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Prex91

Prex91

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Prex91
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  • @Mileena_Kahn said:

    Idk if it’s just me or if I have bad luck but solo que is just so boring, annoying, frustrating, you name it. I knew that when DS got changed that matches were going to be hell for solo que-ers and boy oh boy was I right. There have been matches where there is no obsession and the killer no longer bothers to go after the unhooker and purposely goes after the person who just got off the hook. There have also been matches where there is an obsession and the killer picks up IMMEDIATELY. This just makes the games shorter and I feel bad for the survivors when the killer plays like this. It’s so frustrating because I don’t enjoy killer as much as I do survivor. Would it be best to only play in a SWF when it comes to survivor? I need some advice.

    Swf is obviously better. In solo run DS to make an Obsession, borrowed time to help the tunneled guy. Also we will make it and kindred are good. Then if you can with shots maybe empty, or something for totems, and if you can body block.

  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118060#Comment_2118060

    Fun is subjective. As a killer I prefer when good survivors try to genrush me, bring items, use perks and have that "fighting" energy that often accompanies survivors who do teabag. I want to find confident survivors who have experience to tell them that their skills back it up working with other good survivors playing as efficiently as possible because THOSE games are the most exciting and the most likely to be challenging and make me really play.

    Yes I totally agree. But like You said fun is subjective, so some other player maybe think different. I like challanges to, but only when fair. I also like when matches are more then 5 minutes, and I can try shots and things. But I understand DBD is more like a race, when few errors can cost you the game both sides. Just slow the game a little bit for me.

  • @Zixology said:

    Killers need to hear this again...

    You're playing against other people, not bots. You're actively removing another person's ability to play the game. Something that survivors are incapable of doing to the killer. No side should be able to do this.

    You dont know genrush you dont?

  • @MeVsYouOfficial said:

    https://forum.deadbydaylight.com/en/discussion/comment/2110062#Comment_2110062

    Honestly I disagree, but you're right, there are no rules against it. I just lose respect for you as a player if you hard face camp or only go after 1 player to Mori them or something, lol. It's not your job for other players to have fun, but you're knowingly making it less fun by doing this, especially when you explain it this way. Hey, play how you want as long as you're not breaking any rules, but everyone is entitled to their opinion.

    Killers have not fun with genrush, teabagging, keys, instaheals, New parts , 2 chances and soo on.

  • @Venzhas said:

    Theres no fun facing red ranks killers tryhards anymore to me. Its just tunneling , tunneling, camping, facecamping. Dont say "its a strategy" no, its just a selfish behaviour that have no interest except yours. I cant stand it, games after games, always the same, or worst.

    I just made a second account to be resetted at ranks 20, and it was already more fun even if playing with potatoes

    Dont complain players are leaving the game when you make everything to push them out

    It Is a good strategy indeed, almost the only way to secure a kill and stop genrush by removing a survivor and good for the next. It is not fun for both side and it is a design problem that devs siano find a solution I think, even after 5 Years. Killef take a risk of eat DS, and must face BT and other second chance. But because of gens good to fast you cant even have the time to have funny chase and tryng nice shots with your power/ mind games at tiles, because if you try to play gens flys. I think add another object to do can help killers have the security of have more time to play and so not be in urgence of camp tunnel. But some survivor mains will be very angry. We Will see what devs will do, for now you have perks and they are buffing it.

  • Not a solution. I hope for bots subistitute when someone DC, like in dbd mobile. Or they can do like Overwatch penalty system/ cancel the match.

  • Jerks exists and you cant eradicate toxicity from the game, from both side. Trolls are fun, Entitlement no. If you are a correre player and doesnt like It you can ignore it, ore you can be toxic vs who provoke it and try to umiliate them. Also camp, tunnel, slug and gen rush are play style. Bad unsolved design problems that ruin the game for me.

  • Keys are broken and needs a nerf. Devs make a good decision with memento morì, and hope they will never buff it. For now yoi can use Franklin's demise to counter it/other strong perks like hexes to prevent them to do gens, so hatch cant spawn, or one Shot them. Rancor also to kill one in end game of you like It.

  • She needs some love. Her projectile pattern and speed sucks. She needs to travel map to collect it it like trapper. Stuns remove it. Surv cleans too fast in few seconds, faster than healing with a medikit.

  • Yes Swf/competente solos just shows up that the gen can flys before almost all safe pallets are gone and you take only a pair of hooks. Also surv brake your hexes, but for now they can abuse broken stuff like second chances, keys, 4 medikit, new parts and soo on. You can only tunnel/camp one guy to death before last gen pop, slug and repeat. Pressure them and maybe they will do some Mistake you can capitalize because they all want to escape (less frequent in solos) and sometimes probably bully you/being bored of game cause unbalanced and easy for them.

