Starr43
Starr43
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- Starr43
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@JesseJH28 said:
Title ^
Just looking to add to my list of games I'll eventually get around to playing lol
The Suffering.
I’m still hoping for remake/remaster someday so I have to recommend it. Other than that there are tons of good suggestions here.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2547233#Comment_2547233
Waste of a perk slot? Oh lawd almighty. And people wonder why Behavior balances the way they do.
Well yes.. otherwise I can can’t fit in “Up the Ante”…
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@snek said:
I understand the purpose of this perk is to help new/lowskill players to get at least some kills in the game, but it doesn't really help them learn how to properly play the game nor it does provide fair experience for survivors. Why hand out insta-downs and speed boost for little to no effort in the match? A simple time limit of 90 or 60 seconds (like Haunted Ground, imagine the latter having no time limit) would suffice even without removing Haste.
How about this.. as mainly a survivor these days.. I say buff NOED… make that unholy hex invincible, resurrect every dull totem and apply it each one, allow the killer to sacrifice all potential bloodpoints earned to call upon the entity to trap a survivor attempting to leave through the exit gates so they can be mori’d. Do it… buff NOED… Make things more interesting BHVR;)
Come on Mr. Cote. Lets spice it up a little eh?
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2547188#Comment_2547188
That's a bronze level build.
Hmm.. I don’t think I’ve seen any bronze Blights yet though..
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2547233#Comment_2547233
BT did not get nerf the perk got a massive buff and the only trade off is 3 sec. Before you could bypass the perk with a stealth killer not anymore
It wasn’t that long ago it was 20 seconds then 15 etc.. 8 seconds is significant when seconds matter. Yesterday alone while running DS I got picked up at literally 61 seconds two games back to back.. People with BT tend to think it’s okay to rush in for saves when being patient and waiting for the killer to leave is much for reasonable.. one of the biggest reasons why I think it’s a waste is that plenty of situations where a BT hit happens it could have been avoided altogether.. other times you can literally walk to a window or pallet assuming there is one and block it off from a survivor. If I hook a survivor close to an exit gate then sure BT will save them because I screwed up but if they have DS it won’t matter anyway.. coordinated body blocking is just as effective and you don’t need a perk slot for it. Obviously BT and basement can be a saving grace unless it’s a good huntress or something. Trickster might as well be Bubba because BT won’t be saving you in almost any scenario.
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@[Deleted User] said:
Borrowed time is more annoying to me.
Even since the nerf? Literally count to 12 (assuming it’s tier 3). Lots of situations 12 seconds isn’t nearly enough to get somewhere safe. Yes it can still make or break it for some saves but I almost never use it after the change. Practically a waste of a perk slot.
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@KateMain86 said:
I don't want to sit through the same animation again and again when my character is literally eliminated from the match. I'm ready to just move on and go to the next one. I found out you get a leaver penalty if you leave the match after your character dies but before the animation is over, which is completely ridiculous. Once your death hook timer runs out thats it. You should be allowed to leave the match and collect your experience. The same with mories. I don't care to see the wraith bash my head in for the millionth time. The match is over for me so let me leave without getting a penalty.
We literally sit on gens mindlessly for hours…
Open up YouTube or something.
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@Clowning said:
I took a nap and woke up in 2010, someone help me invest.
On a serious note, the reason I personally don't play Bill as often is that he's not David and that I absolutely have to run Iron Will if I'm playing the old man, which kind of sucks.
Nobody beats Jeff though. I was on the game map once and my man Jeff wasn’t even injured and I could hear him breathing 100+ feet away. Never have to run bond if you ever have a full Jeff squad…
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@OrNot said:
I was banned illegally because of my internet, and I disconnected from the game but I could play some support, could remove the ban? plz
I’ll only focus on the most pertinent part of your post and ask you this..
How long is the ban? Because if it was just a one time thing and would only be 5 minutes. If someone continues to disconnect for whatever reason every game then the ban time gets longer but someone correct me if I’m wrong but you could DC let’s say once a week and it will only ever be about 5 minutes. If you get a 5 minute ban then play after that time is up and don’t DC then the in-game time without a DC will reset your penalty. If you served an hour ban then DC your first game back I’m pretty sure it will significantly longer than 5 minutes again.. you have to let real-time/game time pass without DC’ing in order for the punishment to reset back to the default 5min temp ban. It could be a 1 to 1 ratio so a 30 minute ban would require 30 minutes of game time without losing connection or it could be something more significant like 24hours to cooldown. I honestly don’t know because I can probably easily count on 2 hands how many times I’ve lost connection.
