Starr43
Starr43
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- Starr43
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I don’t care how weak he was considered but OG Freddy was a friggen blast. I legitimately miss playing his dream pull version and always will.
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4%ing🤗
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@HEX_DEAD_BY_AI said:
Compared to camping and tunneling, slugging was never a big problem until it was used with the perk 'KNOCK OUT'.
I don't understand what the point of playing like this (from match to match) is. For what, 4K and 0 gen?? 🙄
This is the second time I have met this Ghostface 😀
Here we are 🙂
https://us.v-cdn.net/6030815/uploads/BKK5587H12RP/screenshot-3.png
someone probably already said this but hop in a locker if you’re going to go down. It counters knockout so your aura will never be hidden.
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Controllers can definitely hug walls just as tight as keyboard. Make sure your joystick isn’t broken first and keep in mind that unlike a keyboard, joysticks can be throttled so you might not realize that you’re not pushing the stick all the way to the circular barrier. On keyboard when you press shift W you’re going to go from 0 to 60 immediately but on controller you can literally hold the joystick up only halfway and do a half speed power walk that is still capable of performing a fast vault. I don’t know if I can explain this properly but try not to hold the joystick input in one static direction but instead rock/wiggle the stick just enough to match the shape of the obstacle you’re running around. Some objects aren’t as smooth as they look and you’ll get caught up no matter what sometimes too though.
Another piece of advice that might help is your camera sensitivity and how well you can control the movement of your right joystick. If your right stick movements are overly choppy or you can’t control the sensitivity of the camera with some finesse you’ll end up aiming your character slightly in the wrong direction which will likely get you stuck on a wall or the opposite and make you take an angle too wide. Your right and left stick movements have to be really well synced. I personally use a Kontrol Freak attachment but only on my right stick for more precise camera movement.
hopefully this helps but if I’m full of it then maybe someone else will be able to assist you better than me:) -
@V1ntares said:
So after the new patch gens take longer to complete, thanato is buffed and survivors constantly DC in my survivor matches. And yes and we mostly all die with only 1 or 2 gens completed.
So what do you think would happen if BHVR decided that killers can´t stack Pain Resonance, Thanato, Call of Brian, Pop, Overcharge, Ruin and Corrupt in their builds anymore but are restricted to taking max 2 gen perks and 2 perks of their choice like chase perks or any other perk.
I think with the new gen speeds and the still strong gen regression combos like Pop and Call of Brian or Overcharge killers would still be oppressive enough. And no, not every game is a sweaty 4 man with BNP.
I don´t want to complain about the new patch and I think the game will get less stressful with the next few balance patches but atm survivor doesn´t feel nice to play.
What do you think, let me know your opinions. I play mostly killer and even I think that stacking gen regression perks is too powerful right now.
Please stay constructive, I´m really interested in what you think ;)
Gen regression perks never really fit my play-style. I’ve always preferred aggressive chase builds with some info perks sprinkled in like Enduring/Sprit Fury with STBFL and Infectious for example. I’ve tend to lean on downs and pressuring survivors as my only real gen defence because I don’t like dragging games on with gen regression perks. Especially with the nerf to survivors hit burst and the buff to killer cooldowns I’ve had way more 4ks with Pig at 4-5 gens which is a little silly. Obviously I’m far more likely to get flattened when it’s a full coordinated team and not soloQ or whatever but still..
If you swap in perks like Brine, surge, pain res etc on a mobile killer then the survivors are likely going to run out of resources way before they can finish all 5 gens. As a survivor whenever I’ve faced stacked gen defence perks, unless someone is marathon looping I usually just say screw it and try to get chased as much as possible so if the others want to sit on gens forever then knock yourselves out lol. I’ve had games where the gen is hit by surge then that survivor is hooked and that same gen is hit with pain res.. then a Doctor comes over with overcharge and brine for good measure😂 F that.
I also haven’t seen much talk about this but the bloodlust changes.. I legitimately thought BHVR would eventually be moving towards removing it entirely but instead did the complete opposite and now I’m getting an undeserved boost 10 seconds into chasing a survivor. I think it’s overkill tbh but that’s just my opinion.
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@Viskod said:
Why do you assume its personal spite?
Flashy anniversary items are still items!
You can pick them back up.
You can get hundreds out of the bloodweb to last you the rest of the year during the event.
