Paddy4583
Paddy4583
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Seeing the survivors aura is not a chance, it’s an offer up.
you can’t keep slowing down survivors, reducing loops, removing pallets, and then want hatch removed and replaced by a timer where the killer can see the survivor, at the point where most pallets are gone and there are no decent loops because you’ve cried and had those removed too.
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Gen rush is not a thing
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Vince is funny AF love his streamPureHostility said:FunGoose - Australian streamer though (late EU times), extremely good at both roles, describes everything in detail what he does and why he does that constantly. If you want to learn something interesting, go watch him. Really neat top player. Currently my favorite.
ScottJund - Another great high tier player, once a Huntress main.
Marth - (haven't watched him in months), same as above, I like his "Okay, [BAD WORD] your survivor BS, you gonna get wrecked" attitude.
ZubatLeL - Yet another great high tier player, billy main, however he is full of himself, which can be quite annoying in the long run.
Vinc3ntvega - Great comedy oriented streamer, if you want a good laugh, watch him, not really a top tier player, but the usual red rank one.
TheEntityLeftHand - Roleplaying high tier trapper. Pretty amusing, especially if you like Trappers.
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I feel a face palm come on
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Reminder : you said it, don’t be coming back after live and crying about the new DS is like another hatch for survivors....
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Yep and he thinks everything the Devs do or change is because of his ideas and influence.ClogWench said:TydeTyme complains about everything though. You can't please him
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It’s really only the same situation if 2 people had it equipped though.Gorgonia said:Yes, they make you burn perk slots that you might not even get to use. Doesn’t seem like good game mechanics. -
Needs a buff
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What change, I’ve not seen this news?
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Sigh 😔Cymer said:@Paddy4583 said:
The_Crusader said:Genrush? Bring Ruin
Ruin destroyed too early? Bring Thrill of the hunt
Loops too strong? Brinf bamboozle
Instaheals? Use instadowns, haunted ground, MYC etc
Hatch? Be patient, let the survivor make the first move.
Reeeeeeeee
but that uses all my pwerk slots and I still don’t have all the pwerks I need to counter EVERYTHING!!!!
Well you don't need to counter everything, only what you struggle the most with.
If you struggle with everything you need to play more to understand the gamemechanic better and actively try out and figure out how things work and what especially works for you.Happy gaming in the fog!
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Like they said it makes it to obvious who has DSthesuicidefox said:I just don't get why they couldn't make it an obsession only perk.
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Come on man, you can’t say killers have no skill and be this upset about a skilless survivor perk being nerfed.
Its a perk that only ever comes into play once you’ve been outskilled by the killer anyway!!
This change is a minor inconvenience to the ones that normally use it as a troll-o-lol.
I never run DS and All the changes since release have improved the majority of game play experience, nerfs on surviours aren’t ever really nerfs, the nerfs that hit hardest normally hit specific killers and in some cases renders the killer useless,
if you are relying on DS this much then the skill issue is not with the killer.
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Don’t tell, I was looking forward to the week of go live to watch them all come back saying DS is even more OP now revert the change reeeeeeeeee
However unlucky if your with me as I run neither so your dying on the hook or dying on the hook -
Soon™
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No as they would be linked to the one PS4 account in game, you’d have to be logged in on what ever account has the cells to use them.Eveline said:
Even auric cells? You tried it?Shad03 said:I am game sharing with my friend. He and I have our accounts activated on the others PS4s. When I buy dlc (from the PS Store), my friend gets it too. So the answer to your question is yes.
If I buy cells my other account doesn’t have access to those cells -
Yes he can, but your account needs to have a set up on his end, which I assume you have already done, if your sharing the game, you won’t be able to play the DLC though without changing set the way your devices are set upSesilaso said:Hi, I share accounts with another person, he's in the US while I'm in the EU.
He got the game from my account but wants to buy some DLCs, can he buy them on his account? How about the Auric cell packs?
Thanks in advance -
@HeroLives yep, they deem being able to decide to not play because they might not have fun, perfectly acceptable, but someone DCing because they aren’t having fun, ohh no no no.
fact is both dodging and DCs are just as bad as each other, it’s all spoilt entitlement -
And when BNP was instant
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I’m assuming English isn’t their first language so their comprehension isn’t great.HeroLives said:
I didn’t say it doesn’t apply to me, I’m saying dodging just Bc you see something is dumb Bc you’ve seen people good with those things or in four mans. I’m saying it’s ignorant to dodge based on what you see which is all the time. I’m not saying I haven’t been on a team that wrecked a killer. Just like I’ve been on a good team where the killer wrecked us with op builds. And I’ve been against killers where you get to end screen with the most op things but didn’t get a single kill. I’m not biased, I know if goes both ways.PiiFree said:@HeroLives said:
I’ve been in plenty of four mans where 2 or more die if not all of us. Usually one maybe 2 make it out. That’s also with the looking for swf posts which most 4 mans do. So just because you assume it’s going to go bad simply Bc it’s a four man makes you wrong. You don’t have to like what I say, but it’s true.Ahh, now the typical "This does not apply to me / my SWF, therefore it isn't true at all!" argument.