If your internet is shaky and you get a ban and it’s happening often then I recommend finding out exactly what the cooldown period is and avoid joining an online match until that time has past.
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@beardedlucifer said:
https://forum.deadbydaylight.com/en/discussion/comment/2535387#Comment_2535387
I'm in red ranks tier 1 and I see the same if the killer is too toxic for no reason and I see survivors running around doing nothing I kill my self on hook I won't try to survive a lost game, and I won't help survivors who don't do their objectives to win not even by 1 gen.
I’m also red rank (even though I’m a proud potato grey rank at heart;p lol)
Last night I was playing with a group and back to back games we had killers hitting us on the hook unprovoked. I died after being one hooked but it was enough to help my mates all escape through the exit… I just started cracking up because when I was taking shots from Nemesis I couldn’t help but think of Happy Gilmore… specifically the batting cage scene so I started quoting it.
Nemi hits me and I just go.. “364 more days ‘til next years hockey tryouts.. I gotta toughen up! Oh god that hurt a little but I’m alright!”
🤣
I know it can be easier said than done but try not to take it to heart and make the most of situations like that if you can… honestly the Happy Gilmore thing popping in my head when Nemesis was throwing heaters at me was far more satisfying than me simply escaping lol.
If I’m playing solo then moment like that obviously aren’t the same but you have to “read the room” as they say while the match is going on. If a survivor is running the killer like a legend then reward them by slamming out gens… if nobody is doing gens then just find something else fun like loot a Beamer if you’re lucky and go for saves, attempt pallet saves, play protect the president and pick a random survivor and dedicate yourself to taking constant protection hits and find hatch for them to show them where it is and if you succeed in outliving the other two randoms make a point of seeking the killer for a kamikaze chase and give El Presidente a chance to survive and maybe get hatch… just ignore head shakes and hook spanks from the killer. I usually wiggle back at the killer for the lulz.. have a little moment with each other lol.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2535605#Comment_2535605
I would like to think that, but they were definitely not playing like smurfs. Like, you hit them, they run to the door away from a tile and hide in the corner in full sight of you. Blowing up a gen 40 meters from you and running away from the gen dropping every pallet they run through, real sick stuff
Damn.. so all these years of playing and you’re telling me that someone picked up my Legend-tier strats within 20 hours of play?!
;p
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@jakethekid4 said:
I know I'm not the only one with complaints about the skill based matchmaking system, so I'm going to get to the point. I'm tired of whatever my MMR is being boosted super high every time I barely escape as survivor or 1 or 2k as killer to the point where my next 10 games proceed to be way above my skill level in practice, and I don't find it fun anymore, honestly. I know it's kind of ironic to make a forum account just to post about something like this but I barely have fun in my games anymore because my MMR gets 10 times the amount gained on a win than lost on a loss. Either make it so the confidence value can increase since mine clearly doesn't, or make a casual queue that will actually be fun to play. I don't want to have to bring friends in order to not die, because I don't play the game to stomp in a 4 man swf. It's an awful feeling how every game save for one in every ten or eleven I'm way, way, way outmatched. I don't want to have to play the game 24/7 to get good enough to have fun in the lobbies the game throws my way, that's awful. Please.
Do you play more Killer or Survivor?
What is your favourite thing to do as survivor? (I.e., doing gens, getting chased, making a build work, setting up sabo or head on plays etc)
What is the most satisfying or enjoyable thing for you while playing killer?
(4k, getting value from perk builds, trying addon combos, mori’s, memeing, winning a mindgame, curving as Billy? etc)
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@KolbyKolbyKolby said:
I mean, come on, my mmr can't be that bad. A one perk Leon with 30 minutes in the game should not be matched with me when I have 5300 hours 😩
Poor guy, and 3 default bills with 2-3 perks each. It was the saddest thing I've ever experienced.
I’ll give them the benefit of the doubt and say maybe they’re playing on alt accounts to try and go from 20 to 1 (Ash to Iri) lol
My main has like 5k then a few Alts with 500-1000h each but at one point they would have all been single to double digits.
