Feedback and Suggestions

Our team will be happy to read these!
  • I had a bad matchmaking game. I did the gen. I destroyed a totem. I won the chase. Nobody were hit. I opened the gate and escape. And what I get? One pip derank. This is insane. PLS FIX IT.
    1 comments 11 views last activity
  • The main reason people buy survivors (or certain killers) with shards, auric cells or rl money is to get their perks, I also saw many people claiming that it's unfair. Personally doesn't affect me since I buy every chapter and just want to drop a suggestion on how the shrine of secrets could be reworked. Let all perks old be available for purchase for 4000 shards or 100 auric cells, the perks fr
    0 comments 11 views last activity
  • So I have had a couple of games tonight where my WiFi decided to stop working intermittently, not something I ACTIVELY WANTED TO HAPPEN. I really don't think this should count against a person when their internet does not intentionally go out. I did not stop in game to disconnect my modem, I did not intentionally leave match, and now I'm stuck with a 15 minute penalty due to something that absolu
    3 comments 11 views last activity
  • Crouch The movement speed while crouched is 3.9 m/s from 3.6 m/s . The crouching animation takes 1 second from 1.3 seconds . The "roar" sound now appears at the end of the charge instead when charging. The Undetectable hud icon will show up when the Pig is fully Undetectable. Jigsaw Boxes When a Survivor is searching a Jigsaw Box they have a 50% chance of the Skill Check going
    10 comments 81 views last activity
  • Make Decisive an Exhaustion Perk to tone it down a little. You can't use it when you're exhausted, so if you get unhooked, use an exhaustion perk and the Killer wins that chase. They know you can't DS them. Plus a successful Decisive makes you exhausted for 40 seconds. So if you get chased after using DS, you can't use your exhaustion perks. Adds a layer of counterplay that didn't exist be
    10 comments 141 views last activity
  • As the title says, We have Dedicated Servers in regions, yet for some reason it's connecting us to people all over the world resulting in the most horrible matches I have played in a long time. My solution if this was done to alleviate queue times? Make it optional please. I don't want to be playing against anyone from NA when I play in the EU and I'm certain there are those in NA who feel th
    4 comments 61 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about a month ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Cannibal. He's had a lot of problems with
    0 comments 21 views last activity
  • As many of you may already know some Killers have pretty brutal Mori’s and are fine how they are. However, some Killers could use a rework on theirs. Killers such as Trapper and Wraith. They both have basic Mori’s that are far too basic and too similar to each other. I feel that they could jack it up a notch by somehow incorporating their power into it. To me some Kills/Mori’s just feel anticlima
    0 comments 11 views last activity
  • simply to lessen the outrageous looping. how many are there anyway on the entire map? 15 pallets? thats a lot of looping potential. Where am i supposed to find the time to deal with that when gens are done in very few minutes? Gen rushing + endless pallets and a guy that knows where each pallet is = thats ONE guy that will at least never die. if everyone knows = im just done.
    22 comments 141 views last activity
  • As we know, as a killer damaging generators is just a way to begin gen regression and move on. Survivors on the other-hand, can just tap the gen and move on, forcing the killer to spend 4 seconds of their time kicking it again. I have a idea to this problem. This adds a new mechanic to generators but would help. In addition to the generator regressing,
    14 comments 151 views last activity
  • With the recent bug going around with 2 Killers in people's lobbies figured this be a good time to suggest such a fun chaotic idea. This being a new and popular mode, this game-mode should only be available once every 4 hours of the day for 2 hours so that the casual game-mode we all know and love doesn't get abandoned completely. The killer duos would be insanely interesting, fun and scary at
    1 comments 31 views last activity
  • Possible solution Memento Mori should: 1) Kill after the second hook. 2) Apply a 5% slowdown penalty for each hook, on any action, to the hook survivor. 3) Mori yellow / green / red applicable on the first 2/3/4 survivors hooked. In this way, compared to the current situation: 1) Increase the duration of the match, providing more points for everyone. 2) Stimulates to avoid tunneling
    7 comments 191 views last activity
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  • The devs should make it brighter. Its too hard to see anything as a killer and as a survivor.
