Prex91
Prex91
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- Prex91
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@Valik said:
Neither. But if given the choice - it would be a LOT better if survivors were placed in genuinely random places, and all generators were blocked for 10 seconds.
The fact that the survivors basically start the game in the black while the killer begins the match trying to come back from the red is NOT an attractive balance option. But there are workarounds for it. This would be a controversial bandaid solution, though.
10 seconds is literally nothing. Same with random spawns.At least one minute, and is not a big deal, cause in one minute you can do totems or chests for items. Ok, gens do Not progress in corrupted area, but survivor can play stealth and really safe and counter it. Corrupt is a perk that already survivor sometimes counter waiting, and then gen rush if not paired with other gen regressions. Also you can brake hex and boom totems in the meanwhile. 2 minutes is good cause you have time to find people, especially the one travelling map going to not corrupted gens or other with aura read perks helping you. Deadlock seems a good alternative to me, cause not map control or early help like corrupt, but preventing more then 2 gens popping togheter.
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Corrupt or deadlock basekit. Done. Fast killers can mantain their identity and strength. Anti loop slow killer not get the speed and became broken.
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Corrupt or deadlock basekit.
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As like unfun and valido is gen rush. Nerf that (corrupt or deadlock basekit like borrow time to compensate) and killer will can play the game chasing everybody without need to boring for both camp you to beg the kill cause gens fly after few minutes.
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Yes.
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I think deadlock can be a good alternative maybe. That or corrupt must be basekit. Fair counterable not oppressive perks, that make killers can play the game without fear of losing 2 gens while going to them after spawn the oppsite side. Can have good chases and not constrict to camp, with basekit bt that will prevent that.
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@jesterkind said:
I think it's far, far too limiting to think about it as "a free perk" for killers, when it's not just "a free perk" for survivors. Basekit BT (or something close to it, which is what I suspect they're actually planning) would exist to cover a flaw with the game's core design- specifically the fact that a hard tunnelled off hook survivor has absolutely zero control and is put in that situation through no fault or mistake of their own. BT is good because sometimes as killer it's the best bet to try and tunnel someone immediately off hook before they can react-- or hell, it's really easy to accidentally hit the guy who just got unhooked.
So, something in the same vein for killers would be something out of their control that improves a core flaw with the gameplay. I'd argue there genuinely isn't anything like that in the perk roster, but that doesn't mean there isn't a corresponding change that could be made, it'd just be kind of a sideways relation. I'd argue that the closest would be tweaking how aggressively generator repair speed buffs can stack- not making gens take longer themselves, but lowering how much survivors can speed them up.
Gen rush is also a flaw with the game. First gens pop in less the one minute, and pack of early pressure is also a flaw.
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Sonewhat like. (Devs decide points to give) Survivors=
Gain points: escape by exit and number of players, all gens completed, seconds for chase, secure unhooks, bodyblocks, flashlights and pallet saves, totem cleanse/boon, heal teammates.
Lose points: die, teammates die, you drop pallet, you go Down
Killers=
Gain points: kills, power hit, down survivors
Lose points: survivors escape, seconds for chases without pallet dropped or hit get, Miss power hit, seconds for hook camped
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It's a tactic, cause most matches gens flying, and tunnel makes pressure, make teammates takes free hit to save the tunneled and concede health States or hooks. Also you need the kill. And tunnel is fun, cause you are in chase. Camp/be camped is not.
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We need first devs to say their opinion on the topic. Have they said that is a problem? What is their position on it?
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Nice joke change by devs. Really understanding their game. Maybe thay will really buff it next year, or simply it will Be forgetted with other garbage perks they think killers are so insane to play...
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@Maverick_74F said:
Oh no you critiqued them....You don't have much time left here on the forums I'm sorry friend
Ahahah (I do Not target personally any devs joke abside. I dont target devs either, but their/Behaviour company decisions).
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I mean, I remember read news of other devs fix this problem in their game (Fortnite if I amore not wrong, also epic I think can give them the solution now that game is on epic store). So it Is possibile to do. The heads of Behavior think is not a Priority, so devs cant work on it I suppose. Blame the Behavior company, not the devs. They make decisions.
