Prex91
Prex91
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@Archael said:
https://forum.deadbydaylight.com/en/discussion/comment/3266762#Comment_3266762
Mechanically camping is good.
But yes, game is poorly designed in some places.
Survivors are playing (1v1v1v1)v1 instead of 4v1, this is why hooked surv is not encouraged to buy time for teammates, and does not feel victory even if all 3 of his friends escape.
New mmr will ad just a bit. But not too much. Cause the "points" will Be count as team more. But the fun factor will Be the same. Devs must now and admit that. If face camp exist, this game will not became a must have. Until they fix this trash once for all dbd, like the big streamer tournament make joke of this game (especially shroud), dbd will not Bea big part for the audience. It will remain only a big game. They only have the luck of licenses.
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@Remedicist said:
I think hook grabs should only be possible if the survivor that is attempting to unhook is already injured
Also, bt is already basekit. Survivors that want to do unsafe unhook will do It no matter what, farming, more now cause bt and off the record. And vs facecamping killer there is not a time to wait to do a "good" Unhook. There is not need of the thing to punish a teammate for a bad save. There will Be no opportunity. And other players will let You die, or they die. Or you die after going 2 stage and be tunnel.
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@Remedicist said:
I think hook grabs should only be possible if the survivor that is attempting to unhook is already injured
Exactly.
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@Archael said:
Death on Hook require 120s.
Gen done req 90s
You will be done with 4 gens before first surv die on hook if You split, and finish 3 gens, and then group on 4th.
If killer tactic is only to camp, then You either need toolboxes for last gen, or sacrifice 2nd person.
Even if You will not finish 4th gen, then next 120s of 2nd camp will be more than enough to finish 2 gens and open gates.
Totally agree. The problem there is the fun parto the game doesnt exsist. You have 2 people doing nothing other 3 doing boring gens. Are we forget that this should ba a game? A fun one? Is not a job. Ok be optimal, but when fun dies a game dies too.
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@Viktor1853 said:
Camping is fine just do gens
No. Is not fine. Is boring. Fun is more important of win. Dbd players tend to forget it, addicted to the vicious circle.
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@Archael said:
Just do the gens, if You split, then You should escape, at least 2 of You.
No. Is not a question of escape. Is a question of poor game design. 1 people hook doing nothing, 1 killer standing still doing nothing. 3 other survivor doing boring gens or try coordinate to save without being hook grab (only swf can prevent this trash).
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@AMOGUS said:
Uh, you lost me right at the end. Having counters is exactly a good excuse, it means that you can... y'know... deal with the oppressive stuff.
Have counters is of course ok. But this is a game where you dont know for the most part what you will vs, So you dont have the counter on, go vs the oppressive stuf is un fair that game.
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@Chiky said:
Did they change??
They will probably implement the New models tested on the Ptb.
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Also I honestly woul prefer normal wood and than darker wood maybe covered in blood or serum. Also same thing on window vaults or lockers. However I can understand the concept to make blue and red to make more visibile.
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@AverageAshEnjoyer said:
They don't affect gameplay so I don't mind them too much. What I would like for them to do is make the pallets slightly different for every realm
Good idea. But they effect "immersion", cause affect the art style of the game.
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Sweaty Swf can still be Op. Solo or duo q is more difficult, especially cause hard tunnel, or when killer is losing comeback facecamp. Also I think people Are tryng to Adapt to new survivor things to master (New dead hard, New perks combination). Solo needs more time then Swf I suppose.
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Sweaty swf are strong yet. But on solo quando tunneling is oppressive. But especially facecamp is a comeback mechanic, too strong.
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Dead hard still really strong under pallet, now takes skill like a parry. Survivor games problems are other. Named tunneling and especially facecamp, comeback mechanic when killer lose (ok only in endgame, not at 5 gens).
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Dead hard got nerfed. Is a good perk now. Under pallet is really strong. Not op for distance. Timing is strict, killer can bait it often. Strong when tiles covers the animation, so you dont know if hit or not, risking dead hard or pallet stun/drop. I see it good almost only on tiles (could be really strong).
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Killer main here (play also survivor almost same time). Before patch killer was horribile most times, and survivor too easy often, even in solo. Now survivor feels often more difficult (sweat WWF can always destroy you yet). It's better, but not ok when killer almost lose and can facecamp to revert it (or sono it at 5 gens) or go ultra tunnel. Killer power must be deactivate near hook, like artist. Hook grabs must go. And new perks could come to help vs tunnel. Simple to do Dream is map fixed and bloodlust gone.
