Prex91
Prex91
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- Prex91
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Comments
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Last Up. I think nobody likes the idea. Players prefers grind and tryharding.
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If you are survivor main, and you dont want to do minigames using killers, devs maybe can think intestinale minigames thought for survivor. Also the minigames I said before , instead of bots, you can make survivos play them, but have condition to win and outplay the killer. For example: in the nurse one, if time finish the Last survivors standing one, good at jukin, wins. Same in the huntress one. Only ideas.
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I want the mobile one. Is one million time better then the original one.
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Let the perk effect dull totems to, or add another effect too. So can be useful on it own even without boons (you cant see survivor perk, item you can to counter them) or good with pentimento. Fonti make the perk useless.
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@Rizzo said:
Ciao, potresti mostrarmi alcuni esempi?
Ciao, scusami ma non sono stato connesso al sito. Per esempio gli addon del buff alla velocità nel rompere muri distruttibili e dello scalciare un generatore sono stati riuniti in un unico addon dopo la ptb, ma la descrizione erroneamente li da in 2 addon separati (va da se che almeno 2 sono errati). Ma ce ne dovrebbero essere pure altri, semplicemente non ricordo (cmq è evidente non siano state aggiornate le descrizioni post ptb). Non so se con l'aggiornamento di oggi è stato risolto, perché non ho potuto avviare ancora il gioco, visto che mi sono scordato di dare una veloce controllata.
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@Mandy said:
Do you know which addon?
I think the chatterer thooth/theeth, the purple one. Sorry, but my game is not in English. In italian is Dente di chatterer. I took the occasion to report also a problem of Italian localization with new legion addons (no update description after ptb post changes).
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Chases must influence elo/mmr points.
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Wait to devs fix camp, tunnel with bt basekit and buff killers (corrupt basekit?)
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He is Ok/not strong. But he confirm kills if camp.
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I think killer and solo survivors. Logically the players role that needs more love, swf are in heaven gameplay, so they dont need to complain here (troll maybe).
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We Will see if the nerf is resolutive. For iron will devs need to rebuff the useless stridor, or nerf it a bit to give counterplay maybe.
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Yes. Devs dont have fix it, also survivor can abuse multiple stuff, so why killer cantante abuse that instead of 0 kills?
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Survivor meta builds will move to fast vault+ Ds+ adrenaline+ prove thyself and built to last. And swf will continue to abuse offerings and game design issues.
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Would be nice
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This perk make half of the killer cast literally unplayable. That and especially dead hard are making most of killers mains quit. Game already swf side, gens flys without corrupt, totem builds not viable. I played a game with legion where survivors healed fast then my Frenzy pressure, make the killer power almost useless, pure M1. I left killer, I play It only for tome. Survivor main now, but play way less, cause boring, too easy, better play another game. And no, nerfing Coh to self care speed make the perk not bad, it will Be very strong, cause 1 Coh is 3 other free self care without a slot, and with medikits, botanic knowledge or team Mates is disgustin fast heal. My last post to it, no nerf in mid chapter = survivor main, by killer and by money to future dlcs. (MMR survive/kill = skill is dumb garbage).
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You should. It devs fault to not fix cheap tactics for both sides. We play vs random people, not vs friends, so both sides abuse Op broken stuff. Then the sides that lose often complain.
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Yes, cause of variety, to finish all their good addons before Prestige, for tome amd daylys and cause they are fun to play.
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Just entitlement and want to "assert dominance". Like child, in a videogame, notte even balance or competitive. Really sad people, who Do Not understand fair Play and have fun for all players. And trolls, but I think they are fun and good.
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And some broken perks/items/addons/rng maps.
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I mean, if devs are planning a way to nerf the hateful facecamp (hope they compensate buffinng killers, cause sometimes facecamp in needeed, like on endgame), regole hook grabs could be a good idea to start with.
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Devotion 10, I play from clown dlc. The balance is bad solo need BT basekit buff and facecamp nerf to help. Swf are Op, cause broken offerngs (maps too) and items. Coh broke the game balance. Dh for distance broken. Prove theyself and built to last+ toolboxes broke the game too. Killers need to face this broken stuff, so the only ways are corrupt or ruin builds (often broke at start) or devour/noed endgame builds + lucky rng and camp/tunnel. Too much stuff to nerf.
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Totally agree.
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Dead Hard is Op. High MmR/skill player use only it Off all exaustion perks, so it Is like old ruin a perk that is metà, cannibalizing other perks. Dh for distance is unfair, a third health state, un healthy for a future more balance game with other issues fixed, like camping. Devs said they will fix it. They admit detection it also is terrible from killer pow, and also the perk wasnt thinked like That, is probably used in unintented way.