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Ok perfect.
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@Tr1nity said:
As mentioned by various mods many times, they have to manually give the shards out.
Thanks. So we simply have to wait?
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Devs probably are too lazy and scary and will continue to ignore it. Fix it will mean less exploiters happy to give them money. Just ignore the other honest customers, few of them are complaining. They will admit the problem only if this post will have ten pages of comments or more.
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@glitchboi said:
IMO it's only toxic if they click or teabag at the exit gates, that's when it's REALLY bm.
Or when they are an optimal sfw and others smash your gens.
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When corrupt base kit? When perk tiers removed so can play builds I want without grind problems? Hower devotion 10 (mainly kille... Soloq for Tome challenges). I usually play for rift pass, events or daily. Circle of healing and heal meta is unfun, gen rush with op builds is boring. Gens fly, you make a couple of hooks and they finish them, Healing faster then you make pressure, so you have to camp and tunnel to pressure them and beg mistakes for kills. I am playing less dbd, not have the motivation of a New game. I am finishing more single player games and play / farm gems for cards on master duel.
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It would be wonderful, making every game more balanced and fun, not gen rush and exit. Fair, with bt basekit deciision (ds would also be Good if not bt, but I think devs choise bt cause help with camp, and needs 2 survivos interaction so cooperation by team rewarded).
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Dead hard or prove theyself or circle of healing. Noed or third seal.
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No. You can brake totems before peek even activates. 2 chance to beh for a kill. If survs dont leave and want saves before brake it killer deserve to capitalize mi stakes. Gen pops before a pari of hook at high level, so killer can beg for hooks with a lucky noed.
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@Marihel said:
When it ends up being me and another guy, I generally just go find the killer and suicide on hook because I have no patience to wait for my teammate to come and get me if I go down, or help me doing gens. I know they won't, as they're usually very very far hiding and waiting for me to die. I do try a bit, but if nothing is happening then it turns into a big waste of time.
Many times I've tried to push the last 1 or 2 gens with another teammate, and they'd end up hiding in shack and what not, while I had to bounce like a ping pong ball between gens. Playing as a duo, me and my fiancé can easily tell each other what the team is up to, and if they really do nothing I'll give up and go next.
If they really want to hide for whole minutes because hatch is that important, so be it. You don't really have to be part of it, sucks but you cannot make randoms help if they don't want to.
The big problem I think is when more than the half of the team give up, it's similar to a DC. People insted of have good chase and get fun/improve sometimes, even if nobody/only one if dead they give up and let You die on hook (or not bodyblock even if you are injured last hook and they are full health never hooked). Bad MMR made player more egoist and will to escape non matter what. For killer is ok, for survivor not, cause is the team side. Most of times solo is like a 1 survivor vs killer vs other survivors. Someone DC? Team give up, I understand (Behavior dont make bots to take place of DC survivors, and not understand why not. A bot doing gens and drop pallets is nore useful of a DC player that is not more in game) . But sometimes players are so salty and entitled they give up even for an hex they cant find, or a chase they lose, or few gens vs killer has much hooks. They dont like a challenge game, give up and nove next hoping for an easy game+ bully teabags on exit gate =ggez.
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@SpitefulHateful said:
https://forum.deadbydaylight.com/en/discussion/304248/hatch-is-the-problem-of-solo-survivor
- have a match where you are the only one doing gens while survivors get downed because they wanted to farm points instead of doing objectives
- all 3 survivors end up hooked, while there are 2 gens left
- no way in hell of getting them fixed because killer gets to roam the map freely
- you don't get to escape because some 3 stooges you have no control over didn't touch a gen for an entire game
- "u got caught becuz u didn't try hard enuff git better"
Sure, so insted of try best, even if teammates sucks, just leave them to their defeat and get ego by have a draw on mmr with killer, pretending you win and have a gift of blood point. Hatch is a deletery mechanic for solo survivor,like Tome challges. Players dont play optimal cause of Challenges, and give up on help teammates cause of hatch. Even the team is not good, some teammates are not good, without hatch I bet players will have more motovation to play better, cause no one, especially bad players, get the draw by hatch. Maybe I wm wrong, and maybe even more dc and give up. But I bet devs will never try to remove it, even in new beta think, so we Can only suppose.
