I know. But considering they've talked about making BT basekit, it's just annoying that they add mechanics that would be healtier as basekit inclusions as new perks. The only upside is at least this is a generic perk so you don't need to buy the new chapter and level up the killer to get it.
This with Hex: Plaything and Hex: Pentimento will be all sorts of trouble
Let's hope they make distincted states for totems broken by killer and survivor, so that only the latter can be put up again and if the killer is willing to break it, it stays broken.
Let's hope they make distincted states for totems broken by killer and survivor, so that only the latter can be put up again and if the killer is willing to break it, it stays broken.
I hope not. Getting 5 Pentimento stacks reliably is going to be so fun
Let's hope they make distincted states for totems broken by killer and survivor, so that only the latter can be put up again and if the killer is willing to break it, it stays broken.
There's no reason to do this. You would still be running another perk to get Pentimento to work and it's still contingent on survivors blessing totems in the first place. It's not going to be overpowered and survivors will figure out pretty quickly the killer has Shattered Hope and Pentimento and can just not boon totems and the killer has no way to get more stacks.
I dislike how something that should've been made a basekit feature is being made into a perk
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to waste their time reblessing them, you can. Otherwise, you can toss this on and destroy the totem outright.
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
Very smart design decision, having it be basekit would've also stopped people from using certain killer perks that rely on dull totems
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
But will it work with Pentimento? That sounds kinda busted
Pentimento specifically states in its text "Totems that are cleansed"
Shattered hope implies they are "destroyed" which might mean consumed by the entity?
Yeah that's why I'm wondering. Destroyed and cleansed might be different states. But anyway, on a second thought, it might not be that busted tbh. Maybe random survivors will finally think about when and where they should boon. Although this only takes into account COH.. I don't really see much use of other boon totems with this new perk :\
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
Where's the survivor version of this perk? Make Hexes jump to dull totems automatically.
This is just another unfair mechanic that makes the game rules favor survivor over killer.
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
Why would you make a perk that cripples all Boon Totems when 3 of them aren't even good?
I sincerely hope that it doesn't work with Pentimento or that's going to be stupid.
Just cleanse a Pentimento totem and it can't be rekindled not a hard thing to deal with - If they break a boon just assume that's what they're going to do.
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to re-bless the totem, you can. Otherwise, you can toss this on and destroy the totem outright.
Killers can't afford to waste an entire perk slot to simply break a boon. This needed to be fixed in the base kit of the game.
All boons becoming absolutely useless instead of making CoH less frustrating?
why even introduce boons at all then?
Acting like boons don't have an effect because the TOTEM they are on can be permanently snuffed, you still have 4 totems AND the killer had to give up a perk slot for something that should have become basekit instead
I don't see why this couldn't just be a basekit effect, tap the button to snuff the totem, hold the button to break the totem, then have this perk that also allows you to prebreak totems instead and see survivors in range when you snuff boons
Losing a perk slot just in case somebody brings a boon? What an embarrassing band-aid.
That perk isn't even particularly good at what it's supposed to do. How about adding an 16m aura reading for the boon when the killer gets close to it? How about getting a speed boost after snuffing one? How about being able to destroy dull totems for the effect as if they were Boons (so it's not a complete waste of a slot on the distant chance nobody in the survivor team brought a boon)?
I know, isn't that completely stupid. CoH isn't really being used anymore anyway, after the nerf. They should have left CoH as is, so there "might" be a reason to bring that perk. LOL.
Heck, maybe they'll buff the boon totems so people might actually bring them now. That would be the only reason to even introduce a perk like that for killer.
This is basically a perk on the level of lightborn. But at least with lightborn you can tell a lot of the time from the lobby if you’ll get value from it. With this you’re wasting a perk slot on the chance survivors set up boons.
An explanation on why this is not just base kit would be great.
Wait so the perk is useless if no one has boons? That sounds really bad tbh.
Yeah in my opinion it should affect Dulls too. If anyone struggles against Pentimento because of the two perks combo'ing they were going to lose anyway.
Like imagine - The killer used two perk slots for Pentimento and Shattered Hope - Manages to roam around the map finding the Dull's without the aura because they're not broken yet and breaks them to rekindle them - While wasting time in the early game with no hooks while the survivors can still cleanse the hex totems. Let's say they get away with this - The survivors likely have 3-4 generators done by now and there's zero sense of urgency on the survivors when finally getting to the gates because no hooks. It's a losing strategy.
Not directing this at you per say but oh my god people are actually worried about pentimento. If people are losing to that perk they deserved the loss.
Being basekit would be dumb because it would make NOED users penalize themselves.
Letting killers destroy totems as a basekit feature doesn't have to override snuffing. I simply do not feel like adding a perk to address something people have been complaining about really fixes the issue.
Snuffing is just kind of weak unless you are already winning. The killer is a singular player so going out of their way to snuff a boon that can just replaced is often not worth it when you are already struggling against current gen speed. And things are even worse when you have maps like RPD or totem spawns like 2nd floor on Ironworks that involve a lot of travel to deal with while the boon area's ignores the level so survivors gain the benefits without needing to go out of their way.
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Comments
That's interesting is there any new base survivor perks?
This is a bait?
Destroying boons+Aura reading basekit?
Or they really listened us?
This is a perk, it's a general one which means it shows in all bloodwebs.
I sincerely hope that it doesn't work with Pentimento or that's going to be stupid.
All boons becoming absolutely useless instead of making CoH less frustrating?
why even introduce boons at all then?