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Aldo, I should make you know that same lag/freeze problems happens when playing survivor on console, esprcially during skillcheks, making esplode gens for free killer aggro, and Ds ones, making the perk almost useless (fortune that with patch we Can try other perks).
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Also I think the biggest killer fear is of abusable multilple body blocks and Sabo swf. Hope new kick gen strat could be good enough (viable so also killer decide to left hook and kick gen, even if I doubt killer will left to find a rescued survivor that can tank a pari of time and then ds).
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@Bot_Salvo88 said:
I'm sure that it's not intended to work this way. If this will make it in the live version, you can say bye to the last few killers available 🤣
Sure. Also I hope they forget to think off the record is almost a free escape on end game, if killer dont facecamp. If their idea to buff killer is to switch from survivor multilple second chance meta to another one with multilple tank hits and circle + botany one they think killer mains will not left again? Hope that is not intended, or devs are too optimistic and new Wesker dlc will flop.
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And fast nerfed broken Kate wiggle perk, boil over.
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Perk is bad now, but sometimes you find 4 sulla totems and literally cant find the only hex that could also carry bad killers.
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They will only probably touch again coh only when it will became again one of the most used perks with stability. Also like other said when Mikaela dlc will Be purchase by almost all player base (or a New heling perk to sell will Be out).
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I think the only viable defense could be to use forced penance, wait it and ds both to end it, and then tunnel the survivor that only abuse a mechanic that devs dont care.
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Perk is almost dead. With undyng and thrill could stay up until one survivor die or they cleanse all totems. But it Is worth do do an entire fragile build for a kill? Numbers are really low now. I think one nerf is ok, but both numbers and totem kills itself will make this perk disappear. On just make it not an hex.
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It helps on unfair random generated chainable tiles, literally unplayable without it
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Problem is hold w from a loop to another to the next and soo on.
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@Rizzo said:
Potresti fornirmi qualche esempio, perché da quel che vedo le descrizioni sono presenti se ti stai riferendo alla Draga.
Draga? Cosa sarebbe? Comunque appena accendo il gioco in caso ne posto alcuni. Mi ricordo su legion, e mi pare pure sulla pig qualche add-on manca totalmente della descrizione (ha tipo solo la riga con la lore). Non so se capita a pochi, perciò ho fatto il mio segnalando. Tipo quello viola che dovresti spaccare mura e generatori più velocemente con legion in Frenzy (non ricordo il nome), manca della descrizione ad esempio. Poi ne controllo alcuni e li riporto i nomi n caso se serve.
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@[Deleted User] said:
Her post-Blink attacks should be special attacks. I think that would be a solid nerf.
Really you? Huge fan. Same idea, however that will help with some builds, but her game breaking basic power will remain the same. Sure that will increase the cealing to use her, she will be even be a more élite killer.
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Make bt basekit would solve both problems. You have time to get to a safe loop. So you can nerf ds and unbreakable, making killer have value of slugging a survivor unhoocked, and teammates leave boring gens to help him. Why help teammates if OP perks can do all the job better?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2979177#Comment_2979177
Two perk slots to counter two killer strategies that don't require any perks? Don't think so. They hardly ever serve their purpose well without each other, which is why it was (and kind of still is) meta for so long. They live in symbiosis.
They have to fix with basekit stuff. Not with perke that obviously became meta. Non one will ever consider to play we Are gonna live forever, and help a slugged teammates with DS. People will simply rush gens instead, the tunneled one get Up himself with a second chance, into another second chance ds still active, into another second chance dead hard, into maybe another one with insta heal or soul guard. And teammates rush boring gens instead of interact with others, killer lose all pressure. A perk baindaid fix to design issues only give other issues, Make bt basekit, but nerf ds+unbreakable would be only better.
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Or maybe they can remove the + unbreakable combo working, who knows.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2975470#Comment_2975470
I think you are to caught up in the us vs them stuff. I was genuinely trying to help. My intention was to throw my 2 cents in and maybe offer a different perspective. I'm pretty sure devs dont listen to any 1 person on here, they go off of general consensus if they even want our input. If you think for a second that the devs are going to ignore all the negative feedback on here to your purposed idea then you're fooling yourself. Ds is in a good spot. If you claim to know old DS then you already know this.