I never dodge SWFs, therefore Lobby dodging is not an issue at all!
See how this works?
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No it’s not what I mean... so for examplePiiFree said:@Paddy4583 said:
The issues killers raise with SWF, are the same counter arguments they use when survivors complain about perks.. baffling!I suppose my english skills are not advanced enough to understand the meaning of this sentence then.
The issue Killers raise with SWFs are the same counter arguments they use when Survivors complain about perks.
Isn't this a direct comparision of SWF and perks? Correct me if I'm wrong but that's exactly what it looks like to me.
survivor: NOED is OP needs a nerf
killer: cleanse totems
survivor: I play solo and can’t spend the whole game looking for the totems because I never know how many are left?
Killer: be more coordinated with your team so you will know!!
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I didn’t say killers complaining about SWF is the same as survivors compiling about perks at all, no where, I’m not sure how you even strung those words together and read what I said that way at all!!PiiFree said:@Paddy4583 said:
It won’t work like that, they won’t remove SWF as an option, they can’t monitor or control verbal communicating outside of their game.
Killers need to play or leave, not keep flicking through lobbies until they get what they think is a group of solo players, and then kick off when the solo players DC because op add on dr has offered up the game map
The issues killers raise with SWF, are the same counter arguments they use when survivors complain about perks.. baffling!
What do you mean, it won't work like that? I didn't even provide a solution, I simply said the SWF issue needs to be fixed. Are you saying SWF can't be fixed in any way?
Of course is can be fixed, the question is How?
No, Killers complaining about SWF is NOT the same as Survivors complaining about Perks. How did you even come to that conclucion dude? One complaint is about perks being used, the other is about 3rd party softwares being used to gain crucial ingame advantages. Seriously, how can you compare those things? The logic of the users here is just ridiculous sometimes.
And you sugested That Killers dodging SWF will force it to be addressed, and that’s what I mean by it won’t work that way! -
And neither do survivors, which is why it is what it is, I don’t play SWF so I don’t narmally see many dodges.Tucking_Friggered said:@Paddy4583 said:
PiiFree said:@HeroLives said:
You make a joke out of it but this forum is filled with killers that lobby dodge all the time for a list of reasons that have 0 to do with ping. I get lobby dodged a lot less when I play solo. If I’m in a group a considerable amount. Coincidence? I think not.
I hope so.
The SWF issue needs to be fixed, lobby dodging is just the Killers way to adress it. The more Killers dodge, the bigger issue SWF becomes and the devs are sooner or later forced to take actions or the people run away.
It won’t work like that, they won’t remove SWF as an option, they can’t monitor or control verbal communicating outside of their game.
Killers need to play or leave, not keep flicking through lobbies until they get what they think is a group of solo players, and then kick off when the solo players DC because op add on dr has offered up the game map
The issues killers raise with SWF, are the same counter arguments they use when survivors complain about perks.. baffling!
No, killers don't need to do anything that isn't in their prerogative. I know your lobby queues suck sitting in a 4 man but that's your issue.
But the Fix you all think dodging will bring, isn’t what you think it will be.
Not everyone who disagrees is a SWF player.
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ReeeeeeeeeThe_Crusader said:Genrush? Bring Ruin
Ruin destroyed too early? Bring Thrill of the hunt
Loops too strong? Brinf bamboozle
Instaheals? Use instadowns, haunted ground, MYC etc
Hatch? Be patient, let the survivor make the first move.
but that uses all my pwerk slots and I still don’t have all the pwerks I need to counter EVERYTHING!!!!
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It won’t work like that, they won’t remove SWF as an option, they can’t monitor or control verbal communicating outside of their game.PiiFree said:@HeroLives said:
You make a joke out of it but this forum is filled with killers that lobby dodge all the time for a list of reasons that have 0 to do with ping. I get lobby dodged a lot less when I play solo. If I’m in a group a considerable amount. Coincidence? I think not.I hope so.
The SWF issue needs to be fixed, lobby dodging is just the Killers way to adress it. The more Killers dodge, the bigger issue SWF becomes and the devs are sooner or later forced to take actions or the people run away.