They're just items.
It was just a question out of curiosity because like I said I see Franklin’s way more often during events. I don’t have an issue with the perk but it always gave off a slap in the face vibe based off of its design.
I’d actually rather see it buffed so the moment you smack someone with Franklins the item is immediately out of the game with no way of picking it up.. but to compensate have the item return to the inventory (while using a white ward at the very least)
I honest to god feel bad using it but if a buff deleted the item from the match instantly but at least went back to their inventory I’d be able to shake that. To further buff it to favour killers have it so if you knock any items that have addons attached then the entity grants you the ability to retain the addons you used as killer. A significant change like that could make franklins more tolerable for survivors but strong enough to easily become a meta perk… maybe..
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@DrDeepwound said:
I run Franklins every night just to troll SWFs. It is by far my favorite perk.
That’s actually pretty funny. I’ll give you that😆
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@Yankus said:
The problem is they gave the game away for free on epic games and people made thousands of accounts to cheat on so no matter how often you ban them, they will return eventually.
Wouldn’t be surprised if that’s what the intention was. Makes isolating cheats easier which in return give them more information on how to detect problems in the future more efficiently. People that were caught cheating on a free account are far less likely to submit tickets/complaints if they get banned which is strategically plausible. MMR/SBMM is also a potentially useful trap because if a certain percent of people have obtained absurdly high ratings they’ve already mark themselves with suspicion.
People that will likely feel a ban the most will be the ones caught cheating on their main account and don’t have a legitimate backup plan.
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@dspaceman20 said:
I have used this perk once and it didn't seem that good to me. I could be using it wrong though so what are your opinions on it. Is it strong and worth using or not?
Try looping with friends. Dark Theory with Bloodpact vs a 110 killer.. add hope during endgame and you’ve got a rare party lol
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I’ll stop using DH when:
- Bloodlust is removed
- SC/Resilience is no longer a necessity to not get screwed at a pallet or window vault
- I stop getting outplayed and have to panic DH🤣
I don’t see any of those things changing, especially #3 so DH is fine lol!
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@danielmaster87 said:
I felt absolutely powerless. Granted, I was on The Game, because that map has such a reputation for being balanced. All it was was holding forward and breaking pallets. My first chase, the survivor instantly dropped the first pallet they saw and I couldn't catch up to them as they looped around it even with Bloodlust (but sure, let's remove that mechanic). And I'm sure I'd have a similar experience on any other map.
The survivors seemed completely unfazed by my demanifested mode, and started running long before I came close to them. Any time I used my teleport, they were out of range or I was facing straight into a wall upon spawning, and my speed boost gave me little catch-up. And maybe it would hit them, but they never got fully condemned even though I was spamming it at times. I don't think they ever even needed a tape.
Despite it becoming a 3v1 rather quickly, I still felt powerless. Soon all of my TVs that I could use were away from the gens, and even though that's where the survivors were holding forward to, away from the gens and towards my TVs, I caught them in that way except maybe once. And soon enough, all the gens were done, with 3 people escaping. I tried desperately to tp around trying to fully condemn them so I could get a mori, rather than chasing the not-deadhook injured guy, because that would've ended with a BT/Dead Hard hook trade and they all get out regardless.
And this wasn't one of those unbeatable teams I get accused of exaggerating all the time. These were normal. I was constantly on the survivors. I tunneled the first guy out because he had no DS, and didn't use any of the strong pallets they had, and the team even came to block for them and give free hits, yet the gens still flew. I even got 1 or 2 Freddy hits, because they underestimated my reach. At times, one cocky Claudette even stood around waiting for me to chase them. My ability to phase through people only got me 2 hits despite them body blocking the first guy. No boons either btw.
Granted, my build was Call Of Brine, Gearhead, Whisperers, Dead Man's Switch, each of which I've been told are good perks, all of which I disagree with and have just proved with this match. I regressed the gens faster but they still got done, seeing survivors' auras on them didn't do anything because they just got off and held forward when I came, I was hearing Whispers all the time because of the map layout, and Dead Man's Switch probably garnered me 60 total seconds of blockage the whole match. I was also using Old Newspaper and Mother's Mirror, which are browns, but if the killer's as good as people claim, she doesn't need her best add-ons, let alone any add-ons, to win.
