Prex91
Prex91
About
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- Prex91
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Comments
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Long matchmaking wait, bad map design (good windows), gen rush.
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Agree. And will bypass the stupid icon that sometimes doesnt appear.
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I did it today, with trapper. I play well and was luck they not dc (ps4, no dc punishment) and not play very well. I use a gideon the game offer, and close both the ways with traps. Also using obvsiouly gen slower and wiggle resuce perks to be not gen rushed and escaped from the shoulders.
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Also survivor can do similar things. One game 2 guys just decide to be hide from me for over 30 min. I would like a solution to that problem to. For the thompson house coldwin I suggest a hole on the flor/railings. The map is too unbalanced yet, dont make it even worst for killers by adding god windows please.
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I suggest a reward in blood points for safe unhooks instead of punishment for the unsafe. Also a quality of life change for solo surv new player can be a blood points reward for borrowed time, like bbq and chili.
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Close god Windows. Balance pallet/structure in base of the map (big =less, small=more).
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It is possible but not fun...today I did it two times. The first time I did it but I forget to put the perk in my build. Then I comlpete it in a match with a friendy killer, and today I see many surv and kilker that wants only to complete the challenges and not play. And even if I dont ilike doing farming games i totally understand it, because people want to do fast and be free on holidays. Devs does not understand people wants to be free in holidays too like them, and not tryng too much time such stupid hard bad design gen and basement challenges. (However to do it in solo I suggest aura reading perk to control when other surv are on gen and finish with them).
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I think devs have to change it. Make more hooks required, but remove the one game challange thing.
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Devs have to buff ambush that's garbage. And doing something for traps, usless in emdgame...
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Make more gens to do but remove the complete in one game thing would be even better.
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I wish no more stupid hard challanges that have to be completed only on one game, making solo survivor ad killer play bad.
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Devs have to prevent gen rush. After balnce key and mori they must correct some bad maps design, because some maps are too big or with infinites caused by stiupid windows spawn that they have to remove, because normal speed killers have too much problems to make pressure on big maps or play vs infinites. Think devs must close god windows and reduce maps by remove portions of it or at least easy reduce structures/pallet spawns, so there are many dead zones. Another solution can be to add a necessary secondary object for surv. I agre after ruin goes down gen rush starts, and that's not fun. Ruin can ne not fun, instead I think devs have to work on maps, and close god windows or reduce structures/pallet on big one is very simple.
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I really dont like the fact that you have to do it only in one game. Make it with more gens but remove the one game condition would be fine. Now is too rng.
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Totally agree
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Slugging is a strategy. I think devs have instead to make something for survivor game hostage. I kill the first two, the other two not complete gens and remain hide for more then 30 min. I cant open exit gates cause they not complete gens. I go dinner and when return the game was completly stopped. I found them for luck and kill them. They was upstairs in gideon in the room up the bath hide in a corner with a chest and have a key, but they literally no serch for the hatch, and doing nothing.
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Totally agree
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I agree. I personally dont like the fact that you must complete some difficult challenges (that requires too much) only in one game. That would be more enjoyable in more then one game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/921787#Comment_921787
In b4 they change Irridescent heads to include crosshair in exchange for the one hit down.
Absolutely agree.
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Intresting ideas.
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She really needs buff. Ambush is almost trash. Traps are nice, but usless at endgame.
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Like the oblivious thing.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/923225#Comment_923225
While i can agree that refund is a nono, they should make a "last stretch" kind of thing. Give some tiers for completing some challenges outside of tomes.
Because i do play the game pretty regurarly and almost finished all 3 levels yet im only tier 40.
So unless im counting it wrong there's no way i'll be able to reach tier 70 unless i only play dbd daily for 3+ hours atleast.
I'm at level 53. I play every day from the release (cant play only a couple of day) at least 2-3 hours minimum per day (sometimes more then 5), and finish all the 3 tome. I love this game, even with it's issues (matchmaking sometimes also doesnt help), but I think this is too much grind, and devs invite you to pay if you cant/want grind so much. 10 matches minimum for a level is too much.
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Console player, and obviously I like the idea. I think that is really stupid to try to stop something that is unstoppable. On pc monitors there are function external to the game that makes it possible, and no detectable. So why continue to avoid this? Just add it.
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Agree. To much grind for fragments, expert challenges may be selectable more then one at time. Sometimes problems with matchmakings of 30 minutes. They have to balance it for the next rift, or they will lose clients.
