Feedback and Suggestions
Our team will be happy to read these!
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So, getting into the same map over and over again gets boring, so I was thinking that maybe to help getting a new map more often after a match, the game could register the last map each player has played on and select a map excluding the ones previously played in. It can just be the areas within the realms, but it would also be cool if the realms themselves were considered into the randomizing fa0 comments 1 views last activity
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I'm so sick of lucking out/or working hard and hunting hatch at the very end of a match..... just to have the killer walk up and shut it right under my feet. Why does it prioritize killers? Is it because of the dedicated servers? If so, that REALLY needs to change as it makes the hatch even more pointless to survivors. This happens far too often. I'm not waiting for a prompt, it's not a timi2 comments 41 views last activity
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Sometimes you get no great value from it because there's no chests left for you to search anymore. I suggest that everytime you start searching a chest, its aura and the plunderer's are shown to other survivors so that the perk has a teamwork aspect to it by letting them know you have it for better items and where chests are. I understand that the recent tweak to highlight items on the ground t3 comments 41 views last activity
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This post isn't a demand for five perk slots, just a suggestion. I've played the game since release and have played quite regularly since then. I play both sides fairly equally, survivor more so simply because I play with friends. I typically like playing non-meta builds since I get bored quickly of standard DS/DH/BT on survivor or BBQ/Pop/SB etc. on killer. With so many perks being introduced in50 comments 1,961 views last activity
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I Have Been Wondering If Cross-Play Would Ever Come To The Systems Even Though You Would Have To Bring The Nightmare On Elm Street DLC To Switch Or Make So The Switch Players Wont Get Any Killer Playing With A Nightmare Or Quintin And have Them Not Go On Any Of The BadHam Preschools . The Only Other Problem I Could Think About Cross-Play Is Sony, Microsoft, And Nintendo Because They Don't Have V4 comments 42 views last activity
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There's a ridiculous amount of hooks within eye sight. Two survivors can be hooked across from one another and camped. If you're removed from a hook, you can't even escape because they'll use a chain saw to get to you fast or soft camp, slug you and hook you by another nearby hook. Also respawn of the hooks, personally if they're using a tool box, either respawn time is longer or remove it sinc8 comments 251 views last activity
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Currently, Predator has the downside of making distant tracks hard to spot; they are kept low to the ground unless a Survivor rubs against a tree or wall. Instead, the tracks a Survivor leave should start out compact and close together, as the current Predator does, but they should spread out and grow to still be visible from a distance. Note that only the tail end will be visible from a distance3 comments 111 views last activity
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So we all know they aren't going to touch gen speeds. Survivors don't want it because its boring and really to make it longer would give killers a huge advantage possibly. So the only other alternative really is to change how the game is played. I propose... (And no these arent well thought out and no i didn't think of every possibility. These are kind of on the fly) 1) Reduce the time it ta0 comments 21 views last activity
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Hello, another little suggestion/request... Can the character portraits be shrunk, to allow them to all fit onto one page? Again, just a minor thing, which would be really nice and allow easier screenshots of all the P3L50 characters we have! Thoughts?3 comments 21 views last activity
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Blood Echo The agony of one is inflicted on others. When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage status effect until healed and the Exhaustion status effect for 30/35/40 seconds . Survivors that are already exhausted will not get an extra exhaustion penalty. (Since the Survivors will not get an extra exhaustion penalty while exhausted there is no0 comments 31 views last activity
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Devs, I love the game but with the bugs upon bugs and pace that they're being fixed, in my opinion you should stop releasing new passes and challenges till the game is AT LEAST healthy enough. Because I want to earn the items but the bugs and unhealthy state of the game are pushing me away to go play other games at the moment, I'd love to do the challenges but I physically can't at times. As the0 comments 21 views last activity
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My buddies and I love this game, except everytime we play it takes 15 to 20 minutes to find a match. Why is it taking this long?0 comments 11 views last activity
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I think KYF should have the option to allow up to ten active players with any combo of killers and survivors. I just like the idea of things going crazy and just doing some random fun stuff.0 comments 11 views last activity
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I'm sure it's been already mentioned many times, but how about differentiating Survivors from each other more? One little idea I thought of just now is, how about slightly buffing Unique perks when they're used by their original characters? For example when playing Feng Min: Technician: +5% chance to prevent gen explosion Lithe: -5 seconds to Exhausted duration Alert: +1 second to duration3 comments 21 views last activity
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Hi, my name is Ussylis. I'm a veteran DBD player, with 4.7k+ hours in this game and still going. I've been known to be pretty negative about this game, but I truly do love this game and care about it. Which is exactly why I've decided to try reach to the devs and give constructive feedback. There has always been balance issues in this game, with low skill cap killers being strong and over pla2 comments 11 views last activity