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AFK strats are boring. AFK pig should be addressed by devs. Unfun hostage tactic.
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Like the buff.
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@R1ch4rd_N1x0n said:
Without perk Tiers, getting perks you want would be far too easy. I don't know why everyone thinks they should go.
Because I dont play to grind but to enjoy the game? Cause I pay for dlc and perks and I want to try them and do combo? Cause dayly Challenges, Tome one and Achivments/trophys and prestiges are already a think to grind? Cause of almost 30 killers and survivors and 300 perks for them and 3 tiers for every are too much?
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I think boon needs maybe a buff. Coh is near broken Op and needs a rework/nerf.I hope devs will realize it destroy killer pressure by hit and run away/change target. The perk make obligatory to tunnel and camp.
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Or make it like self care speed. It will Be ok cause for all the team, a squad perk, instead of selfish self care .
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@tesla said:
I think it is a mistake to establish that all boon related perks must have the same radius, cause the effects are so different and the radius impact a lot. Like exponential is never used because its radius is not enough, but CoH would still be used even with half of its radius and it's too strong in current state (no, the speed debuff wasn't enough).
Totally agree.
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My idea (al ready said in various comment) is that is could be good to make more killer left the hook (even if the facecamp nerfs devs said is better choise), but killer could continue to camp and have more information, also very strong on bullet killers. For bloodpoint issue devs must rework all the system, grind became worse. Also kindread could be basket for compensation, even if I prefer a maybe nerfed Bt and nerfed corrupt (green versions maybe).
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Ok with the ubdetactable buff! Stealth killer are now in a worse spot with Coh. Buff them a bit is only Qol for the game.
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It depends. Noed is a luck based perk. Swf destroy totems and solos sometimes left after first down and see notofication is active. Is the surprise factor, the slug snowball potential, and the fact you can find all the dull/have time to do It that gave high risk high reward factor. Necessary evil, even if I hope all second chance get nerfed after devs fix basic issues of the game (tunnel, camp, genrush).
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If they buff solo survivors I hope they make corrupt besekit. It will fix gen rush, and survivors cand do totems, chests and Serch for aviable generetors. Devs cook balance it and can work.
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In ps4 is always a bit laggy, sometimes too much. But old gen sucks now.
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Agree, even if I dont see nothing when deep wounded and cant loop properly lol.
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Cool, but no...
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Spirit is hateful even after the nerf. However it Is true that addons fir killers and items for survivor change too much the game (perks and maps/Rng too). Devs have to balance better, making the game without stuff more enjoy able, and nerf the build stuff, especually meta. Hope they do.
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Grind is too much and they male new players escape from fear it. I know it Is good to make gamers addicted, but they have to do something (even it balance and cheap tactics are maybe more urgent to fix).
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Nice ideas. Point 6 I suspect the project some devs, included McLean, can be that. A Dbd "2" Single player mode, like Overwatch 2. Or maybe another horror? I read a Rumor by development with Microsoft games/Xbox partner. Only a Rumor!
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Could help a bit.
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Some maps have too much safe pallets and strong chain tiles. Hope they will improve it in the long run, too much Rng, and enormous maps.
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Totally agree. But I think they do It cause they want to follow often their socials (I dont have any, I know the codes by content creators video).
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@GarlicRice said:
I would be fine with Corrupt being base kit, to be honest
3 gens strategy can be a little more prevalent, but I hope meanwhile solo survivors can be more inspired to brake/bless totems to prevent the hateful rng noed, instead of urban evading in map corners lol. That to compensate obviously BT base kit and camp nerfs if devs do It. Necessary but very big solo survivors buffs.
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Finally! Well done!
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Also deadlock is less oppressive cause less 3 gens strategy. Another info to add to the pull.
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Thank you to. And thanks also for commenting the post and give your opinion. I hope devs will find the correct formula/balance choise to make players happier and game better for everyone.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2797257#Comment_2797257
It's really not. Preventing survivors from getting a 10 second head start is huge in matches. This is why Lethal Pursuer is such a strong perk - because it allows the killer to prevent the momentum shift in those first few seconds. While it's no corrupt intervention, stalling generators for 10 seconds and forcing survivors to look for totems, search chests, or reposition first thing would completely change the game dynamic and may even be too killer sided in some respects.
60 seconds is far too long. Corrupt Intervention is one of the strongest killer perks in the game and you're basically going to set that to default at half potency.