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Sure, survivor will now be instantly escaped from the game, in the queque, waiting for nobady. Cause killer have al ready unistall and ho play something else.
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I'm sure the nerf to facecamp will arrive one day (different from the early game thing cancelled). Why? Cause is a survivor buff. Proxy camping is easy counterable by perks and coordination. Facecamp is difficult to counter, especially in solo and basement. Devs will do that,, like they said, cause toxic and unfun for survivors. They will not nerf proxy and give some buff in return? I doubt, but I hope. When competituon will humiliate their work, and no killer will left in their game, they will have to give killers buff or change them with bot and male the game die (move to next game they are developping, but will Be stupid to left their payng outfits survivor customers, company will not allow it).
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Sure. Not Op perk. Fair and balance. Not understanding why evil killers camp and tunnel. Or why continue quitting the game. Not logic.
@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/303069/dev-update-part-2-dissapointing-no-coh-nerfs
The devs have said they like his boons work now and aren't looking to change them right now. I'm glad. As a killer main I'm fine with this. Doesn't bother me. With all the camping and tunneling fellow killer mains are doing I'm glad survivors keep something. I'm also excited to see the moris and keys change again. They said they were working on changing them again. There will be counters ro moris. Because they didn't like how killers continued to tunnel survivors for the moris.
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729122#Comment_2729122
The devs have said CoH is fine and aren't looking to change it right now. Killers need to just get over it. I don't have much issue with it.
Yeah sure, like always devs totally understand their games. Killer will not continue to left or not camp tunnel more cause of it. Competitors say thanks, easy when you kill your Own game to make noob enjoy the game, and move on to next project.
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I suspect devs are buffing Bubba cause meaning facecamp nerf is coming, so him being the facecamp impersonification will suffer the most. Also in "compensation" For the mask thing. DH is the strongest survivor perk and CoH Op not nerfed will make more killers quit and survivor queque longer/ even more tunnel camp.
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Killers will continue to quit, survivor will wait 30 min to bully a killer, getting tunnel and facecamp payng karma for devs not nerfing Op broken survivor stuff, and let the game dyng. When they will nerf facevamo and give nothing in return to killer and VHS come out wil be the Last nail in the coffin.
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Totally agree. Devs not understand we killer mains will continue to quit the game of they not nerf that joke of a boon perk. Survivor will bully the waiting lobby then.
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@Marc_123 said:
Oh god no - i hate everything being skillchecks.
Also i play on Controller too - you can simply move the stick in slow circles and it works perfectly fine for me. No need to wiggle fast.
Doesnt need to involve skillchecks. Maybe hold the button or another thing, devs could do something different.
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@sizzlingmario4 said:
Permanent exhaustion by itself would already be decent honestly.
Yes, but only if it Is Not an hex.
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@I_am_Negan said:
Yes whatever you unlock you will have when you get the survivor or killer
I hope. I play a game as Nemesis, punch a survivor in a snowman but get nothing on Wraith Hag or Trickster (I dont have artist) . I will try now with that killers and Yun Jin.
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@TheMadCat said:
I don't think so. I've had Adam's ugly sweater before I unlocked the character for instance.
Same with slinger anniversary outfit. But I ask to be sure.
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I know I am Italian. This is a suggestion for a New perk, patimento is only a name that can change.
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/2664877#Comment_2664877
imagine 5 health states, infection, healed, injuried, dh, (potential body block) or insta heal. Lol to think that is the second chances possible of a single survivor playing agains a nemesis.
Also devs doing nothing about survivor crouch just often nullify tentacle hits.
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@mrmain21 said:
Okay so if kill rates would skyrocket because its removal that means its fair and balanced.
Or are all killers just better than all survivors and not boosted by any of their perks?
Only by hexes, but you can destroy them.
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Cheap tactics needed to beg for some kills cause, if they know what are doing, the game is extremely survivor side. Perks also help against that, only facecamp is bad, boring begging pressure for survivor mistakes, but game is often alredy loss for killer.
