Nudge4511
Nudge4511
About
- Username
- Nudge4511
- Joined
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Comments
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@OldWiseOne said:
@MandyTalk Im not sure if you have any info, i dont mean to be a pain by bothering you im just curious as the new tome is upcoming and im going away soon and would hate to miss the message.
@Nudge4511 i know you was also interested in this also so im @ you so you can keep track if you wanted to.
I think they revealed the winners on the 21st so it will be a week ago tonight, I'll keep checking my messages and let you know.
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@Accullla said:
That's an interesting idea, although the survivor gameplay might be a bit boring.
One problem I see is pallets/loopable tiles - once all pallets have been used up (and this will happen really quickly if survivor's main objective is to keep a chase going for as long as possible) there will be just a few tiles left where you can actually run the killer. This will result in multiple survivors and killers ending up at the same spot, resulting in a massive clusterfu**
Hadn't even thought of that ๐๐๐
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@kreeper124 said:
I like that you think outside the box, but I simply don't think this is a good idea. Gen rushing can be a problem, I agree with you there. But this isn't the way to handle it. I never try to gen rush but I don't actively seek out the killer.
If the killer doesn't prevent me from doing gens, then I do gens. If the killer finds me I try to lose him, and if I do I go back to gens. The only time I'm NOT doing gens is if I'm being chased, on the hook, healing someone or saving someone off the hook
I get that besides the totems this is the only objective for survivors, I get it. The devs said they didn't want to touch generator speed, I'm just rambling on about something that could maybe counter that without reworking all the map layouts or gens.
Like I said, this will never be implemented to game, it was just a discussion for ideas or for people to throw done their ideas
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It's fine how it is. Yes it sucks to be mori'd early on but while some games are lasting between only 3 and 4 minutes, it would be too hindering to the killer. Unless they increase game time somehow and then I'm all down for it
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@RakimSockem said:
So you want a full stack of devour hope in less than 2 minutes without the work that Devour Hope requires you to put in?
It's not exposed status effect, but yes, quicker the gens pop, the more the survivors should be punished for I think, gen rush has been the biggest issue in game and I find camping, tunnelling and slugging extremely boring. So unless I bring slowdown perks? It's a lost game. If you're put against optimal survivors, games are over before they've even begun
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This is what I'm struggling with at the moment, it's all well and good saying to drop noed to get better, but when you get gen rushed by a team that is far more skilled than you, it's hard to get the practice in and I do honestly think you should be punished for gen rushing, if that being noed then so be it. I too am tired of being bullied by red ranks when I'm green, the games are over too quick to really get me any practice ๐คท๐ป
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Me and my brother are considering just not playing until its fixed. We're in the UK and the best we get is just under 200 ping, and killers can hit us way after the pallets dropped, like it is horrendous. I moaned about killers with bad ping before the servers went live and know I would rather go against that than this nightmare.
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Get totems then instead of focusing on gen rush ๐คท๐ป
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@Elk said:
What color would you want if to were to happen some day? :)
It would have to be a tan brown or white for definite, although at this point, I'd buy it even if it was neon pink ?
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@NoShinyPony said:
Yes you can. (For the screenshot contest, the devs even provided links for "how to screenshot on PS4" etc.)
That's great to hear! Thanks for confirming for me!