Feedback and Suggestions
Our team will be happy to read these!
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Let me start out with this being said. I love the idea of the dc ban. The amount of times a survivor dcing and I get slaughtered or even killer where my items, offerings, and add-ons get wasted is infuriating. My only concern is that the app at least on PS4 crashes. I'll get that lovely blue screen or randomly a rank update error. I'm at 5 minutes now. If it was my internet or me hitting the qui0 comments 1 views last activity
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Game crashed a couple of times while loading in, don't know if those counted towards how many dc's my account has, or how to check. Also any idea if dc penalties decay? I don't wanna be screwed just cuz the loading screen decided to crash again.0 comments 11 views last activity
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Yep, peoples still DC, me included, because DC penalties are useless and #########, what is really the point? I just got farmed and tunneled into hook 3x in a row, on the last, i had to DS the killer and he still came after me anyway, because its obvious that if someone wants you out of the game by tunneling or whatever, they'll go after you anyway. So what exactly is the point? inhibit people5 comments 71 views last activity
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One match, three failed dead hard, the last one being used only for distance. What is the point again for having a perk like dead hard in the game (i-frames) if the game depends on the killer's internet and not on the survivor? Why not change it? It is probably one of the most used survivor perks out there, but we ALL know it is hit or miss, its either going to work magically or screw you up ev0 comments 1 views last activity
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I've noticed newer killers get to view moris in third person view, same as survivors, while older killers view them in their usual 1st person view. Would it be possible to have the option of which view you would like to watch the mori? I personally would prefer a third person view, while others might like a the more immersive 1st person view.0 comments 1 views last activity
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I have the great idea that you should bring in a underwater type killer which I believe should be Davey Jones and the map be his haunted ghost ship! :) The map have a top and bottom level. I'd love to see a map like this! Please consider <31 comments 11 views last activity
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Back again with another essay. Now its no secret that, to many of the community, lithe is called the worst exhaustion perk in the game, and for good reason. It's basically just a sprint burst, but worse. The same can't be said about Balanced Landing because of the many other effects it provides, whilst being a lower tier perk might I add. So I propose we give some love to lithe. There are a4 comments 11 views last activity
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Even in the worst of times you are able to lead your team efficiently The noise caused by you and 1/2/All extra survivors working on the same generator are reduced by 8 metres 30/40/50% chance that the Generator Explosion caused by you will be prevented. -------------------------------------------------------- Not many people use this perk I feel (I dont blame them) and I really like0 comments 11 views last activity
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Hello, I would like the penalty system for leaving the game to be modified and fixed. It is not fair for the killer to take the gen rush and be forced to continue until the end or the survivors fall "tunneler" or a team that is knocked down in the first minute of play. Also the fact that the game itself disconnects you from the game, you take a penalty is unfair.7 comments 51 views last activity
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I personally find this an issue and I know I'm not the only one. Often when you play the Wraith, and someone knows to stun you with a flashlight they can keep doing it over and over since the stun doesn't uncloak you. When you try to uncloak again, you can't do it in time before you're stunned again and there isn't a lot you can seem to do about it until the survivor decides to stop. This is some8 comments 952 views last activity
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As of writing this the chapter 3 of the current tome is already released. This is important because right now there are 13 Challenges which combined require you to escape a total of 24 times. In Chapter 1 there are 2 challenges that require you to escape 3 times total. In Chapter 2 there are 4 challenges that require you to escape 7 times total. In Chapter 3 there are 7 challenges that require0 comments 271 views last activity
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I'm one of those people that love to see my personal statistics in a game. How many kills. How long doing this thing. How long doing that thing. It's super interesting to me to be able to gauge my effectiveness/performance in certain areas by looking at the numbers provided by my gameplay Similar to the stats that the devs put out about choice in perks, survival rates, and such, I'd like to see2 comments 22 views last activity
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Deep Wounds is just a bad mechanic. No one likes using it, no one likes going against it. It's not a threat, just an annoyance. I don't think it's done a single good thing for this game since it was introduced. Revert BT back to how it used to be. Rework Legion. Make Deathslinger's power do something useful. Maybe Broken or something, anything is better than Deep Wounds.0 comments 22 views last activity
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Can they make the perk Distressing more simple? I'm talking about changing the % to actuall meters like they did to Doctor's addons in the PTB. Something like: Your Terror Radius is increased by 6/7/8 meters . Gain 100% more Bloodpoints for actions in the Deviousness category. Or Your Terror Radius is increased by 8 meters . Gain 50/75/100% more Bloodpoints for actions in th0 comments 11 views last activity
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Remove map offerings they make the game repetitive we need that randomness factor when it comes to maps2 comments 11 views last activity
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I’m an Australian player and ever since the dedicated servers were enabled on Xbox, I have been unable to find a match under 200 ping. DBD is a game I really enjoy playing when functioning as intended but with the current state of dedicated servers and the complete lack of servers in Oceania entirely, the game is becoming increasingly frustrating and unfun to play. I know a lot of others who a1 comments 31 views last activity
