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11d3

11d3

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11d3
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  • (Killer main here) I say no cause there would be too many chances for survivors to escape and too many ways for killers to have insta downs with awesome chase builds. However, they should have a different mode that allows no perks or add-ons like they did with lights out, really loved that game mode and wish they would keep it as a permanent second game mode to do.

    If they gave everyone 5 perks it won't fix anything and make it worse and even more toxic. For survivor mains that are in favor of it here's what I'll be running as a killer then. Noed, spirit furry, enduring, light born and blood warden. Also playing pyramid Head on top of it Incase blood warden is about to wear off and I slug all ya and can't make it to hooks, then I'll cage you or final punishment/mori.

  • This perk doesn't seem over powered, all other survivors who aren't the obsession could run adrenaline bringing them back to full health. I've been having a lot of games where survivors run adrenaline in every match and yet they have noed have a visible aura.

  • No I use keyboard and mouse, kinda thinking of using controller since it seems smother to go around loops

  • OMG, this site, now it tells me my comment will show up after it's been reviewed. So now there's 3 of the same videos coming lmfao. Bhvr, fix your game and this site!!!

  • Ok the site is glitching at my end so there might be a double post of my comment

  • I get that the trapped places the trap, but at the end of the haste he is still moving around that same speed it looks like

  • What if we have is basekit, but skill check buffs and de buff perks won't affect it.

  • People still tunnel regardless of the reward, it's stupid that survivors get all these perks divided among 4 of them and most survivors take 3 hits now cause of these perks just to get them to dying. I think there should be something like when the game first came out that the map clears up as more gens get done and there are still 3-4 survivors. If there are 2 then the map won't clear up. I've played five games straight where the survivors took three hits cause of bs perks and only got 1 and barely two kills cause of the op jungle gyms coming back with their perks. I tried running an exhaustion/ anti gen build, but the perks that were decent were hexs that they just can cleanse. BHVR should look at why killers face camped in the first place instead of making a huge survivor buff. The reason why killers face camp originally is so the survivors can either make a choice of gen rushing or being altruistic, but now that they added the anti BS thing the survivors can just focus on gens without having to make game chsnging choices. At least make hex totems look dull so it punishes survivors for not cleansing. NOED was supposed to be like thst but ONCE AGAIN the survivors needed their hand held and now NOED shows it's ora cause survivors were either gen rushing and then being way too altruistic at the end and would never open the gates.


    The killer has way more to do than survivor. You see 2 survivors working on a gen you chase them and kick it only to have another survivor just tap it and it instantly stops the regression. You get fed up on that happening so let's try running hex ruin. It goes for a minute or two but then a survivor sees that totem cause it flows and now you're back to kicking the gen that they can just tap to stop the regression. Okay let's try pop goes the weasel. You chase a survivor for maximum of a minute and a gen goes by without hooking him cause of all the survivor speed buff and 3 hit perks. You leave chase to find another survivor who then leads you towards a dead gen zone or a jungle gym that goes window pallet window in a square, you leave him at one hit or if you're lucky downed and then hooked to finally get pop, you come across two gens with the same progress and you have to make up your mind on which one to kick. Kick the one near the hook and you're "pRoXy CaMpInG" kick the other that is further and then the one by hook gets done. They unhook the person only for them to either have a borrowed time mechanic or be fully healed. You continue to do the same chase sequence and end the game with 1 person dead or none. Okay so you try jolt, it just does 8% regression damage max then slowly regresses. Pathetic.

    There should be something, a skill check that pops up so survivors can't just tap and run.

  • One thing that annoys me about this game is that there does not seem like there's enough stuff to "distract" the survivors. Like Im gold 2 right now and all the survivors bring brand new part, literally a minute in the game and my first down and at LEAST 3-4 gens are ready to pop. Survivors will let some hang till they are close to popping and there is nothing you can do about it.

    I wish the devs would make the hex totems look like normal totems so the survivors would have more of a choice of, Do I cleanse this totem now, or finish a gen. the only killer that makes it feel like the survivors have an option to make a choice is the Cenobite. cause if they don't find the cube then a chain hunt comes and hinders them. While with other killers its like, I see gen, I do gen or, I dont see any glowing totems, so I just do gen.