So don't be fooled. This is not the new Nurse. She's map/perk/add-on/survivor dependent, just like 90% of the killers in this game. People saying she's easy to win with and stuff like that need to get off the solo Q fruit punch.
I personally think Sadako has insaneee potential. In a handful of games that I finally had perks I liked (bbq, pain res, plaything, devour) I 4K devoured Coal Tower, Coldwind, and Dead Dawg. RCPD I only had spies and death bound but 3k’d with hatch and 2 condemned mori’s. I swapped out Devour for STBFL last night for a match when I saw a Michayla with a map.. CoH, shadowstep, boon Unbreakable and boon 2% speed.. literally only one person didn’t have a boon build because they were going for sabo’s.. to be fair i probably only killed them all because they were too busy booning and re-booning lol. Teleports and STBFL literally carried.
The roughest game so far was against a really good group on Badham. Definitely better survivors than I am a killer too but I was happy just to pull off one condemned stare by end game.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/307167/the-new-boil-over-is-insane
Boil over is now a perk worth using. Its been nothing more than a dust collector since the day I got Kate. For most players its not going to be a huge game breaker but rather an opportunity to have a little better chance of escaping a down. Anyone who plays this game for even a little while knows that wiggling free from the killer simply doesn't happen that often. I've seen hooks sabo'd and it mean nothing when another one was right around the corner. Kate's perks have been largely useless for a long time. I never use them and hardly ever saw them used by other players. Its nice to see a buff to one of her perks and see it being used now.
Dance with me just needs a little love and Kate is all set for the rodeo. Windows got exactly the change it needed. I toss it in a perk slot whenever I feel rusty. It can undeniably improve a decent/experienced runners pathing, especially without comms or while solo. The slight heads up that a pallet has been used or where a window is during the heat of the moment sometimes makes or breaks a chase. It also really helps less advanced players understand tiles faster so once you’re more confident you can swap the perk out or keep it in if you like it.
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@Aurelle said:
So I was messing around with Boil Over again and by chance we got Ironworks Of Misery. We were going against Pinhead and he only hooked me once. Every time I got into a chase with him I would run to the top floor of the Ironworks and let him down me there.
Every time he would pick me up, I would wiggle out of his grasp. Then at the end of the game it was only me and this Mikaela left. He downed Mikaela and kept going after me.
I kept hiding in a locker on the top floor of the Ironworks and he kept grabbing me out of it and trying to find a way to hook me. I wiggled out of his grasp 8 TIMES before he decided to slug me and hook the Mikaela. He left me slugged on the top floor and refused to pick me up after that.
I ended up bleeding out as he shook his head at me, which I don't blame him for. The extra 25% wiggle progress combined with extra wiggle speed from great skill checks make this perk a pain to deal with on maps like these.
Remove the penalty to killers for dropping from a great height, keep the struggle power at 100%, but remove hook aura entirely.
This is more or less exactly how I’ve been saying Boil Over should work for years now.
14m hook aura blocking was always unremarkable and the bump up to 16m will be just as useless.
Boil used to be one of my guilty pleasures until they changed hook spawns. Now there’s 3-4 hooks practically side by side map wide… for the most part (odd rng).
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@whereismykebab said:
In a three man SWF aginst a Freddy on Yamaoka, there was a solo Jane with a twitch shirt, and after the match all three of us had the twitch shirt for Jane
https://us.v-cdn.net/6030815/uploads/4K1L8A5KKIEB/deadbydaylight.log
Shhh. For the love of god just let us enjoy this. Lol
Ps. They also took away the death garden mask on console that was randomly added a while back and there’s an extra trapper mask in your inventory most likely.. go look.
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@Sonzaishinai said:
Tried to pick a random person of the street to sing christmas carols with me and when they didn't want to they walked away immediately.. you get upset so you try to run after them and then they treaten to call the cops for harrasment.
How dare they mind their own business and not play the game i'm forcing on them...
Scrooges
Apples and Oranges.. your story is legitimate harassment.
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@ChurchofPig said:
They announced on social media they were giving everyone 250k for yesterdays outage on dbd.
Ahhh I see the issue… SOCIAL media.. lol. I’m a tad anti social if I’m putting it lightly😋
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They’re probably worried about frame/performance drops with an fov slider. There’s cheat programs that allow even survivors to increase their fov so at this point they might as well add something for the legitimate player base.
