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Prex91

Prex91

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Prex91
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  • @SyntheticAesthetic said:

    https://forum.deadbydaylight.com/en/discussion/comment/887244#Comment_887244

    that to, but they probably won't do that since survivors would whine and reddit would explode with "I LOST A GAME DEVS FIX GAME NOW!!!1!!!". i like my idea better since it means they have to search for something while also avoiding the killer.

    Maybe can be a solution. Maybe can not, and survivor may not like a big change like add a new object in addition to gens. (Dont know honestly, I play both kill and surv).

  • @SyntheticAesthetic said:

    https://forum.deadbydaylight.com/en/discussion/comment/887244#Comment_887244

    that to, but they probably won't do that since survivors would whine and reddit would explode with "I LOST A GAME DEVS FIX GAME NOW!!!1!!!". i like my idea better since it means they have to search for something while also avoiding the killer.

    Maybe can be. Maybe survivor may can not like also it (dont know...I play killer and survivor too, but I feel more challange playng killer...far superior, if my teammates play well an we also gen rush).

  • Like some parts of the idea. Make hatch like now, but with a time to open it of course, only for one person in the match, only if the gates are closed and yes maybe with skill checks. Keys may remove skill checks or open it a little faster with add ons, but hatch has to be only for the one last survivor, not like it is now.

  • I think the game really no needs a secondary object. After the devs will balance keys and mori the real question is about balance between toolboxes and slowing gen perks like ruin. And the real problem is on map design, like community say, because of too big maps, where normal killers (without teleport or simil) have too much difficulties to patrol far gens.

  • Maybe I think an easy solution to frsgile hex perks may be to buff a little hunted grounds (two bait totems two times insta downs minute?). Only an idea.

  • Nice idea. That will make less secure doing gens and looping in very strong buildings (infinites/semi).

  • However Adrenaline idea can be nice lol.

  • I think that only just make glow animation when she starts phasing more notable/brillant, and make the sound in phasing directional/grass moving will be ok. More will destroy the killer (my opinions).

  • I suggest devs to put a blood points reward to borrowed time (like BBQ and chili). That will make more players use the perk in random matches, and improve the quality of life for the unhooks.

  • I thinks devs also have to work on toolbox instead. Gens goes to fast with multiple toolbox, even with ruin, and mori is not an healthy solution to the problem.

  • I did pratically all the killer tome 3 challanges with pure luck games. The 2 sacrifice on end game with freddy noed+ that perk that blocks exit for 1 min if I hook someone (fortunate I have killed the other two and the exsits where near). Trapper 5 traps luck game and obscure traps add on. Basement luckly counts it to me when I hook one, even if I hook him fast immideatly after the other in basemant was saved. The grab gen I have won the game already when a gently smart ramdom surv decide to follow me to the gen and understand I want to do the challange with mayers zero terror radius. Now I have the surv ones, and I hope tomorrow they will fix it good, so it is not more a question of luck. Because today I was luck with the grab Challenge that can possbly took me way an eternity to do it, but I want to play and do Challenges easly, going to peep, not became crazy and loose peep with random near impossible challanges.

  • @hinoutoumei said:

    https://forum.deadbydaylight.com/en/discussion/comment/872932#Comment_872932

    the tome has nothing to do with the rift. You can complete the premium pass you bought quite easily by gaining 1 "level " per day, which takes about an hour of your time. You gain levels simply by playing. When you collect 10 shards you level up to the next tier in the pass. The tomes can be completed at anytime. The only thing frustrating about their design is that you cannot que multiple challenges at once. Originally you could, but I guess they removed that.

    Yes but complete the tome challanges give you fragment for the rift. One level per day means ten fragments for day. One fragment = at least one match (800 xp). So one level is at least 10 games per day, and I think is a little too much, consider some days I cant play (or want do something). I think 5 games per day for a level would be better. Less heavy duty and more fun.

  • I'm personaly doing challanges while try to play well and do peep/win. I like the idea of challenges and I finish the first and second tome with no problem. However I'm only at level 33 of the rift , and I've played the game 3 hours per day. Even if tome challanges give me a motivation to play this wonderful game, more than the only daylies, when I see today the third page (and time ago the last page with the bug) I think that is a little bit too much grinding and frustrating. I fear I cant complete the premium pass I have bought, and I dont like to play 3 hours for day every dingle day (time that I can do something esle, more important), and dont like some bad design challanges like basement one (loosing peep today for rush it) or the most difficult/random one. I fear burnout (devs says that have make time from different tomes, but now I thin I have only less time to finish it).