    3 comments 501 views last activity
  • Hello, So ive always wondered why the devs dont simply change how the skillcheck system works. With a good skill check you can just keep repearing the gen at normal speed, and with a great check you get 5%ish? Extra. Keep this for low ranks green and below. However change how this works for purple, and red ranks. Lets say purple hits a good skill check he will get a small (even 1% works) pena
    7 comments 51 views last activity
  • here is the description You recuperate faster from missed attacks made with your main weapon and gain a rush upon successful strikes. The cool-down of missed Basic Attacks is reduced by 30 / 30 / 30 %. upon successfully hitting a survivor with a Basic Attack gain 10 / 15 / 20 % faster window vaulting speed for 10 seconds the idea behind this is those situations where you hit a s
    4 comments 21 views last activity
  • if it's not already in the game, can you please make it so people get different killer daily's. I literally face 6 of the same killer in a row each day because everyone gets the same challenge, not fun at all to face 6 ######### legions out of 8 games in a day
    2 comments 41 views last activity
  • I’m pretty sure that most people can agree that the most overpowered things for survivors are keys and for killers it’s mori’s. People have been asking for changes to both of these for awhile, and I think I have a pretty good solution. Starting with the mori’s Pink Mori- After hooking all survivors once, you can kill one survivor with your hands. Only one per game. Green mori- after h
    2 comments 31 views last activity
  • I’ve played at least 8–10 games as a survivor and I’ve only seen The Doctor as the killer. He is wayyyy too OP because he is constantly giving away all the survivors locations by making them scream repeatedly making it basically impossible to win.
    3 comments 21 views last activity
  • Repost from the General Forums After the announcement of breakable walls being added to DBD, I’ve had mixed feelings about them as a fairly equal survivor/killer player. Obviously, any existing map that adds a breakable wall will be a straight killer buff, unless a larger map rework is done at the same time. Given that map reworks take a lot of time and resources, it seems reasonable to expec
    1 comments 31 views last activity
  • With the new chapter there are now a lot of perks that reveal the generator you are working on or just left (Discordance, Surveillance, Thrilling Tremors, Pinhead, Dead Man's Switch etc.) However they are no counters to these like how Distortion counters auras or how Calm Spirit counters screaming. Therefore, I suggest that Technician should be buffed so that if you're working on a generator it
    6 comments 161 views last activity
  • I want to play with head on in different builds but it seems impossible to use without quick and quiet. I was thinking why not increase the speed of going into a locker that's not a rushing action.
    1 comments 21 views last activity
  • Came back to the game as killer. Last survivor has hatch spawn next to them 2 matches in a row before they have enough generators to see where the hatch is. 3rd match I slug a survivor and kill the 4th. They couldn't see where the hatch was but he instantly escaped upon the mori kill exactly where I knocked him down. ######### this #########. Your game sucks eggs now. Everytime I play killer I la
    1 comments 11 views last activity
  • Why don't they add a casual mode, KYF isn't casual as it's not public but a simple casual mode for newbies would make more sense you've made a level system why not use it? Make it so that people under level 20 play on a casual game where parties aren't allowed so toxic SWF don't go on there.
    0 comments 1 views last activity
  • Since dedicated servers launched, we can see our connection/ping to the dedicated server we are connected to, however we are not able to see the connection/pings of the other players in the pre-match lobby. I know in other games that utilize dedicated servers, you are able to see the pings of other players in the pre-match lobby. I would like to see this feature implemented into DbD.
    0 comments 1 views last activity
  • Similar to League of Legends, you can simply click into another tab and view your past games, what players were in said game, perks, as well as points gained, addons and everything else. Would help people improve.