The Killer was always meant to have a smaller fov but the style of play has changed so much that maybe it’s time to make their vision a little less exploitable and a little more enjoyable.
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Conspiracy time.. I legitimately don’t even think there is an MMR/SBMM. There’s newer players all the time so just like before you end up against veterans sometimes and others they are still learning. It’s the easiest it’s ever been to reach red ranks yet as I go along I more or less see similar ranked killers as we climb towards iri and vice versa.
I find it a little funny when so many streams and YouTube vids are titled “high/highest MMR” when there’s no legitimate way to have a clue what your rating would be or the rating of other players in the match.
I experimented by dying intentionally to endgame collapse etc over and over again and it never seemed to lead to me facing someone brand new so I’ve also gone on long streaks without dying and then get a string of 1-2 perk players that don’t have a clue yet…
I’ve also intentionally let 4 man escapes repeatedly on specific killers and it appeared to have ZERO effect on the players you’ll see because I could go with 20+ no kills and still see some really good matches with essential no obvious weak link… then 4K a bunch and end up facing new players with like premonition tier 1.. no joke
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@Chocolate_Cosmos said:
For Killer:
- Dead Hard
- CoH
- BT (because of body blocking the rescuer)
For Survivors:
- Tinkerer
- Rancor
- Hex: Ruin
...and yours?
If timing a dead hard caused the mending status effect but zero distance gained it likely wouldn’t be such a pain in the arse to be honest but as someone that obviously uses it and plays against it… it can be total BS. The only time I don’t think it feels like bs to use if something like bloodlust got carried over to me from someone else and I literally can’t escape the killers speed to anything worthwhile.
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@bacon said:
I keep landing on them and have to guess left or right and it most times auto aims at the car? Thanks
Try where the just were if they tend to double back into you. If they play the opposite blink where they’re going
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@Heartbound said:
Hmm. I don't think so. I was so busy looking for golden toolboxes a snowman never crossed my mind.
I wonder if I crouch next to one if I can get the killer to meme with me.
Sameee I want to clown around and make snow angels 😋
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@IlliterateGenocide said:
Its allways been there. event thing is diffrent
Ahh kk. I legit don’t remember ever seen it. I’m too busy running into walls from over committing to looking behind me lmao
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@Trwth said:
Salty killer main here. I've heard this topic numerous times over the years and it seems like nobody can agree on anything. So, in the nature of a similar post I made about having an FoV slider for Killer, I'm asking everyone to tell me what they think about Dead Hard, but ONLY from those who are FOR Dead Hard. I personally am against Dead Hard, so if there's something I'm missing, I would love to be enlightened. So...Tell me why you think Dead Hard is fine. Is it balanced, and if so, how?
Please avoid the Killers vs Survivors comparisons. This is about Dead Hard and nothing else.
Dead Hard is 100% fine until they remove BloodLust. BL needs to go in my opinion.
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Thank you so much for posting a pic😄👍 Couldn’t find anything anywhere and this helped making my mind up way easier. Definitely sticking with the original plan of using free earned shards to get her since I actually prefer one of her other tops✌️
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@IlliterateGenocide said:
i think nurse needs a nerf, but i dont know how they would do it without making her horrible to play
To be honest I hate the “recharge” mechanic. She felt more elegant before the change. I’d like to see it removed along with Billy’s overheat (or significantly increase the time it takes to overheat.. at the very least make the cooldown only take about a second to get going again)
Obviously blink recharge was a nerf so it can’t exactly be removed but I wish she retained her elegance because the recharge just looks, feels, and even sounds clunky.
A true nerf on current Nurse could maybe be something like.. regardless of how many charges you have, blinking through a wall at any time and the destination is out of your line of sight then all charges would be consumed. This would limit her to pretty much 1 blink in a lot of situations so you’d really have to make it count.. possibly make it so blinking through a wall/LOS block can only be done if 2 blinks are available (traversing through walls can only be executed on your first blink). If you used a blink in the open without travelling through any objects then the last remaining one cannot be used to blink through a wall for example..
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@BrotherLove said:
No but I wish it did. I also wish there was a leader board for specific killers and survivors. Then content creators could race every month to see who ends at #1. You know, fun stuff.
Yea considering all the people that go for streaks etc it would make sense to have a leaderboard for funzies.
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@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2562079#Comment_2562079
lol Let's hope not. I might play extra games to make up for End Game Collapse suicides.