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Playng both survivor and killer at high ranks (almost devotion 3). I think gen rush is a problem. Every match both role with ruin the game stalls a lot, because much of the surv have problems with ruin (me personally I'm improving with time for the perfect skill checks), so they lose time. Some killer matches I just dominate, but if I not close the match when they found ruin they just starts gen rush like crazy, even if they are injured, and re- open the match. When I play survivor with casuals just the same thing (if the other have no problem with skill checks or have toolbox gen rush immideatly, or wait to down the ruin and then gen rush). That is the only gameplay basic real problem I think, in fact the game is based on time, so it is necessary to balance it on all ranks (ruin obviusly stronger at low ranks, where people are not good in the game). Dont know if a new object is the way to go to make the games more fun and not rushed. Hope devs will find solution to that (buff some weakar gen stop/totem perks, dont know), or see if they decide to mantain the game ruin dependent.
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@Turculetul said:
https://forum.deadbydaylight.com/en/discussion/comment/921954#Comment_921954
yep this is true, but how can the devs solve the matchmaking time ?
Crossplay between consoles and pc.
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@SyntheticAesthetic said:
https://forum.deadbydaylight.com/en/discussion/comment/920782#Comment_920782
tunneling isn't an issue it's literally just the game design. It's just a long chase that's it.
Yes logically I agree. It is also a choice of the killer to tunnel a surv or not, he can confirm the kill or lose gens. However I think it is not fun for the tunneled survivor, to be all the game in chase. And for the other survivor that basically only doing gens. The game suggest you to play various with the emblems sistem, to peep and have a fun game. (Moreover also not good survivor being tunneled waste almost all pallets and after die ruin the endgame for the other surviviors in the match).
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I suggest in various post to devs the idea of bloodpoints reward for borrowed time (like bbq and chili). To incentivate solo low rank players to use it and learn better slowly to do safe saves, and help against tunneling killers.
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I would also like more quality of life changes on pick up traps from the ground. Sometimes the trap icon bugs and doesnt appear, and I cant pick the trap so it is lose until icon appears.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/918758#Comment_918758
They added bp for doing wiggle. It take long, but they think about what we discuss.
Nice that they listen. Hope they take not too long to decide and rework that mechanics. Even with more bloodpoint struggle and wiggle are not fun for a lot of people obviously. And broke gamepad and keybords.
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And change the wiggle too.
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Struggle and wiggle are now skill-less and not fun at all. Stressful for fingers and gamepads/keybords.
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@Peanits said:
All of that is way easier said than done.
How do you ensure that games are at least 10 minutes without locking the exit gates even if generators are completed sooner? How does that promote playing well to slow things down as much as possible? What purpose would keeping the pressure up have if you had a long game regardless? (A 10 minute match time is already average, for what it's worth.) How do you get rid of tunneling, slugging, or camping in a fair way that can't be abused by survivors?
These are all things that can't be easily 'fixed', you'd need to completely rebuild them from the ground up.
Simple ideas, maybe good maybe not.
Against tunneling= make a bloodpoints bonus reward, like bbq and chili, so solo surv matches can be less bad in low ranks, where people do not good saves.
Against camping= maybe buff camaraderie can help.
Against gen rush= toolbox problem, so buff franklin's demise.
Balancing key and mori will also help to reduce fast matches.
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Struggle and wiggle are not fun now. Hooe devs listen to our disappointment.
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Would be nice
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The thing I want more is just playng. Game is literally unplayable some days. I'm in purple ranks and wait 30 min to play (both killer and survivor) is unacceptable. Me and my friends have the game with plus gift. I spent the rift money and a friend of mine have bought the game. But in this state the game is a robbery, and if continue like that I'll be obligated to left it like my friends do. Also lag without servers is unacceptable. Matchmaking wait without crossplay is a shame. It is not good that the game became active only for dlc release. If devs want to sell dlc on console they have to not abandon console versione. It is important the same like balancing the game itself. More time in lobby then in game is loosing time, not play.
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Key for special chests is a goof idea. With purple items in it maybe.
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Anyone that tried it with the new ony perk echo blood? I've saw a video on it amd seems good...I have not tried yet because I havent the oni dlc yet.
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I think that an easier solution can be buff franklin demise making it useful against a team with some toolboxes and buff huting thrills (dont remember the english name of the perk...that perk that give you notification when surv start cleaning totems, like ruin).