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@beardedlucifer said:
DBD is so toxic, killers are tryhard Tunnelers & face campers, many survivors don't help they don't even do gens, they just run around in the map hiding in lockers, I'm so done with this game but I also wish that it will be shut down.
Last night I played some Killer… literally made a point not to tunnel and even eased off a proxy camp with 2 survivors dying side by side which essentially guaranteed a “loss” if I was actually going for a 4k. This happened more than once last night where I went to the exit gate rave party to observe the savage butt dancing from survivors I could have killed ages ago🤣 Honestly though in-game antics don’t matter much and really only tarnish a little respect towards the other party.
I’ve been called racial slurs, homophobic slurs, told to end my life or rot in hell for being a scumbag… Oh btw these sorts of things have come from either random teammates I’m surviving with or even from people that got a 4 man escape when I was Killer. The point is, it’s impossible win with some people in dbd… ever… no matter what..
Transferrence is something I’m sure is prevalent in Dbd.. a survivor gets outplayed and dies 10 games in a row but then their friends join in and they manage to walk all over the 11th killer that wasn’t too bad but they didn’t tunnel someone out if the gens were going fast, purposefully avoiding an easy target and chasing the full health survivor that unhooked instead etc…
Then gets bm’d and possibly harassed in post game chat.. some completely ignore both the in and out of match interactions but many Killers will slap on stronger perks or addons and try to WR speedrun the next 4 survivors as Nurse or tunnel and slug at 5 gens lol
To be fair everyone has different styles or are at different stages of strategy so often there isn’t always even a conscious motive behind the opposing sides play style.. you just happen to disagree with it.
WAYYYY TL;DR
All strategies, styles, methods are perfectly acceptable, some people hard camp the hook because they’re still learning, sometimes proxy camping is literally the right play to make, and tunnelling someone straight off the hook can be necessary if the killer wants any chance to regain control
Two sides of the same coin…
We try to Survive..
We try to Kill.
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@Dr_Loomis said:
Which "A Nightmare On Elm Street" / "Freddy Krueger" film do you like best?
#3 with Patricia Arquette is definitely my favourite.
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@MTK said:
I'm pretty much always matching against 1500+ hour players who are likely playing as a group and the game is just impossible to win, lol.
They don't have to be crazy good at loops, they just need information/coordination and enough awareness to press m1 on a gen when someone else is in a chase. I've just had a game where I regressed the first two gens to nearly 0 with ruin and had them instantly drop the pallet on 3 jungle gyms and killer shack. Sadly it still doesn't matter since I have 3 gens left by my second hook and 1 gen at 90% by my fourth hook.
And that's assuming an extremely lucky start where the ruin totem isn't just cleansed in the first 20 seconds of the game since totems have had the same spawn locations for 4 years now.
Then there exist maps like haddonfield where going into the bunker is legit declaring to throw the game or the meat factory where there are 150 pallets 145 of which are not mindgameable. But it's "balanced" I guess because baby survivors take 17 minutes to find gens in indoor maps right
It's like I start the game to q and get amazed at the 0.5 second queue time as killer and then it takes one game to realize why and that the joke is on me for still playing killer instead of just going over to survivor and chilling in 15 minute queues
I have to watch what I say so I don’t get jailed again for venting irresponsibly about my psychological well-being (I was in the wrong regarding the forum rules) but I’m in a much better head space after I took a 2 month break give or take. Everyone is different but for me Dbd in particular was exacerbating my already existing depression so I followed my own long standing advice and took a break, just now slowly getting back into playing and having fun.. then a few days off here and there if I’m experiencing more frustration than joy. Playing games is escapism for me and Dbd unfortunately can be one or the worst things to use as a way to run away from a reality I sometimes desperately want to avoid. I’m not saying this is the case for you but honestly taking a week or two off can make a huge difference for even the happiest of people. Little break, maybe start playing with meme builds like Agi and Mad Grit, hoarder and Franklin’s, up the ante with slippery meat etc. Again for me I need to make sure my head is on straight first and foremost but when I’m good to go then it’s very hard not to have a great time just chilling and playing some Dbd not giving a duck 🦆 lol 😝
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2525798#Comment_2525798
https://forum.deadbydaylight.com/en/discussion/comment/2527181#Comment_2527181
Ok....So ? It's as if survivors don't run the same #########. It's as if it's not eye rollingly stupid whenever I see a dead hard for distance to a window or pallet. Or BT or DS
Chill my dude… it all started with an innocent little joke.. obviously tons of people run either their favourite perks or strong ones in general to keep up as best they can… SaulGoodman my dude, SaullllllGoodMannn.