I’ll make it interesting in endgame by continuity to loop but you have to promise to close hatch so if I manage to loot a key I’ll make the great escape but if you catch me you can easily drop me out of the exit hahaha
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@BrotherLove said:
I am going to play 50 games on every killer with the goal of becoming the lowest rated account in DBD (with 5k hours). Today I will be playing ... Nurse. Hope to see you in the fog! How long do you think this challenge will take?
I’m around 5k or more hours and I’m sure I’ll find a way to die to you somehow lmao🤣✌️
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@turfking said:
Please help me before I throw this in the garbage. I want to like this game but for some reason I can't figure out which button(s) to hit for the skill checks so I die easily and if's annoying, really annoying and I've looked all over place on YouTube on the web on these group pages and discussion forums and no one seems to have the Xbox version anywhere, please help!
Left bumper is default skill check for Xbox. The small button on top of the controller but closest to you (make sure you’re not hitting Left trigger by accident).
If you’re having any trouble with skill check timing then depending on your monitor/tv make sure you set the screen setting mode to “game”. You’ll see other options like dynamic, movie etc but especially on a TV, setting it to “game” will eliminate a delayed input and instead the skill check will feel more synced with what you see on the screen and when you actually hit the button. This is equivalent to disabling “VSYNC” on PC if input delay/laggy skill checks is ever an issue. Also remove digital noise etc
I highly recommend remapping your controls slightly or at least try it out as well. My number 1 tip is to remap interaction such as vaulting, dropping pallets, entering lockers etc. The default for Xbox is Right bumper but RB is also the same as healing someone for example. You can leave basic interactions like unhooking and healing bound to RB but if you bind the other interaction to “A” on an Xbox controller you can run up to heal a downed survivor at a pallet without the risk of dropping the pallet instead of healing or you can get a vault instead of healing a downed survivor by the window overriding what you intended to do.
Hopefully that helps and makes sense.
same thing for PlayStation.. make Vaults X for example and change active ability to something like Square. You can bind ability to R1 so you can freely move your camera and not have to let for of the joystick for dead hard.. that one takes getting used to because you’ll have to come to a full stop before an unhook for example otherwise if you’re injured you’ll dead hard in their face for no reason or while running over to co-op a gen… true story.. I dead harded to a gen by accident once and a random Dwight flat out DC’d🤣
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2560884#Comment_2560884
Wish comradarie would work if you or the ally Survivor had it that would have been amazing save.
I would love to see camaraderie pause the timer if 2 survivors were running it and both hooked side by side in the basement lol. I’ve never scene this scenario but I don’t think it would work anyway.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2560872#Comment_2560872
See now that is all good combo but when that's not in play my God I am like why should I bother to save you at all? This happens so dang much that I start reporting for trolling but I know nothing will happen I need the ability to avoid getting matched with people that resets yearly
Try not to let it get you down too much because it won’t happen every game. Like late last night I switch from killer to survivor and at 5 gens the Feng got hooked then she forced a failed Kobe then let go on hook.. then when I got hooked I watched the other two crouched across the map until the Claudette seemed to enter a chase right beside the Jane but instead of coming for the save she went and stood in the basement… I didn’t attempt a Kobe and hit struggle and then finally the Jane decided to run over to me but by then it took so long that even though I hit every skill check, I died when she got about 6 feet away. I decided it was time to sign out and went to bed after that lol it happens but it’s not always that bad thankfully.
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@ThiccBudhha said:
Do not worry, I hide in lockers at the beginning until the killer spots someone else, and THEN I get to work.
I literally played a game the other day where I was using a Whispers+Spies combo for fun and whispers led me to an area with a hidden survivor on Yamaoka with the temple pretty much within seconds, then spies happened to proc right above a locker lol!.. I was like.. there’s no way right… there’s nooo way..
that poor Kate must have thought I was cheating hahahaa
From start to the locker pull.. it was about 30 seconds in.
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@SabunoHakia said:
Please run more at the start of the match, I am a killer main and it's wonderful and a real delight.
NOW FOR THE REAL POST STOP RUNNING AT THE START OF THE DARN GAME YOU DESERVE TO BE HOOKED AND NOT SAVED.
I am trying to do Survivor with my friends and solo and I am so sick of saving random people who feel the need to run at the start of the game and get downed hooked then DC.