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Since the dedicated servers were put into effect I can’t play the game without no network connection disconnecting me about every 3rd game. I certainly hope this is fixed as this game is unplayable like that. Also I hope you hold true to your word as I should not be penalized for disconnection that’s is on your side and not mine. Please get this worked out , it seems to be one big bug after anoth0 comments 21 views last activity
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Game just wouldn’t even let me grab them off hook. Animation is about to start and then just shoots me off the person on hook. Coldwind map with big shack in the middle. Basement spawned there.1 comments 21 views last activity
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I think they should have a charge for bubba's and Billy's chainsaw. Or have a random battery pack in a random locker that switches up every time they recharge. I think it'll discourage slugging with one shots off the bat. I've seen far too many matches where an entire team gets slugged with one shot mechs. I also think it'll be nice if they have a trap set limit. I've seen many trappers and11 comments 101 views last activity
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https://www.youtube.com/watch?v=LVnWIe-5Lcs This is by far the easiest and most effective fix to gen speeds; I really want to see this added. I think we, the community, should continually post and talk about this until the devs add it. If you don't know about it, the idea is that at the beginning of games, gen speeds are slower until a killer finds a survivor, and then the2 comments 41 views last activity
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I don't understand why the devs think creating such a horribly imbalanced game is good for them, the game, and the community. It used to be that when you vaulted you mostly retained your running speed. Now the speed of a vault has been reduced to barely more than a crawl which almost guarantees you being pulled from the window or struck.3 comments 51 views last activity
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I would like an add-on that would extend the reach of dts speargun by 50 % or higher0 comments 11 views last activity
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This bugged me in last Tome's challenges, and still does in this current one. The fact that there are certain killer challenges that require the criteria to be achieved during the EGC. Now, as a killer player, I hate the feeling that when i'm going for these challenges I am forced to hold back all match to gain them. As far as survivor challenges go, the criteria set for them is stuff that requir2 comments 21 views last activity
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it's so dissapointing when The Hillbilly or The Cannibal cuts survivors with their chainsaws, but the survivor's body is still in one piece. Everyone wants to see The Demogorgon decapitate survivor's head as well. The Clown, the last stomp on the survivor's head, there should be splattered blood to show the heavy impact of The Clown's stomping When The Wraith slashes on the survivor's back an2 comments 21 views last activity
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This is a simply idea for a way to show a killer has "Won" with 2 kills: If the killer gets 2 kills in a game they will "win" a random brown/yellow add-on (from their respective killer). 3k is 2 random brown or yellow add-ons(from their respective killer). 4k is 2 random yellow add-ons(From their respective killer) or if this is too good: 1 random yellow add-on and one random brown or yellow a7 comments 61 views last activity
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Like Stranger Things, an original Netflix series, Chilling Adventures of Sabrina could also be part of a new chapter of Dead By Daylight with unique and non-teachable perks. Dark Lord being the killer and Sabrina Spellman the survivor. Perks' suggestion: Sabrina Spellman: Lucifer's Daughter When the pe0 comments 311 views last activity
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Most of us recognise that the biggest balancing issue that has never been addressed is the rate of gen repair versus length of chases. Even if a Killer manages their time well and uses their knowledge of the map and game mechanics expertly to earn hooks, there are very few things a Killer can do to prevent the objective from being completed in most settings. They may play the same characters with0 comments 31 views last activity
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It would be really cool if Survivors get blood stains on their clothing when they are hit by the killer. At first hook, they're get slightly bloodied, and on second hook they'll get even bloodier and they limp even more after getting unhooked0 comments 1 views last activity
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Change iri head now to either have a range limit to activate similar to cowboy or make it do something else like remove exposed and be able to replenish 1 or 2 hatchets from the person you downed in exchange for hits beyond a certain range are 1 hit downs aa basekit. Just a thought6 comments 71 views last activity
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Object Of Obsession is a perk that both survivors and killers have said is too strong, yet there's still no nerf for it. If you expect me to play against THREE in one ######### match, it's not happening. Not as if I can DC either because i'll get penalised for not wanting to play against something unbalanced. https://clips.twitch.tv/VainAttractiveChickenWOOP7 comments 151 views last activity
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Please consider adding Game On Baltic as part of your tour a lot of international devs of other companies go there every year and I'm sure there are a lot of fans in Baltics too0 comments 1 views last activity
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playing the game and getting hit by killers swinging a good 5 meters behind me or across the pallet when I’ve finished the movement animation. The killer also cannot be stunned as he just relocates behind the pallet??? Not every game is like this but you do get 1-2 a night and it’s an automatic loss.2 comments 31 views last activity
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I always post about the hardships color blindness affected killers endure. Given that the ability of the new killer won't let you actually see survivors, instead relying on following tracks or blood, Will you please now consider adding colorblind options to the game? This killer will be unplayable for us otherwise. I have already tried with predator and bloodhound. No tangible differen417 comments 4,374 views last activity
