unrelenting buff idea

here is the description


You recuperate faster from missed attacks made with your main weapon and gain a rush upon successful strikes.

The cool-down of missed Basic Attacks is reduced by 30/30/30 %.

upon successfully hitting a survivor with a Basic Attack gain 10/15/20 % faster window vaulting speed for 10 seconds


the idea behind this is those situations where you hit a survivor and they immediately vault a window to start looping like iron works, fractured cow shed, killer shack etc...

it would also have a lot of combo potential with certain perks and killers

just imagine a tier 3 myers downing a survivor with this perk combined with bamboozle and 5 fire up stacks, knowing you're behind the window and he would just jump through the window at light speed

Comments

  • If you want a perk altered slightly for very specific situational reasons then you should probably just make a new perk with the function you suggested, right?

    -- (perk name)

    The mere prospect of your prey escaping you fills you with a rush of desperation.

    Hitting a survivor with your basic attack grants you a boost in your vault speed by 20% for 12 seconds.

    Has a cooldown of 60/50/40 seconds --

    How does that sound as a perk?

    My reasoning is, Unrelenting is fine as it is for what it does - a niche perk used to help learning killers; and it also helps with mindgames. Trapper baiting people to route into a trap, Huntress can bait a pallet drop to allow her to better work the loop for a hatchet hit etc.

  • @Onyx_Blue said:

    If you want a perk altered slightly for very specific situational reasons then you should probably just make a new perk with the function you suggested, right?

    -- (perk name)

    The mere prospect of your prey escaping you fills you with a rush of desperation.

    Hitting a survivor with your basic attack grants you a boost in your vault speed by 20% for 12 seconds.

    Has a cooldown of 60/50/40 seconds --

    How does that sound as a perk?

    My reasoning is, Unrelenting is fine as it is for what it does - a niche perk used to help learning killers; and it also helps with mindgames. Trapper baiting people to route into a trap, Huntress can bait a pallet drop to allow her to better work the loop for a hatchet hit etc.

    like you said why would you use a perk that only helps for such a situational reason and then give it a 40 second cooldown when bamboozle provides the same thing without a cooldown and does something besides increase vault speed?

  • Well, my point for the alternate was simply to emphasise that it makes more sense to just make a brand new perk instead of slapping new functions on perks that don't need it. Yeah, Bamboozle exists, but so does Fire Up. Obviously with the one I suggested it is lacking stuff to make it even remotely worth making lol I just stuck it there on the fly while typing my reply

  • @Onyx_Blue said:

    Well, my point for the alternate was simply to emphasise that it makes more sense to just make a brand new perk instead of slapping new functions on perks that don't need it. Yeah, Bamboozle exists, but so does Fire Up. Obviously with the one I suggested it is lacking stuff to make it even remotely worth making lol I just stuck it there on the fly while typing my reply

    Tbh if you buffed it to like 50% it wouldn't be that overpowered....

    Oh wait Save the best for last+Bamboozle.... Oh GOD. That would be one of a meme build.