    Its stupid to me cause you got 4 survivors that each take 2-3 hits depending on their build, and they all bring 4 perks, plus a tool box and a brand new part and a perk that allows the tool box to have 8 more charges.

    I wish the devs will do a ptb on making all totems the same, so the survivors would have to make a choice of cleansing or not.

    Most killer perks are situational that aren't hex's, but the hex's are the only/ decent perks against swf or survivors bringing brand new part. I mainly run the alien sprint burst when you hit a survivor, light born cause they have flashlights 90percent of the time, which is taking up a slot for a different decent perk, but I need to run it to actually get a hook, enduring cause of all the jungle gyms and survivors running lithe and then now recently NOED.

    survivors complain about noed, but its been nerf soo much that they can see the aura of it now, what a joke for an end game "hex".

    I hate how the end game timer too slows down if you down someone. Like I don't get why they added it when it slows down and survivors take normally now for me, 2 hits after they've been unhooked.

    Like the timer issue goes back to what I am saying about forcing survivors to make a choice. If they kept it the normal speed even if you down/hook someone it would put more pressure on the survivors to either decide save their friend or leave, but instead its like, lets slow the timer so you can rescue everyone.

    Killers to me seem like they have to make more choices than survivors. Do I chase this survivor Y/N. Yes, ok you chase them and they get into one jungle gym and then they vault a window and sprint away. You leave the chase to find another survivor. You find them and their gen is 84% done. You chase them off the gen and start a loop and mind game them for them to then dead hard you forcing you to leave chase and have to choose a different option. Its either do I let this survivor go and let him/her pop the gen, or keep trying to mind game and loose more gens just for your first hook.

    Meanwhile the survivors are like, I see gen, I do gen, killer near me, I use sprint, dead hard, or lithe to get away instantly as my friend who was hiding finishes the gen or gets it near done. I come back to gen after its been kicked and notice a dull totem, I ignore it and finish gen rushing cause its nothing game changing. Ok on to next gen. We get all 5 gens and uh oh, the killer has noed and is in the middle of hooking a friend on their 2nd or third down. One of us will 99 the door as another cleanses the now "scary" totem that I can SEE THE AURA OF and the third rescues the survivor whose been hooked. We managed to cleanse the totem right as soon as the killer hits a friend that was in the middle of unhooking another, luckily the one who was doing the unhooking was full health and had borrowed time. We all meet up at the door and open it and TBag the killer cause of how non threating they are.


    I like how the devs are like, you know what, lets slow down heals and gen progress, that'll make it more fun, instead of being like you know what, lets make the hex totems dull looking as well so the survivors will have to make a choice of either popping a gen, or cleansing a totem that looks dull. Also love the fact that survivors can make a boon totem that they can keep re igniting, love the one that creates no scratch marks very fun to go up against and use.

  • @kirvo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565746#Comment_2565746

    Great job up-voting yourself, and of course i want Noed nerfed or preferably removed. This is not the one match that it was disheartening to encounter.

    I'll repeat again and again, i never once mentioned a "fear" of Noed, i literally stated that the other commentators imply that we might as well fear that every game has Noed and cleanse totems just in case. I also literally stated that, half the time, totems arent noticed and to add on top of that, most games i do not even pass through a section of the map so then i would have to hope that a teammate discovered one and cleansed, but i would never be able to know that unless voice chat with actual teammates. My one and only gripe for this game is literally to push off Noed, that is all i care about. even some other things i get annoyed about on the game, Noed is the only one i would love to see gone. And great argument, insinuating that my world is falling apart because of a "bad game". the game itself was nowhere bad, that very end moment is what ruined it PERSONALLY for me. smh

    I bet I feel you put this as a poll, majority of the community would say NOED is fine, even if you put your video up as bias towards you. Oh no I have to make a choice in this game instead of just pushing W Andy m1

  • With this they will make the survivors brain dead with out having to make a choice. Do I heal and sneak to the door, do I heal and rush door, do I just rush door while wounded, do I drop the pallet on this loop or wait one more, do I hop through this window on this turn. This game is like until dawn where you have to make choices, except its in real time and you have to think fast and make choices that have actual consequences. Do I rescue the hooked survivor, or do I leave through the exit, Do I finish a gen hoping a team mate will rescue the hooked survivor, or do I try to rescue the survivor accidentally bumping into another one on the way as well. Do I cleanse dull totems, or should I just ignore them. Imagine playing a tell tale game but where you don't have to make any choices.