  • @LexyTheKiller said:

    Yeah as far as I know this is only on the Gideon meat plant on the upper floor, I haven’t seen it spawn on the lower floor so idk maybe the map is just buggy when it comes to this challenge

    Probably. In fact it seems to work on other maps. I finished the challenge.

  • So I'm still not blind or totally crazy... They look exactly the same. Shame.

  • Yellow gas need a buff... Is too week... Maybe reduce the time it comes out to 2 seconds, and increse the movement speed to 15/20 for 10 seconda.

  • If you are a killer player, read this and hate that stuff please vote up, quote and make this post go up, so devs will maybe after one eternity fix that broken stuff (like how they take and eternity for ds, nurse, morì and maybe object). Thanks.

  • He's fine. Maybe the recharge time for the power can be a little slower, but he is fine (little unfun when face camping, but BT coordinate teams exists).

  • Minimum and maximum would be really a good quality of life change. Less RNG=better game.

  • Maps and perks to do bones. If you like to genrush and not doing your second objective, the totems, or if is difficult for You to find their spot, just open the exit fast and leave before killer can hit you. Or if you fear going down just equip something for totems in your build. Also do It even if it not gloss, dont ignore it and then complain in the forum.

  • Honestly is the killer I prefer Iess like play/play against (personal opinion, I like the fact she is very difficult and different from other killers, but I prefer a more classic mind game loop experience, then a more precise trial and error experience). I think she has different counterplays (like juking, double back, stealth), and survivor also need to adapt to play against a killer that needs to be counter to make her suffer. I think she is maybe ok, because now low pick rate for big effort to learn be Good at her. Very punitive fatigue and low movement speed make her probably balnced. Freddy and spirit are more low risk, lower skill needed, high reward.

  • Some people dont want a fine balance challenging game. They only want their toys to not be touched, easy games where they think they are God players becuase they dont want to admin they abuse broken stuff.

  • However nice ideas. Something has to be done (buff kicking, New object before gens, nerf chases...) to fix a little bit things. Kick is good only with brutal strength (pop= left a chase, when surv not close a gen on Your face and Make it useless). Start game is only good if you make pressure snowballing or with ruin+undyng (way better cause no need to kick, left chases, and insta regression when surv cant close it in your face) .

  • Nice idea. The game could be balance without perk, but dbd is not an ideal game... Devs balance it with perks you need to buy. However I also suggest sometimes to addirittura broken/incapacitated status effect after use ds, that can be a good idea.

  • Playstyle ae not toxic, but only abusable unfun stuff (camping, tunneling, rushing objectives) made possible by balance issue/ nature itself of the gameplay. The toxic stuff players can do are the "taunts", like teabagging, gestures, click click, hit a guy on the hook many times, and soo on. Every online community has bad peoples, especially asimmetric and onevsone games, and games that let You have time to do offensive taunts. Dbd has many kids (or I suppose more adult with a kid mental attitude).

  • Sad but true, even if devs make the game better with updates, the game is still far from balance. Also toxic players make experience worst for all, thinking only of their ego and make fun bullyng other people in a virtual videogame world. Problably Little people that wants to pretend to be Good in their empty bad life.

  • I'm still waiting for the New object/ things in the first part of the game, annnounced month ago from devs (hope they will mantain their promise). To make survivor gameplay a little bit more various, and killer experience less a crazy run vs gently. Some survivor doesnt touch totems (I see with haunted grounds), if there are not problems like ruin or danger from one Shot hexes al ready activates, and ignore sulla totems. (Today I play Freddy vs a swf meta build ds+ub+ dh+ object+ fast vault. I was running undyng+ruin+ tinkerer and Thanato+ slow down addons, and they were almost untouchable, even with snares. I 3/4 only cause kills the bad first, and with corrupt+pop vs teams like another game, all with sprint burst, I feel defeated just at the start, no hope.

  • Noed is ok, but an activation requirement ok killer performance, like 4 hooks, can be a good balance.

  • Honest opinion (almost devotion 7, play both role): to be camped is boring, and vs one-shot killers is just more difficult to deal with (also with stealth killer, cause borrow doesnt activate). But one thing is that almost nobody say is that also for killer camp is boring, but Sometimes necessary. That is a problem on the base of the game (perks helps, but I think the game must be more balanced at the core, without considering perks... Also Mmr/elo hope will help). Sometimes killer need to apply pressure on a hook, to make surv stop doing gens and try a save/ need to confirm a kill to make stop gens flying and can have fun in chase (cause most of the times you dont have time to play the game, cause even with top tier killers/one shot, with few second down in chases, or snowballing, gens flys no matter what). So killer can decise to strategically camp a survivor to take a worker out of game and make it easy (or capitalize on errors of the unhookers, moreover in various situation, like in endgame to obtain one ore more kills). Sad but true, balance problema (perks and instaheals helps a lot).

  • Also doing gens with 60 seconds immunitary is not good .