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@Apexgnifrums said:
There is none. Blight by itself is alright to me.
The issue is just with certain perk combinations which make versing him boring af.
And solo Q is just a mess against him. No coordination leaves many gens regress to zero.
The only problem with blight is that 99.9% of the time you already know all 4 perks that they’re running within like 20 seconds of the match. Makes being a perk scout boring lol;p
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2525675#Comment_2525675
Actually i don't really play much trapper. I just think the parody trapper from Samination's DBD parody series is amazing
I actually do a pretty good Samination Trapper impression if I do say so myself:p
My Huntress is on point though. Probably my best copy. If they ever got a sore throat I could legit fill in for a recording lmao!
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2525680#Comment_2525680
Enduring used to work on DS? Man... I missed out.
Ohhhh yeaaa and it was great… pallet stuns were reduced by 75% too. There was actually a bug in the past year that affected certain killers that simulated how enduring used to work against DS. Hit with DS as Wraith for example and you would recover so fast you could catch up again before they knew what hit em’ lol. Good times but didn’t last long
😋😋😋
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@gerolau said:
Genuine thought I have always had: how do people react when a killer gives up? By gives up, I don't mean disconnecting mid-match, I mean when a killer actively stops playing the game midmatch for whatever reason but is clearly still at the controller/keyboard. Maybe they just afk in a corner, or hit something out of anger, or wait by the exit gate to open it... How do you react when you're a survivor against one of these killers?
I’ve been there before… you know.. the classic go face a corner because I’m legitimately sad. This happened yesterday when I was facing a blight. Had a decent chase going then he had me dead to right during a rush but I somehow juked it.. they immediately went and stared at a corner and my heart broke so I stayed by him until I accumulated 3 crows trying to get his attention. Gens started popping then they realized what was happening and literally everyone came over to see if the blight was okay. My hopes are that they will realize It’s all for fun and begin a friendly chase again and if they catch me they can kill me or if they don’t I’ll sacrifice myself to endgame. Eventually they turned around at the end of the match and I offered myself to be hooked since they clearly didn’t want to be chased. They knocked me down and carried me to the exit but I started crawling back in so they picked me up and dropped me at the edge of the gate but I managed to avoid the suction and started crawling again but then they finally dropped me again and it forced me out so he won in my books and I concede.. I admit defeat for that beautiful soul<3
In all honesty he probably should have hit me in the first chase but it’s Dbd and some jank lag screwed him over.. we’ve all been there and sometimes it’s just the final straw.. the crappy icing on the cake… to make matters worse especially for killers it 4v1… they’re all alone… it’s not like a sports game like online NHL where my buddy gets hit and tbagged but I’m there to rock him back, tbag and then fight lol. In Dbd killers are all alone.. a one man team just trying to have a little fun… literally the biggest reason why I don’t BM killers in this game because.. I’ve been playing for years so I’ve been BM’d ruthlessly but learned not to take it to heart.. just some people’s way of making their own fun but unfortunately skin can’t always remain so thick and there is a ripple effect that can harm someone’s psyche and then something as simple as jank lag robbing you of a hit or whatever can depress the hell out of you and In the corner I want to go… self preservation.. Outplayed or robbed by a jank game.. so I’d rather hide in a corner to avoid any chance of repeating history by having someone rub it in further by “outplaying” me or what have you. No rules written in stone but I enjoy the unwritten respect etiquette I’m Dbd… I don’t judge people if they don’t want to follow along but when I’m a survivor for example I always keep it in mind that the Killer I’m facing is a person just like me that has feelings and just wants to have fun even if that means that I escape or they whoop my butt and get me on that hook:p
I know, I know.. maybe a little too deep but y’all get what I’m saying right?
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@Leachy_Jr said:
:/
I can't listen to NA streamers who have played slinger twice in their life and think they know everything about slinger. Oh my god. Nor can I stand reading the same argument being made 70 times over even though I could easily disprove all of them but I'm lazy.
I'm looking at otter pictures and potential nemesis skins to make me comfortable. Why am I struggling.