Killers need to play or leave, not keep flicking through lobbies until they get what they think is a group of solo players, and then kick off when the solo players DC because op add on dr has offered up the game map
The issues killers raise with SWF, are the same counter arguments they use when survivors complain about perks.. baffling! -
I don’t think it’s an issue that can be resolved this way TBHHeroLives said:
Which is why it should be double blind or both can see. That way it throws out the likelyhood of dcing in game Bc both go in knowing what they are getting into, or both are completely ignorant to what’s about to go down. Which is balance.Paddy4583 said:
Yeah it ruins the game, for all players, but thing is the way I see it, killers dodge what they deem as unfun, survivors DC what they seem as unfun, both are just as bad. Dodging is worse though as it causes most of the lobby issues and match making issuesHeroLives said:
Yeah not excited about it at all. I’m already pissed when they dc Bc it’s a trash move.Paddy4583 said:Haha if you think survivor DC are bad now wait till they can’t use their DS, it’s gonna be carnage
in game DCs need to be revoked as an option, Killers shouldn’t see they lobby until they’ve locked in to playing then they have their count down to adjust accordingly.
Once You’ve locked it your all stuck playing.
Plenty of online games have implimeded, dodging and dc counter measures.
My favourites being lock ins.
But here people will DC and dodge until the end of days -
Yeah it ruins the game, for all players, but thing is the way I see it, killers dodge what they deem as unfun, survivors DC what they seem as unfun, both are just as bad. Dodging is worse though as it causes most of the lobby issues and match making issuesHeroLives said:
Yeah not excited about it at all. I’m already pissed when they dc Bc it’s a trash move.Paddy4583 said:Haha if you think survivor DC are bad now wait till they can’t use their DS, it’s gonna be carnage -
Exactlyfcc2014 said:Killers have no idea what is coming until they get hit with that DS. The DS "Nerf" is not going to go the way people think.
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Starting to think your a rank 21 killer.Master said:Genrush
SWF
instaheal
BT
safe zones (also called loops)
hatchJust to name a few
“All survivors in a single room with no exits so I can win please” -
Haha if you think survivor DC are bad now wait till they can’t use their DS, it’s gonna be carnage
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Indeed, unfortunately the game is being balanced around SWF. SWF players who occasionally play Solo will always feel a massive difference in game play.PiiFree said:@Paddy4583 said:
I think they mean, the coordinating of SWF you can be systematic in getting all the totems and be aware of how many’s left how many’s gone, as a solo survivor its harder to ensure all Totems are gone. I don’t think they were suggesting it can’t be done?I'm aware of that, but the fact that people use SWF as a benchmark for balance these days is triggering me.
The whole point of hidden totems and no voice communication IS to be totally clueless about the state and placement of the totems. SWF BREAKS this aspect of the game but people (mainly Survivor mains) act as if SWF is the way it's meant to be handled and SOLO breaks the game. As in; solo gives them unintended disadvantages but in reality, it's SWF that gives them unintended advantages.
It's just ridiculous.
solo players generally have more skill too and adapt faster to changes. -
I think they mean, the coordinating of SWF you can be systematic in getting all the totems and be aware of how many’s left how many’s gone, as a solo survivor its harder to ensure all Totems are gone. I don’t think they were suggesting it can’t be done?PiiFree said:The amount of BS I see in this thread is truly next level.
SWF is the only way to cleanse totems
Like seriously? You're unable to press M1 without your friends? Give me a break, this is just ridiculous.
Next up: We can't find the exit gates without SWF!
Just keep in mind guys, your horrible performance without SWF is solely the result of lack of skill. Solo Survivor main here btw.
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@DemonDaddy think you missed the point.DemonDaddy said:@Paddy4583
Did you read the news post, literally says the Dev's like how noed plays and there are no current intentions to change it. Kinda sad that you have to make unfounded gossip to validate a point. This perk is seriously weak in the grand scheme of a match, survivors that go down to it got to comfortable and were punished. In 60s both gates should be open and everybody alive escaped.
what gave me away that it wasn’t a comment on real events, was it the 60 second activation after the last survivor escapes or the 600% movement speed it gives to survivors.
Good job you called me out people might have believed me! Eye roll emoji -
On it 600% for 3 mins sound good lolHeHeBoii said:@Paddy4583 said:
@HeHeBoii I’m writing the code as we speak, NOED is now only going to be active for 60 seconds after the last survivor has escaped... what do you think?I say Survivors should get a speed Boost like Lucio from Overwatch when NOED is active. Put that!
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@HeHeBoii I’m writing the code as we speak, NOED is now only going to be active for 60 seconds after the last survivor has escaped... what do you think?
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It’s getting a nerf don’t worryHeHeBoii said:Noed Counter - Destroy totums
Tears wiped away. Ahh love when entitled Survivors cry on forums about easy counters. -
Nope
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Next up NOED....