What if the killer is running lethal pursuer or whispers and knows how to use it effectively for example… some people don’t like walking or stealthing everywhere and some do or prefer to be chased first. Everyone should play how they want. If you wanted to you could even just walk it out and leave them to die on the hook.. totally up to you..
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@AGM said:
Let's face it: current Deathbound is really bad.
My suggestion would be for Deathbound to also show the aura of the survivor under its effects if they leave the 8 meter range of the other survivor; i.e., they become Oblivious AND their aura is shown to the killer if they leave the 8m zone of safety.
Another idea would be to give it a secondary effect that just plain shows the aura of any survivor who becomes oblivious for X seconds. However, this would significantly overlap with many perks such as Nemesis and the newly buffed Hex: Retribution.
What ideas can you come up with to make it more useable?
Either remove the distance requirement or my favourite.. have it make a survivor scream after self caring or using a medkit.
lots of times I remove the perk if I see 3 medkits or whatever because I won’t get much value.. if any.. spies from the shadows is literally more useful IMO.
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@SlothGirly said:
As title suggests, what's you favourite sound effect in DBD? Be it an ability sound, a perk prompt or a survivors scream. For me I'm honestly tied either between the Pigs stun squeak or hearing Pyramid Heads ranged attack from a distance.
The Twins separating from the survivors perspective. I really enjoy the sound effect.
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Connor as the Killer trying to complete his task at any cost with Hank as survivor.. Hank and Connor the from Detroit: Become Human…
this isn’t exactly a serious answer I just think that game is incredible and without spoilers.. the two of them are probably my favourite thing if you unlock their friend path.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2555752#Comment_2555752
That obsession game sounds fun!
could be done with For The People instead of DS as well
Lol! I’ll have to sneak that perk into a match sometime and not tell them so I can sweep a last second victory out from under them hahaa
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@GannTM said:
Buffing weaker perks is the better move.
Yea I agree with this. Doesn’t have to be crazy but even if buckle up was tweaked to go along with it’s name it could keep a similar function but add a 50-150% haste effect for a few seconds or apply endurance like a reverse soul guard so if I’m the one with buckle up I can attempt a safer pickup. Then people might actually consider running it. Just winging it with this quick example.
a 5th perk slot would only take your favourite build and allow you to toss in something like Unbreakable or whatever. Sure it sounds great but it would be way too strong for survivors IMO.
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@Hippie said:
I'll start. I use Iron Will nearly every game but I only use rank 2 (75%) on my male characters because I like hearing their injured noises but don't want them to be TOO loud. (minus Steve, he's kind of annoying) I also like crawling into the corner and bleeding out when the Killer slugs me for the 4k since they only get 50 points for the bleedout! A little devious, but I enjoy it.
What weird things do you do/enjoy in DbD? Or am I the only one? 😛
I don’t know if it’s “weird” but something that comes to mind when I’m playing killer is I’ll do a full 360 through a doorway while carrying a survivor. I guess it’s for stylepoints lol but to be honest if I get even the slightest bit stuck from a survivor wiggling it’s just how I avoid it altogether. I’ve seen people do it just before hooking someone but I don’t think I’ve really ever seen it used to elegantly carry a survivor through the threshold lol.
I recently made a friend while playing survivor that is pretty new, close to maybe only 200 hours but we started this little game where surviving isn’t the win condition… we both put on object and DS then whichever one of us lives or dies as the obsession is the winner. Basically if they start as the obsession I have to steal by hitting a DS but they have a chance to take it back with DS later.
Also if I’m killer and a full sweep was easily obtainable I like to to try and gain a little trust with someone while the gens are being worked on so we can do loot chests and look for basement etc lol or if the gates are open and I have the last survivor on my shoulder I like to have a little “syke!” Kind of fun where I carry them to the exit but turn back as if I changed my mind and walk to a hook, then back to the gate a few steps, then to the hook.. pretending like I’m struggling to determine their fate but in the end drop them at the exit. Hopefully a few people have gotten some enjoyment from it lol.
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I guess I’ll say I’m neutral since I wanted to see ranks completely hidden and you face whoever you cross while queuing.. you would have no way of knowing if they were rank 20 or rank one, you would only see skill or a lack of it. It’s not like tons of iri players never truly belonged they to begin with and it would eliminate any chances of complaining coming from either side of “why am I facing 4 rank 1’s and I’m rank 10 or 4 rank 10’s upset with facing a rank 1 killer (I’m using old rank as an example).