  • I think maybe devs can remove the common add oh of fake pallets, and change it in something else. So freddy mains play more also snares (I also play often him, rarely using snares).

  • Very nice idea! This yellow mori in fact is trash, nobady uses it, so devs can remove it and this idea of make it in base kit is wonderful, making the last execution (if the last survivor not escape) more fast and spectacular. But devs also knows from community feedback they have to balance ebony mori and key, making this yellow mori change acceptable.

  • I think that add a blood points reward (like bbq) to borrowed time , to incentivate casual and solo player can be a good first step. Then buff camaraderie to make more time for survivor to save against camper killers and hooked survivor die late. Also more blood points reward for not camping killers and punishment on peep reward for camper killers, so they'll remain in the lowest rank. And more reward for camped survivors, so they can also peep in camped matches and going up in ranks, where are not camper killers more.

  • Only an idea, maybe a buff to thrill of the hunt can be a solution, dont know. At the cost of playng it in addition to hex (so sacrifice space for other useful perks) it can be a way to inderectly remove the fragile of hex perks.

  • Devs have to balance keys, mori, gen rush and tunneling. Only things that makes some matches really unfun to play.

  • Maybe is a good idea.

  • I think devs must rework hex mechanics. Ok they are strong, but too fragile. That situation is unbalanced.

  • I think the problem is that however hexes goes down to fast and when hex is dowm is a vacant perk slot. They need to fix that situation. If some survivor dont like ruin (ehen the team does gen for me is not a problem) nerf ruin and noed for example, but make that cant goes down.

  • Hex totem are easly find and easy destroy. I hope devs will fix the situation. When playng as a surv with friends or surv that doing gens personally ruin is not a problem, it is a problem when playng with casual low ranks that goes down easly and not doing gens. On the contrary as a killer, I think my ruin perk slot is a heavy necessary perk, even if I want use other perks for differemt builds, I cant because the gen rush problem. However survs more of the times destroy it so it is a vacant perk slot in fact, and that is no good.

  • I think also wiggle need a similar change. Dont like tu ruin my gamepad for it.

  • Maybe they can make that when she is holding her power, she can do a main attack to cancel blink, and stun herself like when she does the blink even if she cancel it.

  • I think an alternate fun mode can be like a prestige mode without no Hud in game (like in call of duty for example). I have a bug few days ago and i play a match without hud, it was super immersive and fun. And it is really easy to create I think.

  • I think an idea for a change to wiggle ad hooked survivor mechanics can be to substitute it with something like skill checks instead of pressing compulsive a button or two. I know that it can be see like an immedesimation to the use of the strengh in the game to make the killer drops you or the hook kills you, and I like it, but I not like to destroy my gamepad for example.

  • Devs have to fix all the semi/infinites loop, that is an urgent thing.And something else for gen rush (dont know if a secondary object is the good way).

  • That would be awesome.

    New map: the space ship.

  • I dont think cannibal is really a viable killer at high ranks, he's bad. Even if you can punish sometimes survivor far from loops (chainsaw is slow however), most times it becames a killer without power (slow charge chainsaw, window pallet gg), and that makes it not fun to play, cause is power depends too much on survivor's errors, and makes the chainsaw almost unviable vs strong survivors. I dont think is a good choise for the game health itself to make this iconic killer fun to play only in low ranks.

  • Honest simple personal opinion. The game is wonderful but difficult to balance, also because of the different experience in diffetent ranks. Devs are doing great job, nerfing too strong killers, and they have to buff bad killers now, especially they have to work to old killers. The problem at low rank are unefficient/new on the game egoistic survivor that starting learnig how to play and the same for new killer players that camping. But when you rank up problem resolve. At high rank I think gen rush can be a problem, an that's clear. With skilled survor that also are good at looping and difficult maps. Hope devs continue balancing to make the game more fun and balance, reworking fast last broken remainimg stuff like keys and mori, and put cross platform/play servers.

  • I think (only personal opinion) is no fun that after hitting one survivor you gain literally anithing if you decide to not chaging target (for example if they are to far in big maps) and hitting the same survivor you hit. You have to change survivor or stop frenzy and chase the survivor you have hitted yet before. But that stop "momentum" and fun. It's optimal but not fun in some way... Mayba a little buff to that, because the legion is also not a strong killer...

  • Dedicated servers are only aviable for now on pc, and the devs said that they are testing it. I'm also a playstation player and I agree that we neeed servers. Devs public a questionary on a site (survey.com or something that dont remember) where askig important feedback from community about the game and some important topics like server, cross play and so on. I suggest you and every other player to take some minutes and do it. You can found it on the section news on the game itself, or even in this forum I think (hope somebody post the link here). It's important to say our opinion to devs, for make better the game. They request our feedback, so they listen to us.

