Feedback and Suggestions
Our team will be happy to read these!
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It's frustrating that survivors can escape in your face and there's nothing you can do about it and nothing to counter it. Make the survivor spend, I don't know, at least 3-4 seconds opening the hatch and THEN jump in. Enough time so that you can interrupt him with a hit and down him. He shoudln't be able to escape mid-chase in your face.1 comments 21 views last activity
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Hello people of The Fog, I am a survivor main, but I also play killer occasionally. While I do agree that Ruin needed to be nerfed, I don't agree on how it was implemented, like much of the community. Since it's a hex totem, it's benefits are lost rather early in the game, even though the devs meant for it to have more use in the late game. Also since it regresses the gens automatically, most of5 comments 211 views last activity
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Yea we get it, you guys are tired of people dc'ing, but if you're going to add a disconnect penalty please fix your damn servers. Since your implementation of the disconnect penalty, there have been countless times that i've been randomly kicked from a game and lost connection to the host. Losing pips, losing bloodpoints, losing items, addons and then being hit with a disconnect penalty is ridic1 comments 41 views last activity
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Reduce wiggle time by 10-15% reduce hook count by 2 Make pallet stun time 1 second longer make killer have a skill check to close hatch remove the ability for killers to "hide" and not register on the terror radius (or make it a faint heartbeat instead of loud) reduce killer swipe range, and/or don't allow lunge to change directions somehow reduce loading times if possible can you relea1 comments 21 views last activity
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my idea is to change noed to a token system still procs the same way but is limited in time directly tied to the tokens you earned before the gens are done good killer more noed time bad killer a lot less. so you get a token when you hook a survivor up to whatever limit you think is fair. each token then gives you 10-15-20 <or whatever time seems balanced> seconds of noed before it vani0 comments 11 views last activity
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Hi, Every day I'm being disconnected from games and being punished for that, I'm being banned from playing for 30 minutes. This mode of penalties is not being good. To punish those who leave the game by their own choice is ok, but by disconnection for problems with servers or the player's connection is very unfair.1 comments 11 views last activity
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Let me preface this by saying I only play survivor when I do rift challenges. I prefer killer and didn't play ANY survivor until the rift started. Therefore, I don't have all the "meta" perks unlocked and I don't run with an SWF crew on comms and I refuse to because it's unfair to the other player. The reason I say this is because doing some of these "challenges" in the 3rd page of this current2 comments 11 views last activity
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Pretty self explanatory, you need two keys to open the hatch. Could be any time, if you have a key and your dead teammate had another one, you could use yours on the first lock, go to fetch the key from your teammate's cold dead hands and THEN open the hatch. Right now there's NOTHING to counter keys. NOTHING (Franklin's is useless, since now items can't be destroyed). So, at least an offering,4 comments 31 views last activity
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i've play DBD about 1 month, and there isn't make me unconfortable about this "Bleeding" Effect. I always got MacMillan map, which is very darker map in DBD. when i got Bleeding / Mend Effect, it makes game screen very darker, plus i got myopia, so i can't see anything in game screen. I always got caught cause that. please make Bleeding / Mend preety lighter so i can play DBD more comfortable. Th0 comments 11 views last activity
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Hello again, I recently uploaded a document (and accompanying forum post) titled Dear Dead by Daylight which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Shape, also known as Michael Myers. If you want to2 comments 161 views last activity
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Bugged Kate Denson, Can't Pick Her Up Might be when I tried to drop Kate http://youtu.be/SFuoOSJ4ZOo when I was targeted by a flashlight, That i thought she was already dropped and tried to chase Claudette without realizing I'm still carrying Kate. Weird things going on lately on DBD.0 comments 11 views last activity
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An adventurer survivor seems to be a good idea1 comments 41 views last activity
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need to reduce the amount of grinding and RNG based challenges.0 comments 11 views last activity