  • He surfers gebrush like all other killers, bit he is really strong. Teleport for map control, anti loop if a surv dreams, slow down addons, and oblivious after teleport. I think remove oblivious cane be good honestly.

  • To nerf surv with friends, that lite rally broke the entire balance of the game with a team of 4.

  • I know that is adifficult game to balance, but that is devs/Behaviour company fault. Toxicity is a thing for online gaming, and you let players do What they want. I play solo surv and that was terrible, boring genrush with egoistic teammates. I play killer and surv only genrush, stealthing blendette with sprint and swf ultra loopers. Than I broke my balls and put ebonys and camp tunnel the hell from them, cause no fun to all and no bullyng me more. Strangely few teabaggers and few decisive strike.

  • Ormond is terrible. But there are also other terrible maps. Especially the big ones.

  • Yes, but also genrush need to be fixed.

    Right now the only fix however are:

    Decisive+unbreakable

    Ruin+undyng

    Change my Mind.

  • Surv with friend make the game more fun, cause why nlt play with your friends. However the game suffer bad design issue, that brake balance. Only survivor main will not admit it (I play both role), for many reasons. Coordinated good teams make the game more survivor sided than already is (killer and solo surv experience can be REALLY BAD)

  • Camp, tunneling, slug, genrush and bad maps design ruin the game. Perks helps but dont solve design issues, and both role abuse it to not lose to the bad game design.

  • Obviously the perk is abused. The antitunneling thing is needed, especially for new players. But when in combo with lockers and unbreakable is well known 60 seconds invulnerability. But thats not the real problem, because a slug survivor cant work on gen. The real problem only survivor mains dont admin (I play both role, I only claim balance fun games), is that a survivor not slugged can rush gens with it, with also other shields like teammates borrowed time, bodyblocks, instaheals, etc... And if I slug him unbreakable, soulguard, for the people, any means necessary etc. This for possible 4 decisive that can activate a total of 8 times, and is a real nightmare in maps like ormond with 1000 tiles and furious genrush. Change my Mind.

  • Obviously because survivor objective is only that, before they can open exits and go out. Totems are a thing only with hexes, cleanse only for that powerful perks. Bad players rush and go stealth/run Away with sprint, to camp/insta down a pallet because they dont like to learn how to loop. Good players smash gens when not 360 you/juke you or burn your time at jungle gyms/try flash or pallet saves. Gens flys cause of very well balanced maps like little Ormond with 1000 tiles and a millon second chance perk. Killer and solo surv (teammates stealth let die you on hook) are very fun. Devs dont want to sell skins to surv with friends and make them easy life and satisfaction. Change my Mind.

  • No ruin+undyng+meta killer=pobably get genrushed on big stupidmaps like ormaond. Solo survivor=same but other surv lets you die at hook

    Nice and fun balanced experience

  • @Almo said:

    Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.

    Not for selling more blight DLC, with the undyng+ruin new Combination? However at least the combo give you reward for early pressure, pop is strong but often inconsistent, because surv can close gen in your Face before you reach it. When the promised warm up early game thing?

  • Yes, but frustrating. I'll buy blight for the undyng+ruin combo, because now match goes to quick for me with only corrupted and pop, expecially with not top tier killers, and I want to play all the cast. Also with top tier I have to play perfect, gain early pressure and snowball/ make them 3genned to play a fun match, and that is frustrating (bad teabaggers player that feels good cause they rush and they cant even loop well). I also play solo surv, and it Is worse, cause one DC per game, egoist/bad team Mates, or we gen rush. I like surv with friend instead, but boring cause easier/gen rush. Hope devs do the warm up thing.

  • Yes sure not nerf the uncounterable DS (need balance to be more antitunneling and less aggressive perk) + unbreakable/locker combo.I always abuse it, expecially on bad solo surv experience. But nerf pop, a perk that if you cant snowball/get fast down on early game, cause stealth/old W/very big maps, you cant even use it at all, because surv genrush you and close the gen in your Face, because you Need time to hook and traverse the map to the right gen.

  • Same. Also R1 actions doesnt work if I press the button. Hè scema to be stuck, so I have to mash the button.

  • Is active on ps4 now? I was playing a game, and negates me almost 5 locker grab. The surv jump in/out and abuse it. It negates me also the Melee hit. And bugged hatchets shots.

  • Good job well done. Hope devs read it.

  • One iri may be a Crossair, similar to the blight one add-on.

  • I had this literally almost every game. It's unbelivable, and I gave the disconnect penalty also. Please devs fix your bug, thanks.

  • Mayba some hunting rifle or revolver, with few ammo and difficult to find, take and use that only stun the killer for few seconds, may be interesting.

  • Dont know if it is a good idea or not. Another idea can be also make crouch/uncrouch slower.

  • Maybe can be Good. Also remove the show off thinh for offerings pregame. It will prevent annoyng in loading player DC because they dont like mori or map offerings both side.

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