I dislike how something that should've been made a basekit feature is being made into a perk
This with Hex: Plaything and Hex: Pentimento will be all sorts of trouble
This could’ve been basekit but i’ll take it.
Same here.
That's literally behaviour's MO though lol
I know. But considering they've talked about making BT basekit, it's just annoying that they add mechanics that would be healtier as basekit inclusions as new perks. The only upside is at least this is a generic perk so you don't need to buy the new chapter and level up the killer to get it.
Let's hope they make distincted states for totems broken by killer and survivor, so that only the latter can be put up again and if the killer is willing to break it, it stays broken.
I hope not. Getting 5 Pentimento stacks reliably is going to be so fun
Why do we have to use a perk slot up for this? it should be basekit
Oh
I thought that it would be basekit
There's no reason to do this. You would still be running another perk to get Pentimento to work and it's still contingent on survivors blessing totems in the first place. It's not going to be overpowered and survivors will figure out pretty quickly the killer has Shattered Hope and Pentimento and can just not boon totems and the killer has no way to get more stacks.
I mean I wish they were doing something about boons in general instead of making a perk but I’ll take it.
We wanted to keep the choice for folks who like the time wasting aspect of boons. If you'd rather snuff them and force Survivors to waste their time reblessing them, you can. Otherwise, you can toss this on and destroy the totem outright.
Very smart design decision, having it be basekit would've also stopped people from using certain killer perks that rely on dull totems
Namely Plaything and NOED
Does this work with Pentimento?
But will it work with Pentimento? That sounds kinda busted
Pentimento specifically states in its text "Totems that are cleansed"
Shattered hope implies they are "destroyed" which might mean consumed by the entity?
Yeah that's why I'm wondering. Destroyed and cleansed might be different states. But anyway, on a second thought, it might not be that busted tbh. Maybe random survivors will finally think about when and where they should boon. Although this only takes into account COH.. I don't really see much use of other boon totems with this new perk :\
Where's the survivor version of this perk? Make Hexes jump to dull totems automatically.
This is just another unfair mechanic that makes the game rules favor survivor over killer.
Hexes and boons need the same rules.
Why would you make a perk that cripples all Boon Totems when 3 of them aren't even good?
Do bones
More like don't touch a single one
This perk is not in the patch notes? last second switch?
Just cleanse a Pentimento totem and it can't be rekindled not a hard thing to deal with - If they break a boon just assume that's what they're going to do.
It's in the top section:
Killers can't afford to waste an entire perk slot to simply break a boon. This needed to be fixed in the base kit of the game.
ahhh... i guess i didnt pay much attention.
why nerf COH if you're adding this anyway?
Acting like boons don't have an effect because the TOTEM they are on can be permanently snuffed, you still have 4 totems AND the killer had to give up a perk slot for something that should have become basekit instead
It does, can confirm. You may want to second guess blessing a totem if they're running those two together.
Nice perk for new players. Won't see any use at high ranks really.
I don't see why this couldn't just be a basekit effect, tap the button to snuff the totem, hold the button to break the totem, then have this perk that also allows you to prebreak totems instead and see survivors in range when you snuff boons
Thanks for the reply. That combo seems pretty solid then.
Being basekit would be dumb because it would make NOED users penalize themselves against their will.
Losing a perk slot just in case somebody brings a boon? What an embarrassing band-aid.
That perk isn't even particularly good at what it's supposed to do. How about adding an 16m aura reading for the boon when the killer gets close to it? How about getting a speed boost after snuffing one? How about being able to destroy dull totems for the effect as if they were Boons (so it's not a complete waste of a slot on the distant chance nobody in the survivor team brought a boon)?
I know, isn't that completely stupid. CoH isn't really being used anymore anyway, after the nerf. They should have left CoH as is, so there "might" be a reason to bring that perk. LOL.
Heck, maybe they'll buff the boon totems so people might actually bring them now. That would be the only reason to even introduce a perk like that for killer.
So many weird, weird decisions by the developers
This is basically a perk on the level of lightborn. But at least with lightborn you can tell a lot of the time from the lobby if you’ll get value from it. With this you’re wasting a perk slot on the chance survivors set up boons.
An explanation on why this is not just base kit would be great.
That really should not be a thing.
inb4 no killers run it and continue to complain about boons anyway.
Wait so the perk is useless if no one has boons? That sounds really bad tbh.
YESSS
Yeah in my opinion it should affect Dulls too. If anyone struggles against Pentimento because of the two perks combo'ing they were going to lose anyway.
Like imagine - The killer used two perk slots for Pentimento and Shattered Hope - Manages to roam around the map finding the Dull's without the aura because they're not broken yet and breaks them to rekindle them - While wasting time in the early game with no hooks while the survivors can still cleanse the hex totems. Let's say they get away with this - The survivors likely have 3-4 generators done by now and there's zero sense of urgency on the survivors when finally getting to the gates because no hooks. It's a losing strategy.
Not directing this at you per say but oh my god people are actually worried about pentimento. If people are losing to that perk they deserved the loss.
Letting killers destroy totems as a basekit feature doesn't have to override snuffing. I simply do not feel like adding a perk to address something people have been complaining about really fixes the issue.
Snuffing is just kind of weak unless you are already winning. The killer is a singular player so going out of their way to snuff a boon that can just replaced is often not worth it when you are already struggling against current gen speed. And things are even worse when you have maps like RPD or totem spawns like 2nd floor on Ironworks that involve a lot of travel to deal with while the boon area's ignores the level so survivors gain the benefits without needing to go out of their way.