Corrupt is, legitimately and without dispute, one of the STRONGEST killer perks in the game right now. Giving it to each match as default, even at a reduced value, is extreme overkill. Giving deadlock to base kit is also extreme overkill, because it's extremely strong in almost every circumstance and has guaranteed value.
If you'd want to introduce these aspects to the game by default, you'd have to annihilate their potency to balance them out and keep their core perks relevant.
Blocking all gens for the first 10-12 seconds is a massive shift in the game dynamic. I believe it would be a healthy alternative, but it may bee too strong for certain matchups.
Blocking the strongest gen after generator completion actively punishes survivors for doing what they're supposed to do. It's a good perk, but it's a bad core mechanic. While it may stop survivor momentum, you'd either have to make it low enough to be balanced - which makes it more annoying than useful (Block for 5-8 seconds) or it would shatter the fun and effectiveness of playing survivor.
My point is not that either one of these are good or legitimate suggestions, it is simply that Deadlock - by design - cannot be base kit. At least Corrupt can have a tiny, tiny application and hold a powerful dynamic shift. But in truth, neither of these perks should really be made base kit in any capacity.
I respect your opinione but do Not agree. The game is already in survivor favor, and probably Borrow time, one of the Best anti tunnel and help vs camping perk, will became basekit, and I am ok with it, because fix some issue by team work, but only if killer will Be buff. Killers are already became quitting the game. 10 seconds is not thing, even if 3 survivor dont repairing makes 30 seconds less in objective progress. Lethal persuer is not good for that, but because give you the possibility of be in chase early game, get a down and be rewarded by pressure. Corrupt can be ok on 30 seconds/ one minute basekit, no More less. Deadlock 15/30 seconds minimum. But also basekit BT so has to be a nerfed version. Par condicio, equal rights for both sides. If devs will only help survivors (I hope no), then they will pray killer bots will Be added, or take pop corn cause matchmaking will be very long.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2797257#Comment_2797257
10 seconds lets your average killer walk 46 meters which will allow them to cross half or more of pretty much any map in the game before Survivors can start doing gens and maybe even get into chase. That's not nothing.
That's a fact, but do Not agree. Because the strength of corrupt intervention is not that. I can find a survivor and start a chase even without that, simply goig to a gen/ in the path. But corrupt split the map making survivors cant do gens far from killer, and make the choise to risk a chase for doing early gens. Making Interactive gameplay from both side, forcing to pressure the opponent in a fair way, not 2 gens pop across the map for a down. 10 seconds will Be useless, cause everybody will wait and then free gen rush. At least you need almost a minute to patrol everybody gen in big maps, and people sometimes already wait and counter corrupt by doing secondary things (tactical choise opposite to risk pressure not corrupted gens). Also corrupt blocking gens is like free fair regression, but 10 seconds regression is nothing.
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@dugman said:
A much easier buff if they need an across the board boost for all killers is simply add a few seconds to the time it takes to complete a gen. Changing that parameter is a simple numerical change in terms of programming and it can be fine tuned up or down in whatever increments are desired. I imagine at most they'd need to turn that completion time up a few seconds to compensate for Borrowed Time being base kit since it would probably only shift kill rates a few percent.
@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2796938#Comment_2796938
10 seconds is literally nothing. At least one minute, and is not a big deal, cause in one minute you can do totems or chests for items. Ok, gens do Not progress in corrupted area, but survivor can play stealth and really safe and counter it. Corrupt is a perk that already survivor sometimes counter waiting, and then gen rush if not paired with other gen regressions. Also you can brake hex and boom totems in the meanwhile. 2 minutes is good cause you have time to find people, especially the one travelling map going to not corrupted gens or other with aura read perks helping you. Deadlock scema a good alternative to me, cause not map control or early help like corrupt, but preventing more then 2 gens popping togheter.
I think add few seconds to complete a gen can maybe work, but I dont know of it Is the correct way. Doing gens is really a boring mechanic right now. Also, I prefer the suggestion of make corrupt or deadlock base kit cause the perks are already in the game, especially corrupt is old, and are counterable not very oppressive perks, that you can nerf a bit if basekit will Be too much (I doubt). Making gens longer can be healty vs optimal swf with prove they self , resilence + cat perks combo and full charge toolbox with built to last, but maybe a little too much vs solo survivor and full gen regression killer build .
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The fact however devs gives no explenation why the problem can not be fixed/ they dont work to it Is no good. Ok, tgey admin the problem you guys said, but why no mention of possible/impossibile fix? Neither one comment by them on this post? Again, lack of commuication. Talk only when the people Are too loud or quitting in mass.