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What if there was a way to watch your previous games? there are several games that already have this and its really nice, especially if you wanna make montages and stuff like that. This would also help players analyze what happened in the game and why, thus making them better in the long run. I know this game has a lot of problems that need to be fixed before they implement this but its just12 comments 251 views last activity
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Why do we have ranks? I'm rank 11 as killer and face all the time today rank 6 to rank 8 survivors. And thanks to the Archives, I have every game at least one key... gg. Thanks devs.2 comments 21 views last activity
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I think it would be nice if killer also got the boost from bound envelope rather than only survivors. There isn't really a downside to making that change since it's only a 25% increase and they don't appear very often in bloodwebs anyways at least in my experience. That change would be rewarding for killer and encourage more sportsmanlike conduct like wihen BPS is used.0 comments 11 views last activity
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A must be crossover. Survivor: Rosemary Reed Killer: Dr. Felton Map: Felton's Mansion Perks: I haven't thought about it yet. Any suggestions are welcome.1 comments 11 views last activity
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Hello everyone, I come here to propose a perk fusion ! Add the effects of Mettle of Man to we're gonna live forever !We know that as killer, the perk barbecue & chili is awesome ! She allows to win bloodpoints while having the position of survivors after a hook. I think it would be logical that MoM would be added to we're gonna live forever the way that it stacks protection hits while winni7 comments 131 views last activity
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Can we get scoring event for recovering on the ground and crawling? Being left on the ground for 4 minutes (if slugged and not rescued) with nothing to do really takes out the fun of some matches. Maybe adding scoring events to recovering on the ground (1bp per charge [percent] = 95bps-100bps[when using unbreakable]) and crawling (5bp/second) would help alleviate the whole "lack of interactivity2 comments 11 views last activity
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Right now, mori ritual encourage the killer to use a mori offering and tunnel one survivor: easy 60k bloodpoints! However, moris are really unfun to go against. It encourages the killer to use unfun things. Here is a change I would make for that daily: if the killer uses a green/pink mori offering for the daily, the survivor he uses mori on needs to have been hooked twice, otherwise the daily is3 comments 41 views last activity
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Okay so you've selected David King. He wipes his nose in a smooth animation, it gets you ready for the match. Then he goes to his other idle pose. His shoulders rise and instantly drop back down. It's even worse when you see it repeatedly. Either slow it down or let the poor man breathe. It hits right in the uncanny valley.0 comments 1 views last activity
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Just a simple feedback. Last quarter skirt is ugly. It also clips with itself. And it does not combine with any of the current torso skins... So I suggest a fix of that skin and a torso skin to combine with it.2 comments 891 views last activity
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Bill's perk Left Behind would be infinitely more useful if it always showed you the hatch after it's spawned. Currently it only shows the hatch if you are the last survivor. If necessary, reduce the range.7 comments 311 views last activity
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Skulls on the floor, skeleton hanging from the celling, some candles on the wall, magic pentagon under the hooks, change wooden hooks' to entity-tentacle-made hooks instead ...0 comments 1 views last activity
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When I first saw the Idea I really thought it would be a great thing, "people won't DC even If the killer is a tryhard, camper, tuneller, or whatever like that. Killers won't DC against swf also." But yeah, how could It be good if the company who made is behaviour? I mean, that's a good idea, but you guys just screwed it as always. It's probably the 3th or 4th time that I got kicked out of the0 comments 21 views last activity
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The Clown, as we know, is very good at one specific thing; closing down loops. But sadly, he seems to be only good at JUST that. Well, he should be good at a good many things. He is good with chemicals, after all. I think, along with his base power, he should have two additional powers: His Afterpiece Tonic, instead of just being a single chemical compound, now is a placeholder for a number0 comments 41 views last activity
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Let's face it, many killers at higher ranks are constantly subjected to being on the back foot. No matter how often you down survivors, they get so many perks to make up for their mistakes, that it makes no difference. On the other hand, as a killer, you give one survivor an inch, and all 4 of them will milk that mistake all the way to the exit gates. So I've been thinking about how to at least m0 comments 11 views last activity
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I've always had this idea that could help lessen the meta perk combos and switch up the perks but it would require a total rework of the rarity system to better reflect perks. For example BBQ, Thrilling, Infectious could all easily be considered Purple, Rare perks but the fact that Furtive Chase, an awful perk is also the same color is a bit misleading. The perks should be recolored to reflect h0 comments 41 views last activity
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We all make mistakes. Its part of life. So come on you swallow your pride and bring Ruin back (maybe with a little buff as a way of saying sorry). Its not worth trashing your game over. All these people saying the same thing on here cant be wrong. I know you probably have some other long term solution in mind but lets face it sometimes you can be a bit slow. You can always try changing it aga16 comments 131 views last activity