I “feel” as though when I solo queue I’m getting paired with people more or less closer to my skill but just like before you get paired with people that lack situational awareness or game knowledge.. I screw up all the time too so I easily could look like the baby in the bunch from time to time.. who knows. As killer it’s still the same.. they either have no chance at surviving, I have no chance at stopping the gates from being opened, or I pull together a comeback at 1 gen etc.
The most noticeable trend I’ve seen however is while playing survivor. If I die 2-3 games in a row I get put up against a killer that I would never be able to get killed by unless I do what I almost always do and sacrifice myself to save someone else.
It “feels” like the sbmm is trying to balance it out so I’m facing a true threat and if I die I get paired with either a group that will easily overwhelm the killer and we all get out or even 1v1 we aren’t even in the same league.. it’s an attempting to be subtle but really it’s just giving me a freebie to boost confidence and feel like a god gamer.. except I’m not oblivious to what seems to be going on. This also provides a system where in theory I should be dying a few games then living the next few for a 50/50 escape rate.
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@[Deleted User] said:
I've loved this game ever since ever since my first match. So naturally i wanted to find people online who shared that same passion. I go to the official forums, discord, twitter. And all i feel like i find the exact opposite, pretty much people who want to see the game die, and I don't understand.
I feel like there are so many more things to be positive about in this game but people seem to enjoy seeing it downfall in any kind of way.
And i just don't understand that because i assume most people play this game to have fun and escape from their lives so why would people make that a source of negativity?
Speaking for myself I don’t want the game to die out but whenever I’m frustrated it’s because I truly feel the game could be so much more than it is. If I build a self but it’s not levelled I will be disappointed and hope it comes crashing down so I can try again without dismantling it myself.
On the flip side there are people that want it to die but what they truly want is a company to make a carbon copy of Dbd but with better code, improvements, optimization etc. Something like that is possible since you can still make licensed killers like Leatherface but just change his appearance and call him Spazzy chainsaw man or whatever. Dbd could die out if they somehow messes up beyond repair but it’s more likely that a rip off would create something almost identical within legal rights and do it better… then eventually people would hate on them until another ripoff or unique hit comes along. Lol. It’s like that cliche in movies.. “if you kill me someone will just take my place and another after them”.
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@bjorksnas said:
https://www.youtube.com/watch?v=4FbsiOMuqrY&ab_channel=Bj%C3%B6rksn%C3%A4s
Today I had an interesting match with a cheater who decided to cheat on a bunch of copies of the perk boil over onto himself and using some quick thinking I was able to manage to still hook him despite the boil overs making it nearly impossible to do so in any conventional way
at the start and end of the video are times where I picked him up to hook him so feel free to skip to 1:10 when I picked him up the second time or watch it through to see at 1:00 when he very clearly displayed his hacks with trying to instant head on me
Anyone remember the Agitationx4 glitch back in the day? Lol
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Yes but default regression could use a small buff.
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@StarLost said:
You know, the ones that not many people play - but can be surprisingly effective.
I'd say:
- Doctor. Wow, do I love this guy. He has a sonar ping that can get survivors off gens, the ability to disable pallet drops and vaults (that works maybe half the time even on a 50ms latency, but that's another story) and some genuinely nutty addons. Insanely oppressive in indoor, 'stacked' maps. Also somehow a BP generating machine.
- Hag. She's by far my favorite killer. Small, little terror radius, can absolutely lock down areas and has tons of little tricks and techs. If you can get a 3 or 4 gen, she can be unstoppable. Plus, she's a living jumpscare, which makes me happy.
I can agree that Doc is underrated. I was also a fan of his rework since day one but his detonation delay has to be perfect now and if there is rocky ping it can be even more of a struggle but with that being said if his shockwave was the way it used to be I think he’d be wayyy too oppressive. No matter what your timing was back in the day you always seemed to block vaults etc.
also a lot of people forget or never knew this but a survivor can’t use something like Dead Hard if they’ve been freshly range zapped.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2553072#Comment_2553072
I mean, I do just fine with him without add-ons. He's probably at the top of the weaker end of killers, or barely average, but his chase is quite oppressive.
