Show offerings in pre-game lobby/return voided offerings

To avoid conflicting offerings amongst survivors (particularly map offerings, but there are others), a survivor's selected offering should be shown above their head to their fellow survivors in the pre-game lobby. That way, offerings don't get wasted. Also, in instances where various map offerings are burnt, the map offering(s) for the unselected map(s) should be refunded to the user's inventory and not consumed.

Comments

  • Putting aside the first part of your post, with all other offerings that conflict, this is already the case. Most notably, this is true for moonlight offerings (eg. ultra rare beats very rare).

  • Survivors should have their builds in general displayed to the other survivors. So many perks that are bad even in a SWF are just useless outside SWF because the other survivors don't know you're running them.

  • @SkeletalElite said:

    Survivors should have their builds in general displayed to the other survivors. So many perks that are bad even in a SWF are just useless outside SWF because the other survivors don't know you're running them.

    DbD Mobile does this; but you usually instantly load into a match. Pretty rare you're sitting in lobby waiting for more survivors or a killer. Whenever I see Urban Evasion on a fellow survivor, almost always hard pass. ๐Ÿ˜‚

  • Maybe can be Good. Also remove the show off thinh for offerings pregame. It will prevent annoyng in loading player DC because they dont like mori or map offerings both side.