Have an otter for clicking on this thread for some reason.
It’s all good brother. I’m still a little sad that the stagger reduction from balanced landing was removed or how enduring doesn’t work against DS anymore but it gets better in time.
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@[Deleted User] said:
Honestly i've been transfixed by the pig add-ons all night
Seeing as you have The Trapper as your avatar you must be on cloud 9 lol!
I’ve always enjoyed trapper but I hate using addons even if I’m only eating through brown bags so you must be as thrilled about the 2 trap base kit changes as I am:p
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@Duskk said:
Maybe I’m just dumb and don’t get it. But I never felt like Slinger was overly strong. Sure he was annoying , getting sniped or pulled through windows is never fun. but no where near OP in the slightlest. I don’t get why you’d need to nerf him? He’s got great chase ending potential with his gun, but that’s kinda it. He’s a 110% movement speed killer who has 0 map pressure. And is lack luster outside of the chase. He was a decent killer, was not anything spectacular, this seems like an unnecessary nerf in my opinion. I guess we will have to wait and see how it plays out though.
Okay so I have no issues with strong killers but I’m absolutely more in favour of them having a true skill cap. I’ll use Pyramid Head as a comparison.. before a minor grace period was added for when we stuck his knife in the ground he easily put survivors in lose-lose situations like at pallets for example.. if you drop the pallet you get hit with a range attack and if you didn’t throw the pallet then he could instantly M1 you. Pyramid Heads zoning threat is very high when he grounds his knife just like how the Huntress excels at zoning even though she has to raise a hatchet which gives survivors a chance to make the right move. Deathslinger on the other hand has free zoning by default simply because his speargun exist. What I’m trying to say is that a Slinger can literally walk up to a survivor without ADS and because he is capable of shooting without any indication it’s coming he can force a player into a position he wants with barely any strategy behind it.. or walk in a straight line while closing the gap while a survivor desperately zigzags not knowing when a shot is going to happen leading to an inevitable easy hit (damned if you do and damned if you don’t from the survivors perspective). BHVR alleviated a similar issue with Pyramid Head and he’s still extremely strong but survivors that have their head on a swivel are given a chance to make a smart play and potentially keep the chase going.
In regards to terror radius I’m sure I’m not the only one that grew to calling him the “StealthSlinger”.. the huntress is the obvious choice to bring up since she has a very small terror radius and her power is ranged… expect you can hear the lullaby get louder and then eventually a heartbeat that gets louder the closer she is.. now imagine she didn’t have a Lullaby.. good luck ever surviving against that and that’s the issue with Slinger.. even if you’re far enough away to make it to a window or pallet because you got a hint of a TR or happen to be running spine chill he can still easily land a ranged attack and reel you in for a hit even if you vaulted or pull you around a dropped pallet depending on the loop.
A killer like Freddy somewhat gets a pass since he has a lullaby while you’re in the dream state but his lullaby is 2 dimensional which basically means that the sounds just plays in the vicinity but doesn’t get louder or quieter and there is no way to pinpoint it (upper floor vs bottom floor for example.. it will always sound the same but he doesn’t have a ranged attack except for his meme of having a stretch Armstrong lunge +lol+).
These are just my observations/opinions of course so I personally don’t feel I am either right or wrong but I truly feel like Slinger needed an ADS adjustment and always thought he needed either a lullaby indicator of his own or a basic 32m TR. again just my opinion/feeling.
That’s all for now I suppose since I’m going to have to change my Up the Ante avatar to something else since this comment will put me at 778 comments instead of a jackpot 777 hahaha😋 Ace<3
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524346#Comment_2524346
The ONLY potential issue I have is Slinger maaay have been a bit overnerfed, depending on his addon changes, but aside from that it's SOOOO GOOD. I'M WAITING VOMMY MOMMY YOU GOT A NEW PEP IN YOUR STEP.
If he turns out too weak… I’m still waiting for them to add full map range with an arch to his gun so Slinger can shoot for the stars and have his spear land on a survivor doing a gen lol
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I was hoping to see someone post something like this because I wanted to say that I absolutely LOVE it. Literally no sarcasm, just honest to Entity a VERY good job so far (I had to add a lil sumsum’n in there to top M. Cote) ;p
Its impossible to please everyone since that’s life but mmmyyyy Entity these dev notes for future updates are the closest I’ve ever seen to quad iridescent.. well played.
