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SxfetyPin

SxfetyPin

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SxfetyPin
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  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/284286/how-boon-totems-take-away-from-the-competition-in-dbd-face-camping-and-hex-undying

    "So how would I change Boon Totems? Well, they should be capped to once per game per Survivor, while only one allowed to be active at a time. It's only fair to match the Totem's behavior with how Killer totems work. Not only this, but these values need to be drastically toned down; For example, increase Healing Speed by 15%."

    Limiting to 1 isn't enough... You actually wanna make it into Self Care as well... Lol. This right here is why we can't have an honest conversation. You wrote this entire post just to suggest gutting the perk to the point where it's worse then Self Care(Probably the worst perk in the game.) If you limit it to 1 per survivor it may turn out to be okay but I do expect some buffs and a Boon: Undying at some point. If you make it Self Care it's gonna be a trash perk that nobody will ever run.

    That's what I suggested; One per Survivor running the Perk, but only one active at a time.

    I feel as if this Boon shouldn't be looked at as better or worse than Self-Care when by itself. It's clear that this Boon Perk is a Support-esque kind of thing, and that's how it's being considered here. The strength in where this lies is how this Stacks with all already existing buffs to increasing Healing Speeds for all Survivors within the area. even with it at 15%, that's still an overall value of 60% across all Survivors. That's saving a lot of time!

    With this being said, I feel as if this Boon Totem's current value is tremendously high and needs to be adjusted before release.

  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/284286/how-boon-totems-take-away-from-the-competition-in-dbd-face-camping-and-hex-undying

    "So how would I change Boon Totems? Well, they should be capped to once per game per Survivor, while only one allowed to be active at a time. It's only fair to match the Totem's behavior with how Killer totems work. Not only this, but these values need to be drastically toned down; For example, increase Healing Speed by 15%."

    Limiting to 1 isn't enough... You actually wanna make it into Self Care as well... Lol. This right here is why we can't have an honest conversation. You wrote this entire post just to suggest gutting the perk to the point where it's worse then Self Care(Probably the worst perk in the game.) If you limit it to 1 per survivor it may turn out to be okay but I do expect some buffs and a Boon: Undying at some point. If you make it Self Care it's gonna be a trash perk that nobody will ever run.

    That's what I was suggesting; One per Survivor, while only one being active at a time. I don't think it's a matter of it being better or worse than Self-Care, as this is more focused on the bigger picture of how this Stacks with literally everything else that already increases Healing Speeds. See how that kinda creates a wider spectrum needing to be seen here? by itself, yeah, it may be a worse Self-Care, but that's being applied to ALL Survivors in the Area, and if they already have Self-Care/Healing Items, then that speed is further increased. That's where the strength of this lies (when in conjunction with everything else that IS actively being used with it), and that's why it's current tremendously high value is an issue as of now.

  • @TragicSolitude said:

    I really feel like the "wait and see" thing applies here, because despite how strong boon totems can be, the meta is still better because it requires the player to just... play. The survivor doesn't have to waste time messing with totems, they just do the gens and if the killer interacts with them then their perks come into play. There's a good chance that after the novelty of boon totems wears off, they'll be relegated to meme builds. When I run meme builds, my whole thing is to just... use the perks. I don't play competitively, I totally die doing it, and that's fine. Boon totems won't change that in any way, they'll just add a new possible build to my meme-y repertoire.

    But, it's impossible to say what will actually happen until they go live. Everything is conjecture.

    That's 100% fair to say. But how I see it thus far, the Healing Speed increase is so blatantly high that- from my point of view- it's already a Meta-defining Perk; It's just THAT strong as of now. I don't want these series of Perks to be relegated to "Hehe, Meme Build." I want these additions to the game be unique, viable options- but without them completely blowing everything else out of the water, as they are doing right now.

  • @nickofford said:

    No player will spend 20 seconds to give thier team a 30% increase to healing speed .Lol

    May as well just disable the perks permantly

    While I see what you're trying to say, I kindly disagree. 30% leaves Survivors at a positive of 120% when considering all Survivors (right now, it's at a value of 400%, which is ludicrously high). That's a pretty big deal! I feel as if that would still enable the Boon to be strong, while adding a decision making layer to it. Again, I just want what's healthy for the game, and for BOTH sides to have fun.

  • @Oicimau said:

    I like the grind with new chars. Its a chance to be forced to try new builds and improve getting out of confort zone.

    Yeah, you can have that. I just want a way to skip the chore. I want to play the game and enjoy my time.


    Even if it is through a paywall, I'd gladly skip every inch if grind in this game.


    The grind isn't fun. Only limits and frustrates me.

  • I feel as if DC'ing shouldn't really be punished in a game like this. Is it unfortunate to have a teammate DC for whatever reason- comms, or not? Absolutely. But I've never seen a community thag just hands out free Hatches (wins) to opponents so consistently. From how I see it, the community itself balances the problem out by making the game feel lightweight.


    On the other side of things, can you truly blame a newbie Killer for DC'ing from a match with Red Ranks Sabotaging every Hook and doing anything necessary to ruin the experience for the Killer? Someone looking to have fun, just to end up being griefed? Yeah, I couldn't blame anyone for saying,"Let's find a match that I can relax and have fun with."


    There are multiple problems with the game that do need to be directly addressed and communicated upon. But I agree with OP; Disconnect Timeouts is something this game truly doesn't need. The community for this game is already fairly small. Why would you want to risk portions of the community leaving due to it?

  • To anyone who could say,"BuT pAY tO WiN."

    It could just be level one of every Perk. It doesn't need to be max everything.


    I'm just tired of every game being a job. I just want to have fun and experiment with my friends, rather than feel like a detriment to everyone else's experience.