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Devs maybe can add a bloodpoints reward on borrowed time (like bbq and chili) to help surv in low ranks with casual against killer campers to make it less unfun, or at least buff a little bit camaraderie. Only ideas. (Surv pallet campers or doing semi-infinites are unfun too in certain maps vs certain killers to be equal).
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@hysteria said:
people like you need to stop clogging up the forums with these types of posts. accept the fact that keys and moris shouldn't be nerfed heavily. quit crying over something that happens infrequently.
I completely disagree. If there is something in the game that is unfun and ubalanced, that has almost no counterplay and ruin a match even if you play very well we are consumer that buy the game and we can request to improve the game. Also with the matchmaking problems is not good for the game to wait many minutes to play fast games because of broken item (even if it is situationally it is no good). People will not like it, left the game, and matchmaking times will be longer because of less people playng. The games need to be the most balanced possible if it wants not to die, and our duty is to request balance.
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Many people are request this! Hope devs hear to us!
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Trapper is slow in early game, so it is good he can pressure a little with traps in endgame. No nerf he is balanced.
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@TAG said:
EDIT: Oopsies, misread the purpose of this thread and thought it was just a general thread for us to list our own ideas. My baaad.
No problem if you want discuss other killers addon. Any suggestion for killers addons in this post is ok I guess. Another think I can like is to substitute a nurse common usless more bloodpoints addon with the change of addition in it of yhe sound notification recharge blink of the PTB. Is ok that devs remove it from base nurse, but maybe they can re-put in with it.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/900665#Comment_900665
Yeah... im just gonna say that and move on.
Also yes it is very easy to critic you're right. Maybe cause im not that of idea worker. But hey i did do some perks ideas ealier this year if you're interested
I didnt know it. Sorry but I am in this forum only from one month. I like the fact you gave some ideas. Ideas are constructive for make dialogue and change the game in better. Of course I like if you post the link with your post ideas here, so at least I can read it.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/899238#Comment_899238
Again, These add-ons are mostly used for specific maps (tier 1 glass) or with another specific add-on. (hag's no teleport)
Not useless but you shouldn't run them alone.
And yeah DW might be balanced but its pretty useless.
Again, I think scarred hand+ scarf hag is trash, and that is my personal opinion (I'm an hag main), and in little maps I also prefer other addons. Argument if you want to change my mind, whe are here to discuss and suppose devs read it to have more player feedbacks. Also thinking deep wound is not usless. It may be not strong that's evidence, however I would like it in common addons that remove the one shot chainsaw for example and give more bloodpoints. That addons are trash, make you weaker and give you nothing intresting for gameplay. With deep wound you have to mend 2 times, 1 obligatory to not fall and 1 more if you want to regain full health, so you lose more precious seconds. Also devs said that they will revisit chansaw killers an the other that have no standard number of addons, so that's are only my personal suggestion. What do you suggest instead? Is easy critic but not to suggest. To answer to the other user, snares better then fake pallets are only your personal opinion, only devs now the statistics of what style is more rewardful. Also I continue to suggest a viewfinder instead of 1 shot huntress.
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I'm console player. Some days (dont know, maybe days with few players) matchmaking waits are unacceptable. Please crossplay.
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I'm a console player. I want also crossplay to play with my pc friends and faster matchmaking. More time to serch a match then actually playng is unacceptable.
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@Milo said:
Hag's ultra no teleport rare ain't useless. It just requires another one of her add-ons (most likely the Scarred Hand one)
Just because survivors don't like Tier 3 (which is hard to get anyways) doesn't mean it should be changed. Also your suggestion isn't worthy of ultra rare. And Tier 1 glass is the best WHEN used on certain maps. I would argue that tier 2 should get changed.
Freddy's pallets aren't THAT strong. They are good tho won't lie about that.
Chainsaw+Trapper: So you basically mean make them Legion?
Why do you like Deep Wound so much.
Respect your opinions but disagree. However chainsaw and trapper I mean only the common addons that give you more blood points and remove the trap damage/one shot chainsaw. I continue honestly thinking that these addons are useless garbage. Why play a worst version of your killer for bloodpoints? It is no fun (instead of some builds like save the best for last trapper) and I would like the deep wound addition to that addons because now that devs nerferd it I think that will make that addons more intresting and fun to play, and not unbalanced (balance is the priority, make the game fun and not frustrating), that's it. For mayers tier 1 glass playng it I think he is really to slow (come on, sprint burst and he literally dies, not viable in big maps). Hag with no teleports is like having a worse scouting only version of freddy snares all the match, becoming essentially a no power killer.