    0 comments 1 views last activity
  • Whether it's the custom games bug or you got lucky with an extra killer bug, you can't deny that there's something exciting about having multiple killers in one game. Imagine a game mode where let's say for now, 3 killers enter a game with 6 survivors. 5 minutes on the clock that starts at game start, now the killers objective is to chase and mori the survivors, earning them a point for every
    2 comments 21 views last activity
  • How about a red addon that makes his chainsaw to be silent outside his tr? I think this is fair and balanced, just like wraith's silent bell. Secondly i suggest to be unable to be stunned by hitting a wall but his chainsaw has a 7 second cooldown. With a few words, you can chainsaw around the map but you need some time to instadown someone. What do you think? Let me know down below.
    4 comments 61 views last activity
  • It is frankly disgusting some of the things that are said, and it's time something proactively is done about these types of behaviors. Anyone found in postgame chat saying some variation of: wishing you were dead, wishing you committed suicide, telling you to commit suicide, wishing your children died, wishing your spouse or loved one died, wishing a sex crime is committed against you, etc.
    2 comments 41 views last activity
  • Okay hear me out, had this cool idea since I have a lot of time to sit in a queue looking at a boring lobby screen. I think they should make a whole new survivor camp. Not just 1 lame camp fire. Have a whole tent make it abit more animated...if you have friends joining make them appear in different postitions around the camp, there's only so much I can take of Steve standing with his hands on hi
    1 comments 21 views last activity
  • It's only fair, that is about what it takes to level someone to 50, and is what people want to save up on the chance they do want to hold on to a maximum. Given how much more grind has been added to the game it's really just about time to update this; and I've seen many people requesting it. If it can't be increased for whatever reason, at least update us (officially please) as to why so we can
    6 comments 51 views last activity
  • Title says it all. Why do I have to spend 500+ hours in this game so I can THEN start to have fun? It's not fun being new to this game, going against Rank 2 Killers/Survivors when there's absolutely nothing that I could've done due to lack of resource/Perks. Having to spend hours on characters that I have absolutely no interest in just to get a single Perk that possibly could be horribl
    12 comments 91 views last activity
  • With some of the recent "balance" changes and reintroduced DC penalty, games have become way more sweaty. Killers using busted add ons and perks have skyrocketed. Slugging for 4ks seem to have increased as well. BHVR I'm not trying to spend 4 minutes slugging to death so my teammate can get the hatch or the have the killer eventually find him after waiting around for so long. Survivors are actua
    23 comments 261 views last activity
  • I have a few ideas for the End Game Collapse and Hatch mechanics. End game collapse should begin upon completion of the final generator. As is, survivors simply 99% gates and ignore the EGC completely. Kind of makes the whole thing pointless yeah? I understand the killer can just open the gate, but usually when I play killer I'm a little busy chasing someone when the last gen pops. Don't really
    1 comments 11 views last activity
  • Make it so the killer can see the aura of the hatch once it spawns. That is all.
    6 comments 71 views last activity
  • His power is great. But the portals .. no First ; in the series he does not teleport, he goes from world to reverse. They should have done the same mechanics .. a world upside down, a bit like Freddy with his dream and fog Second, the portals are very easy to destroy. 1 skill test .. he needs to open his mouth to feel the heartbeat, it's more than boring! It is limited to a few portal
    11 comments 102 views last activity
  • I’m gonna start by saying that I’m an absolutely huge fan of Dead By Daylight. I love the game and it’s definitely my favourite thing to play at the moment. I play on PS4 and I’m trying to play more as a killer, as playing as a survivor has much longer wait times and I prefer to do that with friends. Lately however, I’ve been having really serious problems with the matchmaking mechanic. I’ve be
    0 comments 11 views last activity
  • I think it would be a nice if the unfinished challenges in the Tomes that are in the compendium section were able to be done wothout having to select the challenges. I'm a survivor main and don't play too much killer and I have some leftover challenges for killer in Tome I Awakening, I think that would help with that. I don't know, what does everyone else think?