In fact for me Ds is almost fine. Necessary evil vs farming teammates with no bt, ton not die instantly amd reach a loop. What most guys dont accept are devs word on anniversary streaming, suggesting a change of meta try from months now. They can always change idea, no first Time not last, especially after people give them anger. But most time I see them doing things, not considering criticism, then balance things and partially go back after hate and players left. But stupid entitlment is always more loud of dialogue, cause dumb are louds.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2975453#Comment_2975453
The announce about them working on the meta perks has nothing to do with this. For each perk, these changes can be buffs, nerfs or even no change at all (as they haven't finalized it yet). For DS, they could increase or decrease the cooldown, or the stun duration. Making the locker disable the DS doesn't fit the purpose of the perk. They could even make DS base-kit.
They said they consider Bt but not Ds, we Will see. I doubt they will buff meta perks if they want more variety, that's logic. They can give not inteded buff with rework, it can be. They can always change idea. Personally I hope for Bt and corrupt basekit, and other meta perks little nerfs (dead hard heavy). And I think no locker ds will be meta in case, a 45 seconds ds same, a 30 seconds one way less. A pair of seconds stun less is bad, was bad when bugged. And however I think you are dreaming hope for a Ds buff.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2974953#Comment_2974953
Were you not around for old ds? Its already been nerfed plenty. Its no longer abusable. If a survivor hides in a locker to avoid getting tunneled they arnt doing gens. There are plenty of counters to this locker play. Maybe you should be spreading your presence to gens or other survivors instead of forcing a tunnel. I say that as a tactical thing not an anti tunneling thing. The more time you spend trying to force a tunnel the more time the other survivors have to beat you.
If it is getting to the point where you are eating a ds because of a locker play nine times out of ten its too early to be tunneling someone out, or Its so late into the game that if eating that ds is so detrimental then you already lost. Either way Its so much more tolerable now compared to past iterations. Like I said before the best suggestion I have is to play around it and analyze how you spend your time vs how much time you are giving all the survivors.
Yes, I was around from first iteration of ds I think, the one you drop mamy times survivor to make they not ds you. However, the entitlment from some strange people here, obviously literally functional analphabet is clear. These users repetedly suggest me to not tunnel etc, supposing I only play killer (I play both sides, devotion 10) .And that this post, even if I report devs words (they can change their mind) from anniversary streaming sayng they will nerf/rework most used meta perks, they respond to me Ds will not be touched. Not to devs. Do You guys are tryng to convince me, a nobody, instead of talk to devs? Why you stop talking or change argument when I remember you devs words? We will se next ptb.
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@drsoontm said:
If I understand what you are saying : you want that a survivor getting into a locker loses DS?
Absolutely not : DS is meant to prevent tunneling and is almost perfect as it is.
(The almost being for some corner cases that are too tricky to judge and pretty irrelevant anyway.)
But it seems you dont understand the parte where devs will nerf/rework the most used perk. But in reality you understand well I think, simply you dont Accept meta perks changes. Bored to repeat.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2974970#Comment_2974970
You wont change their mind like that, they will also ask Why.
I can repeat, I already said that. Top 3 survivor perk used, no variaty in build especially at high MMR. People literally carried by perks. Meta is boring, people are lefting the game, especially killers after COH. Game is state, needs fresh. And Ds is a baindaid fix to tunnel, devs better can search other way to fix design issues then full loadouts of second chances. People have morbous attachment to broken stuff, not understanding is the worst for the game, and not possibile at almost 2023, 6 Years ago game is impossibile for modern game standards. I am nobody to suggest to move one, I say Accept devs decusions, cause devs had almost always do It, no matter what. Then they fix to balance. Aldo to finish, enter locker in front of killer and be immune is stupid.
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@Emeal said:
Why?
Cause I assume that devs said on anniversary nerfing meta perks, included the most used they mentioned, means they will touch DS. Maybe I they will change their mind.