  • @kirvo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2565624#Comment_2565624

    I should have specified, that i managed to open the gate while the timer was probably at 5 seconds and got hit right before the invisible line. if i was aware that they had Noed, i probably wouldnt have healed myself and yeeted away with Dead hard.

    That was another mistake you made, You should've used dead hard once you entered the exit gate, no matter what you would have done you still would have probably died do to timer and at that time you even said you did not know he had it

  • Also back in 2016 when there was 1 gen left, there would be 2 on the map instead of 3.

  • Also your team mates died before NOED got activated because the killer closed the hatch to start the counter. If you played this game in 2016 you still would have to finish the last gen if the hatch got closed even if you are the last survivor. If they do remove it for the last survivor, then the last survivor should have to do the last gen after the hatch was kicked closed by the killer.

  • Yes and while the killer face camps that gives the other 3 survivors time to rush gens then, but instead your team was probably altruistic and had to rescue a survivor, also per your video you still would've died even if he did not have NOED because the timer ran out. You make it sound like that every game all killers run NOED.

  • @11d3 said:

    I can say the same for survivors who bring keys and just wait till 2 gens are left and killers can't do anything about because even if you do kill the survivor with the key, the others might pick it up. If they remove NOED then they should remove the hatch as well unless there is only 1 survivor who remains.

    Also killers are not favored, more players play as survivor than killers and the only thing a killer can do to cancel flashlights is equip light born which takes a perk spot, while survivors can bring 4 perks and a medic pac, tool box, flash lights, and hatch keys. The other way to counter SWF build is to play as PH since is cage of agony ignores survivors' and killer's hook perks, but that is also hurting the killer a bit if a perk he need requires hooks. Also you can cleanse the killer's perks too. Its literally in the survivors favor, especially if the survivors would rather rush gens and rush the exit and leave 1 friend behind to get a 3 man escape. Its 4v1 with survivors running at 4ms and the killers at most 4.6, but then if the survivor has balanced landing or any other sprint perk, besides dead hard, its a why bother situation.

    Also killers have a Terror radius and red stain which gives away their position and survivors could equip spin chill making the Killer even easier to spot.

  • I can say the same for survivors who bring keys and just wait till 2 gens are left and killers can't do anything about because even if you do kill the survivor with the key, the others might pick it up. If they remove NOED then they should remove the hatch as well unless there is only 1 survivor who remains.

    Also killers are not favored, more players play as survivor than killers and the only thing a killer can do to cancel flashlights is equip light born which takes a perk spot, while survivors can bring 4 perks and a medic pac, tool box, flash lights, and hatch keys. The other way to counter SWF build is to play as PH since is cage of agony ignores survivors' and killer's hook perks, but that is also hurting the killer a bit if a perk he need requires hooks. Also you can cleanse the killer's perks too. Its literally in the survivors favor, especially if the survivors would rather rush gens and rush the exit and leave 1 friend behind to get a 3 man escape. Its 4v1 with survivors running at 4ms and the killers at most 4.6, but then if the survivor has balanced landing or any other sprint perk, besides dead hard, its a why bother situation.

