Decisive strike change ideas by community
Commentate this post if you think decisive can be a better antitunnel perk, or different anyway, or even if you like it like is now. Post your ideas. I start with recap some users past ideas and some mine. So like now but with this changes:
- Decisive deactivate if you touch a gen (making it surv doesnt abuse invulnerability to accelerate the gen progression/end of the game)
- Make decive give you both deep wound and borrowed time effect for tot sec (at least 15, take the killer away from killer, making the surv the possibility to make distance, go to a loop and full healing with a medikit, evading the stressful start match tunneling until you die)
Now some question for the communty, based on past users idea. Do you think decisive still have to work with lockers? The 60 sec immunity is still good? Remove or make the skill check esier can be a good idea? Maybe you can use it 2 times per match? Make basekit?
Please comment, make devs read and see what community have to say. Thanks!
Comments
- Make decive give you both deep wound and borrowed time effect for tot sec (at least 15, take the killer away from killer, making the surv the possibility to make distance, go to a loop and full healing with a medikit, evading the stressful start match tunneling until you die)
I don't really get this one?
Or you just make it a 30 second timer that pauses in chases or while you’re on the floor.
Just an idea to have time to mend or go to a really good loop/ make distance. Obviously you cant tap gens, decisive must deactivate or be too good.