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Change 1 - Do not allow DH to be used from a standstill. At present, a survivor can just hold their run key and activate DH from a stand still. Under the activation requirements, it says that *while running* survivors can..., not "While stood still" and yet they can still activate it while stood still? It seems unfair that the activation requirement can be cheesed in this way and seems sort of ch17 comments 141 views last activity
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So we all know Gen speeds are ridiculously quick and I thought I'd give a suggestion I came up with awhile back. Love it, hate it, build on it, whatever. #1: The most obvious thing at first glance is nerfing base gen speed. #2: Revert Ruin back to the way it was. That's just another simple suggestion. I'm fine with current Ruin and I don't really agree with the idea that a Perk is required to f1 comments 31 views last activity
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I would really like to see the HUD be updated. I would like to see the icons have a more solid color instead of being transparent. I can barely see the HUD in certain maps or if I'm wearing certain Killer cosmetics that blend with the HUD icons colors.0 comments 11 views last activity
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I'm here with another thread bringing my opinions that nobody cares nor asks for. I'm going to be buffing some Killer perks, mostly ones that are underused or aren't strong enough in late ranks. I'm putting a lot of work into this so any feedback would be appreciated! BEAST OF PREY When beginning of chase, Beast of Prey activates. Five seconds after starting the chase, lose your Red Stain a1 comments 31 views last activity
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Although matchmaking seems much quicker these days, sometimes it can take a bit to find a match. I'd like the ability to still poke around in the store, check out the Tome, Rift, Compendium, etc... While matchmaking is underway. Even if you're locked out of changing your challenges during matchmaking, being able to kill some time by looking at what's on offer wouldn't hurt. It certainly couldn'0 comments 11 views last activity
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I'm unsure of what the original intention was of monthly rank resets, but now that the multiplayer experience is getting effectively enhanced as we speak, I suggest that the ranking system be changed just a tad, to suit all players. Regardless of disagreements, both killers and survivors alike agree that deranking is already a pretty terrible feeling. Thus, I do not believe that players should0 comments 11 views last activity
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This perk can have a max of 5 tokens, which are passively generated. You generate a new token every 20 seconds. . You can press the active ability button while repairing a generator to force a skill check to appear at the expense of a token. Skill checks created by this have a slightly larger bonus zone. Basically it's a perk that's all about hitting great skill checks. It rewards survivors who2 comments 11 views last activity
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I have thought about it wuite a while and would ask you all what change (buff/nerf) you would make for every teachable perk of you main (Killer/Survivor). I'll just start here (Nancy main): Fixated: Removal of the uninjured requirement. Would maybe make the perk used a bit more. Better Together: Make healed survivors auras visible and let the healer see all survivors when someone gets downed.13 comments 81 views last activity
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I mean, the game got disconnected, bcs the crappy server went down, and it´s my fault? i get punished for it? Like fix the servers first, everyone hates them, and they are death for most killers with projectiles. Look at the Plague for example. You puke on a surv, he coughs and bam nothing, he just coughs takes pills I guess and he´s fine.0 comments 11 views last activity
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Since 2004, in many online games I have 5-15 ping. Cross map headshots and knife fights, even if I'm chasing or vice versa, are very accurate and feel right. I currently live near one of you server locations. My internet connection is approximately 500 Mbps. With all this, at the best of times, I still only get 35 ping. Although, as of the past 2 weeks, around half of my matches are 104-115 ping0 comments 21 views last activity
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Sure we have choosing if items/perks/offerings are allowed but why not go deeper like change gen progress speed or wiggle progression or speed of killers and survivors for some crazy fun? like just imagine a ghost face being right behind you in a snap from 200 feet. it would scare the ######### out of you. obviously a limit lets say 200% for speed including for progression of gens and wiggle.2 comments 21 views last activity
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I have sufficient knowledge on this subject and I am aware that many topics have been opened for this. https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019 These did not stop the scammers because they want to buy the steam account for legacy costumes. They demand serious money for this. Especially in the game, there are still cheats, I see3 comments 91 views last activity