  • NOED is fine. Survivors literally can play as a team with friends through mics and equip, balanced landing, We're all going to live forever, head on, dead hard, sprint burst, lithe, decisive strike, flashlights, flash bangs, and Borrowed time. All perks for a survive with friends and yet those cannot be cleansed while the killer's totems can. Pallet loops and jungle gyms, all the while needing to be hooked 3 times total in order to die; 12 times all together. Be happy that NOED doesn't allow morris after being down once by it. The game is literally in the survivors' favor, especially if the killer has an awful map that does not for its scenario

    1. Legion is already supposed to be like that
    2. If they were to add among us the killer should look and move exactly like a survivor and have 0 terror radius and no red stain
    3. the killer should move at 4.6
    4. literally has no point within this game, just remake Legion to do that already
    5. the killer would need a built in mori after second hook
    6. Why not add the THING instead
  • The cenobites are. Butterball, Female Cenobite, and Chatterer. The chatterer variants are my favorite, version 3 being my most favorite one

  • I don't get how FNAF fits in at all with DBD, but Candyman seems more believable in turning to the entity since his character was turned into a killer from a bee sting and was starting to become a narcissist when they said his name.

  • That's why I believe if survivors stay inside the exit gate area for more than 5-10 seconds, they should not be able to escape if they get downed while in it.

  • I go back and forth with executioner. Like the last 3 games I just played he felt actually fast, but when I don't use the dark born perk he feels slow. Now that I am using that perk more im getting 2-4 kills a game. I kinda think PH is a bit underwhelming sometimes cause I'm a wraith main and am used to wraith's speed instead.

  • @milwaukee354 said:

    So I just faced a Myers who gained infinite tier three in the time it took to do one gen, how is that fair. What's even worse is that Michael couldn't catch me, so what he did was down the last survivor, let the survivor get up, then both survivor and the killer looked for me, the survivor found me first, I healed them, then Michael came, I sprint burst away from Michael dropped the pallet for the stun, tried to run away, even though I knew I was going to get tunnelled if Michael ever caught me anyway, but instead I was blocked by the other survivor lol, of course the killer downed and hooked me and because you Myer has infinite, it isn't like I could give a good chase against an infinite tier three Myers and a survivor and of course the killer rewards the survivor with the hatch. I wonder does anyone think this match was fun to go against and I'm just weird or does that match sound extremely boring and irritating

    Did you report the survivor who was helping the killer?

  • @11d3 said:

    Being a wraith main I see no problem with the red stain for him. However, I’m learning pyramid head and find killers who move at 4.6 or 115% should have their red stain remove or remove terror radious. But for pyramid head to make him more lore is that they should remove his red stain, but keep a terror radious that makes that radio noise from silent hill. Also all killers IMO feel slow besides wraith cause of his cloak and out of cloak Lin page attack speed. It frustrating for me to play as any other killer besides him just cause of how slow they move. Trapper is a 50/50 with certain maps Andy his traps feels clunky at times where they won’t work. I don’t know, just some killers feel too slow and yet they have a terror radious and rd stain making it harder to get the jump on survivors. Those you tubers gotta be playing with friends or paid people off to make them look as good as the year do as a killer.

    I hate my auto correct

    in Balance Comment by 11d3
  • Being a wraith main I see no problem with the red stain for him. However, I’m learning pyramid head and find killers who move at 4.6 or 115% should have their red stain remove or remove terror radious. But for pyramid head to make him more lore is that they should remove his red stain, but keep a terror radious that makes that radio noise from silent hill. Also all killers IMO feel slow besides wraith cause of his cloak and out of cloak Lin page attack speed. It frustrating for me to play as any other killer besides him just cause of how slow they move. Trapper is a 50/50 with certain maps Andy his traps feels clunky at times where they won’t work. I don’t know, just some killers feel too slow and yet they have a terror radious and rd stain making it harder to get the jump on survivors. Those you tubers gotta be playing with friends or paid people off to make them look as good as the year do as a killer.

    in Balance Comment by 11d3
  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460646#Comment_2460646

    I have that same issue with Pyramid Head. I stopped playing him for now because of it. I am going to wait until I get him p3 and hopefully I will be a better killer by then.

    What’s your opinion and PH, do you think his M2 attack should be re-worked so that it doesn’t do damage, but slows the survivor or makes the killer run faster for 10 secs and adds torment on the survivor. That way you don’t have to play a 50/50 if a survivor runs through your rites of judgement. I don’t know man, playing wraith who moves fast and going to PH just makes all the killers feel slow and sluggish.

