Idea For New Toolboxes
Here's an idea into making it so toolboxes no longer feel abusable with generator repairs:
Worn-Out Tools: (brown)
- 80 Charges
- Slightly increases Skill-Check frequency
- Unlocks sabotage action
Toolbox: (yellow)
- 130 Charges
- Gain 50% bonus bloodpoints for toolbox repairs
- Unlocks sabotage action
Mechanic's Toolbox: (green)
- 80 Charges
- Moderately increased Skill-Check frequency
- Gain 25% bonus bloodpoints for toolbox repairs
- Unlocks sabotage action
Commodious Toolbox: (green)
- 180 Charges
- Slightly increased Skill-Check frequency
- Gain 50% bonus bloodpoints for toolbox repairs
- Unlocks sabotage action
Engineer's Toolbox: (purple)
- 80 Charges
- Considerably increased Skill-Check frequency
- Gain 75% bonus bloodpoints for toolbox repairs
Alex's Toolbox: (purple)
- 130 Charges
- Unlocks sabotage action
- Slightly increases sabotage speed
- Gain 50% bonus points for hook sabotage
notes: add-ons would be altered to accomodate for these changes. Most likely affecting charges, skill-checks, bp gained, sabotage speed, consumption rate, penalty reduction for missed skill-checks etc that sort of thing. The idea being that generator repairs should not be allowed abusable stack potential as they currently are; and toolboxes being primarily used for sabotaging or for extra bp and only offer chances of more skill-checks on a gen/hook as opposed to boosting speed of repairs.
What do you think of this idea?
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