    0 comments 11 views last activity
  • This discussion has been moved .
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  • And no, im not just a survivor main, I play both roles pretty much equally and bit more survivor, after dedicated servers came live, killers can just hit you after you vaulted to the other side of a window and the same thing at pallets or lockers. Back in the days, the hitboxes were actually really good. Before dedicated servers. And when I go to a game, my ping is stable 65 which should be good,
    0 comments 1 views last activity
  • Here is one BIG Critique. If i drop the pallet, with the right "timing" . I don't agree in any way, that the KILLER can Swing and hit me and found the pallet down and i am with 1 HIT. SO. IT'S one of the two; 1- I drop PALLET too late and now i am with 1 HIT. "BUT THE PALLET IS UP". 2-iF I DROP THE PALLET WITH THE RIGHT TIMING , I "CANNOT " GET THE HIT. It's Physically impossible t
    3 comments 31 views last activity
  • So I had a interesting idea. It's really a harmless Ui addition. What if BHVR added a counter of your total BPs per game. So you knew how many you'd be receiving in end game, such as 22k-32k. Some people will probably say they know how many they'll get based on how they play, but I'm just more curious if you'd like this idea or think it'd just be a useless UI addition
    1 comments 11 views last activity
  • Dear devs, I cant ######### play your game anymore I am a mediocre Killer at rank 11 I think that where I kinda belong but I only play against fckln rank 7-1's... I dont want to deal with this ######### anymore it ruins the game
    0 comments 81 views last activity
  • Here's an idea into making it so toolboxes no longer feel abusable with generator repairs: Worn-Out Tools: (brown) - 80 Charges - Slightly increases Skill-Check frequency - Unlocks sabotage action Toolbox: (yellow) - 130 Charges - Gain 50% bonus bloodpoints for toolbox repairs - Unlocks sabotage action Mechanic's Toolbox: (green) - 80 Charges - Moderately increased Skill-Check frequenc
    0 comments 11 views last activity
  • I think this perk could be really good, but due to it's long cooldown this perks is one of the worst perks in the game, and if Spine Chill exists who would use it. So here a small buff for this perk. Premonition You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 36 meters . Premonit
    2 comments 121 views last activity
  • I was reading a post about BP and @Peanits brought up how much hard it is to get WGLF stacks compared to BBQ and I was curious as to why? Survivors already get less BP than killers and their best perk to double the little they get makes it so complicated to get stacks. How would you feel if survivors hard more ways to get WGLF Stacks, I come up with the following list of things survivors do, th
    18 comments 121 views last activity
  • I don't think many people would like this idea but here it is well 2 ideas 1 in the offerings menu on the survivors screens list there name and perks they have so a solo can see ok player 3 has bt or player 4 has ds and so on to allow you to let the person with the perks make the play. 2 change ds to a 30 second cool down but the cool down renews on every ds hit so if you are tunneling and you
    6 comments 41 views last activity
  • Sometimes you get randomly disconnected from a match through no fault of your own and you automatically get banned. For these situations please add a way to reconnect so that people who just get screwed over by internet don't have to suffer bans meant for toxic a-holes who dc all the time. Your character just stands completely still wherever you got dc'ed, and once you reconnect you take control
    4 comments 42 views last activity
  • Regardless of the penalty, the DC issue is still an issue. What about implementing a backfill queue, where you willingly queue up to replace a coward or person with a tech issue so that the game isn't basically a throw to the killer at that point? Give them a backfill bonus? This could also help people find games quicker that just want to play, regardless of the condition.
    0 comments 11 views last activity
  • I propose to change the archives and put the notes for the lore only on Free to play challenge by that i mean not giving a note on a challenge where you have to buy a dlc killer or survivor to complete it , because many of us are interested by the lore but cant maybe give money etc.. Also i propose to give the possibility for the f2p players to get all the skins too with the grind on the fault ,
    4 comments 61 views last activity