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@GoodBoyKaru said:
This sounds like your Internet timing out I'm gonna be real
Definitely possible and probably what the case was. The ban hurts since I’m not the type to quit out of a game so hopefully BHVR will find a way around it someday for everybody’s sake.
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@Olokun said:
the grind to go to IRI 1 takes too long as some one who work monday -> Friday . can only get 1 side and it will remain me around 10 days ... playing 30 ~ 40 h a week seriously ??? like my JOB !!!
so with SBMM and now the Grind maybe someday i will need to make a choice withe my life and the game !
My sincere advice is to not fret over it too much since the only reward is a few bloodpoints and the bp difference between Iri and the others is pretty minuscule. I’ve only hit Gold grade so far but I’ve been getting paired with solid teammates from Ash all the way to iri and as killer facing solid Iri and some very decent lower grade survivors so I’m guessing the sbmm is working alright.
BHVR might eventually make the reset a little more lenient but before this recent change I was constantly stuck in red ranks and purple after reset then immediately back into red even though I always felt my skill belonged more in the green range.
TL;DR
You can always cheese it and squeeze the most out of pipping by slapping on perks like prove Thyself, we’ll make it, saboteur etc… heal and save as much as possible and sabo a hook every minute.. that sort of thing.. it will guarantee pips and if you manage a long chase as well then double pips will be a breeze if that’s what you’re aiming for.
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@DuskMascato said:
Ever since rank update and shiznit killers gotten buffs and that’s okay. But don’t forget killers complained so much about survivors that DS was nerfed, lucky break and more. Killers wanna nerf every survivor thing. But killers camp and tunnel every game now since update. There is soooo many bugs to. There’s a totem in Lary’s Memorial that can’t be accessed and now in Hawkins but RIP I hate you but I’ll miss u Hawkins. There is countless bugs where ur outside one second and inside like “HOW BHVR I AM CONFUSION”. SBMM is bad to me. Me and my mother play together, ALWAYS and if not it’s a SWF. But we play well but the people brought into our matches now SUCK. Ppl who just do nothing. I’m half and half w the update. But I hope everyone’s having BETTER LUCK 😩.
Whenever a bug happens or I get hit like 20 feet after a fast vault I just say to my friend… “no wonder stranger things left you” lol. Makes us giggle.
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@Prex91 said:
Change my Mind. Not Heathy for the game. No counter, only get bully. Keys uncounterable, flashlight party.
I would rather they leave it as is but allow the killer to swap like before.. sometimes you see names like “MorimeMyers” or “TakeMyFingerBigSexyClown” but you’re stuck with like Wraith or whatever..
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2519449#Comment_2519449
It's funny how DbD goes from "buggiest game ever" to "this is definitely intended and the developers just lied" at the drop of a hat, depending on what (supposedly) makes the devs look worse.
I mean this is coming from a community that tends to considers things like a killer being 128m away from the hook a “camper”🤣… so nothing surprises me..
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I’m just glad I got the “from the void she kills” achievement for the Nurse years ago😮💨👍
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😏……..
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2517964#Comment_2517964
https://forum.deadbydaylight.com/en/discussion/comment/2517966#Comment_2517966
I just don't understand why they refuse to just tell why they removed them.
Why is BHVR not just open and honest towards the community.
I mean it's not that hard, just be honest!
I can agree with you there. Especially since the voice line was appealing and fun to be apart of the game.
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My guess… if it wasn’t the original voice actor then there may have been a conflict… my other guess is that if it WAS the original voice line then the actor would be entitled to royalties which was likely too difficult or expensive to go along with the license but your guess is as good as mine.
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@HealsBadMan said:
Dude I didn't even think about that, I'm playing that on release day. It's gonna be hell XD
Lol! That’s awesome man. Glad this peaked your interest. Going to be so satisfying to pull off:p
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@Lochnload_exe said:
https://us.v-cdn.net/6030815/uploads/12P51KULA65D/screenshot-20210907-073201-reddit.jpg
The rat king has entered DBD
Hahaha this is a great one too😜
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/282038/felix-gold-silk-be-lookin-like
https://us.v-cdn.net/6030815/uploads/N4JGEG7U4DG7/image.png
Is this guy from the movie "Dude where is my car", right?