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Hey guys! I readed in the recent days some threads about some user who want to nerf hillbilly, from my view he just need some little adjustments and also a little buff in exchange: Small Cooldown: A 10 second cooldown, this is providing that hillbilly dont directly restart sawing after failing hitting a survivor during a chase. Reduced Chainsaw Hitbox: Atleast on console you cant escape t1 comments 22 views last activity
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Should the perk's ability be readjusted and be a game mechanic instead or is that just ridiculous1 comments 21 views last activity
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Slippery Meat Idea 1 Survivors can no longer attempt to free themselves from the Hook, but can now Struggle during Stage One of being hooked. While Struggling, Entity progression is decreased by 30/40/50%. Idea 2 Survivors are no longer automatically sacrificed when they stop struggling in the Struggle Phase, but Struggle Phase timer is decreased by 50%. While Struggling, Entity pr0 comments 11 views last activity
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When a survivor is downed they shouldn't be able to escape no matter what unless they get healed15 comments 491 views last activity
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I've noticed that there are very little actually useful addons for deathslinger. Less than 20% i'd say. Terror radius manipulation, chain duration and reload speed aren't too bad, but everything else just isn't useful. Mangled effect runs out faster than you can utilize it at all, mending doesn't really do much after all the nerfs that's been made to it. Movement speed while aiming has such a min0 comments 351 views last activity
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I posted this in another discussion but I feel like it needs its own so here goes : I really hate the interaction you have once a pallet has gone down, since hes 110% speed you HAVE to break it (at most pallets) . It turns into the survivor just knowing they're invincible so long as the pallet is up. I think a neat suggestion would be to make it to where if you shoot someone on the other side of5 comments 41 views last activity
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Hey guys, i play both sides, mainly survivor. So i had the idea that mettle of man needs a rework and i thought how about let it register basic attacks again, but after the survivor used it, they become broken for the end of the trail. Simple balanced, reliable and risky. No extra health state, more like a moved health stage. Mettle of Man -> Reduce to 2 token -> adding permant9 comments 81 views last activity
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Hello, The game is very big in Germany/Europe. Have you considered brothers Grimm stories for killers and maps? Will we ever have a German survivor? ^^ I'm hopeful for some news in Cologne! What do other people here think about old fairy tales? Greetz0 comments 41 views last activity
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So, I have to ask, after seeing so many threads asking to nerf killers. Freddy Op, Doc OP, Nurse OP. Billy OP What would be a balanced killer. I want to hear the extremes of both sides on this, genuine curiosity.0 comments 11 views last activity
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I've played survivor for as long as I've known, I've done my fair share of key escapes. I've recently started playing killer a lot more and it took 3 games of hatch key escapes in a row before I realised how "balanced" a free escape item is. Just to add, all 3 of those games I would've 4k'd16 comments 201 views last activity
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The ghost face game is too unbalanced. You have to limit this. Limit the times it can kill with a single shot. It's not nice your game like that, too vulnerable2 comments 31 views last activity
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I use to cancel 50% of my chainsaws attacks cause i think that the charge bar was full but... well, its wasnt! Like 1% to go... we are in the middle of a chase! We cant afford paying all attention on the bar, and lose the grasp to the survivor; or paying attention only to the survivor, and then cancelling the chainsaw at that perfect moment for a down! How can we make it less of a problem? Turn2 comments 11 views last activity
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In respect to the disconnect ban. Now that I'm calm. I want to present this clearly and rationally. I really would like thoughts on this matter. However logical and rational thoughts only. If your going to be one of the asses that tells me sucks to be you don't play or play to much. Please don't respond. I'm trying to start a balanced and well thought conversation going. First playing DND for4 comments 211 views last activity
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2 survivors disconnect - not uncommon, because your system does NOTHING to stop disconnects, it only punishes them after the fact. Killer now slugs for the 4k because your stupid points system decides that the killer is getting a de-pip for those disconnects Survivor who is pissed off that the game has just been ruined for them by 2 disconnecting morons now has to sit slugged for 4 minutes bef4 comments 181 views last activity
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I'm a rank 8 doc main, but I find myself wondering why I'm being put in games with rank 1 survivor, you expect us to make progress and enjoy the game but I find it difficult to have fun when playing against players who are playing at different levels to me0 comments 11 views last activity
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Hello, as you know Leatherface issus one of the weakest killer in the game, and one of the most frustrating if the killer decides to facecamp. So I have many ideas to change his gameplay, and I think this one could give him a chance to be a real alternative to billy, and also to be self-consistent with the movie's killer. 1. He couldn't use his chainsaw when he want, it would be like a po0 comments 11 views last activity
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@Peanits Recently you said "Bunny Feng the hoodie has to fit with any other torso" what if it could be simpler then that? I suggest making the bunny hoodie a type of beanie that goes well with other clothes, but if the player chooses to wear the torso cosmetic, the beanie will transform into a hoodie linked with the rest of the hoodie. But what if9 comments 462 views last activity