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Hello, it's been a time already and I still find it annoying to not be able change resolution whenever I want to. In fact I don't even know how to do that in the "GameUserSetting" folder and I was trying for a long time already to do that because I wanted to increase my FPS so I could probably play on Medium graphic setting or even more on my 165Hz monitor (but most of the time I get less th0 comments 11 views last activity
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Trapper is finally less lobotomized with the PTB changes. But I feel like there's always more the Trapper can improve upon. Here's a few buffs I was thinking could be introduced, I wanted to know what you all think. Make Tar Bottle and Logwood Dye do more than Darken traps Dark traps are wonderful, but there are some maps where it actually hinders the Trapper, and it can make it appear more0 comments 41 views last activity
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So the Trapper finally unlocked 10% of his brain. His traps can no longer be sabotaged, meaning he is harder to bully. He also can reset traps on the ground. I used to main Trapper when the game was in Beta and when it first came out. I'm glad to have him get some quality of life improvements, even if they still require some Big Brain traps to catch other teams off guard. One thing I wanted0 comments 1 views last activity
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Head On - 1 second to activate Enduring - Pallet stun reduction of 50% and all other forms of stun reduced by 25% Enduring would be a little like it used to be and Head On would be strong enough to potentially pull off more on the fly plays. If you think the perks are fine as is then that’s fine (they are) but I’d like to hear ideas from you anyway. Possibly snowball ideas of what a ch10 comments 451 views last activity
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Here is just some ways I think he could be buffed to make him more than a B- Tier Killer. Increase hitbox. Maybe if not that, allow the hook to latch onto people as it comes back to the weapon as well, so it actually acts more as a hook rather than a harpoon. Increase his ammo capacity per reload. I think three shots would be good. He suffers already from 110% speed, and having to reload af0 comments 1 views last activity
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Hey this will sound like a meme but I'm 100% serious. Could we divide the hitbox into two sections? Top and bottom? I noticed all of Deathslinger's shots hit the survivors in the chest and I really wanna shoot them in the crotch. Just, reel them in from the family jewels. Pls.0 comments 21 views last activity
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They give free, cheap and undeserved victories without requiring much skill. I am talking about moris, which allow the killer to easily tunnel and kill everyone really easily and quickly, and about keys, which give random escapes that the killer can do absolutely nothing. In this text, I am going to show how broken and unfun moris and keys are to go against. And please, dear killer mains/ survivo1 comments 31 views last activity
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Im playing on red ranks on xbox, well the recent days i played against a hillbilly, through this dedicated server he had an easy game, one survivor instantly dc cause of this bs. And the rest of us? Got slugged until we bleed out. He got us cause of Discordance and waited the full 4 minutes until we both died. Something similar happened against a spirit yesterday. Just Wow yeah implement6 comments 102 views last activity
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Can we please do a re haul of the Auto haven map. The current map has allot of empty wasted space. And the map also has pallets that a very spread apart and hard to find. They need to do a better job utilizing the space they have on the map instead of having all of that empty space.0 comments 1 views last activity
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So, as far as the premise of the perk goes, I fully endorse it, have no issues with it and think it belongs in DBD. However, the abusable aspects of the perk do require looking into. My idea for the DS changes are pretty simple: DS only activates if the killer puts you into the Dying State during a chase. So, if the killer performs a grab whilst a chase is ongoing then DS is activated and an esca4 comments 41 views last activity
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I wasn't really sure if it was possible or how to do so...0 comments 31 views last activity
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With the ruin change, I now see corrupt in nearly every match I've played. How is this fun or fair to new players? They load into a match, and can't even start working on a gen. Most of them don't even know what's going on, why they can't work on a gen. Perk is used to much imo, therefore it's bad for the state of the game15 comments 521 views last activity
