A_Dead_Dave
A_Dead_Dave
About
- Username
- A_Dead_Dave
- Joined
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Comments
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1120308#Comment_1120308
I wish you’d get punished for asking stealthy players to get punished. It’s a SURVIVAL game are we all forgetting that? Do you think survival is about confronting killers? No. Evasion and stealth is something that survival games are mostly comprised of. But somehow this game almost requires it at high level play. Gen rushing is an issue but to make the game longer, stealth and hiding is great. Delays the game adds suspense has more of a “hide and seek” kinda feel to the game. It really shouldn’t be about looping but somehow it’s what the game requires of us. Then you guys get mad when people get good at it and it becomes a problem 😂 I say as long as people have plenty of hiding go ahead hide for 30 minutes as long as you’re good at it.
🤡🤡🤡🤡🤡🤡
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@toxicmegg said:
you don't need to 4k every match.
Yeah I get that it doesn't bother me, but it's a free win when it's not deserved
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@BigBubs said:
Don't forget Moris
I think mori's should only work on death hook
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@Kycer said:
https://forum.deadbydaylight.com/en/discussion/comment/1101707#Comment_1101707
I’m a ps4 gamer. Dedi servers were horrible too when they first came out for me. But now they’re actually pretty decent. Not perfect but really not horrible. Just give them some time. They will improve.
Maybe it's Xbox? Maybe it's just my terrible luck
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I haven't tried killer yet but I think I'm done playing for the day, good luck boys
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@Kycer said:
Dedi servers arrived on xbox?
Yeah, don't get your hopes up.
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@AshleyWB said:
Fine for me. Apart from the odd few 170+ Lobbys I've been getting now and then.
Most of my Lobbys have been 50-120ms.
Not terrible but still could use a bit of work.
You are blessed
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@violetcherries said:
This is awful. I haven't gotten a lobby with a ping below 200ms and I have great internet. I dreaded this day...
I knew it'd be bad but, damn...
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@Onyx_Blue said:
Keys are fine. It's an item that provides an alternative means of escape into the game; if Keys disappear then what happens if a killer gets insanely easy door placement?
The reason why I say Keys are fine is that it's the Hatch that is the issue. Keys should stay exactly as they are, the Hatch should be the things to be tweaked. Make it so Hatch only spawns in two conditions:
- All gens are done and the exit gates are powered
- Only one survivor is left alive in the map no matter how many gens are done
I have no problem with Keys as an item at all. Simply the Hatch spawn criteria makes it seem 'op'.
I can agree with changes like that, I feel so cheated when I'm clearly winning a game and then the rest leave by hatch with however many gens left