  • I think that must be some vantage to hit 2 times the same survivor in feenzy. Like for esxample make oblivious state on a survivor hit 2 times consecutively. Dont know, something that.

  • It's clear that vs a surv with friend organised team gen rush is a problem yet. I hope devs will find the best solution to balance it (even if is not fun to use too much gen penalty perks for the killer build, because they remove space to more intresting perks that can make the match more fun to play for the killers, with fun builds)

  • I think changes to mori and keys are necessary, because are unbalance and makes the game with that unfun to play. Ebony mori is clear to much strong in the way it is now, almost free kills...also keys are almost free escapes tutor now, you can took a member with also a map in the team and when you found the hatch and decide to escape is instantly at least 1 free escape. And that's also not fun during end game for the killer to control exits gates and also the danger of the hatch. However I'm also agree that everithing unbalanced that speeds to much tha game is not good for the ealth of the game, after waiting for serching the match and lobbys etc. Devs resolve the situation of match hosting with end game and the possibility for the killer to open the gates if the match goes to much long. Now they have to make better with the too fast matches problem (gen rush also).

  • Only other ideas of dicussion to buff the clown. Maybe put in an oblivious state add on to the bottles... Another idea can be auto recharges bottles with a timer like new nurses blink recharge mechanic.

  • Maybe an idea can be to nerf adrenaline and make it like the new insta heals, so you have to wait for that seconds to heal you, and nerf also noed, removing the improvement to the speed of the killer, or something else. Only personal suggestions to continue the discussions (adrenaline I think is a really consistent perk for the endgame, noed however I think is not, tomem can goes down to fast, and also sometimes is really futile, you already probably have lost pip and game before you hit someone and ista down him, and that kill will be futile, moreover that survivor probably get the pip)

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/825697#Comment_825697

    Rather than encouraging me to "play" more, The Rift has encouraged me to meme, more... right now, I'm playing "Hex: Ruin Protector Bubba." I get good XP slowing the game down by keeping Ruin up all match, and sometimes survivors feed me hooks trying to distract me. Every second they spend teabagging and pointing at me is another second where I'm earning XP.

    Personally I'm not rushing on xp farm for now. I've finished in a few days the tome 1, and now only playng for the dayly challanges and with a friend to help him with the tome and have fun playng. I'm almost level 20 on the rift, and I know that I will play more for the next tomes and farm because of the major difficult of the next challenges. I only hope to finish it all in time, best preoccupation for the last tomes that will come almost at the end of the rift/event.

  • I think they have to calculate better time for it. I buy the premium rift to be a stimulus to play more dbd, but honestly I'll dont like if I wont finish it because of a bad management of it from devs.

  • Maybe change Iri to a viewfinder, for baby huntress that want to learn she, will be more user friendly also for pad/console players (like me, ps4).

  • I think hatch must not open or even better must disappear when a survivor of the team is already escape before. Hatch is barely ok I think in the only case when for example the kilker has already sacrifice the other 3 members (at least 2) and there is a 1vs1 with the exsits not open and the hatch only viable escape for the last survivor. If the exsits are open, even if the match is probably already lose by the killer, I think in that situation is too much to control also for the hatch. Also obviously key must be balanced, hatch as to be open not instantly and only a surv can use it during the match (maximum 2 with ultra rare keys).

  • I think a basic idea can be just make the basic spirit like the add on where she see the blood and not the scratch marks (make scratch marks visible only on that add on) while she phasing. Also modifie the non rumors add on maybe to an oblivious state add on when she reappearing.

  • Knowing that's impossible, but I read on wikipedia behaviour worked on bug bunny lost in time and bugs and taz time busters. I hope they continue to belance and support the wonderful dead by daylight, but have little hope they'll read this and just for a miracle consider to graphic remake that wonderful game of my infance. After so many ps1 successful remake, maybe with a good space jam 2 film, there is still hope for the looney pc/console game (mobile games numbers says people wants it)

  • Very nice idea. Another idea can be maybe why to not put a perk that make totem darker and less visible (like for example the trapper addon).

  • Sorry chicken , I respect your thoughts but not agree. Hatch sistem is based on fortune and boring. Spirit need nerf, hillbilly nerf will be ok, the other killer I metioned need buff or at least little buffs will be ok. Keys and mori need to be revisited or removed i think. (Borrowed effect maybe will be nice on traps killers for the traps...is only another idea for discussion)

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