Idea For New Toolboxes

Here's an idea into making it so toolboxes no longer feel abusable with generator repairs:

Worn-Out Tools: (brown)

- 80 Charges

- Slightly increases Skill-Check frequency

- Unlocks sabotage action

Toolbox: (yellow)

- 130 Charges

- Gain 50% bonus bloodpoints for toolbox repairs

- Unlocks sabotage action

Mechanic's Toolbox: (green)

- 80 Charges

- Moderately increased Skill-Check frequency

- Gain 25% bonus bloodpoints for toolbox repairs

- Unlocks sabotage action

Commodious Toolbox: (green)

- 180 Charges

- Slightly increased Skill-Check frequency

- Gain 50% bonus bloodpoints for toolbox repairs

- Unlocks sabotage action

Engineer's Toolbox: (purple)

- 80 Charges

- Considerably increased Skill-Check frequency

- Gain 75% bonus bloodpoints for toolbox repairs

Alex's Toolbox: (purple)

- 130 Charges

- Unlocks sabotage action

- Slightly increases sabotage speed

- Gain 50% bonus points for hook sabotage

notes: add-ons would be altered to accomodate for these changes. Most likely affecting charges, skill-checks, bp gained, sabotage speed, consumption rate, penalty reduction for missed skill-checks etc that sort of thing. The idea being that generator repairs should not be allowed abusable stack potential as they currently are; and toolboxes being primarily used for sabotaging or for extra bp and only offer chances of more skill-checks on a gen/hook as opposed to boosting speed of repairs.

What do you think of this idea?

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