Prex91
Prex91
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- Prex91
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If the fourth escape with hatch no much problem honestly, the other three are killed. Only problem is with easy istant multy escape key. More than two is broken. Max two surv per key at least, so you need two keys for a full team escape, with cooldown and hard skill check obviously.
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Honestly the major problem is that the person with ds if ressed can gen rush, and make aggressive plays, cause of the 60 sec immunity. Remove this possibility, make real beefit for the killer to not tunnel for take the confirmed kill, and maybe make a buff state to the ds user to make him the possibility to mend himself and be again in game.
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Honestly another object I think is needed. Devs please reconsider it. The game as already more of 3 years. Fresh rilevant changes are needed. Gens are boring, game goes to fast for both role. Bigger maps with insane loops make only the problem bigger. Make also other things in game if well done can make variety.
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His power injure all surv if you dont miss, it's true. And is nice to locate surv and map control a little bit, even if they could dodge. But after that then he becomes only a mouse one killer. Also too much downside to the power in tearm of stun time/ punishment when he miss. Nurse has stun, but her power make futil looping.
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Totally agree with a pratice mode. I also think all perks must be free. Change my mind.
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@Milo said:
- Make decive give you both deep wound and borrowed time effect for tot sec (at least 15, take the killer away from killer, making the surv the possibility to make distance, go to a loop and full healing with a medikit, evading the stressful start match tunneling until you die)
I don't really get this one?
Just an idea to have time to mend or go to a really good loop/ make distance. Obviously you cant tap gens, decisive must deactivate or be too good.
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I honest also think that a better way is to really incentivate the killer to change the survivor to chase, with buffs similar to the new dayng light for example, but more incisive. Surv do gens is a puishment but not sufficient, because gen pops but one surv al least die, with no pause from be tunneling all game in chase, or worse be on all the match on hook with no intetaction, facecamped. It is a big problem to not understimate. Genrushing is also a problem, make the killer lose too much time and want only to just do everithing to confirm a kill, and must be fixed, however even without genrushing a killer that can tunnel without big punishments to do that/big incentivate to not do that will no esitate to camping and tunneling, cause many reasons and honestly not reason not doing that.
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In my persona expirience my ping is better now. Dead hard is however a problem.
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Personal experience, I have a not good connection but playable, playng on wifi. Before dedicated I was at 150 ping minimum, with some unplayable matches. Now my ping is 100 max, and no unplayable matches. Yes, some matches latency doesnt help, and wifi shots are sonetimes a problem. But i think after asking too much for servers now is not helthy for the game to ask to remove that. Devs said that they will improve the latency situation.
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Killer for me is always fun and challanging. Also surv is challanging if the killer want you in particular. However now is obvious that are balancing problems. Mori, keys, genrush, tunneling, big maps (infinites, dead zones). Balancing will make a better experience.
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For me playng kilker is always very fun. Is challanging vs good survivor and gave a powerful sensation (also playng coordinate good surv and looping nice is, tension making and giving also the sensation of strengh of the team with good players). However some unbalanced things make the game not fun and stressful. Mori, keys, big maps and design (both strong loops and dead zones), genrush and tunneling (hope balnace decisive to make more untitunnel and less 60 sec immunity).Hope devs fix all. Higher goes on rank better players probably found and make it more difficult sure, but also satisfiyng.it's a pvp game.
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I think that now are only 3 problem play pig:
-if you have some traps that will became usless obviously at endgame.
- surv can just abandon unsafe loops if you want to use ambush. In safe loop is difficult to take a shoot vs good surv.
-maybe the trap's rng dont know. But that can be consider a problem for both side.
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Totally agree. If some players have to use a perk to have a benefit that other player can have free that is unfair and unbalanced.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1091597#Comment_1091597
That would encourage super unsafe hook saves, I feel.
Maybe that is true. However there are always borrowed, decisive, bodyblock and some other tools. Also a surv that wanto to farm an hook/do an aggressive safe no matter what do it now yet.
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I think a simpler idea can may be to remove the grab thing on a full health surv that make an hook save, and take it only for injured surv that save.
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However I think proxy camping is a legitimate strategy when to confirm a kill. Surv just can do gens or create a opening to just do a safe unhook, with the help of teammates and perks. The unfun thing is first hook/face camping, that also ruin the entire game both for fun/ranking factor. Perks help but problem that doesnt help in this particular situaton is the unhooker grab, that prevent the almost inevitable hooktrade, and can create a worse slug situation. Maybe they devs have to valutate to make that grab possible only on injured surv that can try a save, instead if the surv is full health you can only take an hit. Sounds fair?
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Maybe can be a nice idea if tested. Also revolving big maps and gen rush and the game itself will be way better.
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Nice idea.
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I have few hours with nurse, max 50 I think (playng more other killers, red ranks). However personal suggestions are first just to play a lot her. Also to use good addons (like the green ones for fast blinks recharge, distance etc). Put sensitivity higer with her can help maybe (I like at 100 with her, to fast direction change for bilnk, and vs surv when dodge). Last look at some good streamers if you want some tutorials.