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So after playing with her for a bit, I decided to test out her speed and... without swinging, without taking out hatchets, without pallet respecting, without stopping, without "taking the long route", without mind gaming, a survivor looped me a solid 7 times in coldwind farm on a single tile. It felt like both Huntress and the survivor were running at the same speed. And that should not be the ca5 comments 71 views last activity
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That would be a nice QoL change in the wake of the changes to sabotaging hooks. Could be base kit, could be given to Iron Grasp, could be given to Mad Grit. It would simply be nice to see the progress instead of having to count to ten grunts to gauge the progress.12 comments 91 views last activity
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Distance It would be great, if buckle up could get the same distance as WakeUp and Empathy. 48m isn't bad but compared to empathy with 128m, i dont feel like its well justified for buckle up to have a smaller distance, since empathy is definitely the stronger perk. Colour For me it's hard to tell if the survivor is half recovered or fully, because the white aura looks the same for both sta0 comments 21 views last activity
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Brutal Strength: Your great strength allows you to shred through each prey's defenses. Destroy dropped pallets and generators 10%/15%/20% faster. Killer powers that break pallets charge 10%/15%/20% faster when standing within 4m of a dropped pallet. Interrupting a Survivor vaulting a pallet will break the pallet. Damaged generators will regress at twice the normal rate f3 comments 31 views last activity
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At least don't count the first one. I just had a game randomly kick me out saying "Disconnected from host" and it just gave me a 4 minute lockout, which means if I have another error or infinite load it might be 10 minutes, etc... The game has errrors about once a day if you play a lot, it's not fair to punish people for game instability.4 comments 41 views last activity
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Why isn't there a system in place that bans players that tell others to kill themselfs, or extreme words I shouldn't have to report every time someone says this, there should be a system in place that automaticly flags this words10 comments 61 views last activity
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I sometimes get a bit annoyed cuz of the perks which cause similar effects e.g. a lot of hex totems, stuns or shown aura. This provides the matches broken for one side. Like the killer using all hex totems and choose maps to hide them properly. Here's my list of the perk collisions: Survivor: 1. Max 1 perk to reveal killer's aura 2. Max 2 perks to reveal survivors' aura 3. Max 1 stun perk2 comments 41 views last activity
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Why cant you guys make it 5 perks? Its been over 2 - 3 years with this game time for a different change 5 perks please think about it thank you.0 comments 1 views last activity
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1) Ping is AWFUL. If I’m in Britain then why on Earth am I playing with someone on the far East of Russia? You never get a good connection. 2) They never leave the hook. Literally never. If you see a killer that just runs around the hook all game waiting to hard tunnel you can be sure they will have Russian letters as their steamname postgame. Now I’m not here to rip on how people play, if thats1 comments 11 views last activity
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so as far as i know whispers is activated near a hooked survivor. so basically that's pretty dumb in my opinion. maybe make it so hooked survivor doesn't affect the perk? as for buckle up, that perk is pretty much trash. an additional speed for healing from the dying state to the injured state would make it more decent. and for no mither, make it so it reduces the grunts of pain by 100%2 comments 31 views last activity
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im lvl 8 killer and 10 survivor. As killer I dominate. It’s pretty ridiculous, since day 1 I was getting 3 and 4Ks without too much effort (still do) and that’s without moris or noed. It is not hard to satisfy the entity. But as a survivor I can’t buy a win. Either solo or swf it feels impossible to get out. Between moris, noed and awful, greedy teammates I get out 1 every 10 games MAYBE. I’ve re0 comments 11 views last activity
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Some killers have now began to prolong games not letting survivors leave because they know these people dont want to take penalty of DC. The game is already over, the killer has won and downed all the remaining survivors. Yet, he refuses to hook people. Hatch is unreachable, no one has keys, unbreakable, ect. Killer continues to struggle people free to deny bleeding out. THey follow these surviv7 comments 51 views last activity
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https://www.youtube.com/watch?v=o0XOSYLCTc4 ...but it'd be nice if players were punished for their mistakes.0 comments 31 views last activity
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This is the second time when i got a timeout because the game kick me out and tell me the network is the problem when the internet works fine.You should not give people timeout when you get problem with network even though is not a problem1 comments 11 views last activity
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The concept: survivors still complete gens as normal but now they need gas to keep and maintain the generator power, or else the gens power down. How it would work (in theory, wip): Gens that are completed slowly start to lose gasoline over a course of 180 seconds. If a gen loses all of its gas, it powers down and survivors must complete it again. If a survivor is hooked within 24 meters of a g25 comments 301 views last activity
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Sometimes we forget to choose the next challenge, notifications will help0 comments 1 views last activity
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Remove the speed boost and tell the survivors there exposed when the last gen pops.12 comments 171 views last activity
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So, I just got done playing a game with a Wraith who downed me, then was attempting to hit another survivor extremely fast (like a machine gun) and he wasn't getting any cool-downs. On top of that, I couldn't wiggle at all for a few seconds. Honest to god, thought he was hacking the game. Turns out, he had a lovely little perk called "Mad Grit". Basically, the killer suffers no cool-down with his14 comments 771 views last activity