  • @UnluckyDucky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460636#Comment_2460636

    again. he 's hitting us. WHILE. ON. HOOK. just while we're hanging there. HOW is that a stradegy? to just beat us? then go "tee hjee gg i had fun" like out of every bubba game ive ever seen, thats all they do while they're face camping is hit the person unprovoked like literally no one is listening

    Also deliverance and slippery meat are good perks for this situation, add that with borrowed time and decisive strike and your hooked friend should be able to get off hook once scot free Andy cause a big enough distraction to have you guy said pop gens

  • @FIzzbin said:

    Killer is not hard. It's why we need the DC penalty removed. If they play sweaty like that then we should be allowed to dc out of the game. Same with Killer main. If it's a bully SWF, you should be able to DC without penalty. Let DCs regulate the toxic play.

    There still should be DC blood points cause the match making is messed up for me. I’m rank 10 killer and when I play my worst killer, executioner, I go up against rank 4s reds, but when I play as my main, wraith, I go up against my level to even 15.

  • @UnluckyDucky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460636#Comment_2460636

    again. he 's hitting us. WHILE. ON. HOOK. just while we're hanging there. HOW is that a stradegy? to just beat us? then go "tee hjee gg i had fun" like out of every bubba game ive ever seen, thats all they do while they're face camping is hit the person unprovoked like literally no one is listening

    Ok you should’ve said hitting and not slugging cause that’s a crawling survivor. Yes that’s does suck for that survivor, but you should just leave him and let him/her be a martyr while you guys just pop gens. Sucks that you are your friend won’t get as much blood points, but if you start popping gens Further from where he isn’t hooked, the killer will have a harder time getting to you guys across the map, especially if you left 2 gens at the north end and 1 at the south. He’ll need to run pretty far to check on the 3 gens while you just need to pop 1.

  • @UnluckyDucky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460621#Comment_2460621

    Is no one hearing the part where I said they just slugg you repeatedly while you're on hookk? Is this just an OK thing everyone does and doesnt have issue with?

    I hear you on that and it is a good strategy on his part. Like if you’re on hook you’re on hook and you’re doomed no matter what and honestly IMO bubba is just the updated hillbilly, I will agree that bubba is broken with certain perks of his chain saw, but if you guys are grouped together then yes slugging in a valuable strategy. I had plenty of run ins where survivors would try to body block me from hook and flash light me and my only option was to slug everyone. That’s why wraith is my main. He fast, he go cloaked and surprise attack lunges. You just had a few bad games with a killer that is probably using his/her main to vent their frustration out when they lost too many times in a row with a killer they are trying to learn.

  • @11d3 said:

    Slugging is a good strategy with killers. If he keeps going at I try that way he’ll be green and facing red soon as a green where his tactic won’t be as good, especially if you have iron will, head on, dead hard, and decisive strike. I’m a wraith main and learning executioner, but from what I’ve seen as a killer is that survivors normally do better if they let one friend play chase while the rest of you guys just pump gens out.

    However, when I’m fed up loosing as executioner then I play wraith and the chases don’t last as long.

  • Slugging is a good strategy with killers. If he keeps going at I try that way he’ll be green and facing red soon as a green where his tactic won’t be as good, especially if you have iron will, head on, dead hard, and decisive strike. I’m a wraith main and learning executioner, but from what I’ve seen as a killer is that survivors normally do better if they let one friend play chase while the rest of you guys just pump gens out.

  • If you’re in a party with your friends and go up against a bubba, it’s probably for the best to pop gens early then cause while he is camping you guys just worry about gens till your friend dies. With the right perks you guys should be able to pop gens out with no problem I feel he is staying only in one place.

  • In short. You are in the area for five or 10 seconds, you get downed, you can no longer escape. It won't affect those who crawled in from the outside.

  • They don't wait five seconds. I'm saying, if you are playing as a survivor and stay inside the escape area for more than five seconds, should they be able to escape if they got downed in it. Example, you are staying inside the area, five seconds or ten seconds go by, then you get hit to the crawling state. Should they be able to still escape, or have a limit to how long you have to escape before it gets blocked if you are downed in the area. Sorry for the confusion