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Simply is a second chance killer perk, like many perks for survivor. Counter do bones. If noed needs nerf, then nerf alsi adrenaline, and adjust the genrush situation, cause noed conuters adrenaline/genrushers who not search/do bones.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1086159#Comment_1086159
As was mentioned many times but the developers, the team working on the cosmetics aren't the ones programming the game and taking care of the bugs. Them not making cosmetics anymore won't make bugs go away faster.
That's also true. But when the user below suggest that customization things will make the game experience ten times better overall I have the necessity to simply say that for I hope for most people balace and variety, fun to play is the thing that makes the experience better. Cosmetics are beatiful, but not the core itself, of course is a game, with bad gamplay experience it dies, cause people will play something else.
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It's not good the combo doesnt work. It would be nice, not OP, and have a good sunergy for a build. Why devs have this bad idea to not make the combo working. Is not a passive thing like old ruin, you have to grab a surv (downed or not). Is a reward , and also have a countdown. Instead of survelliance/pop/overcharge, survelliance/ruin/tremors would be a nice alternative.I know they doesmt want gen build, but with the map/gen problems now they think nerfing ruin they will obligate killers removing gen builds, instead many killers will put at least 3 gen perks amd noed.
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No offense, but I think less bug and more balance and maybe new game modes/mechsnics can make the game 1000 times better, instead of cosmetcs thing (they add 10 cosmetic at least for month yet now).
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Nice idea.
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Devs said Jasono and Penny are always invited. Hope they will find an agreement with the license detentor.
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Keys in chests are maybe ok only when they nerf keys. Insta escape for more then one people is ridicolous and unacceptable. Also mori is obviously not good at all now. A valid game is balance, nerf all this game breaking easy win unfun stuff please, fun only for who isnt good at gaming and play toxic with no skill.
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Nice idea! A little buff now is needed. Devs could balance it.
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Devs said will implement different rank for every killer charachters.
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Noed is fine. However if they want to remove the one shot maybe to make killer permanent bloodlust 3 can be an alternative. Maybe.
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Buff him and make him more fun, now is a bit boring.
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I think one problem is that is bad like deve take too much time to make correction to balance the game. Now is evident that there is a problem with the speed of the match. Killer can chase only a surv at time, that can loop him for many seconds at gyms, meawhile gens almost insta pop. The problem is more evident on big maps with strong loops, and against strong survivor team. The results are matchmaking probems (speking clear, most people doesnt want to play the fragile role, surv or killer depends on patchs, when the game is not well balanced, they want to play the strong role), and unfun build/playng style (endgame with noed, camping, mori). First hope devs fast reduce big size maps and good loops, nerf keys and mori, buff weakest killers and balance decisive. And doing something for match duration. If the game will be more fair both role we can se more beautiful balance matches with less unfair plays.
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On both side camping/tunnel and gen rush/unfair loops abuse are some issues that makes game less fun (especially after long matchmaking). But if unfun they are necessary instrument to help to take a win, especially for new players. Surv have to rush doing gen to give less hook to killers, and abuse good loop/ sprint across to the map (big maps are a thing) for make killer losing time. If the killer isnt goof he will camp first hook to just confir a kill or two. If the killer is good naturally he will just a little bit proxy only in struggle phase to make one less survivor doing gen and confirm the kill/make esier kill the others. Also irritating thing like surv teabagging can will cause a facecamp naturally.
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They can add a similar effect to thrill of the hunt, to balnce that.
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Agree.
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Nice ideas, that can be a start point.
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He is better ok, but OP is too much. Yes with a good build/ an hard skill check build on killer side maps it shines. Also depending on players skill level. But in big maps he can be in difficult.
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Hope devs really focus ok help legion and clown, and revist bubba, pig and trapper!
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He needs more changes.
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It may function with tokens, similar to devour, on hooked survivor. But if nerfed not too much cause is slready a hex, and also nerf adrenaline.
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True. Too much downsides to the power.
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Would be an improvement.
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He is quite ok. Maybe devs have to fix a litte bit the stalk because when I play against him I cant reveal him even if he is in front of me and I look fix at him (good addons maybe). When I play him I have sometimes the impression of stalk bar increase on surv even if I cant see them (behind wall etc). Also fix his and pig crouch speed make similar, and maybe make him a little bit slower when he is with power activate.
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Games are too fast now. Hope devs change their mind. 15 min games would be perfect.
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Hex problem. I use it only on trap killers or in pair with hunted ground fo fast downs killer (but pop is more consistent). In small maps with a lucky spawn if you make gen pressure is good. Too situational, like other hexes.
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Noed is not a good perk obviously, is a late game peek an a hex. However because of gen rush after ruin change (big maps with many safe loops doesnt help) it became a way to try to take some end game kills, espcially for some killers. Balance game (gen goes too fast, even with fast chases ) and will be less noed.
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Totally agree. Devs have to do something for surviving taking hostage lose games. It is "rare", but unacceptable, because fix is easy. Like make crow in their heads if they not touch gens for tot min, or reveal position by a notofication, or a thing similar to whispers auto activates. 30 min match where became a game to invite the opponent to dc is unbilivable.
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Also I think would be very nice if the strongest exaution be dead hard, because is more fun to use and is more skilled among these perks.
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I think a solution can be devs to remove bad version of perks, to have only a one best version. Too much grind now (prestiges also).