Prex91
Prex91
About
- Username
- Prex91
- Joined
- Visits
- 1,070
- Last Active
Comments
-
Unbilivable shame attitude from some people to dc like nothing without problems just because dont like slugged thing or because want every time someone of the team to escape with hatch. Ridicolus situation, need some fix with maybe an option to surrender if slugged and more punusment to DC.
-
I think the fact you can 99 per cent charge adrenaline running while also recover from exaution and use whenever you want is a little bit to much.
-
Touch pad invert camera I think is almost useless. Also we have left and right directional button and triangle and square without imput.
-
Camping, tunneling and slugging are not fun. Same for gen rush and sneaky plays. Will see devs solution to balnce better.
-
I play both role. Agree with billy, huntress. Disagree with clown and lunge.
-
Big maps, strong loops, easy fast gen and multiple strong second chance perk. Maybe can equip so try harder build is a little to much, hope devs listen to community suggestion to balance decisive, or instead make second chance perks become extaution perks.
-
Also the game looks bad. Hope they rework it (and bog maps too).
-
A big problem are big maps. Gen speed is high that's true. Many loops and structures. But patrol gen is difficult in big maps, also losing time chasing peole in loops.
-
@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1037058#Comment_1037058
Ok but survivors cant open exit gates till a 4minute cooldown and have the auras revealed
Seriously? Honestly I think that will be too much, considering the fact that freddy teachables are end perk games that combine perfect with noed and slow/block the exsits.
-
The only problem with hatch are multiple escapes, and istant opening keys.
-
Maybe they can remove the oneshot thing and improve the speed, make the killer faster in permanent bloodlust tier 3, to patrol better exsits, but not one shoot people.
-
I'm a ps4 player. No punishmemt and every single time someone dc the match is ruined (they often dc obvoiusly if the match is gatting bad). I dc only if there is an invalidate bug on the game that makes it impossibe to play, and it happens sometimes.
-
Hope they wiil rework big map to make that smaller like devs said.
-
Devs be fast on reducing size of big maps please!
-
I have just blocked message from people not in my friend list immideately after few days playng the game, cause of message with insult and provocation, and I dont want to waste my time with frustrating people. Almost never seen a so toxic community as dbd players. Sometimes they send me insult on friend request.
-
Especially with ash.
-
@Peanits said:
I don't hate the idea, but I will throw a scenario out there:
What if I hook someone, move away, then wait for a rescue with the Hag, Huntress, Demogorgon, Freddy, etc.? I can get right back there or interrupt their unhook from a distance, meaning I could take advantage of that faster progression while not giving them any opening to actually unhook.
That would be my main concern, although to a lesser extent, I would also be worried that it would encourage survivors to rush the hook as fast as possible, which in turn forces the killer to camp, at which point you'd lose any benefit. I can see this backfiring a bit on both sides. The killer wouldn't want to have the person they just downed freed the second they step away, and survivors wouldn't want to be farmed off the hook before the killer really has a chance to leave.
Plese make what you devs said the last QandA live, reduce the size of big maps. That only will make the experience more fun, expecially for slow pressure killers, preventing a bit gen rush. In big maps games are boring both sides. Too fast, as surv rush gen and hide from killer until rushed, as killer walking simulator from a gen in a corner of the map to another, and if you chase someone in a structure after they use some pallets the game is already done. Make more interactive as you say also in big maps. Games goes to fast.
-
I'd like some like a veteran mode without HUD, more immersive.
-
Will we ever see a rework for gideon-the game map similar to the wonderful new lery?
-
Just remove this farming mechanichs, the game farm is too much yet without this. Make a single best version for the perk (only with one colour rarity depending on the perk's "strengh" and it will be good. Prestige the bloodweb will be less frustrant, because somtimes I just arrive at 50 with bad version of perks. Too much char, to much perks, remove this numbered version of perks will make it faster, simpler and more fun. Farm is just ok with challanges yet (hope next tome will be better and less time eater).
-
Totally agree.
-
Maybe they can add dark fog like in new lery? Make it darker...
-
Nice idea.
-
Nice idea.
-
Wonderful ideas! That is needed cause of gen rushing!
-
Wiggle and struggle are the problems for pads health.
-
Wiggle and struggle are not good for perifercs.
-
No more fun to hit perfect skill checks. That was difficult, cause of pressure, but fun. This change makes gens more unfun, too boring. Well for new players, but not for who likes challanges (admit that was no fun to play with random surv that cant doing skill checks and not doing gens for searrching ruin).
-
Nice idea.
-
Totally agree devs wake up and listen to players please.
-
Totally agree. Or create some minigames for loading. Something like shot to ducks with the huntress or something else.
-
Like the legion idea.
-
Instead of good windows they can make doors, destroyable and usable only one time like pallets. Like also the trip idea, making surv more fear.
-
Totally agree.
-
I used gideon saw offer with trapper. Trapping the pallets outside basement after hook one and when surv saves. At the end I slug and sacrifice them all. I used gen slow perks and fast travel to hook perks. Maybe try also with hillbilly in similar way, or with hug with the perk that makes vulnerable the savior surv. Good luck.
-
Another idea can may be insta down only if hatchets are charged for few seconds. It is also another logical idea. Insta has to be a different type of shot.
-
Not agree. After killer closing hatch surv can reopen it with key. Killer have to patrol 3 exsits that can be opened yet.
-
I want more sensitivity option. To can chose a different one for the killer power, different from the camera/melee one. Same thing for survivor flashlight. Also on ps4 the touchpad invert camera settings thing I think is useless.
-
Nice idea. Secondary object is needed to refresh game and remove boring gen rush pit stopt. Would like more tanks for the fuel or maybe the engine spark plugs.
-
Agree. Also hope devs buff it.
-
Next rift less farm please devs!
-
Keys too.
-
Like it. Playng killer I cant listeng anything, cause of the too loud music/rumors of the killer.
-
Agree.
-
@Jgold1376 said:
https://forum.deadbydaylight.com/en/discussion/comment/947034#Comment_947034
In what way should keys be nerfed?
There are several posts with multiple ideas (add skill checks and time to open hatch for example). Devs have confirmed that they now players dont like key and mori now.
-
Agree. Also nerf keys.
-
Agree
-
You only have to finish it, not doing it entirely. I used aura reading perks to see where other surv working on gen and finish togheter. You can use also offers to start with other people.
-
Balance maps (big maps reduce structures and pallets) and broken items, remove god abusable loops and games will be more balance. Surv with friends will stop teabagging if they cant abuse some loops.