It’s funny because I hate facing Clowns shroom bottles mainly because of forced medium vaults which is great for the Clown and when I play as him I actually love going full breaking bad fume mode and only using invigorating bottles.. I’ll even toss them at survivors for the lulz and 9 times out of 10 they don’t catch on and still avoid the speed gas lol
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@jamally093 said:
So something got me thinking survivors will call the killer toxic for bringing high power add-ons and a mori and call them toxic but tbe survivor will bring DS and other high powered perks why is it considered toxic then.
You’re all good. Some people take it seriously and some actually just joke around to get a rise out of someone. Whenever I play with gal pal she puts a key on if she needs to escape for a daily and I say in my nerdiest voice “letchs be tawkkshick shurrviverrrrs, we’re sho tawkkkkshickkkkkk” lol letch put on tool bakshuz with bee-N- peezzz and gen rush” *tehe snort laugh* 😝
If the killer literally just kicks a gen.. “uh ohh.. hejz a shweaty tawkshich shweatlord”. Lol
I’ve messaged it to random teammates that have last second swapped to say “THAT’s TOXIC!” but I made sure they knew I was 100% joking and it’s all good.
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@Sluzzy said:
First game as killer today and survivors instantly breaking totems and instantly healing themselves. This is every day now and getting worse at an exponential rate and absolutely nothing being done about it. Even as survivor I'm constantly paired with survivors holding the game hostage and putting on fireworks, instantly healing themselves, etc. Trolling the killer with their cheats.
I quit the game for now. Get your act together on this BHVR. At least remove your DC penalty until this is fixed because the game is in an unplayable state when 1 out of 4 matches has a cheater.
If someone was extremely talented with coding and familiar with anti-cheat software programming then they could create a system to constantly analyze and detect abnormalities in real-time and player kicks could happen immediately. Every perk and scenario would have to be taken into account to prevent mistaking something legitimately possible like a SWF with full heal build vs For the People vs a cheat from an external source.. the exit gate being opened honestly by the killer vs a cheating survivor. Somehow able to track things like time taken to traverse the map. Sprint burst or taking a hit and going 150% vs a cheat.. a program would have to be able determine if recovery from exhaustion was possible, if speeds were increased without being hit etc etc. At the same time analyzing data of the killer.. did they speed up from bloodlust, did devour hope just give them extra speed, are they using a program to remove in-game audio such as chase music, altering colour intensity.. the program would have to detect if auras are being shown from something like Bbq when they aren’t using bbq but take into account that at that same moment someone had Object of Obsession proc and so on…
Is it doable, yes.. the very basics certainly. If someone created the perfect program though.. would BHVR be willing to purchase it.
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@ThiccBudhha said:
If you are talking about those Twitch shirts, everyone should have access to them. No idea what they were thinking, but whatever it is, they were on the same stuff when they decided not to reskin Hawkins. Super questionable decisions...
As for the suicide prevention, I can dig it. Love the idea.
Damn I legit had the same thought.. just reskin Hawkins so the layout is the same or almost exactly the same but remove all hints of Stranger Things. People had their gripes with it but they goes for every map etc. Definitely would love the general layout to remain in the game.
You also nailed it. I brought up how many hours more someone might have to try and get my point across but in truth there should be a greater showing of equality amongst everyone. Especially when it comes to something like the Twitch shirts. Also you’d think twitch would want everyone to have access to further exposure.
The suicide prevention idea on the other hand I have always thought of that being something that could be implemented and it would be something anyone could sign up for willingly, earn and keep your unique cosmetic if you are active in the program and be a constant visual reminder that anyone going through a rough isn’t alone.. that people care and it’s okay to lean on each other.
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@aylawell said:
Releasing old rift outfits for sale in the store belittles the accomplishment and devotion of the players who were around and worked for them. Of all the things rolled with in dbd over the years, this in particular angers me on another level. Why do I spend money on the rift and put in the effort to complete these sometimes ridiculously hard challenges just so someone with a few extra bucks can just get the rewards with zero effort? Its a slap in the face. Please just stop it.
Might as well make legacy available again..
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TLOU is legitimately my favourite game of all time.
Days Gone is severely underrated IMO. Gameplay is a blast and honestly I enjoyed the story quite a bit. Enough to play it more than once… TLOU though.. lost count since 2013 and hit 999 in factions lol. Part 2 absolutely has replay value as well.