo or the like disqualifies a person in my book from any form of fruitful discussion.

    Wow, so just because you consider "bud" as a derogatory term, so apparently it is? As if all your little personal rules apply to everyone in the world and they have to abide by them or else they are "disqualified" by you? Who are you to anyone? I could care less about your little "disqualification". esp for words i use generally, even for friends. People feel so entitled nowadays and no absolute reason. If you have some childhood trauma of the word being used towards you (i.e. bullied and being called that) then i will resend it but if youre just saying you dislike it and is demeaning just because you feel like it is, then i retain it. Or youre just using that lone comment as a way to exit the conversation, then that's your purgative, no judgment here.

  • @pseudechis said:

    Surely you can see the error here is yours but rather than look at that you just want them to nerf NOED.

    You midgame time isn't wasted you played the game but you didn't escape its not the end of the world.

    Its so tiresome watching people scream for nerfs simply because they either had a bad game or can't be bothered to switch up how they play to account for variation.

    NOED is fine, if you pass a totem and you have a deep seeded hatred and fear of NOED then clense the totem or don't and risk noed.

    Great job up-voting yourself, and of course i want Noed nerfed or preferably removed. This is not the one match that it was disheartening to encounter.

    I'll repeat again and again, i never once mentioned a "fear" of Noed, i literally stated that the other commentators imply that we might as well fear that every game has Noed and cleanse totems just in case. I also literally stated that, half the time, totems arent noticed and to add on top of that, most games i do not even pass through a section of the map so then i would have to hope that a teammate discovered one and cleansed, but i would never be able to know that unless voice chat with actual teammates. My one and only gripe for this game is literally to push off Noed, that is all i care about. even some other things i get annoyed about on the game, Noed is the only one i would love to see gone. And great argument, insinuating that my world is falling apart because of a "bad game". the game itself was nowhere bad, that very end moment is what ruined it PERSONALLY for me. smh

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565708#Comment_2565708

    I don't see the big deal. Killers have many survivor perks that they have to play around. It's not a big deal for a team of 4 survivors to cleanse totems just in case.

    You would have literally escaped if your team had cleansed dulls.

    Yeah again IF. If your teammates were to do dull totems. That is suggesting that we might as well play with a full squad or 1-2 partners in voice chat every time so that we can tell them to "make sure to do totems if you see them", when not every one plays with folks at all times. Expecting your random teammates to do certain things in-game is over-estimating their abilities, especially when there is NOT in-game voice chat. You might as well say, "regardless of what you random teammates do, if youre playing solo, just do everything yourself and hope you evade the killer well enough, even if theyre top-tier, and boom, problem solved.

  • @11d3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565629#Comment_2565629

    That was another mistake you made, You should've used dead hard once you entered the exit gate, no matter what you would have done you still would have probably died do to timer and at that time you even said you did not know he had it

    If you actually READ the comment, i literally said "if i was AWARE that they had NOED, i probably WOULD NOT HAVE HEALED myself and yeeted away with Dead hard

  • This is basically saying that the one survivor who "did all gens" should have done ALL totems on their own (sweep the entire map themselves while playing solo, who knows if their teammates focused on them), xx% of Hatch being near them if it hasnt already spawned...if it has, the killer knows where it is but they do not or they already know where it is and so does the killer and racing to get there first.

    Unless this meme is complete joke, then i resend my statement.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565700#Comment_2565700

    Right back at you.

    https://forum.deadbydaylight.com/en/discussion/comment/2565680#Comment_2565680

    Not everyone is like you, a god given prodigy at playing killer, that they can play perkless at any given skill matchup.

    First making one's own experience an argument and then simply shoving someone else off for doing the same. Smh

    I'll assume you didnt think before you typed that comment. Me saying that the person has eagle vision is nowhere near saying that is a skill but the odds of them noticing something as opposed to applying techniques and abilities with movements. seeing something is not a skill.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565700#Comment_2565700

    U don't need super powers to move your camera while running. It's not me having eagle vision but u having tunnel vision and don't see anything outside 4x4cm box

    Okay, sure bud. Great argument.


  • @kirvo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565699#Comment_2565699

    " You make it sound like that every game all killers run NOED". Nice try, trying to reverse that on me when i literally stated that " As if to assume that every killer has it and we should spend extra time SEARCHING for dull totems instead trying to finish gens while evading." in my previous comment Basically saying that, the person is saying that we should just assume that all killers run Noed and we should focus on looking for totems just in-case. And "you still wouldve died.." that is WAY besides my point. If i had a whole chunk of time, i still wouldnt have made it, due to one-hit.

    Alright, so you're suggesting that every time someone plays as survivor, they should cleanse every totem every single game if they even manage to see one, for "just in case"?

    Sure, got it, problem solved.

  • @11d3 said:

    Yes and while the killer face camps that gives the other 3 survivors time to rush gens then, but instead your team was probably altruistic and had to rescue a survivor, also per your video you still would've died even if he did not have NOED because the timer ran out. You make it sound like that every game all killers run NOED.

    " You make it sound like that every game all killers run NOED". Nice try, trying to reverse that on me when i literally stated that " As if to assume that every killer has it and we should spend extra time SEARCHING for dull totems instead trying to finish gens while evading." in my previous comment Basically saying that, the person is saying that we should just assume that all killers run Noed and we should focus on looking for totems just in-case. And "you still wouldve died.." that is WAY besides my point. If i had a whole chunk of time, i still wouldnt have made it, due to one-hit.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565677#Comment_2565677

    I don't know how u can't notice them. I clear minimum 2 totems every game just by moving from gen to gen. Only map i struggle to clean them it's Silent hill.