That movie is hilarious xD.
Lol! Yea that’s him and that movie was so good. Zoltan!🤣
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@CANxOFxCORN said:
I always find myself on such a dbd grind, it ends up getting stale for me eventually, I leave and always come back. Typically go right back to my toxic crossout community lol (Just as salty players there, but also fun), if not I can always find comfort in a classic like Fallout: New Vegas patrolling the mojave.
Question being, what other titles do you guys enjoy?
NHL, The last of us MP (but I’m super rusty), my friend somehow convinced me to get into fortnite even though I vowed to never play it years ago when it first released (it was more fun when people didn’t know how to build lol)..
and yea tons of other games
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@Jarol said:
Well, my favorite survivor is Jonathan, even though he is a skin, I see him as one more survivor, I like playing with Jonathan because I feel unique in the game.
The typical thing that tends to be Neas, Claudettes and Davids, because I always play with those survivors that nobody sees in session and I really love playing with Jonathan.
It is my favorite main survivor.
Ace, Laurie, Kats Quentin, Jeff, Feng…
Nea will always have a special place because of No0b3 all those years back when I stumbled across him.
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@SentinelCaptain said:
I don't know if it's enough to call a problem yet, but I've had 2 solo queue matches close together where I had another survivor intentionally try to sell me out, even though I was constantly contributing.
First was against Myres, early in the match, another survivor was about to get hooked so I jumped into a locker to cover for BBQ just in case. Just after, a survivor I know was not in line of sight came by not being chased, drops a pallet and vaults back and forth a few times, then tries to climb in my locker well before the killer gets there, then proceeds to do so over and over until the killer arrived and then did so again in front of them.
2nd was against Wraith. Midgame 2-3 gens done, while working on a gen with another survivor near the killer shack, we hear the heartbeat getting close and break off, so I jump in a locker again just before the killer arrived and the other survivor was found and hit. They then looped the shack 2-3 times, stopping every time to spin in front of the locker I was in.
These were not Point Farming matches.
I was constantly contributing to objectives.
I was not sitting in the lockers for any unreasonable length of time.
Does/have anyone have trouble with this?
I didn’t sell them out but I feel horrible for what happened to a Cheryl because of me and I guess BHVR. Basically I picked them up from dying state at a pallet and on my screen they were on my side so I was in between the Cheryl and the killer. I was going to take a hit and go down but the pallet was so weak I dropped it to save us both but somehow the Cheryl got sucked allllll the way over the other side and past me through me like a ghost and got knocked again. It looked like pure dedicated bad luck on my end but probably looked like pure sandbagging on theirs.
Regarding “selling out” people or snitching.. it happens. Sometimes they run the killer to your area by accident and others they flat out point to where you are. Likely just goofing/trolling for their own kicks but you’d be surprised how petty some people can be.. like you could have opened a chest they wanted and you had no idea so it becomes their goal to make sure they rat you out at some point.
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@stikyard said:
Why do many Survivors have empty gun holsters?
Would be nice if they weren't empty... 😏
My idea would be a Walking Dead chapter, adding zombies to every game and weapons that only work on Zombies.
"Alright you Primitive Screwheads, listen up! You see this? This... is my BOOMSTICK!" - Ash
They should rework Buckle Up and call it Boomstick. After picking up a survivor in the dying state Boomstick activates. Pressing the active ability button hides scratch marks for 10 seconds and reveals the killers aura whenever it is used with a one time use after any successful pickup.
Add “faulty” firearms to characters with a holster so when it’s fired it’s like a flash bang tossed on the ground (not aimed at the killer directly like a flashlight) I’m just winging this so yea.. make it a legendary teachable for survivors with any type of holster.
TL;DR
Or literally add a new item to the game.. on generic survivors it’s held in hand, on licensed characters like Ash he would have his Boomstick holstered.. have it function like flashlights but it doesn’t blind the killer, instead reveals the aura of the killer for X amount of seconds etc etc.
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@gammatsunami said:
Can we as killers opt to wait longer for a proper match please? This is just silly.
https://us.v-cdn.net/6030815/uploads/N5UKA6DLJ8KA/untitled.png
It was an insta queue, each worked on a gen seperated and the match was over nearly as fast as it began.
