Let's talk about 'Balance'
Hey everyone , let's talk about Balance between Survivors and Killers...I find this very harsh from the devs to change the perk 'Ruin' just why did you do this for? I mean its more of a nerf ..you could just change the fact that ruin is not an Hex anymore , so now because of your mistake survivor's gen rush got a UP ... What kind of balance is that ? You favorise the gen rush now?
Let's talk about how you need to pipe as a survivor :
-Gen rush
-Loop the killer
(With that congratz you won the first pipe)
-Get out in one piece
(With that you got your second pipe Well done).
Let's talk about how you need to pipe as a killer :
-Protect your gens
-Hook at least 3 survivors 3 times each survivor (pray for no DC cuz if they DC you're the one who lost your points)
-Protect your totems (hello ruin and cie)
-You need to win every chase the quickest way possible (Hello Pallet loop)
-Avoid them from healing (So i need to tunnel them and camp them?)
-Not staying near the hooked survivors even if their friends make me chase them around the hooks.
Come on ... its not even fun anymore to play Killer , you don't have time to have fun , to train , to learn your killer... for the survivors its just another game , for the killers its just a pain in the ass...
So what about :
-Nerfing emblems survivors side .. Make them work more , more things to do and not just ' Oh lets pop those 5 gens in 2 mins and lets get out of here
-Up the pursuer emblem (killer side) .. its kinda a pain in the ass to chase when you have pallet looper , you cannot just hit them when you want , and the chase takes some times.
-Give some killer love about some perks (like ruin)
-What about changing the whole gameplay if you let the gen rush out there? Give them 7 gens to do instead of 5 ? Give killers some time to play without having any stress cuz i can assure you , survivors dont have any stress .
Well i hope mature people will comment and i hope you eyes didnt burn , sorry i'm just not english .
Comments
Let's talk about how you need to pipe as a survivor :
You forgot about helping others!
-Protect your totems (hello ruin and cie)
-Not staying near the hooked survivors even if their friends make me chase them around the hooks.
Those 2 are false. Totems don't count for pipping (and we're talking about pipping) and if another surv is close enough to the hooked surv you won't lose points.
Nerfing emblems survivors side .. Make them work more , more things to do and not just ' Oh lets pop those 5 gens in 2 mins and lets get out of here
Actually, this leads into black pipping at best. Also friendly reminder that there are 4 people competing for the same emblem, while killer is competing against himself.
-Up the pursuer emblem (killer side) .. its kinda a pain in the ass to chase when you have pallet looper , you cannot just hit them when you want , and the chase takes some times.
-Give some killer love about some perks (like ruin)
How exactly?
-What about changing the whole gameplay if you let the gen rush out there? Give them 7 gens to do instead of 5 ? Give killers some time to play without having any stress cuz i can assure you , survivors dont have any stress .
Trust me, holding M1 isn't fun. That new Doctor add-on atleast for me spiked it up a little bit.
Ok so if you don't protect your totems (exemple : ruin) you'll be gen rush more faster so you'll lose guardian's emblem points , so it DOES count for pipping and oh? so why do i see red things on my emblem at the end? even i dont lose that much points
Dont pick every little things , you know what i mean about Popping 5 gens and getting out , of course you'll have chases with the killer , Audacity is such an easy mode to get points as for rushing gens .
How to up pursuer? Well i don't know , but at this point i think they need to rework it.
Holding M1 isnt fun? Well it doesnt give you any stress either trust me survivors will always love the easy mode , that's why i said that survivor is actually the easiest thing and the most funny thing if you want to get points/exp level , its just a waste of time to play killer atm , it was fun when you just had 10k points to do at least you could've train your killers and have fun .
Killer for me is always fun and challanging. Also surv is challanging if the killer want you in particular. However now is obvious that are balancing problems. Mori, keys, genrush, tunneling, big maps (infinites, dead zones). Balancing will make a better experience.
TECHNICALLY no, it doesn't. Does protecting your totems help? Yes of course. But that is not required to pip.
Yes i know. But still if survivors end a game too fast then it's more likely that only 1 or 2 survivors will actually get a pip while the rest only gets a black pip.
need to rework it.
Hooow.
Yes, holding M1 isn't fun, shocker! It is easy but it's seriously not fun just sitting on a gen 80 seconds and then doing it again.
If you lost your capacity to slow the gens progression (ruin) you'll have greater chance to lose points in this emblem since ruin is ######### and it spawn most likely near the survivors.
They just have to open the doors at 99% and just play more with the killer to get points , they dont even need to chase , they just can do totems since it give you 1000 points and 1500 for hexes , most of the players are teams on discord , they can do some gens and then change roles and chase with the killer.
How ? Am i a dev? if they know how to ruin it they sure know how to fix it.They just have to know that atm its bullsxit
That's why i proposed some changes about that , cuz atm it ruins more the killer side than the survivor side.
(Ruin) Most hexes don't slow the game down.
We're talking about emblem points? Or bloodpoints? Because now i'm just confused. (totems count for lightbringer btw)
You can always propose a feedback and suggestion on how they should handle it. Cause just saying "change it" isn't very construcitve don't you think?
Your change gives survivors 160 more seconds of holding M1.
Hexes when you can protect them (which is impossible without being gen rushed) are mostly here to slow the game , some slow the gens , some can one shot peoples.
talking about emblems
i can propose something but they dont listen , it has been proved that they are completly survivor sided and they dont play against high rank survivors so its all fine to butcher new player and say ' killer is fine' just Look at how Mathieu cote got rekted in videos.
Well so we need more things to add not just rushing 5 gens , open a door and i'm out , but if the devs cant even think about that we're screwed
I just played a few game i had doctor , everyone can Loop you, gen rush you... except if you play very well spirit or billy you cant play correctly and you're forced to play meta perks you cant have fun in game , except if you unrank yourself and you play against new comers who can gen rush too but are more scared and easy to get, Gen rush is the BIGGEST problem in dbd yet they cant fix it , they create perks but its USELESS to create perks , its the gameplay who's actually BullSh.