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Last year i tried to bring together a few ideas from the forum (but i haven't posted it yet). Thought about an undead Outlaw (because we had only one ranged killer) with an injured leg. His old gang bound his leg on his dead horse and threw both in a lake. Instead hooks he had gallows. His perks was unfinished: He had no terror radius but an echoed notification scream when he is shooting. He c1 comments 31 views last activity
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I play on PS4, but when the game ends by sniffing or being sacrificed, the game does not save my rank, I lose the points I made. And sometimes I can't get into the game, I get the message of disconnected by the host, sometimes the characters don't appear on the screen, and I can't go back to the previous screen. I installed the game again and still the error continues. My nickname is GABRIELRAPAZ0 comments 11 views last activity
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Just had another game against a china killer when I live in the US and am connected to the ashburn virginia server. Literally dropped a pallet on them and not only do they hit through it but they get stunned on MY side of the pallet. People playing with internet this bad ruin the game. Please do something about it.1 comments 11 views last activity
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One of the main problems of Dead by Daylight is managing the matchmaking balance between, wait times, closely skilled players, and good ping. However If matchmaking is so boring, why not make matchmaking more fun and intuitive for both the killers and survivors. I have 1 large suggestion. You could make map selection a fun game-play mechanic. There are many ways you could do this, but this is how0 comments 11 views last activity
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Please fix this. I can’t play with my friends no matter what they do to try to solve it1 comments 11 views last activity
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Overcharge should allow gens to regress to -25%. Gens below 0% will smoke and not have the tremendous skillchecks. Gens will regress 2x as fast. Kicking a gen is now avalible at 0% and the skillcheck doesn't regress the gen by an extra percent (due to the double speed gen regression) but is instead just there if failed, to give awareness. This would make it pair excellently with ruin at the star0 comments 11 views last activity
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It seems kinda odd for them not to be able to be able to equip the entire set, when the cosmetics in the store can.4 comments 41 views last activity
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What the hell, why was this even changed a year ago. How many times do I need to step into my own traps because I can't see them in a 10 meter radius. Ugh... It's already a joke that Trapper can even step into his own traps, but not seing their aura when you get close is nonsense Fix it! @Peanits @Almo @not_Queen1 comments 21 views last activity
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Hey Devs! How are you? I know you get posts like this often and everyone doing them is pasionat about their idea... so am I. I hope you dont skip this one because you had a billion of them. I want to introduce you to a killer that would change the gameplay!!! Name: The Bat (?) / The Predator (?) [IF you would consider making him you can call him what ever you want] TL;DR: Very Fast, Compl8 comments 182 views last activity
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By doing this, it will render survivor unable to move (0m/s) and need to press some buttons to interact. Also DBD devs need to create interactive objects and short animations. For examples: Knocking on unbreakable walls. Patient chairs/beds in Treatment Theater for survivor to mess with (sitting, lying down). Myers' masks in Haddonfield for survivors to try them on and scare their teammat1 comments 21 views last activity
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Please consider choosing easy words to explain the challenges next time (if possible use brackets to put a more detailed message, hints for confusing challenges or 'aka'). For example: "Knock down survivors 10 time(s)" instead of "Knock down 10 survivor(s)". "Trap survivors 5 time(s) with bear traps" instead of "Catch survivors in bear trap 5 time(s)", people gonna think they need to grab sur0 comments 841 views last activity
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Way too grindy and situational. Please stop making challenges that take so many matches and particular circumstances to complete... not fun. Not even closing the hatch while my last survivor was on hook counted for progress.1 comments 91 views last activity
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In order to address two issues, I have a simple idea, that would make a lot of sense and add an additional layer of content, context and strategy to the game. I have over 600 hours of gameplay in Dead by Daylight and one thing I've noticed, matches are quick. Yes, at a first glance, that's great, but for the reason why they are, not so much. For survivors, not so much of a big deal, but for the K0 comments 41 views last activity