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Multiple Dead hard, circle of healing, prove theyself, medikits and toolboxes (built to last to abuse them) can be Overkill, especially if added to second chance perks, making killer almost unplayable.
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The balance (swf fiesta paradise), discutibile mmr and bad manners.
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Nice idea! Could work better then now.
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Another idea can be also making generator more diffcult/interesting, like mini puzzles (among us style, normal skill check are boring).
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@[Deleted User] said:
Make blight serum basekit? Sorry but i think that add-on is silly.
I respect your opinion. If you have something to add to discussion/ suggest if you agree to address dbd problems (if you have with the game) can be Good to brainstorming.
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/comment/2633729#Comment_2633729
I know all of this, and the worst part of it, is that it's actually true. Because if it were the opposite, they could've fixed so many things. Yep they care more about making $$$$ than they actually do about the game and the actual player experience, they just want what gives them the money.
I'm honest surprise how you can buy yet things with shards, cause now tgey have a large player base and it Is not a necessity. Maybe they know that with few bad steps player base can drop by far and matchmaking lobbies can be longer than 5 min genrush game lol. However the problem is that game is only good for swf. Killer is fun, but gen flys (they are making finally mamy new perk vs gens, so admit the problem and confirm gen regression meta is the better viable killer strategy), and too much second chance + Op survivor stuff to rob you games. And solo survivor is unfun because zero chance of communication, so misunderstanding that became strange bad plays that make lose the game, and egoistic one (cause bad design mmr will to survive even if not play for teammates and have fun, and cause you are not mu friend, I dont know you... Nobody will Be angry at me if I make you die for make me escape, not everybody bodyblocks for example). For these reasons swf is Op, cause they can play way optimal then solos and abuse stuff, even if they are worst player they have strengh of group. They play a differnt game like nurse.
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Adsding also now:
-nerf to circle of healing (also nerf boon mechanics, so noed, pentimento and haunted grounds are not useless)
-nerf (especually map and hooks) offering, side survivor
-add bot when a teammate DC
-ping system, like all modern games
- (maybe look to prove theyself and buio to to last)
- change wiggle
-nerf some Op main buildings
-self healing cap
-remove dead zones/ nerf Op rng
(Jungle gym into shack into 3 safe pallets tiles into jungle gym etc)
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/comment/2633543#Comment_2633543
Yes, this exactly where it's headed, less and less people want to actually play killer, because it's getting less and less fun for the killers. But it's no wonder, they keep implementing things that just causes problems for the killers without actually adding good enough counterplay against it. CoH certainly is prove of that, but there are so many survivor perks out there that actually has little to no counterplay against it, Even looking and base mechanics and lack there of you can see how survivor sided the game play meta is. Just to name one at random - the game has no stun protection mechanic, so the killer can literally be stunned over and over.
Let's be honest. For the company the fun of 4 people is more important then the fun of one. 4 survivor will buy skin, and play with other friends showcasing their skin (survivor have no power, skin make differs them), invite them to play and make them want to buy other skins. Devs want to make new survivor experience and bad survivor experience better, making them addicted and have people who buy cosmetics. The rest is secondary. Bugs, cheaters, bad optimization. They have no competitor so no need to rush. Make dlc to not make the game dyng in interest, pay their salata, and having people talk about them and start gaming cause big linceses. They know their game is not competitive or balance or fair. They take Years to fix bad Op unfair stuff. And swf are in ego heaven, the only fun experience.
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Also not every killer in the roster are top tier, there is anche abyss between best and worst on roaster.
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Devotion 10, platinum and almost all trophy/ Tomé challanges. I am not Top but decent good. I will became survivor main, cause killer is not rewarded good for skill. Op stuff like Boons, second chance, op items and rush fest. Ok, solo survivor is often bad, but cause bad or egoist teammates. Survivor is the power role by far. I'm out.
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Circle is Op really broken. The nail on the Coffin of killer. I will became a survivor main if they dont nerf this stuff.
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Second chance combos is the fact that make really Op, unfair and unfun game. Invulnerable evasion into shield into stun into flash into loop. Disgusting manu second chance... Must can be not possible to comodo them, like only one second chance per chase. Only ds, or dead hard, or shield etc.