I feel like I could design a better matchmaking system, why is it looking for players 2 colour ranks outside of the survivors? Imagine if rainbow six siege put silvers with champions.
As a blanket rule it shouldnt do that unless the queue time is like 20 mins for the killer. Not instant.
I’ve said this before and it might be an unpopular opinion but I’d prefer if ranks were completely hidden and we VS who we VS. You might 4K against legit rank 1’s or squashed by legit rank 12’s but you’d never know. Just play your best and have fun.
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@gendoss said:
I've made fun of him many times before. I even called for a face rework. But now that we have actually gotten it...
I want to go back to the old goblin Quentin. It was one of those quirky things about dbd that I loved to hate.
...and now he's gone 😭
Beauty is in the eye of the beholder.. goblin or not he just looks so different now that it feels like Quentin is just.. gone.. kind of sad tbh.
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@Magicmaster0702 said:
I'm on console, so wasn't really able to play during the 5th year event. I have like 0 cakes and I just feel bad.
I would literally gift you 100 anniversary cakes if they allowed offerings to be shared. Maybe one day we’ll be able to gift specific things..
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@CornHub said:
Where are they? In my killer matches I'm pretty much the only person bringing cakes & I used them all on my survivors. If I found out people are holding out on me I might have to do something about it.
Okay so when a chill person is playing killer and they find themselves in a match with endless taunting that potentially leads to negative comments before they even had a chance to leave the endgame… so then the next group of survivors pays the price by that chill casual killer removing an anniversary cake and swapping it for a pudding, slapping on things like devour, rancor, hook and slug proxy situations.. you know, the no mercy kind of style..
Similar ripple effect for survivors.. puts an anniversary cake on, someone DC’s, then proceed to be tbagged by a slug off the hook Ghostface for example… people will gladly hoard hundreds of cakes in order to never risk rewarding a player like that.
I got destroyed on Coldwind as Doc by a group that were extremely efficient and legitimately played better than me.. I got bm’d while chasing them out but one of them got overconfident and went for the nearby hatch. I shocked, preventing the animation, closed the hatch, they misplayed a deadhard so they went down near a pallet right by the exit and a hook… I carried them to the exit instead of getting the kill I earned.. who knows, maybe they’ll be more respectful after a clear “win” in future matches and maybe they won’t.
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To keep it simple I’ll use a basic example.
Lets say 90% of player feedback is shutdown for various reasons, 6% is taken into consideration but has a low probability of being a proper fit for the game, 3% are similar ideas that developers already had in mind so they carry on as planned or possibly mix in a little of the 6% because something may have inspired them to tweak an existing concept. The 1% would have to be so mind blowing that it gets fully implemented into the game.
Now apply this example to professional developers with a roadmap and a brainstorming room. 90% of hired workers would have ideas and feedback shutdown, some would be taken into consideration and beyond that even the highest quality input would have to be brainstormed, approved, created or changed to be implemented into the game… but even then the best ideas are at risk of being scrapped if an unexpected bump is hit and it unfortunately just doesn’t fit.
My point is to put yourselves in the shoes of people working for BHVR and my honest opinion is that our feedback, ideas, constructive criticism, and so on.. all of it is valuable.
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@Northener1907 said:
For me it is Chucky.
Leprechaun (1993)
the second and third film are decent, the others are a bit of a write off but I’ve watched the original literally hundreds of times (not exaggerating).
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@BigChapAlien21 said:
Whether I'm Killer or Survivor, usually near the end of the game whether I 4K or escape the trial depends entirely on finding the hatch before the other player.
I know about the hatch equation (iirc its Remaining Survivors + 1 = Number of Generators that need to be completed for hatch to spawn) but is there any rhyme or rhythm as to WHERE it spawns? I know it is largely random, but are there any places I should keep note to check since most of the time I'm running around like a chicken with my head cut off haha
There’s an issue currently so don’t rely on it but even at 5 gens and 4 survivors alive you’ll often find yourself walking over flat ground that slightly elevates you suddenly. That’s the hatch. Random debris can fool you but other than that you can literally figure out where the hatch is going to be mid-game and keep a mental note for later.
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@Elena said:
Selfishly speaking, I think you should try The Twins
They're fun to play in my experience, even though everyone's won't be the same, it's a learning curve and I hope if you do take my suggestion, you'll find some fun in it.
I’ll back this up. Twins are a solid choice.