Although maybe they might fix the bugs also getting a mention on here too lol -
Maybe people should just wait for the test build and see what the change will do and if it anyone really cares,
personally as a survivor I’ve never run DS so it doesn’t bother me, and I don’t think I’ll miss the cocky survivors who run around baiting just to use DS either.
As a killer meh, it didn’t fuss me either I think it was only the sweaty ones that thought it was OP -
Or just slug them for 60 seconds
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HavelmomDaS1 said:Moris didn't got buffed, don't build a lie. Moris work the same way as they did before, DS rework doesn't change it. Also, moris are limited, so eat it and take the revenge till noone has moris anymore I guess

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It’s only what they did watching you lot cryHavelmomDaS1 said:

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Hopefully it means no obsession unless DS is used hahahaAjaxGunterson said:I think it's okay but I don't like the mechanic where your obsession can change mid-game. From how I understand it you don't become the obsession until you use d-strike so that would hurt killer's obsession perks a lot if that's how it works.
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@NuclearBurrito but if you see it as 4 separate 1v1, then I have no idea why you would then say a win is only a 4K? Or have I misunderstood somewhere along the way?
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Killer must leave map when survivor is hooked or they are camping

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If 4K was the intended implied context wouldn’t it have said ALL survivors, that to me would imply 4K.NuclearBurrito said:
Actually this particular thread isn't pushing for 4k. I have made that claim on other occasions but in this particular thread I have only gotten as far as Killer is trying to sacrifice people. Which could technically be anywhere from 1-4k. I'd say it probably means 4k but I can't prove that and I'm not trying to here.Paddy4583 said:@TrAiNwReCk it’s in reply to my comment.
I already said he can have that oppinion, not sure what you are getting at replying to me, they on the other hand are telling people their oppinions are wrong, because this is fundamentally a post wanting balance on a 4K win, there is no other reason to be so defensive or concerned about this condition otherwise.
What I AM trying to prove is that in the event that you DO 4k you have definitely always won, that if you 0k you have definitely always lost. Somewhere above 0k is a threshold to get past to win which the tutorial didn't specify.
And a survivors wincon is unequivocally to escape
Problem is like I said you’d have to balance on 1v1 so you’d never balance on a 4K as a win.
Lets say killing and surviving was the declared win factor, the game wouldn’t as you’ve said be a 4V1 because survivors have an individual win not a team win, so then the killer is actually playing 4 1v1 games. At least that’s how I would see it if winning was live or die -
@TrAiNwReCk it’s in reply to my comment.
I already said he can have that oppinion, not sure what you are getting at replying to me, they on the other hand are telling people their oppinions are wrong, because this is fundamentally a post wanting balance on a 4K win, there is no other reason to be so defensive or concerned about this condition otherwise.
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@NuclearBurrito you only balance on 1v1, so on a 1v1 who would you say needs the rebalance?
Balance isn’t just about evening the “win” ratio, and it’s also irrelevant what is classed as a win, because you get nothing for it, the only thing useful after a match is the BPs, rank and emblems mean nothing.
I don’t believe 1 of the objectives should be the focus of balance to declare winning, the real argument you have is you want the game to be balanced around the 4K. -
Look the simple fact is:
You believe a win for you is a 4K
other’s believe it’s pips.
Why do you care? You play to your winning conditions and they can play to theirs.
Its not really a good idea to site the in game pages that state nothing at all about 4ks being the grounds of a win, it simply lists all the realivant ways you can earn BPs and achieve the emblems which link to the pips.
Its not not hard to understand why people see this as the games mechanics of awarding players.
At at the end game survivors are clearly listed in order of points gained, not in revere order of survival.
If people want to go into the game and say I got the most BPs I won, then let them, if they take a personal win from pips, let them, and you can have your win conditions. It’s so pointless trying to make this an argument. -
On PS4 I’ve never encountered it..Cressy said:I've played this game for a couple months and I've encountered a few pretty suspicious cases of players cheating/hacking. Granted I'm not extremely knowledgeable about the game, so I might be wrong. But still, there've been cases where the killer has no aura perks whatsoever and yet is able to make a beeline towards hiding survivors from quite a distance away and with no line of sight. A quick Google search revealed that cheating is indeed a thing here (as with many other online games). There're even Youtube videos that blatantly show off some of the cheats. So I wonder how serious a problem is this and whether actions are taken against cheaters. I understand some companies swing the ban hammer really hardly while others adopt a more laissez faire attitude towards cheaters.
PC earlier days I had lagswitchers
people with a recall cheat
speed hackers, but not so much these days can’t actually remember the last time TBH