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I cant imagine so much mix of entitlement can manifest in this post, where I simply gave a suggestion of what a nerf/rework of the perk can be, cause devs already said they will nerf/rework all the mets perks, and look at core design problems (like tunneling if needed). But there is a mix of educate response, focusing on ds vs tunneling problems, but rejecting the big possibility of a ds change exist. And then some not civil entitlement individual that will do anything to defend their little toy petk that carry them, cause bullyng noobs fearing learn to play instead of press E for distance. I dont really want to think about poor devs tryng to make their best to balance am asymmetric, and if really metà will Be nerfed (and hope camp and genrushing fix) I will laugh when entitlement survivor will eat take Off their hairs from their heads. Costructive dialogue with some individuals are impossibile, they are too much of a part.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2974467#Comment_2974467
It's not basic logic, it is a bit more nuanced than simply buff or nerf at this point.
Man I dont know, but honesty for example I dont think anybody will take dead hard off their builds if devs dont nerf it ore release other 4 perks more broken then that. And I hope that will never happen for this game to stay alive, no broken perks for both sides. Or we will see a drop worst then MMR + COH launch, but that's utopistic, devs will never kill the game like this. But I am surprise like some people are not accepting this meta is bad for game health, with people quitting they will bully bots. But I understand bad players have only meta perks hope to carry them.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2974467#Comment_2974467
They still never said nerf. The meta will still be changed if only some of the meta perks are nerfed
Sorry man, but I think I am losing my time repeating the same thing. Think like You Want, maybe I am wrong and you are right. I doubt I not understand what they said, and I think you are not accepting things aspetto they are. But know devs they can change idea, not first Time so we will see if you are right, and people magically will remove ds, dead hard, bt amd unbreakable from their builds without a nerf, cause why not.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2974459#Comment_2974459
Who knows, They never said specifally nerfs. they might nerf some meta perks. keep some the same
they never said the 40 perks being will include every meta perk
Are you seriuos? They OBVIOISLY said to CHANGE meta they will nerf/rework: Bt, pop, Ds, corrupt, BBQ, self care, pain resonance... And other perks will be balanced in total of 40. I think is easy to understand that to variate they will nerf meta, is BASIC logic.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2974440#Comment_2974440
Also they never said nerfs. They said they were looking into why perks are meta.
No. I am with devs this Time. Bt base kit could be ok, to help with tunnel and proxy camp. But only with then Buff killers, with something like corrupt basekit to compensate (my opinion now, swf are topo strong so like devs said Buff solo but also killers). Ds basekit is too much.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2974440#Comment_2974440
Also they never said nerfs. They said they were looking into why perks are meta.
Wait, so you are seroiusly thinking they will not rework/nerf meta but buffing it? Are you sure? (Irony)
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/325706/decisive-strike-should-not-work-with-lockers
Nah it's countering for tunneling and should be actually stronger and it does not help new players who get tunneled the most.
Buff? Serious? It was nerfed multiple times.
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@Crowman said:
I get it can be annoying when survivors hop into a locker to force a ds, but like the perk already prevents the survivor from doing much in order to keep it active. So a last ditch effort to try to get buy more time from a killer going after them off hook is fine.
Man, they will nerf it, doubt they lie. I dont know you guys what nerf are you especting.
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@Sakurra said:
Lol you can't be serious
I am. Invicivble in locker, with also head on stun and flashbang is bullshit. And perks are bandaids, not a real fix to a problem. Also, you are sayng devs were not serious when they said they will nerf meta? Accept it.
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Yes, it Is annoyng. And also meta. Devs could fix the problem with game design fix, like bt meta that requires two people. Also devs said they will nerf powerful meta perks (not means decisive Will Be dead I hope), but you guys have to Accept it, is a friendly suggestion.
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I understand, so you guys are not accepting that devs literally said that Willy nerf it, with other perk meta too much used.
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@Ssajbambusa said:
@Prex91 Noed was already nerfed twice. If survivors are too busy genrushing or abusing boons I don't feel sorry for anyone who fell to this trash of a perk slot. We are going off tracks of the thread though
Calm man, you miundestand me. If something I want a noed buff. Because like an hex is too fragile, but also too much gratis without no activation condition for killer (no, only survivors complete gens is not good... Afk killers with noed and basement camping killers are a thing). I play both sides, and mostra killers. So no accuse please.
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@Ssajbambusa said:
If BT was to be basekit, the equivalent should be either noed or make your choice.
Noed so survivors must do the secondary objective, or myc to reward killer who actually play agressively and dynamically.
Forced Penance? You sir, are a joke.
I mean nice ideas, but I think noed however should be rework. Too inconsistent.