    And when I think we are 4 man team vs 1 guy, it makes no sense to me when someone complains about totems.

    If Noed popped and killer killed everyone it's survivors fault.

    Well not everyone is you and has eagle vision in the game and has the super ability to notice every single dull totem in every single one of their games and has the spare time to cleanse each and every single one of them. At least a quarter of my matches, IF i notice a dull totem, i will possibly cleanse in case they have Noed, then other times i dont, either not noticing them or in mid-chase.

    Just trying to over-simplify your argument and then state that you're superior at the game is not a sound argument that i will accept based off of your basic logic.

  • @11d3 said:

    I can say the same for survivors who bring keys and just wait till 2 gens are left and killers can't do anything about because even if you do kill the survivor with the key, the others might pick it up. If they remove NOED then they should remove the hatch as well unless there is only 1 survivor who remains.

    Also killers are not favored, more players play as survivor than killers and the only thing a killer can do to cancel flashlights is equip light born which takes a perk spot, while survivors can bring 4 perks and a medic pac, tool box, flash lights, and hatch keys. The other way to counter SWF build is to play as PH since is cage of agony ignores survivors' and killer's hook perks, but that is also hurting the killer a bit if a perk he need requires hooks. Also you can cleanse the killer's perks too. Its literally in the survivors favor, especially if the survivors would rather rush gens and rush the exit and leave 1 friend behind to get a 3 man escape. Its 4v1 with survivors running at 4ms and the killers at most 4.6, but then if the survivor has balanced landing or any other sprint perk, besides dead hard, its a why bother situation.

    You make it sound like in every single match that every single survivor out here is a pro and can do anything perfectly just because they have the aforementioned items. And you also make it sound like every single match, there is a key, especially when skeleton keys and the other one that opens the hatch rarely show up in the blood web. Its a simple excuse that the game is unbalanced, favorable to mainly survivors. There is a counter to a majority of the abilities. And in past experiences, the one or two times keys were brought, even though some were not hatch-open-able keys, it was a great excuse to tunnel the person and face camp. Makes sense i guess right? right...

  • Sure, if i only played survivor, but i also play killer just as much and never use perks because doesnt seem necessary as a killer imo and i'm confident enough in my skills to do well enough, whether the survivors are top tier or somewhat.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565635#Comment_2565635

    Noed is Ok. Survivors that ignore totems and then complain they were punished for it is not Ok.

    To make it simple u ignore side objects and then cry how unfair it is to be punished for it.

    Okay, no one is crying over here, don't go making stuff up. And i am stating my situation and providing a recommendation, far from complaining. Again, it is not a case of just simply "ignoring side objectives", Half of the time totems are not even noticeable, especially depending on the flow and rhythem of the entire game.

  • @11d3 said:

    NOED is fine. Survivors literally can play as a team with friends through mics and equip, balanced landing, We're all going to live forever, head on, dead hard, sprint burst, lithe, decisive strike, flashlights, flash bangs, and Borrowed time. All perks for a survive with friends and yet those cannot be cleansed while the killer's totems can. Pallet loops and jungle gyms, all the while needing to be hooked 3 times total in order to die; 12 times all together. Be happy that NOED doesn't allow morris after being down once by it. The game is literally in the survivors' favor, especially if the killer has an awful map that does not for its scenario

    If you think about it, it's Killer-favored so that people will play killer more. All those things that you mentioned that survivors do only work if you are actually good at using those abilities, being able to apply them. As opposed to Noed where there is literally no skill involved, just one-hit and that's it. And you make it sound like every single game, people are in a voice chat together when that is not the case.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565652#Comment_2565652

    In your first post:

    "Adrenaline activated after hatch was closed"

    That only happens if there is still a gen remaining.

    I did you a favor and uploaded the clip

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565652#Comment_2565652

    In your first post:

    "Adrenaline activated after hatch was closed"

    That only happens if there is still a gen remaining.

    saved you some timeI did you a favor and uploaded the clip

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565635#Comment_2565635

    You and your team didn't finish the gens since the only way you could get an Adrenaline activation on killer closing the hatch is if there is at least 1 gen left.

    So it wouldn't have mattered if you spent some time finding the totems as you would still be down to the same situation.

    Okay i should have specified, we did finish all gens, you assumed we didnt even though i never stated that we did or not. smh.

    So you are incorrect in that matter. Wasting time looking for totems with the "fear" of the killer having Noed. As if to assume that every killer has it and we should spend extra time searching for dull totems instead trying to finish gens while evading.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565614#Comment_2565614

    You had chances to cleanse dulls before the end of the game.

    And use that as a reason to take time away from completing gens sooner? Right... That's not a justifiable reason to excuse how absurd the perk is, and say "just cleanse dulls every game". Considering it's slightly a challenge to notice them half of the time.

  • @burt0r said:

    Hatch in itself is already an additional chance with the only condition to be the last alive.

    You could do absolutely nothing all game and still escape while hiding for the whole time.

    And from your story i would guess that even without noed you would've been dead given the circumstances getting interrupted opening the gate.

    I should have specified, that i managed to open the gate while the timer was probably at 5 seconds and got hit right before the invisible line. if i was aware that they had Noed, i probably wouldnt have healed myself and yeeted away with Dead hard.

  • @ThiccBudhha said:

    The perk is named "no one escapes death." Not, "the last one escapes death."

    Then it needs a rework. Considering the circumstances, the last person might as well stand in the middle of the map running in circles to have the killer get them.